CAE 2015 Reflection Paper on Culture And
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Creative In- Teractions – the Mobile Music Work- Shops 2004 –
2 3 CREATIVE IN- TERACTIONS – THE MOBILE MUSIC WORK- SHOPS 2004 – 2008 Nicolaj Kirisits • FrauKe BehreNdt • lalya Gaye • atau taNaKa 4 ACKNOWLEDGEMENTS 5 CREATIVE INTERACTIONS – First and foremost we are deeply grateful to all contributors to and participants of the workshops as well as the reviewers; especially those who have been involved with the event over several years. We would like to thank all institutions that supported and hosted the workshop in the previous years, namely the Viktoria institute, THE MOBILE MUSIC WORK- NiMe, university of sussex, Futuresonic, steiM, Waag and the university of applied arts Vienna. thank you, lars-erik holmquist for initiating the first workshop and thank you, Kristina andersen for joining the steering committee of the workshop series. We also wish to thank Bernhard Faiss for layouting this publication. SHOPs 2004 – 2008 Many thanks to dr. Gerald Bast and the university of applied arts, Vienna for sponsoring this catalogue. 5TH INTERNATIONAL MOBILE MUSIC WORKSHOP the cover picture was taken by Bernhard Faiss May 13 – 15, 2008 uNiVersity oF applied arts, VieNNa unless stated otherwise all rights remain with the author. http://WWW.MoBileMusicWorKshop.orG 6 VIENNA MAP TIME SCHEDULE 7 spat_lab Day 2 – MAY 14 POSTER PRESENTATION 10:00 – 12:00 Mobile tangible interfaces as Gestural instruments F. Kayali / M. pichlmair / p. Kotik 19:00 • community - dinner at Xpedit an Augmented Reality Framework for Wireless Mo- Day 3 – MAY 15 bile performance M. Wozniewski / N. Bouillot / Z. Settel / J.r. Cooper- HANDS-ON SESSIONS stock 10:00 – 12:00 undersound and the above Ground r. Widerberg / y. -
Maria Håkansson DSV Report Series No. 09-002
P L A Y I N G W I T H C O N T E X T Maria Håkansson DSV Report Series No. 09-002 Playing with Context Explicit and Implicit Interaction in Mobile Media Applications Maria Håkansson ©Maria Håkansson, Stockholm 2009 ISSN 1101-8526 ISRN SU-KTH/DSV/R--09/2--SE ISBN 978-91-7155-793-3 Printed in Sweden by Majornas Grafiska AB, Göteborg 2009 Distributor: Dept. of Computer and Systems Sciences, Stockholm University Abstract This thesis contributes with insights into how aspects of the surrounding physical and social context can be exploited in the design of mobile media applications for playful use. In this work, context refers to aspects of the immediate surroundings – outside of the device – that can be identified and measured by sensors; for instance environmental aspects like sound, and social aspects like co-located people. Two extensive case studies explore the interplay between users, mobile media, and aspects of context in different ways, and how it can invite playful use. The first case study, Context Photography, uses sensor-based information about the immediate physical surroundings to affect images in real time in a novel digital camera application for everyday creativity. The second, Push!Music, makes it possible to share music both manually and autonomously between co- located people, based on so-called media context, for spontaneous music sharing. The insights gained from the designs, prototypes, and user studies, point at the value of combining explicit and implicit interaction – essentially, the expected and unexpected – to open for playful use. The explicit interaction encouraged users to be active, exploratory, and creative. -
Performing Sonic City
22 00 00 66 -- online since 1993 ISSN NO : 1071 - 4391 The MIT Press Home > Journal > Essays QUICK LINKS : Please select... vv oo l l 11 44 SEARCH LEA ii ss ss uu ee LEA E-JOURNAL :::: PPeerrffoorrmmiinngg SSoonniicc CCiittyy:: SSiittuuaatteedd CCrreeaattiivviittyy IInn MMoobbiillee GO TABLE OF CONTENTS MM u s i c MM a k i n g 03 Advanced Search INTRODUCTION EDITOR'S NOTE PPeerrffoorrmmiinngg SSoonniicc CCiittyy:: SSiittuuaatteedd CCrreeaattiivviittyy IInn MMoobbiillee MMuussiicc MMaakkiinngg GUEST EDITORIAL ESSAYS by Lalya Gaye and Lars Erik Holmquist ANNOUNCEMENTS Future Applications Lab Viktoria Institute :: GALLERY Hörselgången 4, 417 56 Göteborg :: RESOURCES Sweden :: ARCHIVE lalya [@] viktoria [dot] se :: ABOUT leh [@] viktoria [dot] se :: CALL FOR PAPERS http://www.viktoria.se/fal/projects/soniccity/ KK EE YY WW OO RR DD SS mobile media, ubiquitous computing, interactive music, mobile music making, everyday creativity, situated interaction. AA BB SS TT RR AA CC TT *Sonic City* is a mobile music application that turns the city into a musical interface. A study with participants using our prototype in their everyday settings showed how *Sonic City* mediates a new type of personal experience of urban space and embeds electronic music making in the everyday. This paper sets *Sonic City* and the notion of mobile music making into perspective, describes how the characteristics of this type of systems affect user behaviour and experience, and discusses implications for this emerging field. _____________________________ 11 . I I NN TT RR OO DD UU CC TT I I OO NN *Sonic City* is a wearable system that turns the city into an interface for real time electronic music making. -
