Perceptions of Smartwatch Use Christopher M

Total Page:16

File Type:pdf, Size:1020Kb

Perceptions of Smartwatch Use Christopher M Purdue University Purdue e-Pubs Open Access Theses Theses and Dissertations 4-2016 Quit playing with your watch: Perceptions of smartwatch use Christopher M. Gaeta Purdue University Follow this and additional works at: https://docs.lib.purdue.edu/open_access_theses Part of the Social Psychology Commons Recommended Citation Gaeta, Christopher M., "Quit playing with your watch: Perceptions of smartwatch use" (2016). Open Access Theses. 769. https://docs.lib.purdue.edu/open_access_theses/769 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School Form 30 Updated 12/26/2015 PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared By Christopher M Gaeta Entitled Quit Playing With Your Watch: Perceptions of Smartwatch Use For the degree of Master of Science Is approved by the final examining committee: Mihaela Vorvoreanu Chair Colin M Gray William G Graziano To the best of my knowledge and as understood by the student in the Thesis/Dissertation Agreement, Publication Delay, and Certification Disclaimer (Graduate School Form 32), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy of Integrity in Research” and the use of copyright material. Mihaela Vorvoreanu Approved by Major Professor(s): Mihaela Vorvoreanu 4/18/2016 Approved by: Head of the Departmental Graduate Program Date QUIT PLAYING WITH YOUR WATCH: PERCEPTIONS OF SMARTWATCH USE A Thesis Submitted to the Faculty of Purdue University by Christopher M Gaeta In Partial Fulfillment of the Requirements for the Degree of Master of Science May 2016 Purdue University West Lafayette, Indiana ii For my parents, who have supported me in my studies. iii ACKNOWLEDGEMENTS My gratitude to Mihaela Vorvoreanu, Ph.D., Colin Gray, Ph.D., William Graziano, Ph.D., and Krishna Madhavan, Ph.D., for their patience, guidance, and support. iv TABLE OF CONTENTS Page ABSTRACT ...................................................................................................................... vii CHAPTER 1. INTRODUCTION ....................................................................................... 1 1.1 Significance .......................................................................................................... 2 1.2 Problem Statement ................................................................................................ 3 1.3 Research Question ................................................................................................ 3 1.4 Definitions ............................................................................................................ 3 1.5 Scope .................................................................................................................... 4 1.6 Assumptions ......................................................................................................... 5 1.7 Limitations ............................................................................................................ 5 1.8 Delimitations ........................................................................................................ 5 1.9 Summary ............................................................................................................... 6 CHAPTER 2. LITERATURE REVIEW ....................................................................... 7 2.1 Smartwatches ........................................................................................................ 7 2.2 Technology Acceptance Models .......................................................................... 9 2.3 Diffusion of Innovations ..................................................................................... 10 2.4 Social Norms ...................................................................................................... 11 2.5 Summary ............................................................................................................. 13 CHAPTER 3. METHODOLOGY ............................................................................... 15 3.1 Research Questions ............................................................................................ 15 3.2 Data Collection ................................................................................................... 15 3.3 Analysis .............................................................................................................. 16 3.3.1 Thematic Analysis .................................................................................... 16 v Page 3.4 Sample ................................................................................................................ 17 3.5 Sampling Strategy .............................................................................................. 17 3.6 Credibility ........................................................................................................... 18 3.6.1 Researcher Profile ..................................................................................... 18 3.6.2 Biases ........................................................................................................ 18 3.6.3 Expectations .............................................................................................. 19 3.6.4 Data Source Triangulation ........................................................................ 19 CHAPTER 4. RESULTS ............................................................................................. 21 4.1 Data Collection ................................................................................................... 21 4.2 Analysis Results ................................................................................................. 22 4.2.1 Familiarity with Technology ..................................................................... 24 4.2.2 Smartwatch Use ........................................................................................ 24 4.2.2.1 Notifications ..........................................................................................25 4.2.2.2 Voice Commands ...................................................................................26 4.2.2.3 Wrist Gestures .......................................................................................27 4.2.2.4 Common Contexts for Smartwatch Use ................................................28 4.2.3 Perceptions of Smartwatch Use ................................................................ 