Zork-Hintbook
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Introduction What are InvisiClues? The essence of all INTERLOGIC"' games is solving problems. The purpose of InvisiClues hint booklets is to maximize your enjoyment of the game by giving you only those hints that you need to continue playing and complete the game. The invisible hints generally progress from a gentle nudge in the right direction to a full answer. The questions. which naturally have to be visible. have been worded to give away as little as possible. You should not use the presence or absence of a question on a certain topic as an indication of importance. and you should not assume that long answers are associated with important questions. This book let includes dummy questions and answers in order to minimize this problem. How to use this booklet. If you are stuck at some point in ZORK I. find the question that most pertains to your problem. Uncap the marker and run it once over the first hint. The writing will appear within a second or two. If you are still stumped. go on to the next hint. (Remember to recap the marker when you are done to prevent it from drying out. And by the way. these books are not immortal. InvisiClues you've developed will start to fade after six months). For example: How many grues does it take to screw in a light bulb? A. B. c. Your marker contains more than enough fluid to develop the This booRlet is copyriQhted and all riQhts are reserved by Infocom. Inc. This document may entire booR!et. However. if your marker gets lost or dried out. you not. in whole or part. be copied. photocopied. reproduced. translated. or reduced to any elec· tronic medium or machine-readable form without prior consent. in wrillnQ. from Infocom. Inc. can order a replacement marker for a nominal fee. Willful 171olations of the CopyriQht Law of the United States can result in civil damaQes of up to You can use the listing of how all the points are scored as a last $50.000 m add1uon to actual damaQes. plus cnminal penalties of up to one year imprisonment and/or a $10.000 fin . resort. Once you have finished ZORK I. try the things in the "for Your Amusement" section. Don't look at them before you've finished. ZORK is a reQistered trademarR of Infocom. Inc. INTERLOGIC and lnvisiClues are traclemarRs of lnfocom. Inc. though-they may reveal the answers to certain problems. © 1983 Infocom. Inc Printed in U .S.A. InvisiClues I Table of Contents Above Ground Introduction 1 Where do I find a machete? Ab0\7e Ground 3 The Cellar Area 6 The Maze . 7 The Round Room Area 9 The Dam Area . 11 Old Man River . 13 How do I cross the mountains? The Coal Mine Area . 15 The Land Beyond the Chasm 17 General Questions . 18 How do I llill the so~bird? How Points are Scored 22 for Your Amusement (after you've finished) 24 Is the nest useful for a~? A. How do I open the eqq without damaqinq it? A. B. C. D. E. 2 lnvisiClues lnvisiClues 3 How do I fix the broken canary? How do I get the brass bauble? A. A. B. B. Are the leaves useful for anything? How do I open the front door? A. A. B. B. How do I open the grating? c. A. How do I get into the house? B. A. C. B. D. Can I eat the lunch? How do I get off the roof of the house? A. B. How do I get into the dungeons? C. A. B. C. What is a grue? Once I have the canary in an undamaged state, what do I do with it? A. B. c. 4 InvisiClues InvisiClues 5 The Cellar Area The Maze can the trapdoor be opened from below? How do I get through the Maze? A. !============================~ B. How do I get up the ramp in the Cellar? A. c. !============================~ !============================~ B. D. !==============================~ c. L_~~~~~~~~~~~~~~~----:::~~~~ E. L_~~~~~~~~~~~~~~~~~~~~ How do I negotiate with the Troll? What do I do with the rusty knife? A. A. B. l ~=======================================~ B. L_~~~~~~~~~~~~~~~~~~ C. What do I do with the skeleton? What do I do with the axe? A. A. ~=====================================~ " B. Can I use the broken lantern? Does the paint in the studio mean anythinq? 