Final Fantasy X D20 Version 1.1

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Final Fantasy X D20 Version 1.1 Final Fantasy X D20 Version 1.1 Table of Contents • Chapter 1: The World of Spira (page 4) o Geography (page 4) o Map of Spira (page 5) o Fauna (page 6) o Technology & Culture (page 6) o Timeline (page 7) • Chapter 2: Races (page 8) o Hume (page 9) o Al Bhed (page 11) o Half-Al Bhed (page 13) o Ronso (page 15) o Guado (page 17) o Half-Guado (page 19) o Hypello (page 21) • Chapter 3: Classes (page 22) o Pugilist (“Tidus”, page 22) o Summoner (“Yuna”, page 25) o Ronin (“Auron”, page 28) o Lancer (“Kimahri Ronso”, page 31) o Blitzer (“Wakka”, page 34) o Black Mage (“Lulu”, page 36) o Bandit (“Rikku”, page 39) o NPC Classes (page 42) Crusader (“Elma/Lucil”, page 43) Merchant (“O’aka/Rin”, page 44) Priest (“Jyscal/Kinoc”, page 45) • Chapter 4: Status Effects (page 47) • Chapter 5: Aeons (page 47) o Aeon Reborn Ritual (page 48) o Aeon Monster Class (page 48) o Winged Fayth (“Valefor” Monster PrC, page 50) o Burning Fayth (“Ifrit” Monster PrC, page 51) o Shocking Fayth (“Ixion” Monster PrC, page 53) o Freezing Fayth (“Shiva” Monster PrC, page 54) o Dragon Fayth (“Bahamut” Monster PrC, page 55) o Samurai Fayth (“Yojimbo” Monster PrC, page 57) o Suffering Fayth (“Anima” Monster PrC, page 58) o Joined Fayth (“Magus Sisters” Monster PrC, page 60) • Chapter 6: Magic (page 62) o Overview (page 62) o Elements (page 63) o The Spiral of Death (page 63) o The Sending Ritual (page 63) o The Fiending Ritual (page 64) o Universal Spell Feats (page 65) o Equipment Abilities (page 69) Weapon Abilities (page 69) Armor Abilities (page 77) o Legendary Weapons (page 87) • Chapter 7: Items (page 91) o Alchemical Items & How to Make Them (page 91) o Restorative Items (page 92) o Useful Items (page 92) o Event Items (page 95) o Other Items (page 95) • Chapter 8: Overdrives (page 96) o Conditions (page 96) o Acquiring Overdrives (page 97) • Chapter 9: Blitzball (page 102) o Concept (page 102) o Statistics (page 102) o Rules (page 103) o Techniques (page 104) o Besaid Auroch (Blitzball PrC, page 107) o Luca Goer (Blitzball PrC, page 108) o Guado Glory (Blitzball PrC, page 109) o Al Bhed Psyche (Blitzball PrC, page 110) o Ronso Fang (Blitzball PrC, page 110) o Kilika Beast (Blitzball PrC, page 111) • Chapter 10: Locations (page 113) • Chapter 11: Characters (page 131) • Chapter 12: Creatures (page 183) o Subtypes (page 183) o Non-Fiend Creatures (page 185) o Fiends (201 Total, page 189) • Appendix 1: Bonus Material (page 353) o The Arena (& Other Mega-Monsters, page 353) o Dark Fayth (“Dark Aeon” Epic Monster PrC, page 392) o The Church of Yevon (page 394) o The Sphere Grid (page 395) o Variant Ranges (page 399) o Spiran Equipment (page 400) o 120 Adventure Ideas in the World of Spira (page 402) o Metamagic in Spira (page 404) • Appendix 2: Credits & Copyright (page 405) o Open Game License (page 405) Chapter 1: The World of Spira Spira is the name of the world as seen in Final Fantasy X (& Final Fantasy X-2). As befitting its name, Spira is characterized by cycles & repetition, such as the spiral of death that the world endures under the yoke of Sin, the many spheres found in Spira, the blitzball sphere pools, the prayer to Yevon, the Sphere Grid, & Spira’s cycle of life energy emerging from within the planet’s core, granting life to all its living inhabitants, & then returning to the core when a life form dies. Geography The main landmass of Spira is surrounded by small islands, including Besaid, Kilika, Bikanel, & the ruins of Baaj Temple. The mainland of Spira is where the bulk of Final Fantasy X takes place. The southernmost location, Luca, is a large city home to Spira’s pastime, Blitzball. North of Luca is the mountainous area of Djose, which features a Yevonite temple. Connecting Luca & Djose are several roads: the Mi’ihen Highroad, a historical path that features Chocobos for transportation; the Mushroom Rock Road, home of the failed operation to defeat Sin; & Djose Highroad, a rocky path that forks north into the Moonflow & east to Djose Temple. The Moonflow is a large river running through the heart of Spira, featuring shoopuff rides, ancient ruins, & a high density of pyreflies. A path from the Moonflow leads to Guadosalam, home of the Guado race & the gateway to the Farplane. North of Guadosalam are the Thunder Plains, which are the site of a never-ending thunderstorm controlled by lighting rods calibrated by the Al Bhed. The Thunder Plains lead into Macalania, a sparkling forest complemented by a frozen lake & a Yevonite temple. Bevelle, the spiritual center of the Yevon religion, lies on a thin strip of land slightly