PDF: A4000 Rb
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The AMIGA Sample of Isolated Galaxies III
A&A 462, 507–523 (2007) Astronomy DOI: 10.1051/0004-6361:20066144 & c ESO 2007 Astrophysics The AMIGA sample of isolated galaxies III. IRAS data and infrared diagnostics U. Lisenfeld1,2, L. Verdes-Montenegro2 ,J.Sulentic3,S.Leon4,D.Espada2, G. Bergond2,5, E. García2, J. Sabater2, J. D. Santander-Vela2, and S. Verley2,6,7 1 Departamento de Física Teórica y del Cosmos, Facultad de Ciencias, Universidad de Granada, Spain e-mail: [email protected] 2 Instituto de Astrofísica de Andalucía (IAA/CSIC), Apdo. 3004, 18080 Granada, Spain 3 Department of Astronomy, University of Alabama, Tuscaloosa, USA 4 Instituto de Radioastronomía Milimétrica (IRAM), Avda. Divina Pastora 7, local 20, 18012 Granada, Spain 5 GEPI/CAI, Observatoire de Paris, 77 avenue Denfert-Rochereau, 75014 Paris, France 6 LERMA - Observatoire de Paris, 61 avenue de l’Observatoire, 75014 Paris, France 7 INAF-Osservatorio Astrofisico di Arcetri, Largo E. Fermi 5, 50125 Firenze, Italy Received 31 July 2006 / Accepted 26 September 2006 ABSTRACT Aims. We describe the mid- (MIR) and far- (FIR) infrared properties of a large (∼1000) sample of the most isolated galaxies in the local Universe. This sample is intended as a “nurture-free” zero point against which more environmentally influenced samples can be compared. Methods. We reprocess IRAS MIR/FIR survey data using the ADDSCAN/SCANPI utility for 1030 out of 1050 galaxies from the Catalogue of Isolated Galaxies (CIG) as part of the AMIGA project. We focus on diagnostics (FIR luminosity LFIR, R = log(LFIR/LB), and IRAS colours) thought to be sensitive to effects of environment or interaction. -
Arexx Users Reference Manual
Copyright Notice ARexx software and documentation are Copyright ©1987 by William S. Hawes. No part of the software or documentation may be reproduced, transmitted, translated into other languages, posted to a network, or distributed in any way without the express written permission of the author. Disclaimer This product is offered for sale "as is" with no representation of fitness for any particular purpose. The user assumes all risks and responsibilities related to its use. The material within is believed to be accurate, but the author reserves the right to make changes to the software or documentation without notice. Distribution ARexx software and documentation are available from: William S. Hawes P.O. Box 308 Maynard, MA 01754 (508) 568-8695 Please direct orders or inquiries about this product to the above address. Site licenses are available; write for further information. About ... ARexx was developed on an Amiga 1000 computer with 512K bytes of memory and two floppy disk drives. The language prototype was developed in C using I,attice C, and the production version was written in assembly-language using the Metacomco Assembler. The documention was created using the TxEd editor, and was set in 'lEX using Amiga'lEX. This is a 100% Amiga product. Trademarks Amiga, Amiga WorkBench, and Intuition are trademarks of Commodore-Amiga, Inc. Table of Contents ARexx User's Reference Manual Introduction. · 1 1 Organization of this Document . · 1 1 Using this Manual .... .2 2 Typographic Conventions · 2 2 Future Directions · 2 Chapter 1. What is ARexx? · 3 1 Language Features . · 3 2 ARexx on the Amiga . -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Ÿþa G 0 8 E N
Amiga - for people on the move #amigaISSUE 1 - 2009 - VOLUME 3 guide - News - Scene: Useless of Spaceballs - AROS / MOS / AmigaOS news Photo: Freefoto.com Printed with permission .info Amiga websites AmigaWeb.net http://amigaweb.net Amigaworld.net http://amigaworld.net Over: «Amiga OS 3.5 includes an html v3 capable web browser called AwebII. It has the very advanced feature of being optional - a feature so advanced that Microsoft has as of yet been unable to completely Amigans.net replicate it.» | Under: Screenshot from AmigaOS4.1 http://amigans.net Amiga.org http://amiga.org polarboing http://polarboing.com #amiga guide magazine wants to