Interaction Design and Evaluation of a Digital Pen-Based Note Taking System Application to Abbs Control Room Environment

Total Page:16

File Type:pdf, Size:1020Kb

Interaction Design and Evaluation of a Digital Pen-Based Note Taking System Application to Abbs Control Room Environment IT 09 039 Examensarbete 30 hp Augusti 2009 Interaction Design and Evaluation of a Digital Pen-based Note Taking System Application to ABBs Control Room Environment Yujuan Zou Masterprogram i människa-datorinteraktion Master Programme in Human-Computer Interaction Abstract Interaction Design and Evaluation of a Digital Pen-based Note Taking System Yujuan Zou Teknisk- naturvetenskaplig fakultet UTH-enheten As realized from interviews and observations, operators in control rooms use conventional pen and paper as an essential way of recording information. As a Besöksadress: consequence, they need to fill in many forms and transfer handwritten notes into the Ångströmlaboratoriet Lägerhyddsvägen 1 system manually. This recording of daily activities takes extra time and workload. Hus 4, Plan 0 Moreover, it is a bit messy for the operators to navigate and search the notes they have written on the papers. Postadress: Box 536 751 21 Uppsala In recent years, pen-based user interfaces have become a popular research field. Various kinds of pen-based applications have been developed for different purposes, Telefon: such as sketching and note taking. Pen-based user interfaces promise to provide the 018 – 471 30 03 user with a natural and intuitive way of interaction. Telefax: 018 – 471 30 00 The goal for this thesis project is to explore and find out a natural way to digitalize the hand-written notes into the power grid control system. This will hopefully Hemsida: facilitate the process of real-time digital recording and communication. To achieve the http://www.teknat.uu.se/student goal, a user-centered design process was involved and prototypes of a digital pen-based user interface with a projection display were developed. Two fundamental aspects add value to the proposed prototypes: the use of conventional paper for natural interaction, and the use of gestures as a simple way of implementing data-entry operations required by the user. Pen-gestures were designed based on a quantitative user survey with 45 participants. Finally, the prototypes of digital form-filling and gestures proposed were evaluated by usability testing. The results showed that the gestures designed were easy to learn and use. Participants liked the ways to digitalize the handwriting notes into the system. In the future, more concepts can be developed to enable the pen as an embedded part of the control system, and more gesture operations can be designed and applied. Handledare: Mikko J. Rissanen Ämnesgranskare: Anders Jansson Examinator: Bengt Sandblad IT 09 039 Sponsor: ABB Research Tryckt av: Reprocentralen ITC Acknowledgment My deepest gratitude goes first and foremost to my supervisor Mikko Rissanen, Research & Development Scientist at ABB Corporate Research, Västerås, Sweden. He answered all of my questions as well as asked me questions that helped me to narrow my research focus. Further, he helped me to improve my research and analytical skills. I thank Magnus Larsson, head of the SARU group who offered me the great opportunity to work at ABB Corporate Research. I am thankful to the other team members of the Software Architecture and Usability Group, ABB Corporate Research, Dilip Kota, Christine Mikkelsen and Isak Savo who guided me patiently with their valuable feedback and support throughout this project. It is enjoyable to work with this professional and wonderful group of people. Their helpful suggestions throughout the work were the best motivation for me. I also owe my sincere gratitude to my university reviewer, Anders Jansson, Dept. of Information Technology, for all the help I have received. His extensive discussions and knowledge around my work have been very helpful for this study. Abbreviations HMI Human Machine Interface NM Network Manager WS500 Work Station 500 GUI Graphical User Interface PUI Pen‐based User Interface UCD User Centered Design Interaction design and evaluation of digital pen‐based note taking system Table of content 1. INTRODUCTION .............................................................................................................................. 1 1.1 RESEARCH QUESTIONS ............................................................................................................................ 1 1.2 DELIMITATIONS ..................................................................................................................................... 2 1.3 THESIS OUTLINE .................................................................................................................................... 2 2. BACKGROUND ................................................................................................................................ 3 2.1 NETWORK MANAGER ............................................................................................................................ 3 2.2 FIELD STUDY ......................................................................................................................................... 3 2.3 PEN‐BASED COMPUTING AND TECHNOLOGIES ............................................................................................. 4 2.3.1 Handheld computer ................................................................................................................ 4 2.3.2 Digital Pen............................................................................................................................... 5 3. THEORY ........................................................................................................................................... 