Bugbear Barbarian Backstory
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Bugbear barbarian backstory Continue Edit Del Hruggek,[1][3][7][8] Grankhul[9] Darkvision,[1][3][4] Visual vision[2] Common, Goblin[1][3][4][2] Mountains,[3] underground[5] 25012350 lb (1102160 kg)[10] Yellow to maroon[6] Yellow, orange, red, brown, greenish white[6] Large, hairy, wedge-shaped ears, increased sense of smell, hard hide, claws, strong but agile Bugbears was a massive humanoid race remotely related to , but bigger and stronger than goblins and hobgoblins. Like many wizards, bugbears spoke goblin language. [10] Description[edit | edit source] Bugbears looked like hairy, feral gofts standing 7 feet (2.1 meters) tall. They took their name from their noses and claws, which corresponded to bears. [11] Their claws were not long and sharp enough to be used as weapons, so bugbears are often armored and armed with a variety of purloined gears. [3] Most often this gear was second-rate and in poor repair. Many bugbears were chaotic evil in the adaptation, favoring stealth and surprising their opponents. [10] Personality[edit | edit source] Bugbears, like other nisseoids, had a reputation for being dim-witted and brutish. This claim was not unfounded and, like their relatives bugbears, had easily provoked temper and was prone to rage. Few bugbears overcame this flaw and their culture's brutal nature. Bugbear heroes, though rare, were consulted on and could acquire considerable renal if successful. Often the motivation for this change of heart came from the rewards earned from virtue, which in the long term were more pleasant than the short-term pleasures of evil. [12] Combat[edit | edit source] Balsag and his two giant rats standing guard in an underground chamber near Thundertree. Unlike most creatures, bugbears were particularly susceptible to the effects of Bowen's flowers, which would knock them out within minutes. [13] Society[edit | edit source] Bugbears were often found in the company of other goblis, especially goblis, as strains consisting mainly of hobgoblins and bugbears tend to be wiped out quickly by other breeds as a precaution. [12] Some bugbears also functioned independently, although tribes controlled by hobgoblins were better organized and less wild. This was partly because bugbears had little patience for diplomacy or negotiation, preferring violent solutions to conflicts unless, of course, overpowered. [2] Religion[edit | edit source] Bugbears once had their own pantheon, led by Hruggek. Bugbears often decapitated their enemies as a way to honor Hruggek, who is said to do the same. [2] From the Wand to the second Sundering, Hruggek's power was diminished, and God served as an exarch of Bane, the god of tyranny. [14] But after the second sundering, bugbears began to follow bugbear-specific gods such as Hruggek again. [9] Other bugbear gods included Grankhul, bugbear deity senses, stealth, stealth, overraskelse; [15] [16] og Skiggaret. Lokale panteoner omfattede ofte en gud af jorden, en gud for frugtbarhed, og en gud for døden. [17] Historie[edit | edit source] Mange forskere fra slutningen af 1300-tallet DR mente, at bugbears og nisser begge blev avlet af hobgoblins som slaveløb, med bugbears tjener som elite soldater. [2] Ni bugbears arbejder for Xanathar Thieves 'Guild boede på Dungeon Level of Undermountain. [18] Fire bugbears arbejder for Yek boede i Arcane Chambers Level of Undermountain, samt tyve bugbears, der tjente Xanathar Thieves 'Guild. [19] Otte bugbears boede i Azrok's Hold, på Sargauth Niveau af Undermountain. [20] Bemærkelsesværdige Bugbears[edit | edit source] Tillæg[edit | edit source] Et nyttigt trick: Hvis I står over for bugbears, der har afskåret hoveder på pigge som trofæer, kaste en magi for at gøre hovederne tale. Efter dette, kan I cozen bugbears til at gøre næsten alt. Optrædener[edit | edit source] Adventures Waterdeep • Dungeon #29: Nymph's Reward • Horder af Dragonspear • The Accursed Tower • The Dungeon of Death • City of the Spider Queen • Ekspedition til Undermountain • Pool of Radiance: Angreb på Myten Drannor • Genvinding Blingdenstone • Storm King's Thunder • Fortællinger fra Gabe portalen • Vanddep: Dungeon af Mad Mage Novels Homeland • Exile • Canticle • I Sylvan Shadows • Krig i Tethyr • Sværd Spil • Summoning • Belejringen • Skyggerige: The Fallen Lands • Opløsning • Troldmanden • Fordømmelse • Forladt Hus • Aldrigfaldende • Charons claw-tegneserier Manshakas dusørsøgere • Legender of Baldur's Gate 3 Refereres kun lænker af fortiden • Shell Game Videospil Pool of Radiance • Forbandelse af Azure Obligationer • Hillsfar • Secret of the Silver Blades • Eye of the Beholder • Gateway til Savage Frontier • Dungeon Hack • Icewind Dale • Baldur's Gate : Dark Alliance • Icewind Dale II • Neverwinter Nights • Forgotten Realms : Demon Stone • Neverwinter Nights 2 • Neverwinter Nights 2: Mysteries of Westgate • Sword Coast Legends • Baldur's Gate: Siege of Dragonspear Board Games Temple of Elemental Evil Board Card Cards AD&D Trading Cards • Dragonfire (Chaos in the Trollclaws) Organized Play & Licensed Adventures Defiance in Phlan • Eye of the Tempest Gallery[edit | edit source] External Links[edit | edit source] References[edit | edit source] ↑ 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manuel 5. Redigeret af Scott Fitzgerald Gray. (Troldmænd af kysten), s. 33. ISBN 978-0786965614. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Stephen Schubert, James Wyatt (juni 2008). Monster Manual 4. (Troldmænd af kysten), s. 135-136. ISBN 978-0-7869-4852-9. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Skip Williams, Jonathan Tweet, Monte Cook (juli 2003). Manual v.3.5. (Wizards of the Coast), p. 29. ISBN 0-7869- 2893-X. ^ 4.0 4.1 4.2 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Breeds of Faerûn. (Wizards of the Coast), p. 136. ISBN 0-7869-2875-1. ^ 5.0 5.1 5.2 5.3 5.4 Doug Stewart (June 1993). Monstrous manual. (TSR, Inc), p. 32. ISBN 1-5607-6619-0. ^ 6.0 6.1 6.2 6.3 Gary Gygax (December 1977). Monster Manual, first edition. (TSR, Inc), p. 12. ISBN 0-9356-9600-8. ^ Eric L. Boyd, Erik Mona (May 2002). Faiths and panteons. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3. ^ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Breeds of Faerûn. (Wizards of the Coast), p. 137. ISBN 0-7869-2875- 1. ^ 9.0 9.1 9.2 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 44-45. ISBN 978-0786966011. ^ 10.0 10.1 10.2 10.3 10.4 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 119. ISBN 978-0786966011. ^ a ^ David Zeb Cook et al. (1989). Monstrous compendium volume 1. (TSR, Inc), p. 17. ISBN 0-8803-8738-6. ^ 12.0 12.1 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 20. ISBN 978-0-7869-4929-8. ^ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). The Thunder Peaks and Storm Horns. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 9. ISBN 1-5607-6917-3. ^ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 180. ISBN 978-0-7869-4924- 3. ^ Carl Sargent (May 1992). Monster mythology. (TSR, Inc), p. 53. ISBN 1-5607-6362-0. ^ Eric L. Boyd (1998). Demihuman gods. (Wizards of the Coast), p. 151. ISBN 0-7869-1239-1. ^ Carl Sargent (May 1992). Monster mythology. (TSR, Inc), p. 44. ISBN 1-5607-6362-0. ^ Christopher Perkins (November 2018). Waterdep: Dungeon of the Mad Mate. Edited by Jeremy Crawford. (Wizards of the Coast), p. 13. ISBN 978-0-7869-6626-4. ^ Christopher Perkins (November 2018). Waterdep: Dungeon of the Mad Mate. Edited by Jeremy Crawford. (Wizards of the Coast), p. 33-39. ISBN 978-0-7869- 6626-4. ^ Christopher Perkins (November 2018). Waterdep: Dungeon of the Mad Mate. Edited by Jeremy Crawford. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6626-4. ^ Christopher Perkins (November 2018). Waterdep: Dungeon of the Mad Mate. Edited by Jeremy Crawford. (Wizards of the Coast), p. 33. ISBN 978-0-7869-6626-4. ^ Wizards RPG Team (2014). Lost Mine by Phandelver. Dungeons & Dragons Starter Set (Wizards of the Coast), p. 40-41. ISBN 0786965592. Connections[edit | edit source] Community content is available under CC-BY-SA unless otherwise specified. 2010/07/03, 07:23 (ISO 8601) I have a lot of trouble coming up with new proper nouns... But I want my character's background to give some people and places DM can use. In Dory's words, you can never let anything happen to him. Then nothing would ever happen to him. Not much fun for little Harpo. So I don't want my BGs to be completely DM-proof. My current character's BG mishap is. Had him in 6 levels and he feels repeated now when I left no real place in his BG for growth. I want to avoid that pitfall too, if possible. I don't think I'm doing it now, but it's hard for me to say. EDIT: I've filled out the right noun now. ----- Grizz bugbear grill (I can probably expect a lot of bear themed puns at the table.) Basic story: He's been a mercenary for a while. He's enjoying the battle. But it's starting to get too easy. Maybe his abilities are too sharp? He has heard that a group in the Opal knows where to find good matches, so he travels to Opal to seek them (the party) out. (In the world of the game, the party has gotten pretty famous.) Grizz was brought up to be a warrior in the Medvedev tribe of Bugbears, led by Baribal.