thank: #amiga guide magazine wants to thank: Radio Reboot http://jm-as.no http://radioreboot.net 3 - ReadMe.First - What’s the point? frowned, until you almost believe Can you swim upstreams all the what they tell you: «Your dreams time? Does fish feel ok with won’t come true! Give up!» We 2 Adverticement AmigaOS4.0 classic swimming upstreams all the should listen to them? We all time? Do you always fight the should buy us a PC with bravest against good resistance? Windows or a Mac with MacOS 4 ReadMeFirst - Editorial Is a windy road the one that or a Linux computer with BSD or gives the most strength? X and slip into the grey masses of mainstream computer users? Disk.info - news No. 5 No! You need some luck from day to day, and not just always Because it is the grey eminence Useless of Spaceballs resistance. Of course I am now that is the loosing part in a future - Music and computers is a good combination, thinking of our beloved computer not too far away. -
Database of Amiga Software Manuals for SACC
Database of Amiga Software Manuals for SACC Disks 1 - MUSIC & SOUND Description Notes Copies available? A-Sound Elite sound sampler / editor manual 1 yes ADRUM - The Drum Machine digital sound creation manual and box 1 - Aegis Sonix music editor / synthesizer manual 2 yes Amiga Music and FX Guide music guide - not a software manual book 1 Deluxe Music Construction Set music composition / editing manual and DISK 1 yes Dr. T's Caged Artist's K-5 Editor sound editor for Kawai synthesizers manual 1 - Soundprobe digital sampler manual 1 - Soundscape Sound Sampler sound sampling software manual and box 1 - Synthia 8-bit synthesizer / effects editor manual 2 yes Synthia II 8-bit synthesizer / effects editor manual 1 yes The Music Studio music composition / editing manual 1 yes Disks 2 - WORD PROCESSING Description Notes Copies available? Final Writer word processor manual 8 yes Final Writer version 3 word processor manual addendum 1 yes Final Writer 97 word processor manual addendum 1 - Final Copy word processor manual 2 yes Final Copy II word processor manual 2 yes Word Perfect word processor manual 2 yes Scribble! word processor manual 1 yes TransWrite word processor manual 1 yes TxEd Plus word processor manual 1 - ProWrite 3.0 word processor manual 6 yes ProWrite 3.2 Supplement word processor manual addendum 3 yes ProWrite 3.3 Supplement word processor manual addendum 2 yes ProWrite 2.0 word processor manual 3 yes Flow 2.0 (with 3.0 addendum) outlining program manual 1 yes ProFonts font collection (for ProWrite) manual 1 - Disks 3 - GAMES -
Vbcc Compiler System
vbcc compiler system Volker Barthelmann i Table of Contents 1 General :::::::::::::::::::::::::::::::::::::::::: 1 1.1 Introduction ::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Legal :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.3 Installation :::::::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3.1 Installing for Unix::::::::::::::::::::::::::::::::::::::::: 3 1.3.2 Installing for DOS/Windows::::::::::::::::::::::::::::::: 3 1.3.3 Installing for AmigaOS :::::::::::::::::::::::::::::::::::: 3 1.4 Tutorial :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 5 2 The Frontend ::::::::::::::::::::::::::::::::::: 7 2.1 Usage :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Configuration :::::::::::::::::::::::::::::::::::::::::::::::::: 8 3 The Compiler :::::::::::::::::::::::::::::::::: 11 3.1 General Compiler Options::::::::::::::::::::::::::::::::::::: 11 3.2 Errors and Warnings :::::::::::::::::::::::::::::::::::::::::: 15 3.3 Data Types ::::::::::::::::::::::::::::::::::::::::::::::::::: 15 3.4 Optimizations::::::::::::::::::::::::::::::::::::::::::::::::: 16 3.4.1 Register Allocation ::::::::::::::::::::::::::::::::::::::: 18 3.4.2 Flow Optimizations :::::::::::::::::::::::::::::::::::::: 18 3.4.3 Common Subexpression Elimination :::::::::::::::::::::: 19 3.4.4 Copy Propagation :::::::::::::::::::::::::::::::::::::::: 20 3.4.5 Constant Propagation :::::::::::::::::::::::::::::::::::: 20 3.4.6 Dead Code Elimination::::::::::::::::::::::::::::::::::: 21 3.4.7 Loop-Invariant Code Motion -
