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Symbian OS As a Research Platform – Present and Future
Symbian OS as a Research Platform Present and Future Lawrence Simpson Research Department Symbian Copyright © 2008 Symbian Software Ltd. Symbian Platform Symbian OS is a separate platform, specifically designed for mobile & convergent devices. Not an adaptation of Unix or Windows or .... Symbian OS has facilities to support • Small (memory) footprint • Low power consumption • High reliability • “Always on”, but must deal with unplanned shutdown • Diverse range of hardware • Diverse manufacturers – multiple UIs and multiple brands Different UIs on the same underlying system Series 60 (S60) • Provided by Nokia. • Used by Nokia & S60 licensees. • Originally a keypad-based UI ... now supporting touch-screen variants. UIQ • Provided by UIQ – company has sometimes been owned by Symbian, sometimes by Sony Ericsson/Motorola. • Used by Sony Ericsson & Motorola. • Originally mainly a touch-screen UI ... now supporting keypad-only variants. MOAP(S) • Provided through NTT DOCOMO. • Used by several Symbian licensees in Japan. Software in a Symbian Phone – “Habitats of the Symbian Eco-System” User-Installed Applications “In-the-box” Applications (commissioned/written by the phone-maker, built into the phone ROM) User Interface (S60 or UIQ or MOAP) Symbian OS Hardware Adaptation Software (usually from chip-vendors or 3rd parties) Symbian OS component level view developer.symbian.com/main/documentation/technologies/system_models OS designed for Smartphones & Media Phones Core OS Technologies Other Smartphone Technologies • Telephony Services • PIM (calendars, agenda, etc.) • Shortlink (BT, USB) Services • Messaging • Networking (IP) Services • Remote Management • Multimedia (audio & video) • Java / J2ME • Graphics • Security Management • Location-Based Services (LBS) • Multimedia Middleware • Base Services: (Database Utilities, • Application Protocols Localisation, etc.) • GUI Framework • Kernel Symbian programming paradigms • Several paradigms to support mobility, reliability, security, including.. -
QUESTION 20-1/2 Examination of Access Technologies for Broadband Communications
International Telecommunication Union QUESTION 20-1/2 Examination of access technologies for broadband communications ITU-D STUDY GROUP 2 3rd STUDY PERIOD (2002-2006) Report on broadband access technologies eport on broadband access technologies QUESTION 20-1/2 R International Telecommunication Union ITU-D THE STUDY GROUPS OF ITU-D The ITU-D Study Groups were set up in accordance with Resolutions 2 of the World Tele- communication Development Conference (WTDC) held in Buenos Aires, Argentina, in 1994. For the period 2002-2006, Study Group 1 is entrusted with the study of seven Questions in the field of telecommunication development strategies and policies. Study Group 2 is entrusted with the study of eleven Questions in the field of development and management of telecommunication services and networks. For this period, in order to respond as quickly as possible to the concerns of developing countries, instead of being approved during the WTDC, the output of each Question is published as and when it is ready. For further information: Please contact Ms Alessandra PILERI Telecommunication Development Bureau (BDT) ITU Place des Nations CH-1211 GENEVA 20 Switzerland Telephone: +41 22 730 6698 Fax: +41 22 730 5484 E-mail: [email protected] Free download: www.itu.int/ITU-D/study_groups/index.html Electronic Bookshop of ITU: www.itu.int/publications © ITU 2006 All rights reserved. No part of this publication may be reproduced, by any means whatsoever, without the prior written permission of ITU. International Telecommunication Union QUESTION 20-1/2 Examination of access technologies for broadband communications ITU-D STUDY GROUP 2 3rd STUDY PERIOD (2002-2006) Report on broadband access technologies DISCLAIMER This report has been prepared by many volunteers from different Administrations and companies. -
Symbian Foundation Press Conference
Symbian Foundation Press conference M/C – Merran Wrigley Exciting Internet experiences for the aspirations of billions 2 © 2008 Symbian Foundation Mobile software set free Symbian Foundation Kai Öistämö Executive Vice President, Nokia Shared vision for an unparalleled open mobile software platform 4 © 2008 Symbian Foundation That unites Symbian OS, S60, UIQ and MOAP(S) 5 © 2008 Symbian Foundation Creating the most proven, open, complete mobile software platform 6 © 2008 Symbian Foundation With over 200 million devices already shipped 7 © 2008 Symbian Foundation For free. 8 © 2008 Symbian Foundation Creating one platform, royalty-free Foundation Differentiated Member experience MOAP(S) 9 © 2008 Symbian Foundation Creating one platform, royalty-free Foundation Differentiated Member experience Symbian Foundation Platform Applications suite Runtimes UI framework Middleware Operating system Tools & SDK 10 © 2008 Symbian Foundation The first step to our goal • Acquiring Symbian Ltd • Closing expected in Q4 2008 • Symbian Ltd to be part of Nokia • Nokia will contribute Symbian OS and S60 to Symbian Foundation 11 © 2008 Symbian Foundation Fulfilling the Symbian mission Symbian Foundation Nigel Clifford CEO, Symbian Symbian Ltd Mission To become the most widely used software platform on the planet 13 © 2008 Symbian Foundation The leading global open platform 12% Symbian Linux 11% Microsoft RIM 60% Apple 11% Other Source Canalys – Cumulative 4% 12 month period to Q1 2008 2% 14 © 2008 Symbian Foundation The choice for the top vendors Samsung MOTO -
