Copyright This software product is copyrighted and all This manual is copyrighted and all rights are rights reserved by lnfocom, Inc. It is co­ reserved by lnfocom, Inc. This document may published by lnfocom, Inc. and Dysan Corpo­ not, in whole or part, be copied, photocopied, ration. The distribution and sale of this product reproduced, translated or reduced to any are intended for the use of the original pur­ electronic medium or machine readable form chaser only and for use only on the computer without prior consent, in writing, from lnfocom, system specified. Lawful users of this program Inc. are hereby licensed only to read the program Willful violations of the Copyright Law of the from its medium into memory of a computer United States can result in civil damages of up solely for the purpose of executing the pro­ to $50,000 in addition to actual damages, plus gram. Copying, duplicating, selling or other­ criminal penalties of up to one year imprison­ wise distributing this product is a violation of ment and/or a $10,000 fine. the law.

The Dun\jeon Master

DYSAN SERIES SOF1WARE'" 5403 Betsy Ross Drive Santa Clara, CA 95050

Dysan® is a registered trademark of Dysan Corporation. ©1981 , 1982, 1983 lnfocom, Inc. 1n1=acal\ '" and INTERLOGIC'" are trademarks of lnfocom, Inc. Printed in U.S.A. 55 Wheeler St., Cambridge, MA 02138 Welcome to ZORK! Loadin\l ZORK Talllin\l to ZORK There are only two Rinds of questions Until you've entered the world of To load ZORK. follow the instructions on When you play a ZORK game. you tall< that ZORK understands: WHAT and ZORK.you've never truly adventured your Reference Card. to ZORK in plain English. typing in all WHERE. For example: undenJround. The copyright notice and the serial your requests on your l). When you have WHAT IS A ? designed so that you'll experience their description of the starting location of finished typing a line. press the RETURN the game: You can tell or asl< various characters challenges in the most realistic sense. l

2 3 Rul~s and Sfraf~ti~s Concepts for Explorin\f Commands for Explorin\f SU\ffestions for More Successful Some things that you can do with objects The best way to move from place to ZORK Playin\f ZORKill: in the story are not immediately obvious. place is to type the direction you want to It is essential that you draw a map. Some The Dunfeon Master Containment: Some objects. called go. Acceptable directions are NORTH or of the problems in the game (the Maze In ZORK III. you taRe the last step down containers. can contain other objects. N, SOUTH or S, EAST or E, WEST or W, in ZORK I. for one example). cannot be into the heart of the Great Unden;iround Some containers can be opened or NE, NW, SE, SW (or NORTHEAST, solved without mapping. Remember Empire. Only by mal;iing this final closed. and some are always open. Some NORTHWEST, SOUTHEAST or that there are 10 possible directions. descent can you reach the summit of are transparent. and some are not. Most SOUTHWEST respectively). and also U In certain circumstances ENTER, achievement in the ZORK trilogy. Your containers have a limited capacity. and or UP and D or DOWN. EXIT(or IN, OUT) apply. quest hinges upon discovering the secret all objects have sizes. so that it is possible When you enter a particular place Read everything carefully. There are purpose of the Dungeon Master. who will to fill up containers. Similarly. some (ZORK calls any Rind of place a .. room .. ) clues in some of the descriptions. labels. oversee your ultimate triumph-or objects have surfaces on which other for the first time. ZORK usually displays engravings. and booRs. etc. destruction-in the realm ofZORK. objects can be placed. the name of the room. a description of it. Most objects in the game which can Many strange tales have been told of and then descriptions of any interesting be tal;ien are important. either as trea­ fabulous treasures. exotic creatures. and Characters: Some of the characters objects in the room with which you in the story can be tall;ied to or even sures or for solving problems. Some­ diabolical puzzles to be found here. The might want to interact. When you return times treasures are also needed to aspiring adventurer had best equip him­ ordered around in a simple manner. See to a room. ZORK normally displays just the section TALKING TO ZORK for solve problems. self with light (for the caverns are darR the name of the room and the names of Unlil;ie other games with which you and gloomy) and weapons (for some of details. Characters in the story will also. the objects in it. as a rule. fight bad when attacl;ied. may be familiar. there are many possible the inhabitants are unfriendly). Other The VERBOSE command tells ZORK routes to the successful completion of tools and equipment may well be found They may. in some cases. attacl;i you to show the descriptions of rooms and unprovoRed. ZORK. There is no .. correct"" order for (with lucR) and used (with cleverness). objects every time you go there. not just solving problems. Some problems have Ancient manuscripts and other printed Vehicles: There are objects in the story the first time. The BRIEF command tells more than one solution. or don·t need to matter may well offer clues. that have the ability to transport you to ZORK to fully describe only newly be solved at all. In this story. time passes only in mysterious regions that are inaccessible encountered rooms and objects. as it did It is often helpful to play ZORK with response to your input. You might imag­ on foot. Needless to say. you face great initially. For moving through areas you another person. Different people find ine a giant clocR that ticRs once per personal peril in venturing into such already !;>now well. the SUPERBRIEF different problems easy. and can often move and the story progresses only at regions. command tells ZORK to show only the complement each other. each ticR. Nothing happens in the story Directions: The passages connecting name of the room (even on your first Don·t be afraid to try something bold while you are thinRins;i and planning visit there). and not even to mention or strange-you can always save your your next move. so you can plan your rooms in The Great Underground Empire sometimes twist and turn unpre­ objects in the room. You can always get state first if you want. Trying the bizarre moves slowly and carefully if you so a description of the room you are in and can be fun and often will give you a choose. dictably. You cannot always expect that. after going north. you can return to the objects in it by typing LOOK (or the clue. A nonsense example: where you started by going south. abbreviation L). > GIVE THE CATERPILLAR TO THE CHRISTMAS-TREE MONSTER. THE CHRISTMAS-TREE MONSTER IS REVOLTED AT THE THOUGHT OF ADORNING ITS BRANCHES WITH A CATERPILLAR. You have just learned that there is 'f' probably something which would be a J, decoration pleasing to the monster and possibly a solution to the problem.