Creative Practice in Social Inclusion Atau Tanaka, Lalya Gaye, Ranald Richardson
Co-production and Co-creation: Creative Practice in Social Inclusion Atau Tanaka, Lalya Gaye, Ranald Richardson To cite this version: Atau Tanaka, Lalya Gaye, Ranald Richardson. Co-production and Co-creation: Creative Practice in Social Inclusion. Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.169-178, 10.1007/978-3-642- 15214-6_17. hal-01056345 HAL Id: hal-01056345 https://hal.inria.fr/hal-01056345 Submitted on 18 Aug 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License Co-production and Co-creation: Creative practice in Social Inclusion Atau Tanaka1, Lalya Gaye1, Ranald Richardson2 1 Culture Lab 2 Centre for Urban Regional Development Studies Newcastle University NE1 7RU Newcastle upon Tyne, United Kingdom {atau.tanaka, lalya.gaye, ranald.richardson}@ncl.ac.uk Abstract. We apply techniques drawn from interactive media art in fieldwork for social inclusion. Advanced mobile media and grassroots DIY techniques are used to bring creative practice with digital media into community based outreach work. We use these techniques in a participatory context that encourages the co-production of cultural output. -
Acoustic Territories This Page Intentionally Left Blank Acoustic Territories
Acoustic Territories This page intentionally left blank Acoustic Territories SOUND CULTURE AND EVERYDAY LIFE by Brandon LaBelle 2010 The Continuum International Publishing Group Inc 80 Maiden Lane, New York, NY 10038 The Continuum International Publishing Group Ltd The Tower Building, 11 York Road, London SE1 7NX www.continuumbooks.com Copyright © 2010 by Brandon LaBelle All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the written permission of the publishers. ISBN 978-1-441-16136-9 (paperback) ISBN 978-1-441-15724-9 (hardcover) Library of Congress Cataloging-in-Publication Data LaBelle, Brandon. Acoustic territories : sound culture and everyday life / by Brandon LaBelle. p. cm. Includes bibliographical references and index. ISBN-13: 978-1-4411-5724-9 (hardcover : alk. paper) ISBN-10: 1-4411-5724-7 (hardcover : alk. paper) ISBN-13: 978-1-4411-6136-9 (pbk. : alk. paper) ISBN-10: 1-4411-6136-8 (pbk. : alk. paper) 1. Sound in mass media. 2. Sound--Social aspects. 3. Performance art. I. Title. P96.S66L33 2010 306.4--dc22 2009042864 Typeset by Newgen Imaging Systems Pvt Ltd, Chennai, India Printed in the United States of America Contents LIST OF ILLUSTRATIONS vii ACKNOWLEDGMENTS ix INTRODUCTION Your Sound Is My Sound Is Your Sound xiii Sound Studies xix Acoustic Space xxi Acoustic Territories xxiii CHAPTER 1 Underground: Busking, Acousmatics, and the Echo 1 Underground Sonics 6 Underground -
Conference Programme
Conference Programme Welcome from the Chair Tom Rodden Professor of Computer Science University of Nottingham Welcome to UbiComp 2004 ! Welcome to Nottingham for UbiComp 2004. I hope that you will take the opportunity to see, hear about and experience world leading research in ubiquitous computing throughout the four days of the conference and that you enjoy your visit to Nottingham. The diversity of research traditions involved in ubiquitous computing is reflected throughout the programme. This year’s conference includes two keynotes that demonstrate the breadth of the ubiquitous computing community. Janet Abrams who directs the Design Institute at the University of Minnesota will present a plenary which explores many of the issues raised by ubiquitous computing from a design perspective. Turing award winner Robin Milner will present a closing plenary that explores the fundamental computational issues in ubiquitous computing. The UbiComp technical area chairs, committees and reviewers have done an excellent job in assembling a high quality technical programme. The main conference programme is complemented by a diverse collection of workshops on the Tuesday. The demo programme will allow you to experience a diverse set of ubiquitous computing concepts and technologies and we have a dedicated reception to allow you to do this and to explore the range of posters making up our poster programme. Our technical paper programme has assembled a very high quality collection of papers from the high number of submissions and I am sure that the programme will stimulate interest and debate among all attendees. A conference is also about research community; the meeting of new researchers and the renewal of old friendships is a key aspect of any conference. -
The Hybrid Mobile Instrument: Recoupling the Haptic, the Physical, and the Virtual
