Archery Games
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ARCHERY GAMES By Mark of Plymouth Barony of Ildhafn, Kingdom of Lochac Introduction You Don’t Have To Read This Bit, But It May Help What follows are lists of archery games originally written and played by the UK longbow archery club Companions of the Longbow. That club was based in Swindon, UK and was initiated by a man called Bob Bannister who was/is a re-enactor, GNAS (Grand National Archery Society) instructor and a longbow enthusiast. He researched possible medieval styles of shooting and wanted to teach methods that he believed were used before Horace A. Ford made his style of shooting the most popular a hundred and fifty odd years ago. Medieval methods he believes include the drawing of the bow to the ear, and the use of instinctive shooting rather than using sighting techniques. Finally, the methods of drawing the Page 1 of 158 higher poundage bows, ie war bows (bows over 100lb draw weights), one technique which Bob formalised and termed the “V-draw”. He then tried to wrap all that up in archery courses that taught people of all ages and sexes how to shoot as archers might have done around the time of the Battle of Crecy (1346). The Companions of the Longbow was formed on the back of archery courses Bob taught at Swindon New College and inaugurated in April 2006. The idea was to find a piece of open and wooded land where members of all abilities could shout target, clout, field and rove safely while having fun. For a few years, I ran shoots for twenty to thirty archers every Saturday, and this accidentally meant I developed and formed the club’s training criteria, which is why there are three sections to this document. One section covers general-purpose archery games that can be run repeatedly, and without too much explanation other than the rules, the second section covers specific archery challenges that were run maybe once or twice a year and required a more detailed briefing before starting. The last section covers an archery league season and has a lot of background information, but has another sixteen games that are unique to the scenario they are designed to match (this makes more sense if you read it). The third section is by far the largest, but may be of interest to those who have an interest in medieval English outlaws or who wish to see how a number of games can be strung together using a common theme. All of these games have been played and tested and should be enjoyable to a wide range of archers, bow draw weights and experience. They may need to be adapted to suite the environment of a typical SCA event (with associated space limitations) but I found all games I wrote (about three quarters of the games listed here) needed to be adapted to suite the conditions and archers present on the day anyway. Games that are marked in red are games that are probably unsuitable for archery at events such as St. Sebastian’s (a regular archery event held in the Barony of Ildhafn) due to the space they require and may be unsuitable for a number of SCA event sites. For these games, you’ll need a field or two that you can shoot across at full draw safely. You can still read them though, and adapt as needed. Because of my background, these games were originally posted in the www.companionsofthelongbow.co.uk website which I also wrote and ran for three years. It was updated weekly, sometimes in a great hurry, so apologies for the typos and grammar errors – all the mistakes are my own. If you Google “Companions of the Longbow” now you’ll get the .com version which isn’t updated very regularly because they aren’t as gung-ho as I was back then. I’ve tried to strip club references and tidy everything up, but if any remain which cause confusion please let me know and I’ll try to clarify the game. I made about 90% of these games from scratch, but other people also contributed and some are traditional games reused. If someone wants to know who made up a game, I can usually hunt down the original source (especially if it was me!). Finally some of the terms are based on GNAS archery safety rules so for example the command Page 2 of 158 to stop shooting was “Fast!” rather than the SCA “Hold!”. The person in charge of the range was referred to as the “Range Captain” etc I’ve tried to change what I’ve found when I saw it but if you find something weird it’s still hopefully make sense as they’re not a million miles off. Page 3 of 158 Defining the Skills I found making up games is hard to do if I didn’t have a definitive skills list I wanted archers to develop. Some archers like target archery, some liked speed shooting, some liked team games, some solo games etc. Therefore, I tried to split the skills an archer might need into different areas and then I could mark off on a matrix which sort of games we were playing a lot of. At this early stage, these skills were called Accuracy, Speed, Teamwork, Intensity and Assurance (although we’re sure there are probably more areas that can be identified). This meant I had a list of games with the core skills ticked off and I could visually see which games might be favoured over the course of a shoot e.g. I might plan three games and looking at my training matrix I could see they were all games based on Speed so I might take two out and put one in based on Teamwork and one based on Assurance. As I went on, I found that if you had a “story” as a basis, then making a game up became a lot easier, and this eventually led to the themed Retinue League games in the last section. That last section is the largest, so apologies if you’re not interested in English medieval outlaws. So, the skills … Accuracy This is an obvious skill and one that everyone strives to hone whenever they pick up a longbow. There are no games that don’t involve this skill. Speed Speed isn't just about trying to shoot the minimum number of arrows expected (at least 12 arrows in 1 minute was the baseline for the club), but also ties in the with correct speed to shoot comfortably and accurately. Too quickly and you have no time to aim, too slowly and you muscles tire and aim is lost. Teamwork Not all the archers on the field can be cold dead-eyed snipers, and even the most inept archer can get that lucky shot that wins their team the competition. A good target archer may not be a great clout shooter and vice versa, for example, so a good mixed team of abilities makes sure everyone on the field gets a chance to show off their best skills. Team games also keep archers who have to wait off the shooting line interested in what’s happening. Intensity This covers the more advanced skills of V-draw (the heavy draw technique developed by Bob Bannister, so not a standard term within the archery community) as well as finesse shooting. Drawing higher poundage bows take effort to learn. A lot of higher poundage archers tend to focus on distance and armour piercing, but the opposite end of Finesse shooting can be picked Page 4 of 158 up in a matter of minutes. Finesse shooting is the skill of not using a full draw, something that a crossbow can’t do. For example, you are hunting with broad arrowheads and want to 'kill' small game, but you don't want to skewer the bird or animal so badly that its innards contaminate the meat or you mangle the kill. The idea is not only to hit a specific area for a kill, but also to hit softly enough to get a 'roaster', a nice bit of meat, rather than a messy 'stew' where you’ve torn up the animal. A good 'roaster' shot has the arrow just barely sticking in the target. We also devised some targets that hopefully model the damage that can be done to a game bird from a too powerful shot. Intensity games developed the full draw where power was needed (armour piercing), finesse shooting helped develop skill at shooting less than full draw and more importantly, how to cope when full draw wasn’t or couldn’t be achieved e.g. space restrictions due to shooting from a castle wall. Assurance For want of a better word, we called this skill Assurance and the concept can be defined by cool, confidence, composure and the ability to handle pressure. There's a story about a master archer who was challenged to make an easy shot by a Zen monk. He accepted and of course completed the shot with ease. The Zen monk then took him to a fallen tree, which had been placed over a deep chasm, and challenged him to stand in the middle of the log and repeat the shot. The master archer failed the easy shot. Why? Because he was thinking more about the drop than the shot. Pressure can be good fun. We experience it whenever we play team games; when we are the one who has to shoot the bullseye to win.