Dragonewts: a Guide to the Eravssarr
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Credits and Contents DRAGONEWTS A GUIDE TO THE ERAVSSARR Credits Contents Author Interior Illustrations Credits & Contents 1 Lawrence Whitaker Nathan Furman, Claudio Pozas, Phil Renne Introduction 2 Editor Nick Robinson Publications Manager Essence of Dragonewts 4 Ian Belcher Cover Art Myths 14 Tony Parker Playtesting Dragonewts in the World 23 Lucas MacKay Cover Design Dragonewt Characters 54 Bob Cram, Dan Howard & Jeff Special Thanks Koch Carl Pates, Jeff Richard, Jeff Kyer, Dragonewt Cults 71 Dan Barker, Shannon Appelcline, RuneQuest Logo Colin Driver, Roderick Robertson & Dragonewt Magic 84 Anne Stokes Greg Stafford Dinosaurs & Dream Dragons 100 Proofreading ‘The Six Dragons and the War Against Scribendi Chaos’ written by Greg Stafford and Dragonewt Voices 111 reproduced by kind permission. Index 116 Copyright Information Eravssarr: A Guide to Dragonewts ©2007 Mongoose Publishing. All rights reserved. Reproduction of of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing subject to its licence from Issaries, Inc. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United Kingdom. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental. RuneQuest is a trademark (TM) of Issaries, Inc. Produced under license from Issaries. All rights reserved. Printed in the UK. 1 INTRODUCTION understand their place in Time and they understand their destinies with absolute clarity. Humans are ‘Several Revealer groups have spent in excess of a inconsequential, even those who have split their century, combined time, studying, analysing and tongues to speak Auld Wyrmish. There are only two collating every shred and scrap of information things of consequence: the egg-nest and the cosmic about this damnable species. Each has admitted dragon. All else is ephemera, there to be used or defeat. Their behaviour is unfathomable; their ignored as one feels at the time. lifecycles implausible; their gods non-existent; and their myths impenetrable. For every conclusion we Though the God Learners never grasped this reach, another dragonewt emerges to confound it. deceptively simple concept, it is there for all to see in Every time we gain agreement on some facet of the dragonewt prayer, uttered by every dragonewt as it their species, they wilfully contradict it. One day emerges from the egg, or opens its eyes to the morning we will be welcomed as old friends, only to be sun, or slices through another foe, or simply for the joy chased away with klanths the next. Three of the of it: the OUROBOROS mantra: Shelnesta Revealers died in this way. One was eaten alive. — Silence. The infinite. The stillness. The unhatched egg. Introduction We simply do not, cannot and, most likely, will O Zero. The exclamation. The first not understand them. They defy everything movements within. A struggle. A we have spent three centuries mastering and peace. my recommendation to the Imperial court is that OU The cry of pain. The ego. First we cease these futile endeavours and let these understanding of all that lies before. would-be dragons (again, their claim: we have The Awe. no evidence for it) continue in whatever bizarre OUR Collectiveness. Plurality. Understanding manner they wish. that you are not, and never shall be, alone. It’s not as though they’re very important, is it?’ OURO Collective Emptiness. Understanding that you are alone within many. A — Spolorfal the Arranger single scale. OUROB Creation. Life. The crack of the shell beneath the egg-tooth. OUROBO Closed infinity. Beyond the egg. Being. Existing. Moving and waking So said Spolorfal the Arranger, Dean of Pythos in the World. University, in his report to the court of Emperor Ilotos. OUROBOR Birth. Moving from shell to nest. The He was speaking of dragonewts; or rather, he was feeling of the sun and the rain and the speaking of the God Learners’ inability to fathom them. stirring. To a dragonewt, no fathoming is needed. Everything OUROBORO Nothing. The emptiness. What is left is clear. Everything is cyclical and everything has its behind and before. The ephemera. purpose. There is no need for rationalisation because OUROBOROS ‘S’. The Voice. The sound that starts rationality is a human concept that strains to impose and ends in one breath but echoes itself on all that is not. Dragonewts simply are. They infinitely. 