Tales of Editors & Keyboards
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Usask Open Textbook Authoring Guide – Ver.1.0
USask Open Textbook Authoring Guide – Ver.1.0 USask Open Textbook Authoring Guide – Ver.1.0 A Guide to Authoring & Adapting Open Textbooks at the University of Saskatchewan Distance Education Unit (DEU), University of Saskatchewan Jordan Epp, M.Ed., Kristine Dreaver-Charles, M.Sc.Ed., Jeanette McKee, M.Ed. Open Press DEU, Usask Saskatoon Copyright:2016 by Distance Education Unit, University of Saskatchewan. This book is an adaptation based on the B.C. Open Textbook Authoring Guide created by BCcampus and licensed with a CC-BY 4.0 license. Changes to the BCcampus Authoring Guide for this University of Saskatchewan adaptation included: Changing the references from BCcampus Open Project to be more relevant to the University of Saskatchewan’s open textbook development. Creation of a new title page and book title. Changing information about Support Services to be University of Saskatchewan specific. Performing a general text edit throughout the guide, added image captions, and updated most images to remove the BCcampus branding. Updating Pressbook platform nomenclature to be consistent with the current version of Pressbooks. Unless otherwise noted, this book is released under a Creative Commons Attribution (CC-BY) 4.0 Unported license. Under the terms of the CC-BY license you can freely share, copy or redistribute the material in any medium or format, or adapt the material by remixing, transforming or modifying this material providing you attribute the Distance Education Unit, University of Saskatchewan and BCcampus. Attribution means you must give appropriate credit to the Distance Education Unit, University of Saskatchewan and BCcampus as the original creator, note the CC-BY license this document has been released under, and indicate if you have made any changes to the content. -
Technote 18.Rtfd
Actions Tech. Note 18 Draft 1.0 Localizing Freeway Actions II Freeway 4 Pro supports multiple localization meaning that one copy of Freeway can be used in many languages. The language used is based on the language you have Mac OS set to. If Actions have been created with localization in mind then this will follow through into your Action Interface and even your Action output. Folder Structure To set your Action up for localization you will first need to create a folder to store your Action and the associated files in. This folder will be bundled once all of the necessary files have been added to it, it must also have a particular structure to it. It needs to contain a folder named "Contents", which in turn needs to contain a folder named "Resources". This must contain a folder "Actions" for the Action and further folders for each language that you want to represent the Action. These must take the form "Language.lproj" so for instance "English.lproj", Spanish.lproj", "French.lproj" and so on. There is no minimum number of localization folders you can use but you are limited to the maximum amount of languages included in Mac OS. 1. The folder structure Once the folder structure has been created you will need to make a Property List file (.plist) for the Contents folder. This will contain important information used to tell the OS information such as the developmental region of the bundle, an identifier for the bundle and so on. Creating the pList file The plist can be created one of two ways. -
PANTONE® Colorwebtm 1.0 COLORWEB USER MANUAL
User Manual PANTONE® ColorWebTM 1.0 COLORWEB USER MANUAL Copyright Pantone, Inc., 1996. All rights reserved. PANTONE® Computer Video simulations used in this product may not match PANTONE®-identified solid color standards. Use current PANTONE Color Reference Manuals for accurate color. All trademarks noted herein are either the property of Pantone, Inc. or their respective companies. PANTONE® ColorWeb™, ColorWeb™, PANTONE Internet Color System™, PANTONE® ColorDrive®, PANTONE Hexachrome™† and Hexachrome™ are trademarks of Pantone, Inc. Macintosh, Power Macintosh, System 7.xx, Macintosh Drag and Drop, Apple ColorSync and Apple Script are registered trademarks of Apple® Computer, Inc. Adobe Photoshop™ and PageMill™ are trademarks of Adobe Systems Incorporated. Claris Home Page is a trademark of Claris Corporation. Netscape Navigator™ Gold is a trademark of Netscape Communications Corporation. HoTMetaL™ is a trademark of SoftQuad Inc. All other products are trademarks or registered trademarks of their respective owners. † Six-color Process System Patent Pending - Pantone, Inc.. PANTONE ColorWeb Team: Mark Astmann, Al DiBernardo, Ithran Einhorn, Andrew Hatkoff, Richard Herbert, Rosemary Morretta, Stuart Naftel, Diane O’Brien, Ben Sanders, Linda Schulte, Ira Simon and Annmarie Williams. 1 COLORWEB™ USER MANUAL WELCOME Thank you for purchasing PANTONE® ColorWeb™. ColorWeb™ contains all of the resources nec- essary to ensure accurate, cross-platform, non-dithered and non-substituting colors when used in the creation of Web pages. ColorWeb works with any Web authoring program and makes it easy to choose colors for use within the design of Web pages. By using colors from the PANTONE Internet Color System™ (PICS) color palette, Web authors can be sure their page designs have rich, crisp, solid colors, no matter which computer platform these pages are created on or viewed. -
