Mac Operating System 7.1 Introduction Mac OS Is a Series
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24 Bit 96 Khz Digital Audio Workstation Using High Performance Be Operating System on a Multiprocessor Intel Machine
24 bit 96 kHz Digital Audio Workstation using high performance Be Operating System on a multiprocessor Intel machine by: Michal Jurewicz - Mytek, Inc., New York, NY, USA Timothy Self - Be, Inc., Menlo Park, CA, USA ABSTRACT Digital Audio Workstation (DAW) has quickly established itself as the most important digital audio production tool. With the advent of high-resolution multi-channel audio formats and Internet audio exchange, the high performance and flawless operations of the desktop DAW have become a necessity. The authors explaining why current popular computer architectures are not suited to these new tasks, explore the possibilities of the new Be Operating System (BeOS)- specifically designed and optimized to handle digital audio and video. New features, unattainable with current operating systems, are discussed. 1. Introduction Ever increasing performance of computers has caused a gradual migration of the key audio production tools from hardware embodiments to the virtual world of computers. This trend will continue, propelled by bottom line economics and the appearance of new features such as network audio exchange. Although current computer hardware is up to the task, existing general purpose operating systems are the actual performance bottleneck . Designed over 10 years ago for general purpose computing, they fail to meet increasing demands for speed and file size. The new BeOS has been designed from ground up to handle high bandwidth digital audio and video in a modern multiprocessing and multitasking environment. The paper focuses solely on the use of commodity personal computers (IBM Compatibles and Apple) and their operating systems (Windows, MacOS, BeOS and Linux). Although number of specialized platforms such as SGI provides superior performance, they were omitted, as their presence in the current professional audio environment is minimal. -
Getting Started on a Mac with Macgamut Download
Getting started on a Macintosh computer with MacGAMUT 6 (Download) These step-by-step instructions will get you started on any Macintosh OS X computer, when you make a Download purchase of MacGAMUT 6 from the MacGAMUT website. Getting started with MacGAMUT 6 is EASY, but it's still a good idea to follow these printed instructions as you proceed step by step, marking off each step as you complete it. Follow these steps to install MacGAMUT 6 as a download: 1. First, download and install the MacGAMUT 6 software. Yes, you can complete the download and installation even before you make your online purchase. You just won’t be able to use the installed program until you’ve paid for it! a. From the Home page at www.macgamut.com, follow the links from the Installers link on the left-hand side of the screen to go to the MacGAMUT Web Installers page. b. Read the “How-to” Videos paragraph before scrolling down to click the appropriate installer for your computer and system. c. You’ll find the downloaded Installer in your Macintosh’s Downloads folder. (If you are not working on your own computer, you can copy the Installer to a flash drive so you can install it later on your computer.) d. The Installer will start automatically when you open the Installer package. Just follow the instructions to complete your installation. e. If you are installing MacGAMUT 6 for the first time, you will need to restart your computer after the installation process is finished. f. The program installs in a folder labeled MacGAMUT 6 in your computer’s Applications folder. -
Podcasting with Garageband the Simple Guide to Making Your Own Podcast
Podcasting with GarageBand The simple guide to making your own podcast Create a podcast using technologies in the Gaskill Learning Technologies Center: - iMac computer - Snowball microphone - GarageBand software Table of Contents Introduction 1 What tools are used in this documentation? Who should use this documentation? What information is included? Essential Podcasting Information 2 What’s a podcast? Why would I make a podcast? Is it easy and fun to make a podcast? Who would listen to my podcast? How do I make my podcast available to the world? Getting to Know the Equipment 3 !e Hardware !e Software GarageBand Overview 4 Creating a New Podcast Episode 6 Recording Your Voice 7 Putting it All Together 8 