29 4.2.3.1 Impolite Smartwatch Use ......................................................................29 4.2.3.2 Voice Commands Are Better Enjoyed in Private ..................................30 4.2.3.3 People Are Curious ................................................................................31 4.2.4 Form Versus Function............................................................................... 32 4.2.4.1 Smartwatches as a Fashion Statement ...................................................32 4.2.4.2 Smartwatches Are Looking Better .........................................................33 4.2.4.3 Discreetness ...........................................................................................34 4.2.5 Other Interesting Themes .......................................................................... 34 4.2.5.1 Smartwatches Are Too Expensive .........................................................35 4.2.5.2 Smartwatch Abuse .................................................................................35 vi Page 4.2.5.3 Urgency ..................................................................................................36 4.2.5.4 Apple as an Industry Leader ..................................................................36 4.2.5.5 Recognizing Smartwatches ....................................................................37 4.2.5.6 Social Influence .....................................................................................37 4.2.5.7 Distraction ..............................................................................................38 4.2.5.8 Few Security Concerns ..........................................................................38 4.3 Relevant Norms .................................................................................................. 39 4.3.1 One checks their watch frequently because they are in a hurry or disinterested ............................................................................................................... 39 4.3.2 One should not appear disinterested in one’s company ............................ 39 4.3.3 One should pay attention in class or at work ............................................ 40 4.3.4 One should not disrupt quiet spaces .......................................................... 40 4.3.5 People don’t talk to themselves out loud .................................................. 41 4.3.6 Fashion norms ........................................................................................... 41 CHAPTER 5. DISCUSSION AND FUTURE WORK ............................................... 42 5.1 Summary ............................................................................................................. 42 5.2 Discussion ........................................................................................................... 43 5.3 Design Implications ...........................................................................................
Recommended publications
  • Using Pebble
    Using Pebble Pebble has four buttons. The left button is called the 'back' button, which is used for returning to the previous screen or entering your watchface app from the main menu. On the right side, the top and bottom ('up' and 'down') buttons generally are used for scrolling through lists. The center button is used to 'select' an item in a list or start an app on Pebble. It can also be used to get to the main menu from a watchface. Though most navigation is done with a quick press of a button, some apps incorporate longer presses to expose more options, as seen with he music volume control below. Music Select the Music controller from main menu to control music playing on your smartphone. Currently, Pebble can control the default music app and Google music on Android, and Pandora, Spotify and any other music app that implements default music controls on iOS. Once inside the app, the select button will play or pause your music. And if you press and hold the select button for 1­2 seconds, the ability to skip tracks using the up and down buttons will change to volume control. Notifications The Notifications option from the main menu is a quick way to review your notification history. You will be able to scroll through and pull up any recent notices that you want to see again, or perhaps missed the first time around. There are two ways to clear your notification history, if you need to. First, the archive of messages is automatically reset whenever Pebble is; i.e.
    [Show full text]
  • A Study of Bluetooth Low Energy Performance for Human Proximity Detection in the Workplace
    CORE Metadata, citation and similar papers at core.ac.uk Provided by Apollo A Study of Bluetooth Low Energy Performance for Human Proximity Detection in the Workplace Alessandro Montanari, Sarfraz Nawaz, Cecilia Mascolo Kerstin Sailer Computer Laboratory, University of Cambridge Space Syntax Laboratory, University College London Cambridge, United Kingdom London, United Kingdom Email: [email protected] Email: [email protected] Abstract—The ability to detect and distinguish interactions in fine granularity but require dedicated hardware which hinder the workplace can shed light over productivity, team work and on adoption [11], [12], [13]. The recent interest in wearable employees’ use of space. Questionnaires and direct observations devices [14] has brought us to question if those devices are have often been used as mechanisms to identify office based interactions, however, these are either very time consuming, yield able to fulfill both needs. In particular we directed our attention coarse grained information or do not scale to large numbers of towards Bluetooth Low Energy (BLE) which is included in all people. Technology has been recently employed to cut costs and current wearables. We envision an interaction sensing system improve output, however precise interaction dynamics gathering that can be easily installed on a wearable device like a smart often requires individuals to wear custom hardware. watch thus extending its functionality to interaction sensing In this paper, we present an extensive evaluation of Bluetooth Low Energy (BLE) as a technology to monitor people proximity and offering widespread adoption. However, before this can in the workplace. We examine the key parameters that affect become a reality there are fundamental questions which need the accuracy of the detected contacts and their impact on power answers.