Download Android Os for Phone Open Source Mobile OS Alternatives to Android
download android os for phone Open Source Mobile OS Alternatives To Android. It’s no exaggeration to say that open source operating systems rule the world of mobile devices. Android is still an open-source project, after all. But, due to the bundle of proprietary software that comes along with Android on consumer devices, many people don’t consider it an open source operating system. So, what are the alternatives to Android? iOS? Maybe, but I am primarily interested in open-source alternatives to Android. I am going to list not one, not two, but several alternatives, Linux-based mobile OSes . Top Open Source alternatives to Android (and iOS) Let’s see what open source mobile operating systems are available. Just to mention, the list is not in any hierarchical or chronological order . 1. Plasma Mobile. A few years back, KDE announced its open source mobile OS, Plasma Mobile. Plasma Mobile is the mobile version of the desktop Plasma user interface, and aims to provide convergence for KDE users. It is being actively developed, and you can even find PinePhone running on Manjaro ARM while using KDE Plasma Mobile UI if you want to get your hands on a smartphone. 2. postmarketOS. PostmarketOS (pmOS for short) is a touch-optimized, pre-configured Alpine Linux with its own packages, which can be installed on smartphones. The idea is to enable a 10-year life cycle for smartphones. You probably already know that, after a few years, Android and iOS stop providing updates for older smartphones. At the same time, you can run Linux on older computers easily. -
Use the Force (Or Something) - Pressure and Pressure- Like Input for Mobile Music Performance
Use the Force (or something) - Pressure and Pressure- Like Input for Mobile Music Performance Georg Essl Michael Rohs Sven Kratz Electrical Engineering & Computer Deutsche Telekom Laboratories Deutsche Telekom Laboratories Science and Music University of Michigan TU-Berlin TU-Berlin [email protected] [email protected] [email protected] ABSTRACT Impact force is an important dimension for percussive musical instruments such as the piano. We explore three possible 2. RELATED WORK mechanisms how to get impact forces on mobile multi-touch This work is very much in the spirit of earlier work that devices: using built-in accelerometers, the pressure sensing explores the sensory capabilities of mobile devices for musical capability of Android phones, and external force sensing expression. Early on mobile devices came with very limited resistors. We find that accelerometers are difficult to control for interactive sensory capabilities. Atau Tanaka used custom this purpose. Android's pressure sensing shows some promise, hardware to add accelerometers and force sensing resistors especially when combined with augmented playing technique. (FSRs) to PDAs [9]. The FSRs were used to sense grip force. Force sensing resistors can offer good dynamic resolution but Unfortunately no details about the use of the FSR in this early this technology is not currently offered in commodity devices prototype were published. Since then force as an input has seen and proper coupling of the sensor with the applied impact is little interest while other sensory capabilities have been difficult. systematically explored [3,4,7,8,9,12]. Multi-touch has emerged as an important form of input since the emergence of the Keywords iPhone, and numerous academic and commercial products use Force, impact, pressure, multi-touch, mobile phone, mobile this capability in various ways [2,13,14]. -
Detection of Smartphone Malware
Detection of Smartphone Malware Eingereicht von Diplom-Informatiker Aubrey-Derrick Schmidt Von der Fakult¨atIV { Elektrotechnik und Informatik der Technischen Universit¨atBerlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften { Dr.-Ing. { genehmigte Dissertation Promotionsausschuß: Vorsitzender: Prof. Dr. Jean-Pierre Seifert Berichter: Prof. Dr.-Ing. Sahin Albayrak Berichter: Prof. Dr. Fernando C. Colon Osorio Tag der wissenschaftlichen Aussprache: 28.06.2011 Berlin 2011 D 83 ii Acknowledgements On completion of my Ph.D. thesis I would like to sincerely thank all those who supported me in realizing and finishing my work. First of all, I am heartily thankful to my supervisors and Ph.D. Com- mittee spending time and effort on me. Prof. Dr.-Ing. Sahin Albayrak and Ph.D. Ahmet Camtepe always were a shining example for scientific success to me. Throughout all of the stages of my thesis, they helped me to keep track on the right research direction, seriously revised all of my work, and patiently discussed and resolved issues not only related to my work. I am also deeply moved by their serious and honest attitude towards academic work. Additionally, I really appreciate their will for hosting and motivating me all the time while working at DAI-Laboratory at Technische Univer- sit¨atBerlin. I want to honestly thank them for their friendly, personal, and self-sacrificing will to help me in any situation throughout my time at the DAI-Laboratory. When meeting Prof. Dr. Fernando C. Colon Osorio on Malware Conference 2009 in Montreal the first time, I was really impressed by his will to put scientific discussion into the focus of the conference. -