Creating another recording on the same track Deleting a portion of a recording Using the Track Editor / Cut method Using the Split method Joining separate recordings Adding loops and jingles Ducking and unducking a loop Exporting and Saving Your Podcast 14 Saving your podcast to an audio file Converting the M4A file to MP3 using iTunes Making Your Podcast Available to the World 15 Creating a world-wide readable folder on your Miami disk space Uploading your podcast to your own website disk space Using the iTunes store to freely distribute your podcast Configuring the Snowball Microphone 16 Hardware Setup Software Configuration Configuring Mac OS X Configuring GarageBand Table of Contents Introduction If you are thinking about making a podcast or are interested in learning more about how to make a podcast, you’ve come to the right place! !is set of documentation will take you through the necessary steps to make your own podcast with the equipment here in the Gaskill Learning Technologies Center. -
Deploying Ios and Tvos Devices Using Apple Configurator 2 and Jamf Pro
Deploying iOS and tvOS Devices Using Apple Configurator 2 and Jamf Pro Technical Paper Jamf Pro 10.9.0 or Later 7 October 2020 © copyright 2002-2020 Jamf. All rights reserved. Jamf has made all efforts to ensure that this guide is accurate. Jamf 100 Washington Ave S Suite 1100 Minneapolis, MN 55401-2155 (612) 605-6625 Jamf, the Jamf Logo, JAMF SOFTWARE®, and the JAMF SOFTWARE Logo® are registered or common law trademarks of JAMF SOFTWARE, LLC in the U.S. and other countries. Apple, Apple Configurator 2, the Apple logo, Apple TV, iTunes, Mac, macOS, OS X, and tvOS are trademarks of Apple Inc., registered in the United States and other countries. IOS is a trademark or registered trademark of Cisco in the U.S. and other countries. All other product and service names mentioned herein are either registered trademarks or trademarks of their respective companies. Contents Contents 4 Introduction 4 What's in This Guide 4 Additional Resources 5 Choosing a Deployment Method 6 Supervision Identities 6 Use a Supervision Identity from Apple Configurator 2 7 Create and Use a Supervision Identity from Jamf Pro 8 Automated Enrollment 8 Requirements 8 Deploying Devices Using Automated Enrollment 11 Manual Enrollment with an Enrollment URL 11 Requirements 11 Deploy Devices Using Manual Enrollment with an Enrollment URL 13 Further Considerations 14 Manual Enrollment with an Enrollment Profile 14 Requirements 14 Create an Enrollment Profile 14 Create and Upload the Supervision Identity 14 Create the "Prepare" Blueprint 15 Create the "Enroll" Blueprint 15 Deploy Devices Using Manual Enrollment with an Enrollment Profile 3 Introduction What's in This Guide This guide provides step-by-step instructions for deploying iOS and tvOS devices using Apple Configurator 2 and Jamf Pro. -
Flashforge Finder 3D Printer User Guide
FlashForge Finder 3D Printer User Guide Note! The Quick Start Guide and the User Guide may change over time. You can check the latest version online at www.flashforge.com FinFindeFrinUdseerrUGsueirdGeu|iwdeww| w.fwlawsh.ffloarsghefo.crogme.dcoemr User Gu2ide | www.flashforge.com Content Preface................................................................................................................................................................4 Notes: ................................................................................................................................................................5 Introduction....................................................................................................................................................... 5 Chapter 1: 3D Printing Technology.......................................................................................................... 9 Chapter 2: About Finder............................................................................................................................ 10 Chapter 3: Unpacking................................................................................................................................25 Chapter 4: Hardware Assembly...............................................................................................................29 Chapter 5: Build Plate Leveling................................................................................................................33 Chapter 6: About Software.......................................................................................................................35 -