6 3.1 INTERACTION DESIGN ............................................................................................................................. 6 3.2 USER‐CENTERED DESIGN ........................................................................................................................ 6 3.3 PROTOTYPING & USABILITY TESTING ......................................................................................................... 7 3.3.1 Prototyping ............................................................................................................................. 8 3.3.2 Usability testing ...................................................................................................................... 8 3.4 GESTURES DESIGN IN PEN‐BASED USER INTERFACE ....................................................................................... 9 3.4.1 Gesture design and classification ......................................................................................... 10 3.4.2 Analysis of gesture design and classification work ............................................................... 11 4. METHODS ..................................................................................................................................... 13 4.1 ANALYZING USER CONTEXT OF USE .......................................................................................................... 14 4.2 DEFINING USER REQUIREMENTS ............................................................................................................. 14 4.3 TECHNOLOGICAL MEANS ....................................................................................................................... 15 4.4 DESIGN PHASE .................................................................................................................................... 15 4.5 IMPLEMENTATION PHASE ...................................................................................................................... 15 4.6 EVALUATION WITH PROJECT GROUP ........................................................................................................ 16 4.7 USABILITY TESTING .............................................................................................................................. 16 5. RESULTS ........................................................................................................................................ 17 5.1 USER’S CONTEXT OF USE ....................................................................................................................... 17 5.2 DEFINE USER REQUIREMENTS ................................................................................................................ 18 5.3 TECHNOLOGICAL MEANS – “DIGISCRIBBLE” .............................................................................................. 20 5.4 DESIGN PHASE .................................................................................................................................... 21 5.4.1 Brainstorming & Low‐fidelity prototyping ............................................................................ 21 5.4.2 Evaluation with project group .............................................................................................. 23 5.5 IMPLEMENTATION PHASE ...................................................................................................................... 24 5.5.1 Hardware implementation ................................................................................................... 24 5.5.2 Implementation of free‐form discussion board .................................................................... 25 5.5.3 Implementation of form‐filling ............................................................................................. 26 5.5.4 Evaluation with project group .............................................................................................. 27 5.5.5 Pen gestures
Recommended publications
  • Motion and Context Sensing Techniques for Pen Computing
    Motion and Context Sensing Techniques for Pen Computing Ken Hinckley1, Xiang ‘Anthony’ Chen1,2, and Hrvoje Benko1 * Microsoft Research, Redmond, WA, USA1 and Carnegie Mellon University Dept. of Computer Science2 ABSTRACT We explore techniques for a slender and untethered stylus prototype enhanced with a full suite of inertial sensors (three-axis accelerometer, gyroscope, and magnetometer). We present a taxonomy of enhanced stylus input techniques and consider a number of novel possibilities that combine motion sensors with pen stroke and touchscreen inputs on a pen + touch slate. These Fig. 1 Our wireless prototype has accelerometer, gyro, and inertial sensors enable motion-gesture inputs, as well sensing the magnetometer sensors in a ~19 cm Χ 11.5 mm diameter stylus. context of how the user is holding or using the stylus, even when Our system employs a custom pen augmented with inertial the pen is not in contact with the tablet screen. Our initial results sensors (accelerometer, gyro, and magnetometer, each a 3-axis suggest that sensor-enhanced stylus input offers a potentially rich sensor, for nine total sensing dimensions) as well as a low-power modality to augment interaction with slate computers. radio. Our stylus prototype also thus supports fully untethered Keywords: Stylus, motion sensing, sensors, pen+touch, pen input operation in a slender profile with no protrusions (Fig. 1). This allows us to explore numerous interactive possibilities that were Index Terms: H.5.2 Information Interfaces & Presentation: Input cumbersome in previous systems: our prototype supports direct input on tablet displays, allows pen tilting and other motions far 1 INTRODUCTION from the digitizer, and uses a thin, light, and wireless stylus.