Asia-Pacific Yearbook 2014
Asia-Pacific Yearbook 2014 2200 people 24 offices 17 markets The premier global non-profit trade association representing all players in the mobile marketing value chain CREDITS Rohit Dadwal, Managing Director, MMA Asia Pacific Jasveen Kaur, Senior Regional Membership & Marketing Manager, MMA Asia Pacific Ammita M, Consultant, Strategic Projects, MMA Asia Pacific Tam Phan Bich, Country Manager, MMA Vietnam LE Thi Ngoc Yen, Assistant to Country Manager Vietnam, MMA Vietnam Amanda Guan, Membership Manager, MMA China Maggie Qin, Marketing Manager, MMA China Madanmohan Rao, Yearbook Editor First published 2014 Copyright © 2014 Mobile Marketing Association Published by Mobile Marketing Association APAC Headquarters E-mail: [email protected] Website: www.mmaglobal.com All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publishers. Designed and produced by Reality Premedia Services Pvt. Ltd. MMA Asia-Pacific Yearbook, 2014 Foreword ...............................................................................4 Mobile Marketing and Content Consumption ....................................50 Welcome Letter ....................................................................5 Making Magic in the Moment: How Symbiosis Drives Mobile Ecosystems .......................................54 Executive Summary ..............................................................6 -
The State of Broadband 2020: Tackling Digital Inequalities a Decade for Action
The State of Broadband: Tackling digital inequalities A decade for action September 2020 The State of Broadband 2020: Tackling digital inequalities A decade for action September 2020 © International Telecommunication Union and United Nations Educational, Scientific and Cultural Organization, 2020 Some rights reserved. This work is available under the Creative Commons Attribution- NonCommercial-ShareAlike 3.0 IGO license (CC BY-NC-SA 3.0 IGO; https:// creativecommons .org/ licenses/ by -nc -sa/ 3 .0/ igo). Under the terms of this license, you may copy, redistribute and adapt the work for non-commercial purposes, provided the work is appropriately cited, as indicated below. In any use of this work, there should be no suggestion that ITU or UNESCO endorses any specific organization, products or services. The unauthorized use of the ITU or UNESCO names or logos is not permitted. If you adapt the work, then you must license your work under the same or equivalent Creative Commons license. If you create a translation of this work, you should add the following disclaimer along with the suggested citation: “This translation was not created by the International Telecommunication Union (ITU) or the United Nations Educational, Scientific and Cultural Organization (UNESCO). Neither ITU nor UNESCO are responsible for the content or accuracy of this translation. The original English edition shall be the binding and authentic edition”. Any mediation relating to disputes arising under the license shall be conducted in accordance with the mediation rules of the World Intellectual Property Organization (http:// www .wipo .int/ amc/ en/ mediation/ rules). Suggested citation. State of Broadband Report 2020: Geneva: International Telecommunication Union and United Nations Educational, Scientific and Cultural Organization, 2020. -
Copyrighted Material
1 Introduction 1.1 The Convergence Device Convergence has been one of the major technology trends of the last decade. Like all trends, its roots go back much further; in this case you would probably trace them back to the first combination of computing and communications technologies that led to the birth of the Internet. Human interactions that had previously taken place via the physical transportation of paper could now occur almost instantaneously to any connected computer in the world. Increases in computing power, digital storage capacity and communications bandwidth then enabled more complex media – such as voice, music, high resolution images and video – to enter this digital world. Today, near instant global communications are available in multiple media, or multimedia, as they’re commonly described. At the same time this was happening, communications were shifting from fixed wires to mobile radio technologies, allowing people to connect with one another from anywhere. Computing has become increasingly portable, freeing users to work and play on the move. Imaging and video converged with computing to give us digital cameras and camcorders. Music and video distribution and storage have gone first digital and then portable. Global positioning technology combined with portable computingCOPYRIGHTED has brought us personal MATERIAL navigation devices. Almost inevitably, miniaturization and integration have led to the development of the ultimate convergence device – the multimedia smartphone. The term ‘smartphone’ was first applied to devices which combined the features of a mobile phone and a Personal Digital Assistant (PDA). As technology has advanced, that functionality is now available in some fairly low-end models. -