Initial Setup of Your IOS Device
1. When you first turn on your iOS device, you'll see a screen displaying Hello in different languages. Slide from left to right anywhere on this screen. 2. Select the language you want your iOS device to use, and then the region in which you'll be using your iOS device. This will affect things such as date, time, and contact formatting. 3. Your iOS device requires an Internet connection to set up. Tap the name of your desired Wi-Fi network to begin device activation. § If you're activating an iPhone or iPad (Wi-Fi + Cellular) with active cellular service, you can instead choose cellular activation. 4. Choose whether to enable Location Services. 5. Set up your iPhone as a new device, from an iCloud backup, or from an iTunes backup. § If restoring from backup, you can learn how to restore your content. 6. Sign in with your Apple ID, which you've created previously, or create a free Apple ID. § Alternatively, you can tap Skip This Step to sign in or create an Apple ID later. § If necessary, learn how to create a free Apple ID: 1. Select your birthday, then tap Next: 2. Enter your first and last name, then tap Next: 3. You can then use either your current email address, or choose to get a free iCloud email address. Select the option you'd like, then tap Next. 4. Enter your current email address, or what you'd like for your iCloud email, then tap Next. 5. Enter what you'd like for your password and tap Next. -
Automated Acceptance Testing on Macos – a Survey Study Focused On
ASSIGNMENT OF BACHELOR’S THESIS Title: Automated Acceptance Testing on macOS – A survey study focused on Avast Passwords for mac Student: David Mokoš Supervisor: MSc Felix Javier Acero Salazar Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2018/19 Instructions 1] Survey the different technologies available for writing acceptance tests on macOS. 2] Select an appropriate test stack: GUI driving technology, testing framework, etc. 3] Prepare application for acceptance testing based on the selected test stack. 4] Implement a suite of acceptance tests to cover the most relevant requirements of Avast Passwords for mac. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague November 28, 2017 Czech Technical University in Prague Faculty of Information Technology Department of Software Engineering Bachelor’s thesis Automated Acceptance Testing on macOS – A survey study focused on Avast Passwords for Mac David Mokoˇs Supervisor: MSc. Felix Javier Acero Salazar May 14, 2018 Acknowledgements First and foremost, I would like to thank my thesis supervisor, MSc. Felix Javier Acero Salazar, for his patient guidance, advice and encouragement he has provided throughout the whole time I have been working in Avast. I have been lucky to meet such a hardworking, inspirative and helpful person who cares so much about my work and who always keeps his word. His curiosity and positive mindset inspired me and helped me particularly when exploring new ideas. His careful revising contributed hugely to the creation of the thesis. -
Ebook - Informations About Operating Systems Version: August 15, 2006 | Download
eBook - Informations about Operating Systems Version: August 15, 2006 | Download: www.operating-system.org AIX Internet: AIX AmigaOS Internet: AmigaOS AtheOS Internet: AtheOS BeIA Internet: BeIA BeOS Internet: BeOS BSDi Internet: BSDi CP/M Internet: CP/M Darwin Internet: Darwin EPOC Internet: EPOC FreeBSD Internet: FreeBSD HP-UX Internet: HP-UX Hurd Internet: Hurd Inferno Internet: Inferno IRIX Internet: IRIX JavaOS Internet: JavaOS LFS Internet: LFS Linspire Internet: Linspire Linux Internet: Linux MacOS Internet: MacOS Minix Internet: Minix MorphOS Internet: MorphOS MS-DOS Internet: MS-DOS MVS Internet: MVS NetBSD Internet: NetBSD NetWare Internet: NetWare Newdeal Internet: Newdeal NEXTSTEP Internet: NEXTSTEP OpenBSD Internet: OpenBSD OS/2 Internet: OS/2 Further operating systems Internet: Further operating systems PalmOS Internet: PalmOS Plan9 Internet: Plan9 QNX Internet: QNX RiscOS Internet: RiscOS Solaris Internet: Solaris SuSE Linux Internet: SuSE Linux Unicos Internet: Unicos Unix Internet: Unix Unixware Internet: Unixware Windows 2000 Internet: Windows 2000 Windows 3.11 Internet: Windows 3.11 Windows 95 Internet: Windows 95 Windows 98 Internet: Windows 98 Windows CE Internet: Windows CE Windows Family Internet: Windows Family Windows ME Internet: Windows ME Seite 1 von 138 eBook - Informations about Operating Systems Version: August 15, 2006 | Download: www.operating-system.org Windows NT 3.1 Internet: Windows NT 3.1 Windows NT 4.0 Internet: Windows NT 4.0 Windows Server 2003 Internet: Windows Server 2003 Windows Vista Internet: Windows Vista Windows XP Internet: Windows XP Apple - Company Internet: Apple - Company AT&T - Company Internet: AT&T - Company Be Inc. - Company Internet: Be Inc. - Company BSD Family Internet: BSD Family Cray Inc. -