THE HYBRID MOBILE INSTRUMENT: RECOUPLING THE HAPTIC, THE PHYSICAL, AND THE VIRTUAL A DISSERTATION SUBMITTED TO THE DEPARTMENT OF MUSIC AND THE COMMITTEE ON GRADUATE STUDIES OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Romain Pierre Denis Michon June 2018 © 2018 by Romain Pierre Denis Michon. All Rights Reserved. Re-distributed by Stanford University under license with the author. This work is licensed under a Creative Commons Attribution- Noncommercial 3.0 United States License. http://creativecommons.org/licenses/by-nc/3.0/us/ This dissertation is online at: http://purl.stanford.edu/rd318qn0219 ii I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Chris Chafe, Co-Adviser I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Julius Smith, III, Co-Adviser I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Ge Wang I certify that I have read this dissertation and that, in my opinion, it is fully adequate in scope and quality as a dissertation for the degree of Doctor of Philosophy. Matthew Wright, Approved for the Stanford University Committee on Graduate Studies. Patricia J. Gumport, Vice Provost for Graduate Education This signature page was generated electronically upon submission of this dissertation in electronic format. -
VJ Meeting Nordic VJ Meeting - Introduction
Festival of Electronic Art and Subcultures Helsinki 29 March - 1 April table of contents Nordic VJ Meeting Nordic VJ Meeting - Introduction.......................................4 Undercontrol (FI).......................................22 ALAS by Katusea.......................................6 XPLOITEC (FI).......................................23 Basso.......................................7 Visual Systeemi (FI).......................................23 VJ Softwares // Generative Art Seminar.......................................8 Värähtelyä! (FI).......................................24 ’vE-“jA publication (US).......................................9 Kitzinger Gábor, Gyenei Péter, Samu Bence (HU).......................................25 vj: audiovisual art + vj culture publication (UK).......................................9 Kira Kira (IS).......................................26 Guerrilla VJ Unit (FI).......................................10 Fuck For Friendship (LV).......................................27 M-FX (AT).......................................10 The Original Bubble Show (LV).......................................28 4youreye (AT).......................................11 Vodka Jugend (LT).......................................29 @c + Lia (PT/AT).......................................12 Rüt Rüt (LT).......................................30 Bottega Areté + Rumpistol (DK).......................................13 Video Jack (PT).......................................30 Casper Øbro & MHM One & Samesame (DK).......................................14 -
Physical Interaction (PI03) Workshop on Real World User Interfaces
Workshop Proceedings, September 2003 Physical Interaction (PI03) Workshop on Real World User Interfaces The workshop is held at the MobileHCI conference 2003 in Udine (Italy) Workshop Organizers: Albrecht Schmidt, University of Munich, Germany, [email protected] Steve Benford, Nottingham University, UK, [email protected] Andreas Butz, Universität des Saarlandes, Germany, [email protected] Further Information is available at: http://www.medien.informatik.uni-muenchen.de/en/events/pi03/ The copyright of the papers is with the authors. Table of Contents Tejp: Designing for Embodied Interaction with Personal Information Layers in Public Spaces __ 3 Margot Jacobs, Play Studio, Interactive Institute, Sweden; Lalya Gaye and Lars Erik Holmquist, Future Applications Lab, Viktoria Institute, Sweden A Widget-Based Approach for Creating Voice Applications _______________________________ 7 Andreas Hartl, Darmstadt University of Technology, Germany Designing for Physical Interaction and Contingent Encounters in a Mobile Gaming Situation __ 11 Liselott Brunnberg and Kristina Hulterström, Mobility Studio, The Interactive Institute, Stockholm, Sweden Pin&Mix: When Pins Become Interaction Components __________________________________ 15 Kristof Van Laerhoven, Nicolas Villar and Hans-Werner Gellersen, Lancaster University, UK TUISTER: a Tangible UI for Hierarchical Structures ___________________________________ 18 Andreas Butz, Markus Groß and Antonio Krüger, Saarland University, Saarbrücken, Germany VisualPen: A Physical Interface for natural human computer interaction ___________________ 22 Francesco La Rosa, Carlo Costanzo and Giancarlo Iannizzotto, University of Messina, Italy. Enlargement of a Movement Area and Processing Multi Persons in a Vision-Based Face Tracking System __________________________________________________________________ 27 Yasuto Nakanishi, Atsushi Nagasawa and Hideki Koike, Graduate School of Info. Sys., Univ. of Electro-Communications and Inst.