Fortran Resources 1
Fortran Resources 1 Ian D Chivers Jane Sleightholme October 17, 2020 1The original basis for this document was Mike Metcalf’s Fortran Information File. The next input came from people on comp-fortran-90. Details of how to subscribe or browse this list can be found in this document. If you have any corrections, additions, suggestions etc to make please contact us and we will endeavor to include your comments in later versions. Thanks to all the people who have contributed. 2 Revision history The most recent version can be found at https://www.fortranplus.co.uk/fortran-information/ and the files section of the comp-fortran-90 list. https://www.jiscmail.ac.uk/cgi-bin/webadmin?A0=comp-fortran-90 • October 2020. Added an entry for Nvidia to the compiler section. Nvidia has integrated the PGI compiler suite into their NVIDIA HPC SDK product. Nvidia are also contributing to the LLVM Flang project. • September 2020. Added a computer arithmetic and IEEE formats section. • June 2020. Updated the compiler entry with details of standard conformance. • April 2020. Updated the Fortran Forum entry. Damian Rouson has taken over as editor. • April 2020. Added an entry for Hewlett Packard Enterprise in the compilers section • April 2020. Updated the compiler section to change the status of the Oracle compiler. • April 2020. Added an entry in the links section to the ACM publication Fortran Forum. • March 2020. Updated the Lorenzo entry in the history section. • December 2019. Updated the compiler section to add details of the latest re- lease (7.0) of the Nag compiler, which now supports coarrays and submodules. -
Editores, Compilación Y Ejecución)
Guía práctica de estudio 06: Entorno de C (editores, compilación y ejecución) Elaborado por: Ing. Laura Sandoval Montaño Juan Francisco De reza Trujillo Guía práctica de estudio 06: Entorno de C (editores, compilación y ejecución) Objetivo: Conocer y usar los ambientes y herramientas para el desarrollo y ejecución de programas en Lenguaje C, como editores y compiladores en diversos sistemas operativos. Actividades: . Utilizando un editor de GNU/Linux, crear un archivo de texto . Modificar/actualizar un archivo ya existente con un editor GNU/Linux. Crear, compilar y ejecutar un programa simple escrito en C en GNU/Linux . En algún entorno de desarrollo de Windows, crear, compilar y ejecutar un programa simple escrito en C. Introducción Un lenguaje de programación permite expresar una serie de instrucciones que podrán ser realizadas por una computadora. Unos de los lenguajes de programación mayormente difundidos es el lenguaje C. Éste es muy utilizado ya que la forma de dar instrucciones es muy cercana a lo que un humano podría abstraer, es decir, las instrucciones no son tal cual las que una computadora podría entender, para ello se necesitaría conocer a fondo el microprocesador, el sistema operativo entre otros aspectos. Por esta razón, C es conocido como un lenguaje de alto nivel, esto significa a que las instrucciones podrían ser entendidas fácilmente por un humano. En contraparte, un lenguaje de bajo nivel, son instrucciones que son cercanas a lo que la máquina puede entender y difícilmente pueden ser comprendidas por una persona que no tenga conocimientos de la máquina en que operarán. Algunos autores consideran al lenguaje C como un lenguaje de mediano nivel, ya que no es totalmente transparente sino tiene elementos que tienen que ver con la arquitectura de la máquina a la hora de programar. -
Tuto Documentation Release 0.1.0
Tuto Documentation Release 0.1.0 DevOps people 2020-05-09 09H16 CONTENTS 1 Documentation news 3 1.1 Documentation news 2020........................................3 1.1.1 New features of sphinx.ext.autodoc (typing) in sphinx 2.4.0 (2020-02-09)..........3 1.1.2 Hypermodern Python Chapter 5: Documentation (2020-01-29) by https://twitter.com/cjolowicz/..................................3 1.2 Documentation news 2018........................................4 1.2.1 Pratical sphinx (2018-05-12, pycon2018)...........................4 1.2.2 Markdown Descriptions on PyPI (2018-03-16)........................4 1.2.3 Bringing interactive examples to MDN.............................5 1.3 Documentation news 2017........................................5 1.3.1 Autodoc-style extraction into Sphinx for your JS project...................5 1.4 Documentation news 2016........................................5 1.4.1 La documentation linux utilise sphinx.............................5 2 Documentation Advices 7 2.1 You are what you document (Monday, May 5, 2014)..........................8 2.2 Rédaction technique...........................................8 2.2.1 Libérez vos informations de leurs silos.............................8 2.2.2 Intégrer la documentation aux processus de développement..................8 2.3 13 Things People Hate about Your Open Source Docs.........................9 2.4 Beautiful docs.............................................. 10 2.5 Designing Great API Docs (11 Jan 2012)................................ 10 2.6 Docness................................................. -
