Starfall by Rob Jenkins and Michael Stern

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Starfall by Rob Jenkins and Michael Stern G '’ o > m . i a fy i An Adventure for use with STAR WARS: The Roleplaying Game In the twisted wreckage of a dying Star Destroyer, Rebel heroes battle through detention cells, stormtroopers and zero gravity to save an Alliance fleet. Starfall by Rob Jenkins and Michael Stern Development & Editing: Bill Slavicsek • AT-ST Combat Scenario: Greg Gorden • Art Direction: Stephen Crane Map Art & Graphics: Rosaria J. Baldari • Typesetting: Peter Corless • Cover and Interior Art: Lucasfilm, Ltd. Production: Steve Porpora • Rules Upgrade: Bill Slavicsek and Greg Gorden Playtesting: Scot Rogers and the Cincinnati Group, Theo Stern and the War Puppies J W W W E s r \ ^ H g a m e s RD 3 Box 2345 Honesdale, PA 18431 40016 ® . T\1 & © 1989 Lucasfilm, Ltd. (LFL). All Rights Reserved. Trademarks are used by West End Games under authorization. —STAR . "W ARS' ntroduction This is a story of triumph and tragedy, of heroes Perception, Knowledge, and Technical skills, as and villains, of courage in the face of overwhelm­ well as the more common combat and piloting ing odds. This is another adventure in the galaxy skills. of Star Wars: The Roleplaying Game. If you want As gamemaster, you should read and become to be a player in Starfall, read no further. The in­ familiar with Starfall before attempting to run it. formation in this book is for the gamemaster (GM) Players may choose to stray from pre-arranged only. Players who read on will ruin the adventure plotlines, and the only way to respond to such cir­ for everyone involved. cumstances is to know the adventure thoroughly. In this Adventure... Adventure Materials Before starting, check to make sure you have .. .a group of Rebel agents find themselves im­ everything you’ll need to run Starfall. Between prisoned aboard a battle-torn Star Destroyer. With the front and back covers you should find: them is one of the Alliance’s top engineers, Walex Blissex, designer of the Victory-class Star • Star Wars Rules Upgrade. This four-page folder Destroyer. They must make their way through the outlines important rules changes and clarifications ruined ship to the hangar bay, in hopes of finding for Star Wars: The Roleplaying Game and must an escape craft. The only obstacles between them be incorporated into the game system. and freedom are legions of Imperial troops, 900 • The Pullout Section. This eight-page section in­ meters of twisted wreckage, and a ruthless Im­ cludes the adventure script, maps of the damaged perial captain bent on their destruction. VSD Subjugator exclusively for gamemaster use, But the Rebels soon discover that their lives and “computer data” handouts to be given to the the life of their charge are not all that hangs in players when the text indicates it, non-player the balance. The Star Destroyer, recently pound­ character (NPC) templates, and a map for the ed by a Rebel strike fleet, is not as wounded as AT-ST combat scenario. it appears. It has one last weapon to use against • Victory-Class Star Destroyer Technical Readout. the returning Alliance ships. It has itself. This full-color, poster-sized display shows the Set to self-destruct, the ravaged engines still con­ layout and specifications of a Victory-class Star tain enough power to obliterate the shattered Star Destroyer. Destroyer and its fast-approaching enemies. Can a handful of Rebels save the unsuspecting fleet • Additional Materials. To play Starfall you’ll need before time runs out? This is the challenge that the following items not included with this adven­ must be faced in Starfall. ture: a copy of Star Wars: The Roleplaying Game, paper, pencils, and as many six-sided dice as you Preparing to Play can find. The Star Wars Sourcebook, The Star Wars Any players who don’t have player characters Campaign Pack (which includes a gamemaster (PCs) must spend a couple of minutes selecting screen), and Star Wars Miniatures Sets are all and customizing character templates from the recommended but not necessary to play this rulebook. Otherwise, use characters from your adventure. campaign. However, as the adventure begins with Difficulty Numbers the PCs as prisoners aboard a Victory-class Star and Improvisation Destroyer, they start without any equipment. The As GM, you should adjust this adventure to script sets this up and PCs should retain only match the level of your particular group of players equipment that can be well-hidden or appears using the Difficulty Number Scale found in the totally innocent. rules upgrade. For example, if the text tells you Starfall combines situations that require a mix to have the PCs make a moderate Strength roll, of skills to survive. The group needs PCs with turn to the “Difficulty Number Scale” in the rules 2 -STAR. WART