    [Show full text]
  • LG Watch Urbane È Dello Spessore Previsto Dagli Standard Di Qualità Più Elevati
    ITALIANO USER GUIDE LG-W150 MFL69146201 (1.0) www.lg.com Guida per l'utente ITALIANO • Alcuni contenuti e illustrazioni possono differire dal dispositivo a seconda della regione, del provider di servizi, della versione SW o del sistema operativo e sono soggetti a modifica senza preavviso. • Si raccomanda di utilizzare solo accessori opzionali prodotti da LG. Gli elementi forniti sono progettati esclusivamente per questo dispositivo e potrebbe non essere compatibile con altri dispositivi. • Questo dispositivo non è indicato per persone con problemi di vista in quanto integra uno schermo a sfioramento. • Copyright ©2015 LG Electronics, Inc. Tutti i diritti riservati. LG e il logo LG sono marchi di LG Group e delle società affiliate. Tutti gli altri marchi registrati appartengono ai rispettivi proprietari. • Google™, Google Maps™, Gmail™, YouTube™, Hangouts™ e Play Store™ sono marchi registrati di Google, Inc. Sommario Informazioni di sicurezza .........................4 Visualizzare la carica residua della batteria o la data ................................................31 Presentazione dell'orologio ....................15 Spegnere temporaneamente lo schermo Struttura dell'orologio ............................15 con la modalità Teatro............................32 Ricarica dell'orologio .............................17 Potenziare temporaneamente la luminosità Modalità di ricarica ................................20 dello schermo ........................................32 Se lo schermo si blocca .........................20 Accesso al menu
    [Show full text]
  • ETAO Keyboard: Text Input Technique on Smartwatches
    Available online at www.sciencedirect.com ScienceDirect Procedia Computer Science 84 ( 2016 ) 137 – 141 7th International conference on Intelligent Human Computer Interaction, IHCI 2015 ETAO Keyboard: Text Input Technique on Smartwatches Rajkumar Darbara,∗, Punyashlok Dasha, Debasis Samantaa aSchool of Information Technology, IIT Kharagpur, West Bengal, India Abstract In the present day context of wearable computing, smartwatches augment our mobile experience even further by providing in- formation at our wrists. What they fail to do is to provide a comprehensive text entry solution for interacting with the various app notifications they display. In this paper we present ETAO keyboard, a full-fledged keyboard for smartwatches, where a user can input the most frequent English alphabets with a single tap. Other keys which include numbers and symbols are entered by a double tap. We conducted a user study that involved sitting and walking scenarios for our experiments and after a very short training session, we achieved an average words per minute (WPM) of 12.46 and 9.36 respectively. We expect that our proposed keyboard will be a viable option for text entry on smartwatches. ©c 20162015 TheThe Authors. Authors. Published Published by byElsevier Elsevier B.V. B.V. This is an open access article under the CC BY-NC-ND license (Peer-reviehttp://creativecommons.org/licenses/by-nc-nd/4.0/w under responsibility of the Scientific). Committee of IHCI 2015. Peer-review under responsibility of the Organizing Committee of IHCI 2015 Keywords: Text entry; smartwatch; mobile usability 1. Introduction Over the past few years, the world has seen a rapid growth in wearable computing and a demand for wearable prod- ucts.
