Dragon Age: Origins Codex Collection

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Dragon Age: Origins Codex Collection TABLE OF CONTENTS CREATURES The Summer Sword....................15 Abomination...........................1 Thorn of the Dead Gods .................16 Arcane Horror ..........................1 Thorval 's Luck........................16 Archdemon ............................2 Yusaris: The Dragonslayer ...............16 Ash Wraith ............................2 BOOKS AND SONGS Bear .................................3 “In Uthenera” .........................17 Bronto................................3 CULTURE AND HISTORY Corpse ...............................3 The Blight............................18 Deepstalker ...........................3 Uthenera .............................18 Desire Demon .........................4 Aravels..............................18 Dragonkind ............................4 The Dales............................19 Dragonling ......................4 The Long Walk ........................20 Drake..........................4 Vallaslin: Blood Writing ..................20 Dragon .........................4 The History of the Drydens ...............21 High Dragon ....................5 The History of Soldier's Peak.............22 Genlock ..............................5 From Chapter 1 .................22 Alphas .........................5 From Chapter 2 .................22 Emissaries......................5 From Chapter 3 .................22 Ghoul ................................5 From Chapter 4 .................22 Golem................................5 The Anderfels .........................23 Halla.................................5 Antiva...............................23 Hurlock...............................6 The Avvars...........................23 Alphas .........................6 The Bannorn ..........................24 Emissaries......................6 Thedas Calendar ......................24 Mabari War Hound ......................6 The Chasind..........................24 Nug..................................6 The City Elves ........................25 Ogre.................................6 Alienage Culture .......................26 Pride Demon ..........................7 Arlathan .............................26 Rage Demon ..........................7 Part One ......................26 Rat ..................................7 Part Two ......................27 Revenant .............................8 The Dalish Elves ......................27 Shade ................................8 Denerim .............................28 Shriek................................8 Dragon Cults .........................28 Skeleton..............................9 History of Ferelden.....................29 Sloth Demon...........................9 From Chapter 1 .................29 Giant Spider...........................9 From Chapter 2 .................29 Wild Sylvan...........................10 Culture of Ferelden.....................30 Werewolf ............................10 Dogs in Ferelden ......................30 Wisp................................11 Geography of Ferelden ..................30 Wolf ................................11 The Free Marches .....................31 ITEMS Politics of Ferelden.....................31 The Litany of Adralla....................11 The Frostback Mountains ................32 Archons of the Imperium ................12 Gwaren..............................32 Havard 's Aegis .......................12 Highever .............................32 Ancient Elven Armor....................12 Lake Calenhad ........................33 Aodh................................12 Lothering.............................33 Bard's Dancing Shoes ..................13 King Maric Theirin .....................33 Blood Ring ...........................13 Nevarra..............................34 The Bow of the Golden Sun ..............13 The Noble Families of Ferelden ...........34 Camenae 's Barbute ....................14 The Old Gods.........................34 The Dark Moon........................14 The Orlesian Empire ...................35 Katriel 's Grasp........................14 The Casteless ........................36 The Life Drinker .......................14 The Castes...........................36 The Magister's Shield...................15 Life in Orzammar ......................36 Shadow of the Empire ..................15 Deep Roads ..........................37 The City of Orzammar ..................37 Andraste: Bride of the Maker.............51 Cut to Kal Sharok......................38 The Rite of Annulment ..................52 The Legion of the Dead .................38 Apostates............................53 House Aeducan, Shield of Orzammar ......38 The Black City ........................53 The Paragons .........................39 The Chant of Light: The Blight ............53 Orzammar Politics .....................39 The Commandments of the Maker .........54 The Proving ..........................40 The Maker ...........................55 Dwarven Faith ........................40 The Chant of Light: Redemption ..........55 Stalata Negat .........................41 The Imperial Chantry ...................56 Orzammar History .....................42 Chantry Hierarchy ......................56 From Chapter One ..............42 The Founding of the Chantry .............57 From Chapter Two ..............42 The Fraternity of Enchanters .............58 Ostagar ..............................42 Hierarchy of the Circle ..................58 Par Vollen: The Occupied North...........43 History of the Circle ....................59 The Qunari ...........................43 The Fade ............................59 Redcliffe.............................44 The Harrowing ........................59 Rivain...............................44 Lyrium...............................59 The Tevinter Imperium..................44 Maleficarum ..........................60 Legend of the Juggernaut................44 Mana and the Use of Magic ..............60 Vhenadahl: The Tree of the People ........45 Demonic Possession ...................61 The Grey Wardens .....................45 The Cardinal Rules of Magic .............61 The Korcari Wilds......................46 Blood Magic: The Forbidden School .......62 Darkspawn...........................46 The Four Schools of Magic: Creation .......62 MAGIC AND RELIGION The Four Schools of Magic: Entropy .......63 Andruil: Goddess of the Hunt .............47 The Four Schools of Magic: Primal ........63 Dirthamen: Keeper of Secrets ............48 The Four Schools of Magic: Spirit .........63 Elgar'nan: God of Vengeance ............48 Beyond the Veil: Spirits and Demons .......64 Falon'Din: Friend of the Dead, the Guide ....49 The Tranquil ..........................64 Fen'Harel: The Dread Wolf ...............49 The Sacred Ashes of Andraste ...........65 Ghilan'nain: Mother of the Halla...........49 The Veil .............................65 June: God of the Craft ..................50 Mythal: The Great Protector..............50 Sylaise: The Hearthkeeper ...............51 The Aeonar ...........................51 This is still a work in progress; Dragon Age: Origins is © 2009 Electronic Arts, Inc. This document is a work by a fan, for other fans, and is not meant in any way to infringe upon the rights of Electronic Arts, Inc., BioWare, Edge of Reality, Ltd., or any other owner of any copyrighted material above. Please, don’t sue me. CREATURES Abomination Category: Creatures "We arrived in the dead of night. We had been tracking the maleficar for days, and finally had him cornered... or so we thought. As we approached, a home on the edge of the town exploded, sending splinters of wood and fist-sized chunks of rocks into our ranks. We had but moments to regroup before fire rained from the sky, the sounds of destruction wrapped in a hideous laughter from the center of the village. There, perched atop the spire of the village chantry, stood the mage. But he was human no longer. We shouted prayers to the Maker and deflected what magic we could, but as we fought, the creature fought harder. I saw my comrades fall, burned by the flaming sky or crushed by debris. The monstrous creature, looking as if a demon were wearing a man like a twisted suit of skin, spotted me and grinned. We had forced it to this, I realized; the mage had made this pact, given himself over to the demon to survive our assault." –Transcribed from a tale told by a former templar in Cumberland, 8:84 Blessed. It is known that mages are able to walk the Fade while completely aware of their surroundings, unlike most others who may only enter the realm as dreamers and leave it scarcely aware of their experience. Demons are drawn to mages, though whether it is because of this awareness or simply by virtue of their magical power in our world is unknown. Regardless of the reason, a demon always attempts to possess a mage when it encounters one– by force or by making some kind of deal, depending on the strength of the mage. Should the demon get the upper hand, the result is an unholy union known as an abomination. Abominations have been responsible for some of the worst cataclysms in history, and the notion that some mage in a remote tower could turn into such a creature unbeknownst to any was the driving force behind the creation of the Circle of Magi. Thankfully, abominations are rare. The Circle has methods for weeding out those who are too at risk for demonic possession, and scant few mages would give up their free will to submit to such a bond with a demon. But once an abomination is created, it will do its best to create more. Considering that entire squads of templars have
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