Amiga A1200 User's Guide
User's Guide A1200 AM/CA (:: Commodore User's Guide A1200 Copyright © 1992 by Commodore Electronics Limited. All rights Reserved. This document may not, in whole or in part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or machine readable form without prior consent, in writing, from Commodore Electronics Limited. With this document Commodore makes no warranties or representations, either expressed, or implied, with respect to the products described herein. The information presented herein is being supplied on an "AS IS" basis and is expressly subject to change without notice. The entire risk as to the use of this information is assumed by the user. IN NO EVENT WILL COMMODORE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY CLAIM ARISING OUT OF THE INFORMATION PRESENTED HEREIN, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITIES OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE LIMITATION OF IMPLIED WARRANTIES OR DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY. Commodore and the Commodore logo are registered trademarks of Commodore Electronics Limited. Amiga is a registered trademark, and AmigaDOS, Bridgeboard, Kickstart, and Workbench are trademarks, of Commodore-Amiga, Inc. Hayes is a registered trademark of Hayes Microcomputer Products, Inc. Centronics is a registered trademark of Centronics Data Computer Corp. Motorola is a registered trademark, and 68030 and 68EC020 are trademarks, of Motorola Inc. MultiSync is a registered trademark of NEC Technologies Inc. ARexx is a trademark of William S. Hawes. MS-DOS is a registered trademark of Microsoft Corporation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of FCC Rules. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
The Complete Amiga 500+ User Guide
The Complete Amiga 500+ User Guide By Peter Hutchison 8 2016 Revised: 23/10/2016 Contents Introduction Page 3 Setting up the Amiga for First Time Page 4 Guide to Workbench 2.04 Page 6 Menus Page 6 Mouse Page 8 Programs Page 9 Preferences Page 13 Workbench 2.1 Page 19 Beyond Workbench 2.x Page 19 Adding more Memory to the A500+ Page 20 Adding a CD or DVD ROM drive to the A500+ Page 20 Upgrading the Processor Page 21 Upgrading the Kickstart and Workbench Page 22 The Motherboard in details Page 23 Backward Compatibility Page 24 Adding a Hard Disk to A500+ Page 25 Installing Workbench onto a Hard Disk Page 27 2 Introduction Welcome to the Commodore Amiga A500+. The first replacement of the A500 Amiga. It was affordable and easy to use. It had a wide range of software, in particular, games which Jay Minor, the creator of the Amiga, had designed it for. The Amiga A500+ is based on the Motorola 68000 7.14MHz Processor with 1MbRAM, a single 880K floppy drive with support for three more floppy drives and a Custom Chipset that provides the Sound and Graphics. The new A500 Plus now supports the new Kickstart 2.0 and Workbench 2.0 upgrade from Kickstart/Workbench 1.3 and the new Enhanced Chipset (ESC) with up to 2MB of Chip RAM supported, and new high resolutions support for Productivity modes (640 x 470), Super HiRes (1280 x 200/256) and interlace modes. The Blitter can also now copy regions bigger than 1024x10124 pixels in one operation. -
Amigaone-XE G4 We Preview the Fastest Powerpc Motherboard in Eyetech’S Range
Issue 16, Autumn 2003 £4.00 8.00Euro Find out all about this feature-packed Zorro card inside. AmigaOne-XE G4 We preview the fastest PowerPC motherboard in Eyetech’s range. Improve your digital photos and scans with our image enhancement tutorial. Contents News PageStream Issue 16 EditorialChandler’s Amiga OS 4 Update for Amiga OS 4 Autumn 2003 elcome to another on page 10. This time he Grasshopper LLC has display. Hopefully this feature Wbumper 52-page edition reports some interesting announced that they will may be added to the new of Total Amiga! As I write this developments relating to support AmigaOS 4 with a new Amiga version too. The Contents the production of this issue has developing programs for OS 4 version