    [Show full text]
  • Evaluating the Placement of Arm-Worn Devices for Recognizing Variations of Dynamic Hand Gestures
    Journal of Mobile Multimedia, Vol. 12, No. 3&4 (2017) 225{242 c Rinton Press EVALUATING THE PLACEMENT OF ARM-WORN DEVICES FOR RECOGNIZING VARIATIONS OF DYNAMIC HAND GESTURES KATHRIN KEFER CLEMENS HOLZMANN RAINHARD DIETER FINDLING Department of Mobile Computing, University of Applied Sciences Upper Austria Softwarepark 11, Hagenberg, 4232, Austria fkathrin.keferg,fclemens.holzmanng,frainhard.fi[email protected] Dynamic hand gestures have become increasingly popular as touch-free input modality for interactive systems. There exists a variety of arm-worn devices for the recognition of hand gestures, which differ not only in their capabilities, but also in their positioning on users' arms. These differences in positioning might influence how well gestures are recognized, leading to different gesture recognition accuracies. In this paper, we investi- gate the effect of device placement on dynamic hand gesture recognition accuracy. We consider devices being strapped to the forearm on two positions: the wrist and below the elbow. These positions represent smart watches being worn on the wrist and devices with EMG sensors for the additional detection of static hand gestures (e.g spreading the fingers) being worn right below the elbow. Our hypothesis is that wrist-worn devices will have better recognition accuracy, caused by higher acceleration values of a bigger action radius of dynamic hand gestures. We conducted a comparative study using an LG G Watch and Thalmic Labs' Myo armband, for which we recorded a total of 12960 gesture samples of eight simple dynamic gestures in three different variants with eight participants. We evaluated a potential difference in gesture recognition accuracies us- ing different feature sets and classifiers.
    [Show full text]
  • Objava Za Medije Najnoviji Update Za Android Wear Donosi Wi-Fi
    Objava za medije Najnoviji update za Android Wear donosi Wi-Fi povezivost na LG G Watch R Sva tri LG-eva uređaja s platformom Android Wear dobivaju nove značajke Zagreb, 24. kolovoza 2015. — Uz najnoviji update sustava Android Wear, LG-ev prvi okrugli nosivi uređaj – G Watch R – dobit će podršku za Wi-Fi pa će korisnici moći primati obavijesti i druge informacije čak i bez Bluetooth veze. Tijekom sljedećih nekoliko dana, Firmware Over-the-Air (FOTA) update za LG G Watch, G Watch R i Watch Urbane bit će dostupan diljem svijeta. Kao jedina kompanija koja je predstavila tri zasebna uređaja s platformom Android Wear, LG je u potpunosti predan Androidovom nosivom ekosustavu. Osim Wi-Fi mogućnosti za uređaj G Watch R, sva tri LG-eva uređaja će sada podržavati interaktivne prednje strane sata koje vlasnici mogu preuzeti s Google Playa. Ovakve prednje strane omogućuju prikaz dodatnih povezanih informacija uslijed tapkanja po specifičnim područjima. Najnoviji update će osigurati i podršku za korisne aplikacije, kao što je prikaz četverodnevne vremenske prognoze ili prijevoda na brojne strane jezike, i to baš na satu. Kako nema potrebe za uzimanjem i uključivanjem telefona, Android Wear aplikacije su praktične te štede vrijeme aktivnim i zauzetim korisnicima. Za više informacija o updateu i ključnim značajkama posjetite Googleov službeni Android Wear blog na http://officialandroid.blogspot.com. O kompaniji LG Electronics Mobile Communications Kompanija LG Electronics Mobile Communications globalni je predvodnik i trend setter u industriji mobilnih i nosivih uređaja s revolucionarnim tehnologijama i inovativnim dizajnom. Uz stalan razvoj temeljnih tehnologija na području zaslona, baterije, optike kamere te LTE tehnologije, LG proizvodi uređaje koje se uklapaju u stil života širokog spektra ljudi diljem svijeta.
    [Show full text]
  • I in the UNITED STATES DISTRICT COURT for the EASTERN DISTRICT of TEXAS LOGANTREE LP Plaintiff, V. LG ELECTRONICS, INC., and LG
    Case 4:21-cv-00332 Document 1 Filed 04/27/21 Page 1 of 14 PageID #: 1 IN THE UNITED STATES DISTRICT COURT FOR THE EASTERN DISTRICT OF TEXAS LOGANTREE LP Plaintiff, v. CIVIL ACTION NO. LG ELECTRONICS, INC., and LG ELECTRONICS USA, INC., JURY DEMAND Defendants. PLAINTIFF’S ORIGINAL COMPLAINT TABLE OF CONTENTS I. PARTIES ................................................................................................................................ 1 II. JURISDICTION AND VENUE ........................................................................................ 2 III. THE PATENT-IN-SUIT ................................................................................................... 3 IV. THE REEXAMINATION ................................................................................................. 4 V. COUNT ONE: INFRINGEMENT OF THE REEXAMINED ‘576 PATENT ............. 7 VI. PRAYER FOR RELIEF.................................................................................................. 11 VII. DEMAND FOR JURY TRIAL ....................................................................................... 12 i Case 4:21-cv-00332 Document 1 Filed 04/27/21 Page 2 of 14 PageID #: 2 TABLE OF AUTHORITIES Cases TC Heartland LLC v. Kraft Foods Grp. Brands LLC, 137 S. Ct. 1514 (2017) .............................. 3 Statutes 28 U.S.C. § 1331 ............................................................................................................................. 2 28 U.S.C. § 1338 ............................................................................................................................