Assessing the Quality of Mobile Graphical User Interfaces Using Multi-Objective Optimization
Noname manuscript No. (will be inserted by the editor) Assessing the Quality of Mobile Graphical User Interfaces using Multi-objective Optimization Makram Soui · Mabrouka Chouchane · Mohamed Wiem Mkaouer · Marouane Kessentini · Khaled Ghedira the date of receipt and acceptance should be inserted later Abstract Aesthetic defects are a violation of quality attributes that are symp-toms of bad interface design programming decisions. They lead to deteriorating the perceived usability of mobile user interfaces and negatively impact the Users eXperience (UX) with the mobile app. Most existing studies relied on a subjective evaluation of aesthetic defects depending on end-users feedback, which makes the manual evaluation of mobile user interfaces human-centric, time-consuming, and error-prone. Therefore, recent studies have dedicated their effort to focus on the definition of mathematical formulas that each targets a specific structural quality of the interface. As the UX is tightly dependent on the user profile, the combi-nation and calibration of quality attributes, formulas, and users characteristics, when defining a defect, is not straightforward. In this context, we propose a fully automated framework which combines literature quality attributes with the users profile to identify aesthetic defects of MUI. More precisely, we consider the mobile user interface evaluation as a multi-objective optimization problem where the goal is to maximize the number of detected violations while minimizing the detection complexity of detection rules and enhancing the interfaces overall quality in means M. Soui College of Computing and Informatics Saudi Electronic University, Saudi Arabia E-mail: [email protected] Mabrouka Chouchane School of computer science of Manouba, Tunisia E-mail: [email protected] Mohamed Wiem Mkaouer Rochester Institute of Technology E-mail: [email protected] Marouane Kessentini University of Michigan E-mail: [email protected] Khaled Ghedira Honoris United Universities E-mail: [email protected] 2 Makram Soui et al. -
Designing PCI Cards and Drivers for Power Macintosh Computers
Designing PCI Cards and Drivers for Power Macintosh Computers Revised Edition Revised 3/26/99 Technical Publications © Apple Computer, Inc. 1999 Apple Computer, Inc. Adobe, Acrobat, and PostScript are Even though Apple has reviewed this © 1995, 1996 , 1999 Apple Computer, trademarks of Adobe Systems manual, APPLE MAKES NO Inc. All rights reserved. Incorporated or its subsidiaries and WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH No part of this publication may be may be registered in certain RESPECT TO THIS MANUAL, ITS reproduced, stored in a retrieval jurisdictions. QUALITY, ACCURACY, system, or transmitted, in any form America Online is a service mark of MERCHANTABILITY, OR FITNESS or by any means, mechanical, Quantum Computer Services, Inc. FOR A PARTICULAR PURPOSE. AS A electronic, photocopying, recording, Code Warrior is a trademark of RESULT, THIS MANUAL IS SOLD “AS or otherwise, without prior written Metrowerks. IS,” AND YOU, THE PURCHASER, ARE permission of Apple Computer, Inc., CompuServe is a registered ASSUMING THE ENTIRE RISK AS TO except to make a backup copy of any trademark of CompuServe, Inc. ITS QUALITY AND ACCURACY. documentation provided on Ethernet is a registered trademark of CD-ROM. IN NO EVENT WILL APPLE BE LIABLE Xerox Corporation. The Apple logo is a trademark of FOR DIRECT, INDIRECT, SPECIAL, FrameMaker is a registered Apple Computer, Inc. INCIDENTAL, OR CONSEQUENTIAL trademark of Frame Technology Use of the “keyboard” Apple logo DAMAGES RESULTING FROM ANY Corporation. (Option-Shift-K) for commercial DEFECT OR INACCURACY IN THIS purposes without the prior written Helvetica and Palatino are registered MANUAL, even if advised of the consent of Apple may constitute trademarks of Linotype-Hell AG possibility of such damages. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between