Romancing Pigeons: the Deconstruction of the Dating-Sim In
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Visual Novel Game Critical Hit Free Download Top 15 Best Visual Novels of All Time on PC & Steam
visual novel game critical hit free download Top 15 Best Visual Novels of All Time on PC & Steam. From mind-blowing twists to heartwarming stories, we’ve got you covered. Home » Galleries » Features » Top 15 Best Visual Novels of All Time on PC & Steam. Visual Novels are one of the oldest genres around for gaming. As such, there’s been a ton of them. While they’ve largely kept to PC, they do sometimes dive into the console world. But there’s no denying that the best visual novels can be found on PC and – more specifically – Steam. Here they are, hand-picked by us for you. Here are the best visual novels of all time, available for you to download on PC and steam. Best Visual Novels on PC and Steam. Umineko (When They Cry) – Umineko is a visual novel in the truest sense of the term. Meaning there’s no gameplay to speak of at all; the entire ‘game’ is just a matter of clicking through copious amounts of text and watching as the story unfold. Despite the sluggish start to the first three episodes, things pick up dramatically once the creepy stuff kicks in, and Umineko stands tall as one of the most intriguing and engaging visual novel stories we’ve ever played. That soundtrack too, though. Best Visual Novels on PC and Steam. Higurashi (When They Cry) – Higurashi is a predecessor of sorts to Umineko, and while its story is just as gripping, we don’t recommend starting with this one unless you enjoyed what you saw of Umineko. -
Thi Bui's the Best We Could Do: a Teaching Guide
Thi Bui’s The Best We Could Do: A Teaching Guide The UO Common Reading Program, organized by the Division of Undergraduate Studies, builds community, enriches curriculum, and engages research through the shared reading of an important book. About the 2018-2019 Book A bestselling National Book Critics Circle Finalist, Thi Bui’s The Best We Could Do offers an evocative memoir about the search for a better future by seeking to understand the past. The book is a marvelous visual narrative that documents the story of the Bui family escape after the fall of South Vietnam in the 1970s, and the difficulties they faced building new lives for themselves as refugees in America. Both personal and universal, the book explores questions of community and family, home and healing, identity and heritage through themes ranging from the refugee experience to parenting and generational changes. About the Author Thi Bui is an author, illustrator, artist, and educator. Bui was born in Vietnam three months before the end of the Vietnam War and came to the United States in 1978 as part of a wave of refugees from Southeast Asia. Bui taught high school in New York City and was a founding teacher of Oakland International High School, the first public high school in California for recent immigrants and English learners. She has taught in the MFA in Comics program at California College for the Arts since 2015. The Best We Could Do (Abrams ComicArts, 2017) is her debut graphic novel. She is currently researching a work of graphic nonfiction about climate change in Vietnam. -
Table of Contents
TABLE OF CONTENTS Gaming Introduction/Schedule ...........................................4 Role Playing Games (Campaign) ........................................25 Board Gaming ......................................................................7 Campaign RPGs Grid ..........................................................48 Collectible Card Games (CCG) .............................................9 Role Playing Games (Non-Campaign) ................................35 LAN Gaming (LAN) .............................................................18 Non-Campaign RPGs Grid ..................................................50 Live Action Role Playing (LARP) .........................................19 Table Top Gaming (GAME) .................................................52 NDMG/War College (NDM) ...............................................55 Video Game Programming (VGT) ......................................57 Miniatures .........................................................................20 Maps ..................................................................................61 LOCATIONS Gaming Registration (And Help!) ..................................................................... AmericasMart Building 1, 2nd Floor, South Hall Artemis Spaceship Bridge Simulator ..........................................................................................Westin, 14th Floor, Ansley 7/8 Board Games ................................................................................................... AmericasMart Building 1, 2nd -
