Languages for Computer Music
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Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
An AI Collaborator for Gamified Live Coding Music Performances
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Falmouth University Research Repository (FURR) Autopia: An AI Collaborator for Gamified Live Coding Music Performances Norah Lorway,1 Matthew Jarvis,1 Arthur Wilson,1 Edward J. Powley,2 and John Speakman2 Abstract. Live coding is \the activity of writing (parts of) regards to this dynamic between the performer and audience, a program while it runs" [20]. One significant application of where the level of risk involved in the performance is made ex- live coding is in algorithmic music, where the performer mod- plicit. However, in the context of the system proposed in this ifies the code generating the music in a live context. Utopia3 paper, we are more concerned with the effect that this has on is a software tool for collaborative live coding performances, the performer themselves. Any performer at an algorave must allowing several performers (each with their own laptop pro- be prepared to share their code publicly, which inherently en- ducing its own sound) to communicate and share code during courages a mindset of collaboration and communal learning a performance. We propose an AI bot, Autopia, which can with live coders. participate in such performances, communicating with human performers through Utopia. This form of human-AI collabo- 1.2 Collaborative live coding ration allows us to explore the implications of computational creativity from the perspective of live coding. Collaborative live coding takes its roots from laptop or- chestra/ensemble such as the Princeton Laptop Orchestra (PLOrk), an ensemble of computer based instruments formed 1 Background at Princeton University [19]. -
Chuck: a Strongly Timed Computer Music Language
Ge Wang,∗ Perry R. Cook,† ChucK: A Strongly Timed and Spencer Salazar∗ ∗Center for Computer Research in Music Computer Music Language and Acoustics (CCRMA) Stanford University 660 Lomita Drive, Stanford, California 94306, USA {ge, spencer}@ccrma.stanford.edu †Department of Computer Science Princeton University 35 Olden Street, Princeton, New Jersey 08540, USA [email protected] Abstract: ChucK is a programming language designed for computer music. It aims to be expressive and straightforward to read and write with respect to time and concurrency, and to provide a platform for precise audio synthesis and analysis and for rapid experimentation in computer music. In particular, ChucK defines the notion of a strongly timed audio programming language, comprising a versatile time-based programming model that allows programmers to flexibly and precisely control the flow of time in code and use the keyword now as a time-aware control construct, and gives programmers the ability to use the timing mechanism to realize sample-accurate concurrent programming. Several case studies are presented that illustrate the workings, properties, and personality of the language. We also discuss applications of ChucK in laptop orchestras, computer music pedagogy, and mobile music instruments. Properties and affordances of the language and its future directions are outlined. What Is ChucK? form the notion of a strongly timed computer music programming language. ChucK (Wang 2008) is a computer music program- ming language. First released in 2003, it is designed to support a wide array of real-time and interactive Two Observations about Audio Programming tasks such as sound synthesis, physical modeling, gesture mapping, algorithmic composition, sonifi- Time is intimately connected with sound and is cation, audio analysis, and live performance. -
Confessions-Of-A-Live-Coder.Pdf
Proceedings of the International Computer Music Conference 2011, University of Huddersfield, UK, 31 July - 5 August 2011 CONFESSIONS OF A LIVE CODER Thor Magnusson ixi audio & Faculty of Arts and Media University of Brighton Grand Parade, BN2 0JY, UK ABSTRACT upon writing music with programming languages for very specific reasons and those are rarely comparable. This paper describes the process involved when a live At ICMC 2007, in Copenhagen, I met Andrew coder decides to learn a new musical programming Sorensen, the author of Impromptu and member of the language of another paradigm. The paper introduces the aa-cell ensemble that performed at the conference. We problems of running comparative experiments, or user discussed how one would explore and analyse the studies, within the field of live coding. It suggests that process of learning a new programming environment an autoethnographic account of the process can be for music. One of the prominent questions here is how a helpful for understanding the technological conditioning