    [Show full text]
  • An Empirical Study in Pen-Centric User Interfaces: Diagramming
    EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling (2008) C. Alvarado and M.- P. Cani (Editors) An Empirical Study in Pen-Centric User Interfaces: Diagramming Andrew S. Forsberg1, Andrew Bragdon1, Joseph J. LaViola Jr.2, Sashi Raghupathy3, Robert C. Zeleznik1 1Brown University, Providence, RI, USA 2University of Central Florida, Orlando, FL, USA 3Microsoft Corporation, Redmond, WA, USA Abstract We present a user study aimed at helping understand the applicability of pen-computing in desktop environments. The study applied three mouse-and-keyboard-based and three pen-based interaction techniques to six variations of a diagramming task. We ran 18 subjects from a general population and the key finding was that while the mouse and keyboard techniques generally were comparable or faster than the pen techniques, subjects ranked pen techniques higher and enjoyed them more. Our contribution is the results from a formal user study that suggests there is a broader applicability and subjective preference for pen user interfaces than the niche PDA and mobile market they currently serve. Categories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: Evaluation/Methodology 1. Introduction ficially appears pen-centric, users will in fact derive a sig- nificant benefit from using a pen-based interface. Our ap- Research on pen computing can be traced back at least to proach is to quantify formally, through head-to-head evalua- the early 60’s. Curiously though, there is little formal un- tion, user performance and relative preference for a represen- derstanding of when, where, and for whom pen comput- tative sampling of both keyboard and mouse, and pen-based ing is the user interface of choice.
    [Show full text]
  • Smart Quill and Its Specifications Sandhiya E, Srimitha S Dr.N.G.P
    International Journal of Scientific & Engineering Research Volume 8, Issue 5, May-2017 50 ISSN 2229-5518 Smart Quill and its Specifications Sandhiya E, Srimitha S Dr.N.G.P. Institute of Technology, Coimbatore – 641648. Abstract-This paper illustrates the electronic pen which is easy to read the data and also capturing of data. It is an easy handling and portable devices. It is also a user friendly prototype. It was invented in Sam bridge UK lab by Lyndsay Williams. This pen will make our work easy and in a comfortable manner and its quite interesting one. INTRODUCTION Figure 1: Parts explaining the Smart Quill. Smart quill is a digital pen which reduces our work and makes it caption. It uses multiple of softwares and that makes It has two types of accelerometers. everything in a simple manner. Since it is 1. Two access accelerometer portable it can be taken with us wherever we It measures in two axes. It uses ADXL202 want. It doesn’t need of any paper or note. It to measure in two axes. itself capture the images and also we can 2. Three axes accelerometer: share it It measure in three axes. It uses +/-2G Its also has same security which accelerometer to measure it in three axes. protects our pen from other issues. Since it is a wireless medium it has plenty of Active Pens: applications in IJSERthis digital world. This pen Since it have been already will make everyone to be got amazed and mentioned this pen is an electronic one so interested to work with it.
    [Show full text]
  • Pen Interfaces
    Understanding the Pen Input Modality Presented at the Workshop on W3C MMI Architecture and Interfaces Nov 17, 2007 Sriganesh “Sri-G” Madhvanath Hewlett-Packard Labs, Bangalore, India [email protected] © 2006 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice Objective • Briefly describe different aspects of pen input • Provide some food for thought … Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Unimodal input in the context of Multimodal Interfaces • Multimodal interfaces are frequently used unimodally − Based on • perceived suitability of modality to task • User experience, expertise and preference • It is important that a multimodal interface provide full support for individual modalities − “Multimodality” cannot be a substitute for incomplete/immature support for individual modalities Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen Computing • Very long history … predates most other input modalities − Light pen was invented in 1957, mouse in 1963 ! • Several well-studied aspects: − Hardware − Interface − Handwriting recognition − Applications • Many famous failures (Go, Newton, CrossPad) • Enjoying resurgence since 90s because of PDAs and TabletPCs − New technologies such as Digital Paper (e.g. Anoto) and Touch allow more natural and “wow” experiences Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen/Digitizer Hardware … • Objective: Detect pen position, maybe more • Various technologies with own limitations and characteristics (and new ones still being developed !) − Passive stylus • Touchscreens on PDAs, some tablets • Capacitive touchpads on laptops (Synaptics) • Vision techniques • IR sensors in bezel (NextWindow) − Active stylus • IR + ultrasonic (Pegasus, Mimeo) • Electromagnetic (Wacom) • Camera in pen tip & dots on paper (Anoto) • Wide variation in form − Scale: mobile phone to whiteboard (e.g.
