Once Upon a Time on the Screen – Wild West in Computer and Video Games Tero Heikkinen
[email protected] Project planner University of Arts Helsinki Markku Reunanen
[email protected] Lecturer Aalto University School of Arts, Design and Architecture Abstract The Western theme in computer and video games remains a little studied topic, despite the competitive nature and visibility of Westernthemed entertainment, rodeo, fairground games and the gamelike qualities of popularized Western stories. On the one hand the Western appears as a game genre in itself, with activities ranging from pistol shooting to horseback riding, but on the other hand it is a broader audiovisual thematic that can be pasted onto diverse kinds of games. Westernthemed arcade games first appeared in the 1970s and, since then, the Wild West has been represented numerous times in video and computer games. The main focus in this article is to examine how Western themes were utilized and replicated in video games and how the reduction of these themes were often played to the extreme – in other words, how the West was remediated across different media. Keywords: Wild West, video games, computer games, remediation Introduction In this article, we examine Western themes in computer and video games1: What characterizes a Western video game? How was this genre born and how has it evolved since 1 Hereinafter referred to as video games for the sake of brevity. WiderScreen 1/2015: Villin lännen uudet visiot – New Visions of the Wild West then, especially during its formative phases in the 1970s and 1980s? We address these questions by examining how the wellknown Western imagery was reinterpreted in the face of the growing capabilities of digital platforms, and the increasing scope of video game productions.