functional programming language like Impromptu of contemporary musical tools. The author is conducting would influence the thinking of a computer musician a larger research project on this theme: the part with background in an object orientated programming presented in this paper describes the adoption of a new language, such as SuperCollider? Being an avid user of musical programming environment, Impromptu [35], SuperCollider, I was intrigued by the perplexing code and how this affects the author’s musical practice. structure and work patterns demonstrated in the aa-cell performances using Impromptu [36]. I subsequently 1. INTRODUCTION decided to embark upon studying this environment and perform a reflexive study of the process. -
Proceedings of the Fourth International Csound Conference
Proceedings of the Fourth International Csound Conference Edited by: Luis Jure [email protected] Published by: Escuela Universitaria de Música, Universidad de la República Av. 18 de Julio 1772, CP 11200 Montevideo, Uruguay ISSN 2393-7580 © 2017 International Csound Conference Conference Chairs Paper Review Committee Luis Jure (Chair) +yvind Brandtsegg Martín Rocamora (Co-Chair) Pablo Di Liscia John -tch Organization Team Michael Gogins Jimena Arruti Joachim )eintz Pablo Cancela Alex )ofmann Guillermo Carter /armo Johannes Guzmán Calzada 0ictor Lazzarini Ignacio Irigaray Iain McCurdy Lucía Chamorro Rory 1alsh "eli#e Lamolle Juan Martín L$#ez Music Review Committee Gusta%o Sansone Pablo Cetta Sofía Scheps Joel Chadabe Ricardo Dal "arra Sessions Chairs Pablo Di Liscia Pablo Cancela "olkmar )ein Pablo Di Liscia Joachim )eintz Michael Gogins Clara Ma3da Joachim )eintz Iain McCurdy Luis Jure "lo Menezes Iain McCurdy Daniel 4##enheim Martín Rocamora Juan Pampin Steven *i Carmelo Saitta Music Curator Rodrigo Sigal Luis Jure Clemens %on Reusner Index Preface Keynote talks The 60 years leading to Csound 6.09 Victor Lazzarini Don Quijote, the Island and the Golden Age Joachim Heintz The ATS technique in Csound: theoretical background, present state and prospective Oscar Pablo Di Liscia Csound – The Swiss Army Synthesiser Iain McCurdy How and Why I Use Csound Today Steven Yi Conference papers Working with pch2csd – Clavia NM G2 to Csound Converter Gleb Rogozinsky, Eugene Cherny and Michael Chesnokov Daria: A New Framework for Composing, Rehearsing and Performing Mixed Media Music Guillermo Senna and Juan Nava Aroza Interactive Csound Coding with Emacs Hlöðver Sigurðsson Chunking: A new Approach to Algorithmic Composition of Rhythm and Metre for Csound Georg Boenn Interactive Visual Music with Csound and HTML5 Michael Gogins Spectral and 3D spatial granular synthesis in Csound Oscar Pablo Di Liscia Preface The International Csound Conference (ICSC) is the principal biennial meeting for members of the Csound community and typically attracts worldwide attendance. -
Computer Music
THE OXFORD HANDBOOK OF COMPUTER MUSIC Edited by ROGER T. DEAN OXFORD UNIVERSITY PRESS OXFORD UNIVERSITY PRESS Oxford University Press, Inc., publishes works that further Oxford University's objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2009 by Oxford University Press, Inc. First published as an Oxford University Press paperback ion Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data The Oxford handbook of computer music / edited by Roger T. Dean. p. cm. Includes bibliographical references and index. ISBN 978-0-19-979103-0 (alk. paper) i. Computer music—History and criticism. I. Dean, R. T. MI T 1.80.09 1009 i 1008046594 789.99 OXF tin Printed in the United Stares of America on acid-free paper CHAPTER 12 SENSOR-BASED MUSICAL INSTRUMENTS AND INTERACTIVE MUSIC ATAU TANAKA MUSICIANS, composers, and instrument builders have been fascinated by the expres- sive potential of electrical and electronic technologies since the advent of electricity itself. -
Interactive Csound Coding with Emacs
Interactive Csound coding with Emacs Hlöðver Sigurðsson Abstract. This paper will cover the features of the Emacs package csound-mode, a new major-mode for Csound coding. The package is in most part a typical emacs major mode where indentation rules, comple- tions, docstrings and syntax highlighting are provided. With an extra feature of a REPL1, that is based on running csound instance through the csound-api. Similar to csound-repl.vim[1] csound- mode strives to enable the Csound user a faster feedback loop by offering a REPL instance inside of the text editor. Making the gap between de- velopment and the final output reachable within a real-time interaction. 1 Introduction After reading the changelog of Emacs 25.1[2] I discovered a new Emacs feature of dynamic modules, enabling the possibility of Foreign Function Interface(FFI). Being insired by Gogins’s recent Common Lisp FFI for the CsoundAPI[3], I decided to use this new feature and develop an FFI for Csound. I made the dynamic module which ports the greater part of the C-lang’s csound-api and wrote some of Steven Yi’s csound-api examples for Elisp, which can be found on the Gihub page for CsoundAPI-emacsLisp[4]. This sparked my idea of creating a new REPL based Csound major mode for Emacs. As a composer using Csound, I feel the need to be close to that which I’m composing at any given moment. From previous Csound front-end tools I’ve used, the time between writing a Csound statement and hearing its output has been for me a too long process of mouseclicking and/or changing windows. -