    [Show full text]
  • Public Digital Note-Taking in Lectures
    UC San Diego UC San Diego Electronic Theses and Dissertations Title Public digital note-taking in lectures Permalink https://escholarship.org/uc/item/0j62q16k Author Malani, Roshni Publication Date 2009 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, SAN DIEGO Public Digital Note-Taking in Lectures A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Computer Science and Engineering by Roshni Malani Committee in charge: William G. Griswold, Chair James D. Hollan James A. Levin Akos Rona-Tas Beth Simon 2009 Copyright Roshni Malani, 2009 All rights reserved. The dissertation of Roshni Malani is approved, and it is ac- ceptable in quality and form for publication on microfilm and electronically: Chair University of California, San Diego 2009 iii DEDICATION To my beloved family. iv TABLE OF CONTENTS Signature Page .................................... iii Dedication ....................................... iv Table of Contents ................................... v List of Figures ..................................... viii List of Tables ..................................... ix Acknowledgements .................................. x Vita and Publications ................................. xii Abstract of the Dissertation .............................. xiii Chapter1 Introduction .............................. 1 1.1 Lecturing and Note-Taking ................... 2 1.2 Technologies for Lecturing and Note-Taking
    [Show full text]
  • Handwriting Recognition Systems: an Overview
    Handwriting Recognition Systems: An Overview Avi Drissman Dr. Sethi CSC 496 February 26, 1997 Drissman 1 Committing words to paper in handwriting is a uniquely human act, performed daily by millions of people. If you were to present the idea of “decoding” handwriting to most people, perhaps the first idea to spring to mind would be graphology, which is the analysis of handwriting to determine its authenticity (or perhaps also the more non-scientific determination of some psychological character traits of the writer). But the more mundane, and more frequently overlooked, “decoding” of handwriting is handwriting recognition—the process of figuring out what words and letters the scribbles and scrawls on the paper represent. Handwriting recognition is far from easy. A common complaint and excuse of people is that they couldn’t read their own handwriting. That makes us ask ourselves the question: If people sometimes can’t read their own handwriting, with which they are quite familiar, what chance does a computer have? Fortunately, there are powerful tools that can be used that are easily implementable on a computer. A very useful one for handwriting recognition, and one that is used in several recognizers, is a neural network. Neural networks are richly connected networks of simple computational elements. The fundamental tenet of neural computation (or computation with [neural networks]) is that such networks can carry out complex cognitive and computational tasks. [9] In addition, one of the tasks at which neural networks excel is the classification of input data into one of several groups or categories. This ability is one of the main reasons neural networks are used for this purpose.