4 5 How to Quit Savin\l a Game Position Lisi of ZORK Commands SAVE If you want to stop playing. and never It will taRe you some time to play ZORK To simplify your adventuring. you may Saves a game position on your storage continue from this particular position through to the end. just as it ta Res you order ZORK to give you infor mati on by disRette See the section SAVING A again. type QUIT ZORK will respond: some time to fini sh a good booR. You will typing specific commands. These com­ GAME POSITIO N. almost certainly not finish in one sitting. YOUR POTENTIAL IS potential OF A mands can be used over and over again SCORE POSSIBLE SEVEN, IN ZORK allows you to continue playing at number as needed. but they are each considered ZORK shows your current score with MOVES. a later time without having to start over one complete move. Type your com­ from the beginning. just as you can place the number of moves you have made. Type Y next to the prompt(> ) and mand as a sentence to ZORK after the and your ranR. Your ranR is your rating press the RETURN Rey. a booRmarR in a booR you are reading. prompt(>) appears. There is a ZORK command. called as a professional ZORK player and is If you never want to continue from The list of commands is: based on the number of points you have. this particular position again. but you SAVE, that maRes a "snapshot" of your want to Reep playing. type RESTART position in the game. If you are a cau­ AGAIN SCRIPT after the prompt (> ). ZORK responds tious or prudent player. you may want to ZORK will respond as if you had This command assumes you have a by starting the game over from the save your position before you embarR repeated your previous sentence. printer. It commands the printer to begin beginning. upon (or after you finish) any particu­ BRIEF printing a transcript of your game If you want to continue playing from larly tricRy or dangerous part of the jour­ This commands ZORK to fully describe session. this particular position. but at a later ney. Having taRen a snapsho t. you can go only new[y encountered rooms and SUPERBRIEF time. follow the SAVING A GAME bacR to that position even though you objects. Rooms already visited and This command tells ZORK to show you POSITION instructions. may get lost or Rilled after ward. objects already seen will be described only the name of the room you have When the prompt(> ) appears. by printing the room name and the entered. and no other info rmati on. It is type SAVE, then press the RETURN Rey. obj ect names only. briefer than BRIEF. Then follow the instructions on your Reference Card. DIAGNOSE UNSCRIPT ZORK gives you a medical report of This command stops your printer fr om Reslorin\l a Saved your physical condition. Thi s is particu­ printing. Game Position larly useful if you have just survived a VERBOSE When you want to continue playing dangerous battle. This command tells ZORK to show you a from where you made a snapshot. follow INVENTORY long description of the room and the the RESTORE procedure. You can ZORK lists your possessions. You may obj ects in it whenever you enter a room. RESTORE a saved snapshot at any time abbreviate INVENTORY by typing I. during play. VERSION When the prompt (> )appears. type: LOOK ZORK responds by showing you the RESTORE and press the RETURN Rey ZORK describes your surroundings in release number and seri al number of Then fo llow the instructions on your detail. You may abbreviate LOOK by your copy of the game. Reference Card. typing L. WAIT ZORK will now let you continue play­ QUIT This command causes time in the game ing from your restored position. You can This gives you the option to quit playing. to pass. Normally. between moves. type LOOK for a description of where If you want to save your position. first no ti me is passing as fa r as ZORK is you are. read the instructi ons under SAVING A concerned- you could leave your com­ GAME POSITION. You may abbrevi ate puter. taRe a nap. and return to the QUIT by typing Q. game to find that nothing has changed RESTART WAIT is used when you want to find out This ends the game and starts the game what will happen in the game if you do over fr om the beginning. absolutely nothing whi le time passes. For example. if you encounter an ali en RESTORE being. you could WAIT and see what it Restores a game position you saved will do. with the SAVE command. See the sec­ ti on RESTORING A POSITION.