Estuary: Browser-Based Collaborative Projectional Live Coding of Musical Patterns
Estuary: Browser-based Collaborative Projectional Live Coding of Musical Patterns David Ogborn Jamie Beverley Luis Navarro del Angel McMaster University McMaster University McMaster University [email protected] [email protected] [email protected] Eldad Tsabary Alex McLean Concordia University Deutsches Museum [email protected] [email protected] ABSTRACT This paper describes the initial design and development of Estuary, a browser-based collaborative projectional editing environment built on top of the popular TidalCycles language for the live coding of musical pattern. Key features of Estuary include a strict form of structure editing (making syntactical errors impossible), a click-only border-free approach to interface design, explicit notations to modulate the liveness of different parts of the code, and a server-based network collaboration system that can be used for many simultaneous collaborative live coding performances, as well as to present different views of the same live coding activity. Estuary has been developed using Reflex-DOM, a Haskell-based framework for web development whose strictness promises robustness and security advantages. 1 Goals 1.1 Projectional Editing and Live Coding The interface of the text editor is focused on alphabetic characters rather than on larger tokens that directly represent structures specific to a certain way of notating algorithms. Programmers using text editors, including live coding artists using text-based programming languages as their media, then have to devote cognitive resources to dealing with various kinds of mistakes and delays, including but not limited to accidentally typing the wrong character, not recalling the name of an entity, attempting to use a construct from one language in another, and misrecognition of “where one is” in the hierarchy of structures, among many other possible challenges. -
Expanding the Power of Csound with Integrated Html and Javascript
Michael Gogins. Expanding the Power of Csound with Intergrated HTML and JavaScript EXPANDING THE POWER OF CSOUND WITH INTEGRATED HTML AND JAVA SCRIPT Michael Gogins [email protected] https://michaelgogins.tumblr.com http://michaelgogins.tumblr.com/ This paper presents recent developments integrating Csound [1] with HTML [2] and JavaScript [3, 4]. For those new to Csound, it is a “MUSIC N” style, user- programmable software sound synthesizer, one of the first yet still being extended, written mostly in the C language. No synthesizer is more powerful. Csound can now run in an interactive Web page, using all the capabilities of current Web browsers: custom widgets, 2- and 3-dimensional animated and interactive graphics canvases, video, data storage, WebSockets, Web Audio, mathematics typesetting, etc. See the whole list at HTML5 TEST [5]. Above all, the JavaScript programming language can be used to control Csound, extend its capabilities, generate scores, and more. JavaScript is the “glue” that binds together the components and capabilities of HTML5. JavaScript is a full-featured, dynamically typed language that supports functional programming and prototype-based object- oriented programming. In most browsers, the JavaScript virtual machine includes a just- in-time compiler that runs about 4 times slower than compiled C, very fast for a dynamic language. JavaScript has limitations. It is single-threaded, and in standard browsers, is not permitted to access the local file system outside the browser's sandbox. But most musical applications can use an embedded browser, which bypasses the sandbox and accesses the local file system. HTML Environments for Csound There are two approaches to integrating Csound with HTML and JavaScript. -
DVD Program Notes
