1 August 18, 2020 Matt Wallin, V.E.S. Professor, Visual Effects Supervisor, Filmmaker Virginia Commonwealth University School Of
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Meet World-Class 3D Animation Professionals at Cyberport
For immediate release Meet World-class 3D Animation Professionals at Cyberport Animation Camp 2011 Behind-the-scene heros from Pixar, Lucasfilm and Rising Sun to share their tips on making stunning 3D animation and scenes Hong Kong, 5 December 2011 - Cyberport Animation Camp 2011, Hong Kong’s leading seminar on digital entertainment development organized by Hong Kong Cyberport IncuTrain Centre, will be held on 12 December 2011 at Hong Kong Cyberport. FREE registration is now available at http://ac.cyberport.hk. Seats are limited, act NOW! Cyberport Animation Camp 2011 provides the opportunities for local animators and industry professionals to learn from the global leading 3D animation studios including Lucasfilm Singapore, Pixar Animation Studios and Rising Sun Pictures, who have involved in the production of blockbusters such as Cars 2, Toys Story 3, Pirates of the Caribbean: On Stranger Tides, Star War series, Harry Porter series and The Lord of the Rings: The Return of the King. Leaders from the 3D animation world include Mr. Ken Huff, Technical Trainer at Lucasfilm Singapore; Ms Wen-Chin Hsu, Lighting Technical Director at Pixar Animation Studios; and Mr. Ian Cope, Visual Effects & Stereoscopic Producer at Rising Sun Pictures, will be sharing with the audience an engaging talk covering topics on the latest 3D animation and visual effect, the latest stereoscopic 3D animation trend, as well as rewarding experience of working in an overseas animation studio from an Asian’s perspective. “We're thrilled to have these top-notch speakers coming to Cyberport Animation Camp 2011,” said Dr. David Chung, Chief Technology Officer of Hong Kong Cyberport Management Company Limited. -
Top Questions About Character Animation
Top Questions About Character Animation What are some of the exciting aspects of character animation, and how is it different than other computer animation forms? The phrase computer animation is often used as a catch-all for many computer generated effects including spinning logos, Flash programming on the Web or special effects in movies. These are not character animation. Character animation is the process of giving life to a character, whether it is a dog that can talk, a drawn person or an animated object. Character animation creates personality. How long does it take one person to create one minute of animation? This is difficult to pinpoint, but it can take one animator about 16 – 20 weeks of full-time work to produce 60 seconds of animation.1 At Pixar Animation Studios, due to their high level of quality control, animators have been known to work on two minutes of film for a year or more. How many animators typically work on an animated feature film? It depends on the studio and its needs, so anywhere from 20 – 80 animators could be working on an animated feature film. What is the biggest myth about character animation? A lot of people believe that the computer does all of the work for the animator, but the reality is that the animator is only using the computer as a tool to create detailed animation frame by frame. What are some of the most challenging aspects of character animation? Character animators work in fun, collaborative, exciting and detailed environments. They need to have a high level of patience while working with the tiny movements of a character frame by frame. -
Virtuality Conference Program
Virtuality Conference Turin, November 3-6, 2005 Program THURSDAY, NOVEMBER 3rd morning TORINO INCONTRA CONVENTION CENTRE 8:30 Registration and opening of the XBOX Room, of the Immersive ART Room and of the exhibition stands Cavour Hall 9:00 WELCOME AND INTRODUCTION Gianfranco Balbo Computer Science Department’s Vicerector at the University of Turin and President of the Virtuality Organizing Committee. 10:00 TRIBUTE TO The Moving Picture Company (MPC) With Michael Elson Executive Director of Production at MPC. Moving Picture Company, MPC, is one of the most important studios worldwide concerning animation and digital effects for commercials, television and cinema. MPC created very high profile advertising campaigns for clients like Nike, Levi’s, Stella Artois and Adidas, TV programs for BBC, Channel 4 and Discovery Channel, and it took care of the visual effects for many blockbusters: from Tomb Raider to the Harry Potter series, from Troy to Alien vs Predator, from Batman Begins to the recent Charlie and the Chocolate Factory and the coming Wallace & Gromit: The Curse of the Were-Rabbit. During the MPC’s presentation, Michael Elson traces its history, telling it through its most important productions. 