    [Show full text]
  • A Survey of Smartwatch Platforms from a Developer's Perspective
    Grand Valley State University ScholarWorks@GVSU Technical Library School of Computing and Information Systems 2015 A Survey of Smartwatch Platforms from a Developer’s Perspective Ehsan Valizadeh Grand Valley State University Follow this and additional works at: https://scholarworks.gvsu.edu/cistechlib ScholarWorks Citation Valizadeh, Ehsan, "A Survey of Smartwatch Platforms from a Developer’s Perspective" (2015). Technical Library. 207. https://scholarworks.gvsu.edu/cistechlib/207 This Project is brought to you for free and open access by the School of Computing and Information Systems at ScholarWorks@GVSU. It has been accepted for inclusion in Technical Library by an authorized administrator of ScholarWorks@GVSU. For more information, please contact [email protected]. A Survey of Smartwatch Platforms from a Developer’s Perspective By Ehsan Valizadeh April, 2015 A Survey of Smartwatch Platforms from a Developer’s Perspective By Ehsan Valizadeh A project submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Information Systems At Grand Valley State University April, 2015 ________________________________________________________________ Dr. Jonathan Engelsma April 23, 2015 ABSTRACT ................................................................................................................................................ 5 INTRODUCTION ...................................................................................................................................... 6 WHAT IS A SMARTWATCH
    [Show full text]
  • Arxiv:1809.10387V1 [Cs.CR] 27 Sep 2018 IEEE TRANSACTIONS on SUSTAINABLE COMPUTING, VOL
    IEEE TRANSACTIONS ON SUSTAINABLE COMPUTING, VOL. X, NO. X, MONTH YEAR 0 This work has been accepted in IEEE Transactions on Sustainable Computing. DOI: 10.1109/TSUSC.2018.2808455 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8299447&isnumber=7742329 IEEE Copyright Notice: c 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. arXiv:1809.10387v1 [cs.CR] 27 Sep 2018 IEEE TRANSACTIONS ON SUSTAINABLE COMPUTING, VOL. X, NO. X, MONTH YEAR 1 Identification of Wearable Devices with Bluetooth Hidayet Aksu, A. Selcuk Uluagac, Senior Member, IEEE, and Elizabeth S. Bentley Abstract With wearable devices such as smartwatches on the rise in the consumer electronics market, securing these wearables is vital. However, the current security mechanisms only focus on validating the user not the device itself. Indeed, wearables can be (1) unauthorized wearable devices with correct credentials accessing valuable systems and networks, (2) passive insiders or outsider wearable devices, or (3) information-leaking wearables devices. Fingerprinting via machine learning can provide necessary cyber threat intelligence to address all these cyber attacks. In this work, we introduce a wearable fingerprinting technique focusing on Bluetooth classic protocol, which is a common protocol used by the wearables and other IoT devices. Specifically, we propose a non-intrusive wearable device identification framework which utilizes 20 different Machine Learning (ML) algorithms in the training phase of the classification process and selects the best performing algorithm for the testing phase.