DVD Program Notes Part One: Thor Magnusson, Alex Click Nilson is a Swedish avant McLean, Nick Collins, Curators garde codisician and code-jockey. He has explored the live coding of human performers since such Curators’ Note early self-modifiying algorithmic text pieces as An Instructional Game [Editor’s note: The curators attempted for One to Many Musicians (1975). to write their Note in a collaborative, He is now actively involved with improvisatory fashion reminiscent Testing the Oxymoronic Potency of of live coding, and have left the Language Articulation Programmes document open for further interaction (TOPLAP), after being in the right from readers. See the following URL: bar (in Hamburg) at the right time (2 https://docs.google.com/document/d/ AM, 15 February 2004). He previously 1ESzQyd9vdBuKgzdukFNhfAAnGEg curated for Leonardo Music Journal LPgLlCe Mw8zf1Uw/edit?hl=en GB and the Swedish Journal of Berlin Hot &authkey=CM7zg90L&pli=1.] Drink Outlets. Alex McLean is a researcher in the area of programming languages for Figure 1. Sam Aaron. the arts, writing his PhD within the 1. Overtone—Sam Aaron Intelligent Sound and Music Systems more effectively and efficiently. He group at Goldsmiths College, and also In this video Sam gives a fast-paced has successfully applied these ideas working within the OAK group, Uni- introduction to a number of key and techniques in both industry versity of Sheffield. He is one-third of live-programming techniques such and academia. Currently, Sam the live-coding ambient-gabba-skiffle as triggering instruments, scheduling leads Improcess, a collaborative band Slub, who have been making future events, and synthesizer design. -
Live Coding Practice
Proceedings of the 2007 Conference on New Interfaces for Musical Expression (NIME07), New York, NY, USA Live Coding Practice Click Nilson University of Sussex Department of Informatics Falmer, Brighton, BN1 9QH +44 (0)1273 877837 [email protected] ABSTRACT I wish to discuss the practice of live coding, not only as an area of investigation and activity, but also in the sense of Live coding is almost the antithesis of immediate physical actually practising to improve ability. I shall describe the musicianship, and yet, has attracted the attentions of a number results of a month long experiment where live coding was of computer-literate musicians, as well as the music-savvy undertaken every day in an attempt to cast live coding as akin programmers that might be more expected. It is within the to more familiar forms of musical practice. context of live coding that I seek to explore the question of practising a contemporary digital musical instrument, which is Exercises will be discussed that may be found efficacious to often raised as an aside but more rarely carried out in research improve live coding abilities. In relation to these, literature (though see [12]). At what stage of expertise are the members from developmental and educational psychology (both of of the live coding movement, and what practice regimes might music and computing), and theories of expertise and skill help them to find their true potential? acquisition, were consulted. The possibility of expert performance [7] in live coding is discussed. Keywords I should state at the outset that I will be focusing primarily on Practice, practising, live coding one particular form of live coding in this paper, that of programming a computer on a concert platform as a performance act, often as an unaccompanied soloist. -
Virtual Agents in Live Coding: a Short Review
FINAL DRAFT – Submitted to eContact! (https://econtact.ca) Special issue: 21.1 — Take Back the Stage: Live coding, live audiovisual, laptop orchestra… Virtual Agents in Live Coding: A Short Review ...................................................................................... 2 Introduction ................................................................................................................................................................. 2 Conceptual Foundations .......................................................................................................................................... 3 Broader Context ............................................................................................................................................................................ 3 Virtuality, Agency, and Virtual Agency ............................................................................................................................... 4 Machine Musicianship, Musical Metacreation, and Musical Cyborgs .................................................................... 5 Theoretical Frameworks ........................................................................................................................................................... 6 Examples in Practice ................................................................................................................................................. 7 Betablocker ....................................................................................................................................................................................