upgrade and assign a number between 11 and 15, Lira Wessex, was dying, and her only request was depending on the level of skill of the PCs. The “Dif­ that she get to see her father one last time in order ficulty Number Scale” can also be found on the to make amends for their long years apart. If gamemaster screen provided with The Star Wars accepted, a ship would be waiting at Kwenn Space Campaign Pack. Station to transport Blissex to Relgim for the sad Note, in all adventures, attributes are capital­ reunion. ized and italicized, skills are only italicized. Alliance High Command was naturally skeptical. Also keep in mind that the number of PCs and This smelled like an obvious trap. But Walex what template types they are using affects the out­ Blissex refused to be swayed. He needed to see come of each encounter. This adventure is de­ his daughter and make things right before it was signed for six beginning player characters with too late. If he refused to take this chance and she a good mix of skills. If you have fewer PCs, you did die, he doubted he could live with himself. So, may need to scale down the encounters accord­ with due reservation, Alliance High Command ingly. If your players have particularly powerful agreed to let him go. PCs, you may need to scale up the encounters to There was no reason not to take a few precau­ offer sufficient challenges. tions, however. After all, Blissex was valuable to the Alliance and a good friend to everyone who Adventure Background knew him. It was for this reason that a small Rebel The Old Republic was the republic of legend. team was sent with Blissex to Kwenn Space Sta­ Under its stability a galaxy flourished. It was a tion, assigned to safeguard the engineer against time of great accomplishment. Of those people any obvious dangers. that contributed to the prosperity was the brilliant At Kwenn, things got worse. The VYcfory-class engineer, Walex Blissex, designer of the Victory- Star Destroyer Subjugator, a vessel currently class Star Destroyer. During the years following assigned to the Relgim sector, waited patiently the Clone Wars, this mighty vessel was the pride within the dry dock. The ship’s commander, Cap­ of the Republic Navy and the chief proponent of tain Kolaff, greeted Blissex and invited him aboard peace. the massive vessel. Naturally, the Rebel team With the coming of the Empire, vessels of peace would not let the engineer go alone. Once aboard were quickly replaced by weapons of war. As the the Star Destroyer, the Rebels and the old engineer last remnants of the Old Republic collapsed, Walex were taken pris’oner by stormtroopers and Blissex disappeared. He decided it was better to escorted to the ship’s detention block. go into hiding than be forced to create instruments Now, without weapons or equipment, the Rebel of destruction. As the fledgling Rebel Alliance heroes feel the mighty vibrations that signal the came into being, Blissex found a cause worth Star Destroyer’s departure. Trapped, without any joining. hope of escape, they can only contemplate their But the Empire quickly found someone to fate as the powerful vessel roars away from the replace the engineer. His daughter Lira, a brilliant space station and into deep space. engineer in her own right, married a regional governor named Denn Wessex and quickly Adventure Synopsis became a rising star in the military machine. Using The adventure opens with the Rebel PCs trap­ her father’s work as a basis, Lira Wessex design­ ped within a Star Destroyer detention cell. All ed the Imperial-class Star Destroyer. looks lost when suddenly the sounds of battle rock Now, after years without any contact, Walex has the Imperial ship. Unknown agents attack Sub­ received a message from his daughter. She claims jugator, damaging the vessel and providing the to be sick and near death. The message screams means for the Rebels to free themselves from the “trap” with every word, but Blissex will not be detention block. deterred. If it isn’t a trap, he could not live with They must then make their way through the himself if he refused this last chance to see his heavily-damaged ship in order to reach the hangar daughter before she died. bay and perhaps find a shuttle or other craft to escape. But along the way they discover that the Recent Events damaged Star Destroyer has been set to self- Imperial Governor Denn Wessex sent holotapes destruct. Unfortunately, the attacking fleet doesn’t throughout the galaxy, hoping that at least one realize the danger as they return for another pass. would reach a member of the Rebel Alliance. The When the Rebels discover that the attackers are tape contained a message from the governor, an Alliance fleet, the situation becomes even more beseeching Walex Blissex to take this offer of free desperate.
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