6 7 TOO MANY NOUN CLAUSES. An Common Verbs Appendix example is "Put the troll in the basRet Reference Section The followins;i is a list of verbs com­ ZORK's Responses with the shovel." A valid ZORK sentence Sentence Syntax monly used by adventurers. This list ZORK may occasionally have a few has. at most. one direct object and one O A ZORK sentence must contain at does not represent the entire vocabu­ words for you when it wants you to clar­ indirect obj ect. least a verb or a command (e.s;i .. lary available and maRes no mention ify your instruction. Some of ZORK's BEG PARDON? You did not type any­ AGAIN). of the numerous variations you can responses are: thins;i after the prompt(>) and before O Separate multiple objects of the verb construct usins;i prepositions (e.s;i .. I DON'T KNOW THE WORD 'your you pressed the RETURN Rey on your by the word "AND" or a comma (.). LOOK UNDER, LOOK AT, LOOK word'. The word you typed is not in Reyboard O Several sentences typed to ZORK at INSIDE, LOOK THROUGH, etc. ) one time must be separated by a period ATTACK MOVE the s;iame·s vocabulary. Sometimes a IT'S TOO DARK TO SEE. In the story. (.)or by the word "THEN." A period is synonym or rephrasins;i will be "under­ there was no li s;i ht to see obj ects in BURN OPEN not needed at the end of a line of input. stood." If not. ZORK probably doesn't the room. CLIMB POUR !mow the idea you were tryins;i to s;iet 0 Only two Rinds of questions may be I CAN'T SEE ANY .ob ject' HERE. In CLOSE PULL across. asRed: "WHAT" and "WHERE." DIG PUSH the story the object you referred to was O Compass directions may be abbrevi­ I CAN'T USE THE WORD 'your not accessible to you. DRINK PUT word' HERE. ZO RK !mows the word ated to N, E, S, W, NE, NW, SW, SE, DROP READ MULTIPLE OBJECTS CANNOT BE and UP and DOWN may be abbrevi­ you typed. but the word made no sense EAT SLIDE USED WITH 'your verb '. It is les;ial fo r ated to U and D. respectively. where you put it in the sentence: "Open ENTER TAKE the taRe ... for example. you to use multiple objects (that is. 0 The letter "L" may be used to abbre­ nouns or noun phrases separated by viate the LOOK command. EXAMINE THROW YOU MUST SUPPLY A VERB! Unless "and" or a comma) only with certain FILL TIE you are answerin s;i a question. each sen­ 0 The letter "I" may be used to abbre­ verbs. Amons;i the more useful of these viate the INVENTORY command. FOLLOW TURN tence must have a verb (or a command) verbs are "taRe ." "drop... and "put." in it somewhere. GETIN WALK I DON'T UNDERSTAND THAT SEN­ Command Summary GIVE WAVE THERE IS A NOUN MISSING IN THAT TENCE. You typed a sentence that is The followins;i commands can be entered GO WHAT IS SENTENCE. This usually indicates an s;i ibberish: for example. "Give troll with when the prompt (> ) has appeared on incomplete sentence. such as "Put the the screen. (For explanations. see LIST KILL WHERE IS sword ... You mis;i ht try rephrasins;i LOOK lamp in the ... where ZORK expected the sentence. OF ZORK COMMANDS section.) another noun and couldn't find one. AGAIN SAVE BRIEF SCORE DIAGNOSE SCRIPT INVENTORY SUPERB RIEF LOOK UNSCRIPT QUIT VERBOSE RESTART VERSION RESTORE WAIT

8 9 lnFDCDI\ 55 Wheeler St., Cambridge, MA 02138