of their professional standard retail price of the full gone very smoothly and it and some changes in priority DTP package, PageStream 4. version of PageStream has looks like it will be out on time. that should mean the As regular readers will know, been reduced to just $99 News This has largely been made AmigaOne version is available Editorial ..............................2 PageStream is a powerful (approximately £65) making it possible by all the people who earlier than would otherwise finding software currently in program and, I think most much more affordable. There is News Items ........................3 contributed to this issue, as have been possible. This development so we thought it people will agree, one of best also a new professional edition Amiga OS 4 Update........ 10 you will see there are several should please Mick and would be worth reviewing. -
Amiga 1200 Schematic
Amiga A1200_R1 Rev.1.38 (06.09.2012) Revision History REV DESCRIPTION DATE APRVL MANAGER 0 Engineering Prototype 03/13/92 GRR 1 Advance Engineering Release 06/29/92 GRR Jumpers and Stuff Connectors 1a Pilot Production Release 09/09/92 GRR 1b FTZ Production Release 09/09/92 GRR REF TYPE DESCRIPTION PAGE REF TYPE DESCRIPTION PAGE 1d FCC/FTZ Production Release 10/10/92 GRR R246 SMT NTSC Color Burst 4 CN1 DB9P Mouse/Joystick 1 5 R202 SMT PAL Color Burst 4 CN2 DB9P Mouse/Joystick 2 5 R625 SMT Keyboard MPU Clock 9 CN3 RCA-J Right Audio Output 5 R624 SMT Keyboard/System Reset 9 CN4 RCA-J Left Audio Output 5 CN5 DB23S External Floppy 8 CN6 DB25P RS232 Serial Port 7 CN7 DB25S Parallel Printer Port 7 CN8 SQ DIN Power Supply Connector 13 CN9 DB23P Video Output 6 CN10 RCA-J Composite Video 4 CN11 DIL-34 Internal Floppy Signal 8 CN12 SIL-4 Internal Floppy Power 8 CN13 MEM-30 Keyboard Membrane 9 CN14 SIL-4 Internal Floppy Power 8 CN13 MEM-30 Keyboard Membrane 9 CN14 SIL-4 Keyboard Status LED's 9 CN15 PCMCIA PC"Memory Card" 11 P9 EDGE-80 Memory Bus Expansion 12 Signal Glossary SIGNAL DESCRIPTION (AREA) PAGES SIGNAL DESCRIPTION (AREA) PAGES 28MHZ 28.63636 MHz Master Clock LPEN Light Pen Trigger (Joysticks) 7MHZ 7.15909 MHz Processor Clock MTR Motor On (Floppy) A[23:1] Processor Address Bus (68000) MTR0 Motor On - Drive 0 (Floppy) ACK Data Acknowledge (Parallel Port) M0V/M0H Mouse 0 Quadrature V/H (Joysticks) AS Address Strobe (68000) M1V/M1H Mouse 1 Quadrature V/H (Joysticks) AUDIN Audio Input (RS232 Port) OVL Overlay ROM over RAM AUDOUT Audio Output -
Hollywood 7.1 the Cross-Platform Multimedia Application Layer
Hollywood 7.1 The Cross-Platform Multimedia Application Layer Andreas Falkenhahn i Table of Contents 1 General information::::::::::::::::::::::::::::: 1 1.1 Introduction :::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Philosophy ::::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.3 Terms and conditions ::::::::::::::::::::::::::::::::::::::::::: 4 1.4 Requirements::::::::::::::::::::::::::::::::::::::::::::::::::: 6 1.5 Credits ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 7 1.6 Forum and mailing list:::::::::::::::::::::::::::::::::::::::::: 8 1.7 Contact :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 8 2 Getting started :::::::::::::::::::::::::::::::::: 9 2.1 Overview ::::::::::::::::::::::::::::::::::::::::::::::::::::::: 9 2.2 The GUI :::::::::::::::::::::::::::::::::::::::::::::::::::::: 10 2.3 Windows IDE ::::::::::::::::::::::::::::::::::::::::::::::::: 15 2.4 Mobile platforms :::::::::::::::::::::::::::::::::::::::::::::: 22 3 Console usage :::::::::::::::::::::::::::::::::: 29 3.1 Console mode ::::::::::::::::::::::::::::::::::::::::::::::::: 29 3.2 Console arguments :::::::::::::::::::::::::::::::::::::::::::: 29 3.3 Console emulation ::::::::::::::::::::::::::::::::::::::::::::: 46 4 Compiler and linker:::::::::::::::::::::::::::: 49 4.1 Compiling executables ::::::::::::::::::::::::::::::::::::::::: 49 4.2 Compiling applets ::::::::::::::::::::::::::::::::::::::::::::: 50 4.3 Linking data files :::::::::::::::::::::::::::::::::::::::::::::: 50 4.4 Linking fonts ::::::::::::::::::::::::::::::::::::::::::::::::::