    [Show full text]
  • Pen Computing History
    TheThe PastPast andand FutureFuture ofof PenPen ComputingComputing Conrad H. Blickenstorfer, Editor-in-Chief Pen Computing Magazine [email protected] http://www.pencomputing.com ToTo buildbuild thethe future,future, wewe mustmust learnlearn fromfrom thethe pastpast HistoryHistory ofof penpen computingcomputing 1914: Goldberg gets US patent for recognition of handwritten numbers to control machines 1938: Hansel gets US patent for machine recognition of handwriting 1956: RAND Corporation develops digitizing tablet for handwriting recognition 1957-62: Handwriting recognition projects with accuracies of 97-99% 1963: Bell Labs develops cursive recognizer 1966: RAND creates GRAIL, similar to Graffiti Pioneer:Pioneer: AlanAlan KayKay Utah State University Stanford University Xerox PARC: GUI, SmallTalk, OOL Apple Computer Research Fellow Disney Envisioned Dynabook in 1968: The Dynabook will be a “dynamic medium for creative thought, capable of synthesizing all media – pictures, animation, sound, and text – through the intimacy and responsiveness of the personal computer.” HistoryHistory ofof penpen computingcomputing 1970s: Commercial products, including kana/romanji billing machine 1980s: Handwriting recognition companies – Nestor – Communication Intelligence Corporation – Lexicus – Several others Pioneers:Pioneers: AppleApple 1987 Apple prototype – Speech recognition – Intelligent agents – Camera – Folding display – Video conferencing – Wireless communication – Personal Information Manager ““KnowledgeKnowledge NavigatorNavigator””
    [Show full text]
  • Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces
    TECHNOLOGY AND CODE published: 04 June 2021 doi: 10.3389/frvir.2021.684498 Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces Florian Kern*, Peter Kullmann, Elisabeth Ganal, Kristof Korwisi, René Stingl, Florian Niebling and Marc Erich Latoschik Human-Computer Interaction (HCI) Group, Informatik, University of Würzburg, Würzburg, Germany This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in 3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically aligned virtual surfaces in Virtual, Augmented, and Mixed Reality (VR, AR, MR: XR for short). OTSS supports self-made XR styluses based on consumer-grade six-degrees-of-freedom XR controllers and commercially available styluses. The framework provides separate modules for three basic but vital features: 1) The stylus module provides stylus construction and calibration features. 2) The surface module provides surface calibration and visual feedback features for virtual-physical 2D surface alignment using our so-called 3ViSuAl procedure, and Edited by: surface interaction features. 3) The evaluation suite provides a comprehensive test bed Daniel Zielasko, combining technical measurements for precision, accuracy, and latency with extensive University of Trier, Germany usability evaluations including handwriting and sketching tasks based on established Reviewed by: visuomotor, graphomotor, and handwriting research. The framework’s development is Wolfgang Stuerzlinger, Simon Fraser University, Canada accompanied by an extensive open source reference implementation targeting the Unity Thammathip Piumsomboon, game engine using an Oculus Rift S headset and Oculus Touch controllers. The University of Canterbury, New Zealand development compares three low-cost and low-tech options to equip controllers with a *Correspondence: tip and includes a web browser-based surface providing support for interacting, Florian Kern fl[email protected] handwriting, and sketching.
    [Show full text]
  • Pen Computer Technology
    Pen Computer Technology Educates the reader about the technologies involved in a pen computer Fujitsu PC Corporation www.fujitsupc.com For more information: [email protected] © 2002 Fujitsu PC Corporation. All rights reserved. This paper is intended to educate the reader about the technologies involved in a pen computer. After reading this paper, the reader should be better equipped to make intelligent purchasing decisions about pen computers. Types of Pen Computers In this white paper, "pen computer" refers to a portable computer that supports a pen as a user interface device, and whose LCD screen measures at least six inches diagonally. This product definition encompasses five generally recognized categories of standard products, listed in Table 1 below. PRODUCT TARGET PC USER STORAGE OPERATING RUNS LOCAL EXAMPLE CATEGORY MARKET INTERFACE SYSTEM PROGRAMS Webpad Consumer & No Standard Flash Windows CE, Only via Honeywell Enterprise browser memory Linux, QNX browser WebPAD II plug-ins CE Tablet Enterprise No Specialized Flash Windows CE Yes Fujitsu applications memory PenCentra Pen Tablet Enterprise Yes Windows & Hard drive Windows 9x, Yes Fujitsu specialized NT-4, 2000, Stylistic applications XP Pen-Enabled Consumer Yes Windows Hard drive Windows 9x, Yes Fujitsu & Enterprise 2000, XP LifeBook B Series Tablet PC Consumer Yes Windows Hard drive Windows XP Yes Many under & Enterprise Tablet PC development Edition Table 1: Categories of Pen Computers with LCD Displays of Six Inches or Larger Since the different types of pen computers are often confused, the following paragraphs are intended to help explain the key distinguishing characteristics of each product category. Pen Computers Contrasted Webpad: A Webpad's primary characteristic is that its only user interface is a Web browser.