11:15 ANIMATION AND VISUAL EFFECTS. SESSION I INVITED TALK The Past, Present and Future of Motion Capture Alberto Menache Digital Effects Supervisor at Sony Pictures Imageworks A motion capture pioneer, Alberto Menache collaborated with most of the test Sony Pictures Imageworks productions, including the recent The Polar Express and the Academy Award nominated Stuart Little2 and Superman Returns. He has worked on many TV commercials and videogames, and he is the author of Understanding Motion Capture for Computer Animation and Video Games, a fundamental text about the use of motion capture in modern animation. -
Hauptprogramm2005 21.09.2005 15:07 Uhr Seite 15
Hauptprogramm2005 21.09.2005 15:07 Uhr Seite 15 Sonntag, 9.10.2005 Sunday 10/9/2005 Kino 1 Kino 2 Kino 3 Kino 6 9.00 9.00 9:30 From 9.30 on Registration 9:30 9:30 and Petit Déjeuner in the lobby. eDIT: eDucation im Kino 6. 10:00 Filmproduction in the Digital Age Der Crashkurs für Jugendliche 10:00 Tagesseminar (in German language) und Quereinsteiger: 10:30 10:30 a&t 10:30 p&i 10:30 f&s Arbeit und Karriere in der 10:30 Film- und Medienbranche. AVANTGARDE! Storyboard und Previsualisierung War of the Worlds Eintritt frei bei Anmeldung. Hermann Vaske & Klaus Funk, Studio Funk: Blixa Mareike Hilgenfeldt. presented by Marshall Krasser, Compositing Programm unter 11:00 Bargeld liest Hornbach. Michel Goldschmidt, ar- Supervisor, Industrial Light & Magic. 11:00 www. edit-ves.com. te: Das CD von arte. Tina Kowatsch, Die Manuf- (In German Language) 11:30 aktur: Die adc-Trailer. 11:30 p&i 11:30 Arbeiten mit HD Kamera Thomas Bergmann, DoP. 12:00 12:00 12:30 12:30 c&a 12:30 p&i 12:30 12:30 The Next Generation of Computergames HDTV: der digitale Adobe presents Henry LaBounta, EA Games. kinematographische Workflow Making of Kampfansage 13:00 Volker Kersbaum, Panasonic Broadcast. Steffen Hacker. 13:00 13:30 13:30 14:00 14:00 a&t 14:00 Truth Well Told – Storytelling in Commercials Amir Kassaei, DDB: Golf GTI – Für Jungs, die schon 14:15 14:30 immer Männer waren. Jan Wentz/Fabian Heine, 14:30 p&i 14:30 f&s eDward:Shortfilm Award 14:30 Erste Liebe Film: Smart – Parkuhr. -
Compositor Objective: to Utilize and Expand My Compositing Expertise
MICHAEL NIKITIN Compositor IMDB: http://www.imdb.com/name/nm2810977/ 1010 President Street #4H Brooklyn NY 11225 Phone: (415) 509-0711 E-mail: [email protected] http://www.udachi.org/compositing.html Objective: To utilize and expand my compositing expertise Software • Expert user of Nuke, Mocha • Proficient in After Effects, Syntheyes, Photoshop Skills • Keying • 2D & 3D tracking • Camera projection • Multipass CG assembly • Particle simulation • DEEP compositing • Stereoscopic techniques March 2016 – present FuseFX (New York, NY) Compositor «American Made» «Luke Cage» «Iron Fist» «Blacklist» «Sneaky Pete» «Notorious» «13 Reasons Why» «The Get Down» «Mr. Robot» • Worked on a wide variety of episodic TV shows and feature films in a fast-turnaround environment utilizing my tracking, keying, match-grading, retiming and, above all, quick thinking skills January 2017 – February 2017 ShadeFX (New York, NY) Compositor «Rough Night» • Worked on several sequences involving 3d tracking, re-projected matte paintings, and a variety of keying techniques December 2015 – March 2016 Mr.X Gotham (New York, NY) Compositor «Billy Lynn’s Long Halftime Walk» • Working on a stereo film project shot at 120FPS. Projections of crowds, flashlights, and particles onto multi-tier geometry, keying, stereo-specific fixes (split-eye color correction, convergence, interactive lighting.) September 2015 – November 2015 Zoic, Inc. (New York, NY) Compositor «Limitless» (TV Show) «Quantico» (TV Show) «Blindspot» (TV Show) • Keying, 2D, palanar, and 3D tracking, camera projections, roto/paint fixes as needed February 2015 – August 2015 Moving Picture Company (Montreal, QC) Compositor «Goosebumps» «Tarzan» «Frankenstein» • Combined and integrated a variety of elements coming from Lighting, Matchmove, Matte Painting and FX departments with live action plates. -
Portfolio of Richard Sällqvist