Emacspeak — the Complete Audio Desktop User Manual
Emacspeak | The Complete Audio Desktop User Manual T. V. Raman Last Updated: 19 November 2016 Copyright c 1994{2016 T. V. Raman. All Rights Reserved. Permission is granted to make and distribute verbatim copies of this manual without charge provided the copyright notice and this permission notice are preserved on all copies. Short Contents Emacspeak :::::::::::::::::::::::::::::::::::::::::::::: 1 1 Copyright ::::::::::::::::::::::::::::::::::::::::::: 2 2 Announcing Emacspeak Manual 2nd Edition As An Open Source Project ::::::::::::::::::::::::::::::::::::::::::::: 3 3 Background :::::::::::::::::::::::::::::::::::::::::: 4 4 Introduction ::::::::::::::::::::::::::::::::::::::::: 6 5 Installation Instructions :::::::::::::::::::::::::::::::: 7 6 Basic Usage. ::::::::::::::::::::::::::::::::::::::::: 9 7 The Emacspeak Audio Desktop. :::::::::::::::::::::::: 19 8 Voice Lock :::::::::::::::::::::::::::::::::::::::::: 22 9 Using Online Help With Emacspeak. :::::::::::::::::::: 24 10 Emacs Packages. ::::::::::::::::::::::::::::::::::::: 26 11 Running Terminal Based Applications. ::::::::::::::::::: 45 12 Emacspeak Commands And Options::::::::::::::::::::: 49 13 Emacspeak Keyboard Commands. :::::::::::::::::::::: 361 14 TTS Servers ::::::::::::::::::::::::::::::::::::::: 362 15 Acknowledgments.::::::::::::::::::::::::::::::::::: 366 16 Concept Index :::::::::::::::::::::::::::::::::::::: 367 17 Key Index ::::::::::::::::::::::::::::::::::::::::: 368 Table of Contents Emacspeak :::::::::::::::::::::::::::::::::::::::::: 1 1 Copyright ::::::::::::::::::::::::::::::::::::::: -
Vim for Humans Release 1.0
Vim for humans Release 1.0 Vincent Jousse August 12, 2015 CONTENTS 1 Preamble 1 1.1 Disclaimer .................... ..................... 1 1.2 Paid book but free price .................... ..................... 1 1.3 Free license .................... ..................... 1 1.4 Thanks .................... ..................... 1 2 Introduction 3 2.1 For who? .................... ..................... 4 2.2 What you will be learning .................... .................... 4 2.3 What you will not be learning .................... .................. 4 2.4 The hardest part is to get started .................... ................. 5 3 Having a usable Vim 7 3.1 Essential preamble: the insert mode .................... ............... 8 3.2 Modes: the powerful Vim secrets .................... 10 3.3 The lifesaver default configuration .................... 12 3.4 And now, the color! .................... ..................... 13 3.5 Ourfirst plugin: thefile explorer .................... 17 3.6 Here we go .................... ..................... 19 4 The text editor you’ve always dreamed of 23 4.1 Learning how to move: the copy/paste use case ..................... 23 4.2 Forgetting the directional keys .................... 26 4.3 Doing without the Esc key .................... .................... 29 4.4 Combining keys and moves .................... ................... 29 4.5 Search / Move quickly .................... ..................... 30 4.6 Visual mode .................... ..................... 31 4.7 It’s your turn! .................... .................... -
The Oldest Rivalry in Computing Forget Apple Vs
Follow us on Twitter for more great Slate stories! Follow @slate BITWISE DECODING THE TECH WORLD. MAY 9 2014 9:57 AM The Oldest Rivalry in Computing Forget Apple vs. Google. Emacs and Vi have been battling for text-editor supremacy among programmers for 40 years. By David Auerbach An early Emacs manual cover from 1981. Courtesy of GNU Emacs n a world where both software and hardware frequently become obsolete right I on release, two rival programs can stake a claim to being among the longest-lived applications of all time. Both programs are about to enter their fifth decades. Both programs are text editors, for inputting and editing code, data files, raw HTML Web pages, and anything else. And they are mortal enemies. Their names are Emacs and Vi (styled by programmers as “vi”). These editors are legendary and ancient, no exaggeration. Both date back to at least 1976, making them older than the vast majority of people currently using them. Both programs are text editors, which means they are not WYSIWYG (what you see is what you get)—unlike, say, word processors like Microsoft Word, they do not format your words onscreen. Programming is very different from word processing, and the basic goal of Emacs and Vi—fast editing of source code (and any other text files)—has yet to become obsolete. Both have been in ongoing development for almost 40 years. These two wizened programs are as close to equally matched enemies as any two programs have ever been. If you know a programmer who uses one of them, there’s a good chance that she hates the other. -
Linux Fundamentals (GL120) U8583S This Is a Challenging Course That Focuses on the Fundamental Tools and Concepts of Linux and Unix