2 Chapter Five: Dragonewt Cults About this Book A detailed discussion of the True Dragon cults This book aims to succeed where the God Learners worshipped by the dragonewts beyond those of the have failed. It explores dragonewts: their characteristics Empire of Wyrms’ Friends, and the myths supporting as an elder race of Glorantha, their behaviour, their them. relationship to True Dragons and the Cosmic Dragon, their myths and, naturally, how they interact with the Empire of Wyrm’s Friends. Chapter Six: Dragonewt Magic The basis of all EWF draconic magic is discussed This is also the first detailed study of dragonewts, their in this chapter, showing how dragonewts use magic societies and their philosophies. Guidance is given on differently from all other species. creating dragonewt Player Characters with special rules designed to handle their reincarnation through different stages of being. Chapter Seven: Dinosaurs and Dream Introduction Dragons Dinosaurs are important to dragonewt societies and Chapter One: The Essence of Dragonewts this chapter describes the varieties found in dragonewt The essential things to understand about dragonewts; regions of Glorantha. The nature of dream dragons, how they came to be and how they understand perhaps the closest most will ever come to a True themselves. This chapter explains dragonewt Dragon, is described. motivations on a stage-by-stage basis and how this relates to their detailed mythical background. Chapter Eight: Dragonewt Voices In which a dragonewt from each stage and the different Chapter Two: Myths regions of Glorantha talk of their ways, their hopes The creation myth as the dragonewts understand it, and their fears. An insight into the dragonewt mind. relating how the True Dragons came into being, how Chaos was defeated, and what role the dragons played in the education of the other gods of Glorantha. The Rune of DRAGONEWT Chapter Three: Dragonewts in the World A detailed examination of dragonewts across Glorantha, their cities and settlements, their motivations and achievements and their relations with the two great Empires of the Second Age. Chapter Four: Dragonewt Characters A discussion of dragonewt physiology, including the importance of the egg and reincarnation, and expanded rules and notes on creating dragonewt Player Characters. 3 THE ESSENCE OF DRAGONEWTS There is no more misunderstood or misinterpreted race A There is no such thing as success or failure. These anywhere in Glorantha. Dragonewts intrigue, perplex are, again, mortal constructions. To a dragonewt and provoke everyone they come into contact with. a thing is either done or not done. Not doing The God Learners cannot understand them because something does not equal failure; nor does doing dragonewts refuse to let them get close enough to try. something equate success. It is simply a state of The Empire of Wyrm’s Friends believes it understands being. them through its own path to draconic enlightenment, but it has barely scratched the surface and already the A There is no separation between the mythic and the frailty of their grand plan is causing the dragonewts mundane. Dragonewts do not distinguish between to reveal less and less of what they know of both the myths and current events. These are, again, mortal present and the future. To the Old Ways traditionalists, concepts and redundant in dragonewt philosophy. dragonewts are in league with their enemies and were enemies before even that. Their god, Orlanth, slew A Experience is everything. To deny experience, the first dragon and dragonewts have resented that whatever its extreme, is to be unfulfilled. Mortals superiority ever since. deny certain experiences because they are bound by the strictures of Time and notions of success The truth of it, as with all things, is far more complex, and failure. Dragonewts are free from such things. Essence of Dragonewts but also deceptively simple. To understand the To experience something is to gain understanding essence of dragonewts one must appreciate several from it. To deny experience is to deny nature. key concepts. Experience is Right Action. A Immortality. Despite being able to die, every The God Learners fail to understand dragonewts dragonewt is immortal. Death is but a minor because they failed to codify and then grasp these inconvenience and, often, not even that. Unlike simple precepts. It is not hard to understand why; humans who might be granted or attain immortality, mortality imposes restraints and forces the mind they do not need to unlearn mortal thoughts, to develop systems to explain why those restraints feelings and constraints. Indeed, dragonewts do should be in place. Dragonewts, free from mortality, not even consider their immortality. It is as natural have no such barriers. Their actions can be as logical, as breathing, eating and sleeping (although some illogical, cruel or kind as they wish because there is dragonewts do none of these things) and therefore simply no need for any form of restraint. This is not requires no understanding or explanation. to say that dragonewts are ignorant or unappreciative of consequences: to a dragonewt, the consequences A Time does not exist. To an immortal being, time of an action are merely another experience.