Between Boys: Fantasy of Male Homosexuality in Boys' Love, Mary Renault, and Marguerite Yourcenar by Jui-An Chou Graduate Pr
Between Boys: Fantasy of Male Homosexuality in Boys’ Love, Mary Renault, and Marguerite Yourcenar by Jui-an Chou Graduate Program in Literature Duke University Date:_______________________ Approved: ___________________________ Anne F. Garréta, Supervisor, Chair ___________________________ Robyn Wiegman, Co-Chair ___________________________ Rey Chow ___________________________ Anne Allison Dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate Program in Literature in the Graduate School of Duke University 2018 ABSTRACT Between Boys: Fantasy of Male Homosexuality in Boys’ Love, Mary Renault, and Marguerite Yourcenar by Jui-an Chou Graduate Program in Literature Duke University Date:_______________________ Approved: ___________________________ Anne F. Garréta, Supervisor, Chair ___________________________ Robyn Wiegman, Co-Chair ___________________________ Rey Chow ___________________________ Anne Allison An abstract of a dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate Program in Literature in the Graduate School of Duke University 2018 Copyright by Jui-an Chou 2018 Abstract “Between Boys: Fantasy of Male Homosexuality in Boys’ Love, Mary Renault, and Marguerite Yourcenar” examines an unexpected kinship between Boys’ Love, a Japanese male-on-male romance genre, and literary works by Mary Renault and Marguerite Yourcenar, two mid-twentieth century authors who wrote about male homosexuality. Following Eve Sedgwick, who proposed that a “rich tradition of cross- gender inventions of homosexuality” should be studied separately from gay and lesbian literature, this dissertation examines male homoerotic fictions authored by women. These fictions foreground a disjunction between authorial and textual identities in gender and sexuality, and they have often been accused of inauthenticity, appropriation, and exploitation. -
Download Download
Visual Culture & Gender Vol. 15 2020 an annual peer-reviewed international multimedia journal Published by Hyphen-UnPress at http://vcg.emitto.net/ Points of Access: From IEP/IPPs to Possibility In this writing I consider comics-making as a medium that may Comics-making as Possibility-making: accommodate art students in grade schools by providing expanded capacities to Resisting the Inequitable Distribution of Imagined Futures imagine possibilities. Critical disabilities scholar Carrie Sandahl (2002) defines accommodation as “making modifications of the norm for the exceptional G. H. Greer body” (p. 23). Sandahl holds a position similar to that of professor of disability studies Jay Dolmage (2017) who asserts that the presence of accommodations is an indicator of inaccessible contexts, since accessible contexts are already accommodating. Accommodations are not designed to provoke the systemic Abstract transformation required for educational justice; they can however enable survival in the meantime. While working toward the goal of systemic transformation, I In this writing I investigate three mechanisms of comics that can support employ accommodations as part of a harm reduction approach to teaching. My use expanded possibilities for students in art classes: the combination of words of accommodations is not intended to emphasize the exceptionality of bodies, but and images, gaps (or spaces between images where meaning is formed rather the inaccessibility of the educational systems through which bodies move. in comics), and the technique of masking (or representing reality through As an instructor, I encourage the pre-service teachers in my classes to expand their fantasy). Respectively, these qualities may facilitate possibility by offering thinking about what can and must be accommodated beyond the current menu unique modes of communication with self and others; providing agency of options on Individual Educational or Program Plans (IEPs or IPPs). -
Introduction to Perspective and Space Coordinates