Immersion Delivers Touch Feedback Technology to Symbian Foundation and Fuels User Experience Innovation for Mobile Phones
Immersion Delivers Touch Feedback Technology To Symbian Foundation and Fuels User Experience Innovation for Mobile Phones Leading Open Mobile OS Platform Now Encompasses Haptics SAN JOSE, Calif., Jun 09, 2009 (BUSINESS WIRE) -- Immersion Corporation (NASDAQ: IMMR), the leading developer and licensor of touch feedback technology, today announced that it has joined the Symbian Foundation. Immersion's TouchSense (R) haptics technology is now available to all Symbian platform developers enabling the design of user experiences that capture the many benefits of touch feedback. Immersion's haptics technology improves efficiency and intuitiveness by providing unmistakable confirmation of touchscreen presses; adds improved accuracy, depth and fun to content such as ringtones, videos, games, and music; and presents increased revenue opportunities for developers, manufacturers, and service providers. The TouchSense API is available immediately for the Symbian platform and is free for programmers to use in development efforts. Symbian handset device manufacturers may separately license Immersion's haptic player to deliver touch feedback effects. Membership in the Symbian Foundation represents a natural extension of Immersion's relationship with Nokia, the world's leading mobile phone manufacturer. TouchSense solutions have been integrated into the Nokia S60 platform. Immersion joins other industry leaders in sharing the vision to create a proven, open and complete mobile software platform and accelerate innovation. "Our haptics technology is a requirement -
Source of Success
Source of Success Annual Report and Accounts For the year ended 31 December 2009 About Playtech Playtech, the world’s largest publicly traded online gaming software supplier, offers cutting- edge, value-added solutions to the industry’s leading operators. Our philosophy is based on deep and stable partnerships and our success on a commitment to achieving excellence through cooperation and shared goals with our licensees. Bingoland, Playtech’s worldwide bingo Playtech signs network hit the market. The first major deal the first established 1999 struck with an existing European land based Launch of Playtech’s Launch of iPoker Launch of Mobile online operator. casino to go online. Live Casino. network. Gaming. Products» Corporate» 1999: 2000: 2001: 2002: 2003: 2004: 2005: Playtech was founded Market analysis and Playtech Random by entrepreneurs from product definition Number Generator the casino, software commenced. The receives certification engineering and blueprints of Playtech’s from TST. multimedia industries. software architecture took form. Headcount totals over 280 employees. Overview: Highlights 1 Gross income* Overview 2 Chairman’s Statement +23% to €137.3m Our Space 6 Industry Overview (2008: €111.5m) Our Business 14 Chief Executive Officer’s Report 20 Playtech Business Model Total revenue 22 Strategic Positioning 24 Our People +3% to €114.8m Our Products 28 IMS 30 Casino 32 Games (2008: €111.5m) 34 Live & TV Gaming 35 Mobile 36 Poker Adjusted EBITDA** 38 Bingo 40 Sports Betting 41 Videobet 42 Asian Games +25% to €93.7m 43 William Hill Online Business Review 46 Financial and Operational Review (2008: €74.7m) 52 Board of Directors Adjusted net profit** Committee Reports 54 Corporate Governance 57 Directors’ Report 59 Remuneration Report +14% to €89.6m 61 Directors’ Statement of Responsibilities 62 Report of the Independent Auditors to the Directors of (2008: €78.6m) Playtech Limited Accounts * Gross income equals total revenue plus income from associates. -
Contextual Mobile Adaptation
Contextual Mobile Adaptation Malcolm Hall Doctor of Philosophy Department of Computing Science Faculty of Information and Mathematical Sciences University of Glasgow May 2008 © Malcolm Hall 2008 Abstract Ubiquitous computing (ubicomp) involves systems that attempt to fit in with users’ context and interaction. Researchers agree that system adaptation is a key issue in ubicomp because it can be hard to predict changes in contexts, needs and uses. Even with the best planning, it is impossible to foresee all uses of software at the design stage. In order for software to continue to be helpful and appropriate it should, ideally, be as dynamic as the environment in which it operates. Changes in user requirements, contexts of use and system resources mean software should also adapt to better support these changes. An area in which adaptation is clearly lacking is in ubicomp systems, especially those designed for mobile devices. By improving techniques and infrastructure to support adaptation it is possible for ubicomp systems to not only sense and adapt to the environments they are running in, but also retrieve and install new functionality so as to better support the dynamic context and needs of users in such environments. Dynamic adaptation of software refers to the act of changing the structure of some part of a software system as it executes, without stopping or restarting it. One of the core goals of this thesis is to discover if such adaptation is feasible, useful and appropriate in the mobile environment, and how designers can create more adaptive and flexible ubicomp systems and associated user experiences.