    [Show full text]
  • Pen-Based Computing Pens May Seem Old-Fashioned, but Some Researchers Think They Are the Future of Interaction
    Pen-Based Computing Pens may seem old-fashioned, but some researchers think they are the future of interaction. Can they teach this old dog some new tricks? By Gordon Kurtenbach DOI: 10.1145/1764848.1764854 hen I entered graduate school in 1986, I remember reading about the idea of using a pen as an input device to a computer. Little did I know that the idea had been around for long time, from the very early days of modern computing. Visionaries like Vannevar Bush in his famous 1945 article “As We May Think” and WIvan Sutherland’s SketchPad system from the early 1960s saw the potential of adapting the flexibility of writing and drawing on paper to computers. The heart of this vision was that the sion, which was only a slice of the rich has been found to be valuable, along pen would remove the requirement for variety of ways a pen can be used in with where it is going. typing skills in order to operate a com- human-computer interaction. This ar- puter. Instead of typing, a user would ticle is about those other things: the PRACTICALITIES simply write or draw, and the com- ways in which pen input to a computer There are some very practical issues puter would recognize and act upon that have dramatically affected the this input. The rationale was that by adoption of pen-based systems in the supporting this “natural” expression, marketplace. Earlier work on comput- computing would be accessible to ev- “The original er input techniques, coming from a eryone, usable in broad range of tasks heritage of data entry, largely abstract- from grandmothers entering recipes, vision of pen-based ed away some of the practical differ- to mathematicians solving problems computers was that ences to present a more programmatic with the aid of a computer.
    [Show full text]
  • Enabling Freehand Sketching Through Improved Primitive Recognition
    RETHINKING PEN INPUT INTERACTION: ENABLING FREEHAND SKETCHING THROUGH IMPROVED PRIMITIVE RECOGNITION A Dissertation by BRANDON CHASE PAULSON Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2010 Major Subject: Computer Science RETHINKING PEN INPUT INTERACTION: ENABLING FREEHAND SKETCHING THROUGH IMPROVED PRIMITIVE RECOGNITION A Dissertation by BRANDON CHASE PAULSON Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Approved by: Chair of Committee, Tracy Hammond Committee Members, Yoonsuck Choe Ricardo Gutierrez-Osuna Vinod Srinivasan Head of Department, Valerie E. Taylor May 2010 Major Subject: Computer Science iii ABSTRACT Rethinking Pen Input Interaction: Enabling Freehand Sketching Through Improved Primitive Recognition. (May 2010) Brandon Chase Paulson, B.S., Baylor University Chair of Advisory Committee: Dr. Tracy Hammond Online sketch recognition uses machine learning and artificial intelligence tech- niques to interpret markings made by users via an electronic stylus or pen. The goal of sketch recognition is to understand the intention and meaning of a partic- ular user's drawing. Diagramming applications have been the primary beneficiaries of sketch recognition technology, as it is commonplace for the users of these tools to first create a rough sketch of a diagram on paper before translating it into a machine understandable model, using computer-aided design tools, which can then be used to perform simulations or other meaningful tasks. Traditional methods for performing sketch recognition can be broken down into three distinct categories: appearance-based, gesture-based, and geometric-based.
    [Show full text]
  • STAEDTLER-Digitalpen-2.0-EN.Pdf
    Table of contents 1 Overview ......................................................................................................................................... 7 1.1 Key features .......................................................................................................................... 7 1.2 Package content .................................................................................................................... 8 1.3 Notes on safety ...................................................................................................................... 8 1.4 System requirements ............................................................................................................. 9 1.5 The STAEDTLER digital pen 2.0 ........................................................................................... 9 1.5.1 Description STAEDTLER digital pen 2.0 .................................................................. 9 1.5.2 Charging the STAEDTLER digital pen 2.0 .............................................................. 10 1.5.3 Inserting / replacing a refill ..................................................................................... 10 1.6 The receiver ......................................................................................................................... 11 1.6.1 Description of receiver............................................................................................ 12 1.6.2 Resetting the device ..............................................................................................
    [Show full text]