Copyrighted Material CHAPTER 1 Introduction to Perspective and Space Coordinates ur first perspective activity involves using masking or drafting tape1 to make a perspective picture of a building O 1Actually, half-inch drafting tape from on a window (Figure 1.1). It’s tricky! One person (the Art an office supply store is better. It’s Director) must stand rooted to the spot, with one eye closed. Using less sticky and easier to find in a nar the one open eye, the Art Director directs one or more people (the row width. Nevertheless, we’ll use the Artists), telling them where to place masking tape in order to outline more common term “masking tape.” architectural features as seen from the Director’s unique viewpoint. In Figure 1.1, this process resulted in a simple but fairly respectable perspective drawing of the University Library at Indiana University– Purdue University Indianapolis. Figure 1.1. Making a masking tape drawing on a window. If no windows with views of architecture are available, then a portable “window” made of Plexiglas will do just as well. In Fig ure 1.2, workshop participants at the Indianapolis Museum of Art are making masking tape pictures of interior architectural details in a hallway. Copyrighted Material 2 Chapter 1 Figure 1.2. Plexiglas will do the job indoors. Finally, if a sheet of Plexiglas is not available, the window of a Figure 1.3. Using a display case. display case will also work. In this case, the Art Director directs the Artists in making a picture of the interior of the case (Figure 1.3). -
Mukokuseki and the Narrative Mechanics in Japanese Games
Mukokuseki and the Narrative Mechanics in Japanese Games Hiloko Kato and René Bauer “In fact the whole of Japan is a pure invention. There is no such country, there are no such peo- ple.”1 “I do realize there’s a cultural difference be- tween what Japanese people think and what the rest of the world thinks.”2 “I just want the same damn game Japan gets to play, translated into English!”3 Space Invaders, Frogger, Pac-Man, Super Mario Bros., Final Fantasy, Street Fighter, Sonic The Hedgehog, Pokémon, Harvest Moon, Resident Evil, Silent Hill, Metal Gear Solid, Zelda, Katamari, Okami, Hatoful Boyfriend, Dark Souls, The Last Guardian, Sekiro. As this very small collection shows, Japanese arcade and video games cover the whole range of possible design and gameplay styles and define a unique way of narrating stories. Many titles are very successful and renowned, but even though they are an integral part of Western gaming culture, they still retain a certain otherness. This article explores the uniqueness of video games made in Japan in terms of their narrative mechanics. For this purpose, we will draw on a strategy which defines Japanese culture: mukokuseki (borderless, without a nation) is a concept that can be interpreted either as Japanese commod- ities erasing all cultural characteristics (“Mario does not invoke the image of Ja- 1 Wilde (2007 [1891]: 493). 2 Takahashi Tetsuya (Monolith Soft CEO) in Schreier (2017). 3 Funtime Happysnacks in Brian (@NE_Brian) (2017), our emphasis. 114 | Hiloko Kato and René Bauer pan” [Iwabuchi 2002: 94])4, or as a special way of mixing together elements of cultural origins, creating something that is new, but also hybrid and even ambig- uous. -
Manga: Invisible Cultural 'Imperialism' Through
Hafiz Ahmad and Alvanov Zpalanzani, Manga: Invisible Cultural Imperialism.. 61-68 MANGA: INVISIBLE CULTURAL ‘IMPERIALISM’ THROUGH POPULAR MEDIUM Hafiz Ahmad1 and Alvanov Zpalanzani2 1Institut Teknologi Bandung [email protected] 2Institut Teknologi Bandung [email protected] Abstract The medium of comics is mostly known as popular culture medium, kids’ stuff with their spandex superheroes, often sneered and looked down. However, through its long history, comics had proven to be contagious and influential medium toward the society, but unfortunately in the negative side. In United States of America (USA), the anti-comics movement led by Dr. Frederick Wertham accused that comics had bad and dangerous influence towards its young readers. This movement had brought comic in becoming public enemy number one in the past. Although people seem to see only the negative impact of this medium, on the contrary there is also the positive side. The power within comic is enormous, but unlike the tsunami- like power that could devastate anything on its path, comic’s power is unlikely otherwise: powerful yet penetrate in silent even to other culture and society as shown through the expansive ‘export’ of Japanese comics, known as manga. Manga nowadays is known in most part of the world, especially in the South East Asia region. Imported as entertainment medium, manga influence could easily be seen in these countries, especially in Indonesia. Not only it proved to be booming in sales in these ‘foreign’ countries, manga also succeeded in penetrating to their culture, by creating devoted readers turn artists with manga-esque style and storytelling. -
The Japanese Schoolgirl Figure