Course data sheet Linux Fundamentals (GL120) U8583S This is a challenging course that focuses on the fundamental tools and concepts of Linux and Unix. Students gain HPE course number U8583S proficiency using the command line. Beginners develop a Course length 5 days solid foundation in Unix, while advanced users discover Delivery mode ILT, vILT patterns and fill in gaps in their knowledge. The course View schedule, local material is designed to provide extensive hands-on View now pricing, and register experience. Topics include basic file manipulation; basic and View related courses View now advanced filesystem features; I/O redirection and pipes; text manipulation and regular expressions; managing jobs and processes; vi, the standard Unix editor; automating tasks with Why HPE Education Services? shell scripts; managing software; secure remote • IDC MarketScape leader 5 years running for IT education and training* administration; and more. • Recognized by IDC for leading with global coverage, unmatched technical Prerequisites Supported distributions expertise, and targeted education consulting services* Students should be comfortable with • Red Hat Enterprise Linux 7 • Key partnerships with industry leaders computers. No familiarity with Linux or other OpenStack®, VMware®, Linux®, Microsoft®, • SUSE Linux Enterprise 12 ITIL, PMI, CSA, and SUSE Unix operating systems is required. • Complete continuum of training delivery • Ubuntu 16.04 LTS options—self-paced eLearning, custom education consulting, traditional classroom, video on-demand -
Xcode Package from App Store
KH Computational Physics- 2016 Introduction Setting up your computing environment Installation • MAC or Linux are the preferred operating system in this course on scientific computing. • Windows can be used, but the most important programs must be installed – python : There is a nice package ”Enthought Python Distribution” http://www.enthought.com/products/edudownload.php – C++ and Fortran compiler – BLAS&LAPACK for linear algebra – plotting program such as gnuplot Kristjan Haule, 2016 –1– KH Computational Physics- 2016 Introduction Software for this course: Essentials: • Python, and its packages in particular numpy, scipy, matplotlib • C++ compiler such as gcc • Text editor for coding (for example Emacs, Aquamacs, Enthought’s IDLE) • make to execute makefiles Highly Recommended: • Fortran compiler, such as gfortran or intel fortran • BLAS& LAPACK library for linear algebra (most likely provided by vendor) • open mp enabled fortran and C++ compiler Useful: • gnuplot for fast plotting. • gsl (Gnu scientific library) for implementation of various scientific algorithms. Kristjan Haule, 2016 –2– KH Computational Physics- 2016 Introduction Installation on MAC • Install Xcode package from App Store. • Install ‘‘Command Line Tools’’ from Apple’s software site. For Mavericks and lafter, open Xcode program, and choose from the menu Xcode -> Open Developer Tool -> More Developer Tools... You will be linked to the Apple page that allows you to access downloads for Xcode. You wil have to register as a developer (free). Search for the Xcode Command Line Tools in the search box in the upper left. Download and install the correct version of the Command Line Tools, for example for OS ”El Capitan” and Xcode 7.2, Kristjan Haule, 2016 –3– KH Computational Physics- 2016 Introduction you need Command Line Tools OS X 10.11 for Xcode 7.2 Apple’s Xcode contains many libraries and compilers for Mac systems. -
Emacspeak User's Guide
Emacspeak User's Guide Jennifer Jobst Revision History Revision 1.3 July 24,2002 Revised by: SDS Updated the maintainer of this document to Sharon Snider, corrected links, and converted to HTML Revision 1.2 December 3, 2001 Revised by: JEJ Changed license to GFDL Revision 1.1 November 12, 2001 Revised by: JEJ Revision 1.0 DRAFT October 19, 2001 Revised by: JEJ This document helps Emacspeak users become familiar with Emacs as an audio desktop and provides tutorials on many common tasks and the Emacs applications available to perform those tasks. Emacspeak User's Guide Table of Contents 1. Legal Notice.....................................................................................................................................................1 2. Introduction.....................................................................................................................................................2 2.1. What is Emacspeak?.........................................................................................................................2 2.2. About this tutorial.............................................................................................................................2 3. Before you begin..............................................................................................................................................3 3.1. Getting started with Emacs and Emacspeak.....................................................................................3 3.2. Emacs Command Conventions.........................................................................................................3