William S. Burroughs
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TM Roleplaying in a World of Secrets, Lies and Conspiracies “Paranoia means having all the facts.” – William S. Burroughs 11/16/16 2:46 AM v. 13.12 © 1999 Ion Storm Ltd. All Information Proprietary and Confidential * It’s pronounced “Day-us Ex” so don’t ask me again… CREDITS Producer & Project Director Warren Spector Programmers Chris Norden – Lead Programmer & Assistant Director Scott Martin, Albert Yarusso Designers Harvey Smith – Lead Designer Robert White – Design Team Lead Marshall Andrews, Ricardo Bare, Monte Martinez, Steve Powers Sheldon Pacotti, Austin Grossman, Chris Todd – Dialogue Scripting Artists Jay Lee – Lead Artist Clay Hoffman, Russell Hughes Rob Kovach, Nghia Lam, Terry Manderfeld, Hugh Suh Audio Director Stan Neuvo Support & Administration Peter Marquardt – Associate Producer Chad Warren – Hardware/Net/Tech Support Chad Barron – ION Storm Quality Assurance John Kavanagh – Eidos Honcho James Poole – Publisher’s Producer Jonas Eneroth – U.S. Development Manager, Eidos UK Flavia Timiani – Localization Manager, Eidos UK Jeffrey Groteboer – Localization Manager, ION Storm Mike Breslin, Gary Keith – ION Storm/Eidos Marketing William Haskins, Bill Nadalini, Dave Cash – ION Storm Web Support Special Thanks Tim Sweeney & the rest of the Unreal Team – for Unreal Dave Beyer, Christian Divine, Kraig Count, Dan Rubenfield – early design contributions Chuck Crist, James Daly, Ben Herrera, Mike Miller, Paul Richardz, Jeff Wand – add’l artwork Doug Church, Marc LeBlanc, Art Min, Ian Livingstone – support and design input Cpl. Mike Shears, Philip Spector, Leona Spector – research assistance Michelle Bagur, Jennifer Emert, Mark Fletcher, Leesa Grills, Rob Legg, Michael O’Reilly, Steve Pittsenbargar & Pam Wolford – add’l administrative & technical support John Romero, Tom Hall, Jerry O’Flaherty, Todd Porter, Mike Wilson & Bob Wright – for giving us a home when we needed one 11/16/2016 © 1999 by Ion Storm, Ltd. All Information Proprietary and Confidential 2 TABLE OF CONTENTS TABLE OF CONTENTS ............................................................................................................................... 3 1. GAME SUMMARY ................................................................................................................................... 9 DELIVERY DATE .......................................................................................................................................... 9 GENRE ......................................................................................................................................................... 9 CATEGORY .................................................................................................................................................. 9 SIMILAR TITLES........................................................................................................................................... 9 LOOK ........................................................................................................................................................... 9 HIGH CONCEPT ............................................................................................................................................ 9 KEY POINTS ................................................................................................................................................ 9 GAME SUMMARY .......................................................................................................................................10 BACKSTORY ...............................................................................................................................................12 KEY PLAYERS’ MOTIVATIONS....................................................................................................................19 HIGH LEVEL PLOT OVERVIEW ....................................................................................................................24 TECHNOLOGY .............................................................................................................................................25 SYSTEM REQUIREMENTS ............................................................................................................................25 2. SCHEDULE ..............................................................................................................................................26 3. PRE-GAME FLOW ..................................................................................................................................28 FIRST SPLASH SCREEN – PUBLISHER ..........................................................................................................28 SECOND SPLASH SCREEN – DEVELOPER .....................................................................................................28 INTRODUCTORY CINEMATIC .......................................................................................................................28 MAIN MENU ...............................................................................................................................................29 CHARACTER CREATION ..............................................................................................................................29 MISSION MAPS ...........................................................................................................................................30 ENDING A MISSION .....................................................................................................................................30 4. MISSION DESCRIPTIONS......................................................................................................................31 M00: TRAINING ..........................................................................................................................................31 M01: LIBERTY ISLAND ...............................................................................................................................31 M02: SHUT DOWN A POWER STATION SO UNATCO CAN RAID AN NSF BASE ............................................32 M03: ASSASSINATE LEBEDEV AND RECOVER HIJACKED AMBROSIA ..........................................................35 M04: BROTHER IN PERIL ............................................................................................................................40 M05: ESCAPE FROM NEW YORK ................................................................................................................43 M06: FIND TRACER TONG, RESTORE THE DRAGON’S TOOTH SWORD, INFILTRATE A SECRET MAJESTIC 12 LAB AND SHUT DOWN GRAY DEATH/AMBROSIA PRODUCTION. ..................................................................45 M07: MISSION 07 DOES NOT EXIST .............................................................................................................50 M08: FIND STANTON DOWD ......................................................................................................................50 M09: THE FEMA FACILITY AND THE FREIGHTER ......................................................................................51 M10: AID SILHOUETTE TO GAIN ACCESS TO NICOLETTE DUCLARE ...........................................................55 M11: FIND MORGAN EVERETT AND BLOCK ICARUS’ ATTACKS ..................................................................58 M12: HELP THE VANDENBERG X51 RESEARCHERS AND LINK DAEDELUS TO THE MAJESTIC 12 NET .........60 M13: MISSION 13 DOES NOT EXIST. ............................................................................................................64 M14: RECOVER A UC COMPONENT FROM A SUNKEN LAB FOR GARY SAVAGE ...........................................64 M15: THE SECRET OF AREA 51 AND THE END OF BOB PAGE ......................................................................66 11/16/2016 © 1999 by Ion Storm, Ltd. All Information Proprietary and Confidential 3 5. CHARACTERS .........................................................................................................................................70 NPC ANIMATIONS ......................................................................................................................................70 NPC AI – SPECIFIC TRAITS AND “FAMILIES” OF GROUPED TRAITS............................................................71 THE PLAYER CHARACTER – J. C. Denton ..............................................................................................77 J.C.’S REAL NAME .....................................................................................................................................77 Non-Player Characters – Allies & Potential Allies .......................................................................................79 ALEX JACOBSON ........................................................................................................................................82 SAM CARTER ..............................................................................................................................................82 DAEDELUS..................................................................................................................................................82 PAUL DENTON ............................................................................................................................................84 NICOLETTE DUCLARE ................................................................................................................................85