The Japanese Schoolgirl Figure: Renegotiation of Power through Societal Construction, Masking a Crisis of Masculinity Sarah Hamm A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in International Studies University of Washington 2012 Committee: Sara Curran Gary Hamilton Program Authorized to Offer Degree: International Studies TABLE OF CONTENTS Page List of Figures .................................................................................................................................. i List of Tables .................................................................................................................................. ii Acknowledgements ........................................................................................................................ iii Dedication ...................................................................................................................................... iv Introduction ..................................................................................................................................... 1 Part I: The Schoolgirl Figure and Masculinity in Crisis ................................................................. 7 Japanese Adolescent Girls ........................................................................................................... 7 The Context of Japan in the 1990s ............................................................................................ 10 The Salaryman Family Model and the -
Official Playstation Magazine! Get Your Copy of the Game We Called A, “Return to Form for the Legendary Spookster,” in OPM #108 When You Subscribe
ISSUE 114 OCTOBER 2015 £5.99 gamesradar.com/opm LARA COMES HOME TOMB RAIDER It’s official! First look as Rise Of The Tomb Raider heads to PS4 ASSASSIN’SBETTER ON PS4! CREED SYNDICATE Back to its best? Victorian London explored and PS4-exclusive missions uncovered in our huge playtest EXPERT PLAYTEST STAR WARS BATTLEFRONT Fly the Millennium Falcon in the mode of your dreams COMPLETED! RECORD-BREAKING TEN-PAGE METAL GEAR SOLID REVIEW DESTINY: MAFIA III COMES BACK FROM THE TAKEN KING THE DEAD TO MAKE OUR DAY We’ve finished it! All-access CALL OF DUTY SIDES WITH PS4: pass to the best DLC ever WHAT DOES IT MEAN FOR YOU? ISSUE 114 / OCT 2015 Future Publishing Ltd, Quay House, The Ambury, Welcome Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 here’s just no stopping the PS4 train. Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm With Sony’s super-machine on track to EDITORIAL Editor Matthew Pellett @Pelloki eventually overtake PS2 as the best- Managing Art Editor Milford Coppock @milfcoppock T Production Editor Dom Reseigh-Lincoln @furianreseigh selling console ever, developers keep News Editor Dave Meikleham flocking to Team PlayStation. This month we CONTRIBUTORS Words Alice Bell, Jenny Baker, Ben Borthwick, Matthew Clapham, Ian Dransfield, Matthew Elliott, Edwin Evans-Thirlwell, go behind the scenes of five of the best Matthew Gilman, Ben Griffin, Dave Houghton, Phil Iwaniuk, Jordan Farley, Louis Pattison, Paul Randall, Jem Roberts, Sam games due out this year to show you why Roberts, Tom Sykes, Justin Towell, Ben Wilson, Iain Wilson Design Andrew Leung, Rob Speed the biggest blockbusters of the gaming ADVERTISING world are set to be better on PS4. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Narrative Mechanics
Beat Suter, René Bauer, Mela Kocher (eds.) Narrative Mechanics Media Studies | Volume 82 Beat Suter (PhD), born in 1962, works as lecturer and researcher in game design at the Zurich University of the Arts (ZHdK) and manages GameLab and Game Ar- chive. He has a PhD in literary studies. René Bauer, born in 1972, studied German philology and literary studies, biolo- gy and computer linguistics at the University of Zurich. He works as lecturer, re- searcher, and head of master education in game design at the Zurich University of the Arts (ZHdK). Mela Kocher (PhD), born in 1972. After publishing her dissertation in 2007 on aes- thetics and narratology in video games, she spent two years on a post-doc project at the University of California, San Diego. Today she works as senior researcher in game design at the Zurich University of the Arts (ZHdK). Beat Suter, René Bauer, Mela Kocher (eds.) Narrative Mechanics Strategies and Meanings in Games and Real Life This book has been supported by the Zurich University of the Arts, its GameLab and its subject area Game Design. Open Access has been funded by its Media and Information Centre. Bibliographic information published by the Deutsche Nationalbibliothek The Deutsche Nationalbibliothek lists this publication in the Deutsche National- bibliografie; detailed bibliographic data are available in the Internet at http:// dnb.d-nb.de This work is licensed under the Creative Commons Attribution 4.0 (BY) license, which means that the text may be remixed, transformed and built upon and be copied and re- distributed in any medium or format even commercially, provided credit is given to the author.