north of Macalania. The city is built as a series of layers, with the headquarters of Yevon located at the top. The Via Purifico, located beneath Bevelle, serves as a prison for outcasts. Further north are the Calm Lands, a series of cracked, blasted plains that have been the site of numerous battles in Spira’s history, mostly with Sin; the Cavern of the Stolen Fayth, an equally historical area; & Mt. Gagazet, home of the Ronso race. Lastly, the sacred city of Zanarkand is on the northern tip of the Spiran mainland, reduced to ruins by the Machina War 1,000 years before the events of Final Fantasy X . Fauna Spira also features various animal species. Although most of these are analogues of terrestrial animals, such as cats, dogs, birds & butterflies, a few fictional species appear, such as the gigantic shoopuf & the chocobo. Both are used primarily for transport purposes. Most other unusual creatures encountered in Spira are fiends, monsters formed from the spiritual energy of the pyreflies (see Magic: Pyreflies , below) & motivated by the anger & fear of an Unsent soul. Technology & Culture This world has been plagued by an unstoppable destructive entity named Sin for the last 1,000 years. Every 10 years or so, Sin rises from the ocean & wreaks havoc on random coastal settlements (which, considering the geography of Spira, this included most of the available land). This destructive rampage continues until a Summoner can destroy it by summoning the Final Aeon, which battles Sin. After Sin is defeated, a time of peace & regrowth known as the Calm occurs, at least until Sin returns, as it always does. Life in Spira is simple, as technological advancement has come to a halt in the thousand years since Sin’s first appearance & the rise of the Yevonite religion. For several hundred years, the population’s culture revolved around the temples of Yevon. A strict code of accepted social behaviors (such as distrust towards the Al Bhed & their use of “machina”, a perpetual fear of Sin, & atonement for past sins) were common characteristics of devout Yevonites. Tensions between the various races exist, mainly with regards to the Al Bhed’s ostracism from the rest of Spira due to religious beliefs. However, other hostilities exist as well. Tensions exist between the Ronso & the Guado, & the Hypello are rarely seen on land, except around the Moonflow (although this may have more to do with their aquatic nature than any dislike of other Spiran races). Blitzball, a worldwide sporting pastime in Spira, is one of the few ways that all the races in Spira can come together & find temporary escape from the hardships of the world. Timeline 1,050 Years Ago The Bevelle-Zanarkand War is fought. The area now known as the Calm Lands is devastated by a machina battle. The Bevellians create Vegnagun, the ultimate machina. Shuyin & Lenne are killed by soldiers of Bevelle. The Summoner Yevon, with his daughter Yunalesca, summons the doomed Zanarkandites to form Sin, the ultimate Aeon. The dream-Zanarkand is formed from the fayth of the Zanarkandites. 1,017 YA Tidus is born in the dream-Zanarkand. 1,010 YA Jecht disappears from the dream-Zanarkand. 1,000 YA Sin destroys the dream-Zanarkand, taking Tidus & Auron forward in time. 800 YA Summoner Mi’ihen forms the Crimson Blades. The Yevonites accuse the Crimson Blades of heresy. Mi’ihen convinces the Yevonites that the Crimson Blades are a good group. The Crimson Blades become the Crusaders, an arm of Yevon. 700 YA A monk from Bevelle named Omega was exiled to the caverns later known as the Omega Ruins for defying the teachings of Yevon, eventually becoming a fiend. ??? YA Bilghen, an Al Bhed man, built the lightning towers across the Thunder Plains in order to protect travelers from the frequent lightning strikes. 400 YA Summoner Gandof defeated Sin in the Calm Lands, rending a great chasm in the earth (known later as the Scar) with their last clash. 35 YA Auron is born (most likely in Bevelle). 28 YA Seymour Guado is born (most likely in Guadosalam). 25 YA Kimahri Ronso is born on Mt. Gagazet. 23 YA Wakka is born in Besaid. 22 YA Lulu is born in Besaid. 20 YA Jyscal has his wife & son exiled to the island of Baaj. Seymour’s mother becomes the fayth of the aeon Anima. Seymour rejects Anima, living alone in Baaj. 17 YA Yuna is born in Bevelle to Braska. 15 YA Rikku is born (most likely in Home, on Bikanel Island). 13 YA Braska’s wife (an Al Bhed woman, sister of Cid) is killed by Sin, prompting him to become a summoner. 10 YA Seymour is summoned back to Guadosalam by his father, Lord Jyscal. Summoner Braska, with his guardians Auron & Jecht, defeat Sin.
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