Richard Sällqvist www.richardvfx.com [email protected] LinkedIn IMDB Applications Introduction The Foundry - Nuke DaVinci Resolve 13 year of experience with Film and TV with a focus on post production Adobe Premiere and high end visual effects. 10 of those years freelancing around the Adobe Lightroom world (Los Angeles, London, Singapore, Wellington) and now back in Adobe Photoshop Stockholm, Sweden. I'm very design driven but have a huge interest in Adobe XD everything technical like web/app design, Alexa/Google Assistant and 3D. Autodesk Flame Alexa/Google Assistant Web Development Film Projects Work Experience Hellboy 2019 - Present - Antler - Entrepreneur The BFG 2017 - Present - Goodbye Kansas - Lead Compositor Batman v Superman 2016 - 2017 - Chimney - Creative Artist Jurassic World 2016 - 2016 - Important Looking Pirates - Senior Compositor Pacific Rim 2015 - 2016 - Weta Digital - Senior Compositor Olympus Has Fallen 2015 - 2015 - Industrial Light & Magic (ILM) - Senior Compositor Total Recall 2014 - 2015 - Hydralab - Compositing Supervisor Dark Shadows 2012 - 2014 - Ghost VFX- Compositing Supervisor John Carter 2012 - 2012 - Baseblack - Senior Compositor Cowboys & Aliens 2012 - 2012 - Moving Picture Company (MPC) - Senior Compositor Attack the Block 2011 - 2011 - Cinesite - Senior Compositor The Sorcerers Apprentice 2011 - 2011 - Screen Scene - Digital Compositor 2010 - 2010 - Campus i12 - Guest Lecturer & Supervisor TV Projects 2007 - 2009 - Prime Focus - Compositor 2006 - 2006 - Eight VFX -
Final Copy 2020 06 23 Niu
This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Niu, Muqun Title: Digital visual effects in contemporary Hollywood cinema aesthetics, networks and transnational practice General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. A copy of this may be found at https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode This license sets out your rights and the restrictions that apply to your access to the thesis so it is important you read this before proceeding. Take down policy Some pages of this thesis may have been removed for copyright restrictions prior to having it been deposited in Explore Bristol Research. However, if you have discovered material within the thesis that you consider to be unlawful e.g. breaches of copyright (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please contact [email protected] and include the following information in your message: •Your contact details •Bibliographic details for the item, including a URL •An outline nature of the complaint Your claim will be investigated and, where appropriate, the item in question will be removed from public view as soon as possible. This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Niu, Muqun Title: DIGITAL VISUAL EFFECTS IN CONTEMPORARY HOLLYWOOD CINEMA AESTHETICS, NETWORKS AND TRANSNATIONAL PRACTICE General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. -
COPYRIGHTED MATERIAL 20 084908 Bindex.Qxp 2/24/09 3:08 PM Page 482
20_084908_bindex.qxp 2/24/09 3:08 PM Page 481 Index COPYRIGHTED MATERIAL 20_084908_bindex.qxp 2/24/09 3:08 PM Page 482 (Previous page: Kung Fu Panda’s Shifu (Facing page: Office Noise characters. (Madagascar: Escape 2 AfricaTM and uses proven teaching techniques to © 2008 The Animation Workshop, © 2008 DreamWorks Animation LLC, make Po realize that he is a kung fu and Karsten Madsen, Mads Herman used with permission. Previous page: master. Notice the clear silhouettes, Johansen, Laerke Enemark, Torben S. Kung Fu PandaTM and © 2008 telling body language, and easy-to- Christensen.) DreamWorks Animation LLC, used read facial expressions.) with permission.) 482 INDEX 20_084908_bindex.qxp 2/24/09 3:08 PM Page 483 Index • A • Aliasing effects, 30, 82, 298, 300 329, 343–347 AAF file format, 468 and antialiasing, 282 file formats, 356–358 character. See Character Aardman Studios, 33 spatial, 281–282 getting ready, 358–360 animation Abel (Robert) and Associates, temporal, 282 getting started, 86–89 crowd, 394, 396, 400 19, 20, 21 Alias Research, 29 hand-drawn, 296 dynamics simulation, A/B roll editing, 448 Alien Song, 28, 29, 241 history of. See Computer 374–382 Absolute position, 343 Aligning, 148, 164 graphics, history of facial. See Facial animation Absolute values, 101 Alpha channel, 267, 437, 445 information sources, 16 flock, 383–386 Abyss, The, 20, 23 Altitude, 241 limited, 311–312 fundamental, 295–305 Academy of Motion Picture Ambient light, 222, in live action movies, 27, goal-oriented, 386–390 Arts and Sciences (AMPA), 229–230, 231, 239, -
Stash37 Booklet Screen.Pdf