6 InvisiClues InvisiClues 7 How do I get past the Cyclops? The Round Room Area A. ~==========================~ How do I get the platinum bar? B. ~==============================~ C. A. I D. :==============================~ ~==========================~ B. E. ~==========================~ C. F. D. G. ~============================; E. H. F. G. I. H. I. J. How do I kill the rock? A. B. 8 InvisiClues InvisiClues 9 Is there a~ special about the mirror? How do I get out of the Temple area? A. A. B. B. , C. C. D. D. How do I enter Hades? E. A. ~==============================~ B. C. The Dam Area How do I blow up the dam? D. A. B. Can I get anywhere from the Dome Room? A. B. How is the control panel operated? c. A. Can I go up from the Torch Room? B. c. What is the green bubble for? I 10 lnvisiClues lnvisiClues 11 What do I do with the object which looks lille a tube of What is the pile of plastic ~ood for? toothpaste? A. A. B. B. C. C. D. D. What is the screwdriver for? Old Man River Can the river be crossed? What do the buttons in the Maintenance Room do? A. What will placate the River God? B. A. c. I B. D. How do I ~et back from across the river? E. A. r Can I stop the leilR? B. A. How do I control the boat? B. I A. C. B. 12 lnvisiClues lnvisiClues 13 How do I carry a pointy object onto the boat? The Coal Mine Area What do I do about the bat? A How do I go over the falls? B. A C. B. c. How do I get beyond the Smelly Room? D. How do I find my way thro~h the coal mine? What is the s~nificance of the rainbow? A Is the basket on the chain useful? B. How do I get thro~h the narrow pas~e from the c. Timber Room? I A D. B. How do I ~et thro~h the crack in the Damp Cave? What source of light can I bring into the ,Drafty Room? A A B. B. How do I turn myself into an insect? c. A D. B. E. 14 lnvisiClues lnvisiClues 15 What is the timber for? The Land Beyond the Chasm How do I cross the chasm? How do I use the machine? A. How do I build a bri~e? B. A. B. C. I c. What is meant by the "Granite Wall" in the Slide Room? D. Why doesn't the m~ic word ''pl~h'' work in the land ' beyond the chasm? Is the coal good for an~? A. A. B. B. C. c. Is the gas of any use? After the meteor strike activates the long-dormant volcano and destroys the bri~e. how do I get back across the chasm? 16 lnvisiClues lnvisiClues 17 How do I kill the Thief? General Questions A. Why does the sword glow? B. What do I do about the Thief? c. I J A. I B. D. How can I rechar~e my lamp? How many points are there in the game? A. B. How do I get out of the dUil\?eons? What happens when you die in ZORK I? A. ~========================~ A. B. I B. c. c. D. D. E. - What is the significance of all the e~ravings? F. I 18 InvisiClues InvisiClues 19 Who is ''the Other Occupant?'' Where are the treasures the Thief too~ from me? A. A. ~==============================~ B. L_~~~~~~~~~~~~~~~~~~~__J How do I go over the falls without~ myself? B. c. Where is HELLO SAILOR useful? What do I do with the stiletto? A. A. ~==============================~ B. B. I Who is the lean and hungry gentleman? c. ~I========:=:; D. L_~~~~~~~~~~~~~~~~~~~___J Where can I use the shovel? Why do ~s move and disappear in the dungeon? A. A. ~==============================~ B. ~==============================~ ~==============================~ B. c. L__~~~~~~~~~~~~~~~~~~~____J Is there any significance to all the granite walls? A. I ... ~=============================== B. C. 20 InvisiClues InvisiClues 21 Which object is best for casting im~es? Treasures: Their Values and Locations A (Use only as a last resort.) ~==========================~ B. value value treasure (touch) (case) where Many people have questions pertaining to the map. This section is for them. How do I get into the Strange Passage? A ~==============================~ B. How do I get into the Stone Barrow? A. B. How Points are Scored. Pro\lress Points (Use only as a last resort.) 22 InvisiClues InvisiClues 23 ForYour Amusement (after you've finished the ~ame) : Have you ever: Words you may not have tried: I I I I I I I I I I 24 lnvisiClues .