    [Show full text]
  • Danielmunoz A: Dresden, Germany • E: [email protected] Twitter: @Makias • Github: Danmunoz • Linkedin: Linkedin.Com/In/Itdann
    danielmunoz A: Dresden, Germany • E: [email protected] Twitter: @Makias • GitHub: danmunoz • LinkedIn: linkedin.com/in/itdann/ Professional goal Create world-class apps that push the limits of technology. Work with a team where efficient problem solving and innovative solutions would be needed. Skills Programming Swift, Objective-C, Java, JavaScript, C++ Technologies Cocoa Touch, Cocoa, CoreData, Git, Firebase, SQL, Node.js Languages Spanish (Native), English (Fluent), German (Basic) Platforms iOS, macOS, watchOS Design Adobe Illustrator, Adobe Photoshop, Sketch Work experience LOVOO GmbH Mobile Engineer (iOS) (July 2018 - Present) Development of the LOVOO iOS App Jalasoft Inc. Senior iOS Developer (August 2017 - May 2018) Development of ECi Solutions iOS Apps. - Built JumpTrack app from scratch - Implemented ScanIt App Brosoft Co-Founder / Lead iOS Developer (October 2014 - June 2018) A software development company mostly focused on iOS apps and wearables. PPSOI Apps (iOS) - Enterprise App - Built a set of 3 apps designed for an award-winning Diabetes Education Program. CVCD Apps (iOS) - Development of the full-stack (iOS + node.js) that powers the medical services at Centro Vivir con Diabetes. GymTimer (Pebble Smartwatch) - Selected as one of Pebble Store’s Best of 2014 (Health and Fitness Category) - GymTimer is a fitness app that lets you keep track of routines of all kind of exercises by configuring number of sets and rest periods. PebbMorse (Pebble Smartwatch) - PebbMorse is an app for learning and using Morse Code. It is aimed to help visually impaired people to use the Pebble Smartwatch, with a technology called “VibeOver” that by taking advantage of the vibrator on the Pebble can translate on screen content into Morse Code.
    [Show full text]
  • Smartwatch Security Research TREND MICRO | 2015 Smartwatch Security Research
    Smartwatch Security Research TREND MICRO | 2015 Smartwatch Security Research Overview This report commissioned by Trend Micro in partnership with First Base Technologies reveals the security flaws of six popular smartwatches. The research involved stress testing these devices for physical protection, data connections and information stored to provide definitive results on which ones pose the biggest risk with regards to data loss and data theft. Summary of Findings • Physical device protection is poor, with only the Apple Watch having a lockout facility based on a timeout. The Apple Watch is also the only device which allowed a wipe of the device after a set number of failed login attempts. • All the smartwatches had local copies of data which could be accessed through the watch interface when taken out of range of the paired smartphone. If a watch were stolen, any data already synced to the watch would be accessible. The Apple Watch allowed access to more personal data than the Android or Pebble devices. • All of the smartwatches we tested were using Bluetooth encryption and TLS over WiFi (for WiFi enabled devices), so consideration has obviously been given to the security of data in transit. • Android phones can use ‘trusted’ Bluetooth devices (such as smartwatches) for authentication. This means that the smartphone will not lock if it is connected to a trusted smartwatch. Were the phone and watch stolen together, the thief would have full access to both devices. • Currently smartwatches do not allow the same level of interaction as a smartphone; however it is only a matter of time before they do.
    [Show full text]
  • Samsung, LG Launch Smartwatches with New Google Software 26 June 2014
    Samsung, LG launch smartwatches with new Google software 26 June 2014 largest smartphone maker, respectively. A typical smartwatch allows users to make calls, receive texts and e-mails, take photos and access apps. G Watch opened Thursday for online pre-order in 12 countries including the United States, France and Japan before hitting stores in 27 more including Brazil and Russia in early July. Gear Live was also available for online pre-order Thursday. Visitors check out Samsung Gear Live watches during the Google I/O Developers Conference at Moscone Center in San Francisco, California, on June 25, 2014 South Korea's Samsung and LG on Thursday launched rival smartwatches powered by Google's new software as they jostle to lead an increasingly competitive market for wearable devices seen as the mobile industry's next growth booster. Samsung's "Gear Live" and LG's "G Watch"—both powered by Android Wear—are the first devices to adopt the new Google software specifically A LG G watch is seen on display during the Google I/O designed for wearables. Developers Conference at Moscone Center in San Francisco, California, on June 25, 2014 G Watch—LG's first smartwatch—is also equipped with Google's voice recognition service and can perform simple tasks including checking email, sending text messages and carrying out an online The launches come as global handset and software search at users' voice command. makers step up efforts to diversify from the saturated smartphone sector to wearable devices. The two devices cannot make phone calls by themselves but can be connected to many of the Samsung introduced its Android-based Galaxy latest Android-based smartphones, the South Gear smartwatch last year but it was given a Korean companies said in separate statements.
    [Show full text]