37 Imagine the impossible Imagine it. Then achieve it. New Vegas Pro 8 software provides you with the tools to accomplish what was once considered impossible – complete video and audio production in one application. It’s the ultimate all-in-one environment for demanding creative professionals. Vegas Pro 8’s unique way of working with media has established it as the fastest-growing non-linear editing platform among producers who demand more. Its unique, progressive approach to video production, unrivaled audio control and powerful DVD authoring tools set it apart from other non-linear editors. Having established the benchmark for speed and ease of use, this new version moves the bar higher with additional features that offer increased power, functionality, and creative possibilities. Now with ProType Titling Technology, multicamera editing, a comprehensive channel-based audio mixing console, Blu-ray disc burning, and superior 32-bit fl oat engine processing – in addition to its robust support for HDV, XDCAM, 5.1 surround encoding, and 3D compositing – Vegas Pro 8 offers a never before imagined array of opportunities to reach your production goals. Try Vegas Pro 8. And achieve the impossible. Learn more at www.sonycreativesoftware.com/vegasi CALL FOR ENTRIES! New contest for Public Service Announcements. Winner receives national television distribution and a media production suite valued up to $25,000 including PC’s and cameras. More information at www.sonycreativesoftware.com/cyber Copyright © 2007. Sony Creative Software Inc. All rights reserved. VP8a_Stash.indd 1 8/8/07 4:45:45 PM SAVE $200* when you grab all six SIXPACKS before November 30. -
PROGRAM GUIDE Friday, October 4
PROGRAM GUIDE Friday, October 4 GARDEN ROOM 1 GARDEN ROOM 2 BRITTANY ROOM CRESCENT ROOM EATON ROOM INFO ABOUT AUTOGRAPH 11AM 11AM-12PM Ask Don Glut Anything SIGNING AND CHILDREN’S 12PM Noon-1:00PM I Like My Books Noon-1:00PM Comic Issues Live Noon-1:00PM It’s All Happening PROGRAMS: SEE PAGE 10 12:15-1:15 Early Origins of Early 12:15-1:15 Star Trek: Deep With Pictures—Comics in Aca- podcast on the Web demic Libraries, the SDSU Way American Comic Strip Books Space Nine and the American COMIC FEST FILM PROGRAM Experience Comic Fest again is showing 1PM night-time films, most of them 1:15-2:15 Comics You Should 1:15-2:15 Tarzan: Myth, Culture, in the time-honored 16 mm format. Come join us in the 1:30-2:30 One-on-One With 1:30-2:30 Creation of a lan- Be Reading Comics and Fandom Eaton Room for the movies! Eric Shanower guage for Game of Thrones The schedule will be posted 2PM outside the room for both days. COMIC FEST AUCTION 2:45-3:45 IDW Artist’s Editions— 2:45-3:45 Comics Fandom in The first Comic Fest Auction 3PM Scott Dunbier Explains All the 1960s and ‘70s Compared will be Saturday, Oct. 5 at 5 to Today p.m. under the Tent. Items for sale will include some great comics, toys, DVDs and 3:45-4:45 One-on-One With 3:45-4:45 Creating Comics—A original art. We will have a Andrew Biscontini Crash Course Workshop 4PM 4:00-5:00 One on One with 4:00-5:00 Star Trek Deep Space live comic art demonstration Jerry Pournelle (Larry Niven Nine vs. -
Images © 2009 Tristar Pictures, Inc. All Rights Reserved
All images © 2009 TriStar Pictures, Inc. All Rights Reserved. © 2009 TriStar Pictures, Inc. All Rights Reserved. © 2009 TriStar Pictures, Inc. All Rights Reserved. 4 Blomkamp Selects Image Engine SHAWN WALSH 8 Neill Blomkamp Talks District 9 Visual Effects Executive Producer Phone: 604.874.5634 Mobile: 604.377.4144 12 DISTRICT 9 - FXGUIDE [email protected] IMAGE ENGINE 18 Visual Effects Presentation 15 West 5th Avenue Vancouver, British Columbia Canada, V5Y 1H4 23 About Image Engine Phone: 1.604.874.5634 Fax: 1.604.708.8433 24 District 9 Awards Nominations www.image-engine.com “I want to sincerely thank and praise everyone at Image Engine for what you created. From a management and scheduling perspective Image Engine dealt with all the hurdles “District 9” threw at us brilliantly. In terms of the aliens in particular I think Image Engine has done absolutely top tier brilliant work that far exceeded my expectations! Please thank the artists and everyone involved for slaving over my film and coming through in such a huge way”. -Neill Blomkamp All images © 2009 TriStar Pictures, Inc. All Rights Reserved. Blomkamp Selects Image Engine as Lead Visual Effects Vendor on “District 9” Image Engine has completed 311 visual effects shots for “District 9”, the “District 9,” says Stewart “is a cumulative result of Image Engine’s feature film debut from director Neill Blomkamp. investment in a film pipeline and the efforts of the supervisors on the crew, many of whom are Canadians that have longstanding international Image Engine’s workload focused the studio’s efforts on creating 100% experience, returning to work in Canada on a high-end feature.” Ultimately, digital aliens that populate an area of Soweto, South Africa known as the creature build grew to feature some 50 or more discrete aliens.