Opportunities for Storage in the Growing Global Markets for Video Games

John Carlsen Syncopated Systems

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 1 Opportunities for Storage in the Growing Global Markets for Video Games

Agenda ● Why talk about video games? ● Overview of historical trends ● Summary ● Q&A

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Why talk about video games?

● Playing games is fun. (Though making games is real work.) ● Big money, steady growth ● Opportunity through unmet need

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 3 Opportunities for Storage in the Growing Global Markets for Video Games

How big is the market?

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 4 Opportunities for Storage in the Growing Global Markets for Video Games Annual Sales (MM USD)

1,000,000 USD (MM)

100,000 USD (MM)

10,000 USD (MM) Worldwide US & Japan 1,000 USD (MM) US US retail 100 USD (MM) US arcade

10 USD (MM)

1 USD (MM)

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Key Ideas

● Digital storage is the canvas upon which game developers paint.

● In Silicon Valley, we are in the business of selling the future.

● “I know of no way of judging the future but by the past.” – Patrick Henry, 1775

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A Quick History of Video Games

● 1921-1929: Philo T. and Elma Gardner "Pem" Farnsworth invent electronic television – 1927: Patent issued while based in San Francisco ● 1958-1959: William Higinbotham creates oscilloscope-based game – Interesting, though few owned oscilloscopes

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~ A Vignette, About 50 Years Ago ~

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 8 Opportunities for Storage in the Growing Global Markets for Video Games 50 Years Ago (1996 interview about 1969):

● Interviewer: The image dissector was used to send shots back from the moon to earth.

● Elma Farnsworth: Right.

● Interviewer: What did Phil think of that?

● Elma Farnsworth: We were watching it, and, when Neil Armstrong landed on the moon, Phil turned to me and said, "Pem, this has made it all worthwhile." Before then, he wasn't too sure.

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 9 Opportunities for Storage in the Growing Global Markets for Video Games

A Quick History of Video Games – 1970s:

● Ralph Baer invents video games – Creates using discrete logic ● Atari sees it and makes coin-operated Pong – Also using discrete logic – Made ASIC for Home Pong

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 10 Opportunities for Storage in the Growing Global Markets for Video Games

A Quick History of Video Games – 1970s:

● Microprocessors invented (4-bit i4004; 8-bit i8008, F8, MC6800, MCS6501, MCS6502)

● Games distributed on ROM cartridges – Also on audio cassette tapes and 5¼” floppy disks, if you could afford RAM to load programs into ● 16-bit CP1600 in Mattel Intellivision

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A Quick History of Video Games – 1980s:

● RAM gets cheap (so do floppy disks)

● 1983 North American Crash

● Games still distributed on ROM cartridges – Also on 5¼” and 3½” disks, though you quickly needed a hard disk drive to load programs into ● 16-bit MC68000 in Sega Genesis 2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 12 Opportunities for Storage in the Growing Global Markets for Video Games

A Quick History of Video Games – 1990s:

● Nintendo – Partners with Sony for Super Nintendo – Partners with Silicon Graphics for Nintendo 64 – Makes first coin-operated game with a hard disk ● Sony PlayStation makes CD-ROM affordable

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A Quick History of Video Games – 2000s:

● Microsoft Xbox

● Optical Discs Get More Density and Layers

● HDDs Enable Network Downloads

● Nintendo adopts MEMS, releases Wii – Keeps it simple, takes 50% market share

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 14 Opportunities for Storage in the Growing Global Markets for Video Games

A Quick History of Video Games – 2010s:

● More of same

● Nintendo Switch

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The costs of developing for new media:

● Super Nintendo programming tool – $60k in 1990, $15k in 1991 ● CD-ROM mastering tool: $25k in 1991

● Nintendo 64 programming tool (SGI Onyx): – $100k+ in 1995 (plus building wiring)

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Network-based delivery doesn’t keep up

2019 Storage Developer Conference. © 2019 Syncopated Systems. All Rights Reserved. 18 Opportunities for Storage in the Growing Global Markets for Video Games Size of Distribution Media by Year

1E+121TiB

1GiB1E+9 Atari ) s e t

y Nintendo B (

y 1E+6 t Sega i

c 1MiB1kB a

p Sony a C

a i Other Consoles d e M 1kiB1E+3 Computers

1E+00B

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Summary

● More media = more game

● If using ROM, need to emulate in situ

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Questions and discussion?

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John Carlsen Syncopated Systems Sunnyvale, CA www.syncopate.us

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