Star Wars: Rebellion Rulebook

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Star Wars: Rebellion Rulebook TM TM INTRODUCTION GAME OVERVIEW It is a period of civil war. The last remnants of the Old tar Wars: Rebellion lets players reenact the epic Republic have been swept away, and the Empire rules the Sstruggle between the Rebel Alliance and the Galactic galaxy by fear. Its newly constructed battle station, the Empire. Players take control of iconic characters from the Death Star, is powerful enough to destroy any opposition. Star Wars saga, sending them on secret missions and leading troops in combat across the galaxy. Yet, there is a new hope. A brave few have chosen to stand against the Empire. From their secret base, these Rebels Each of the two factions has very different strategies and are making plans to deal the Empire a crushing blow and objectives. The Rebel Alliance is vastly outnumbered restore freedom to the galaxy. and cannot survive a head-on fight; instead, it must remain hidden and rely on subterfuge, guerrilla tactics, and diplomacy to undermine the Empire. The Rebels win the game by gaining enough support to start a full-scale galactic revolt and overthrow the Empire. USING THIS BOOKLET The Galactic Empire is a vast, tyrannical regime that rules many systems throughout the galaxy with an iron fist. “The Emperor has made a critical error and the The Imperials can easily build terrifying weapons of war in time for our attack has come.” large quantities. Although their forces are many, their only —Mon Mothma, Star Wars: Return of the Jedi chance of extinguishing the spark of rebellion is to spread throughout the galaxy, quell uprisings, and search for the The purpose of this booklet is to teach new hidden Rebel base. They win the game by finding where players how to play Star Wars: Rebellion. It is the Rebel base is located and conquering it. recommended that players read this booklet in its entirety before playing their first game. This booklet is written from the perspective of a two-player game. For example “Rebel player” is used to refer to the Rebel faction as a whole, regardless of MINIATURE ASSEMBLY the number of players in the game. Specific team- game rules are described later in this booklet. Each Death Star and Star Destroyer miniature needs This game also includes a Rules Reference, which to be assembled before use, as shown below: explains detailed rules and special exceptions that are omitted from this booklet. As questions arise during the game, consult the Rules Reference. 02 COMPONENT LIST Combat 1 Play after at least 3-health worth of Imperial ground units have been destroyed in a combat that you initiated. © FFG © LFL CRIPPLING BLOW 1 Rules Reference and 1 Game Board (split in 2 halves) 15 Objective Cards 1 Learn to Play Booklet RULE BY FEAR 1 GALACTIC EMPIRE TIE FIGHTER 1 - 1 STORMTROOPER MISSION DECK MISSION ASSAULT CARRIER 1 1 - 1 1 2 4 AT-ST REBELSTAR DESTROYER ALLIANCE 1 1 1 2 2 4 6 AT-AT SUPER STARX-WING DEST. 1 REBEL TROOPER 2 1 - 1 1 2- 31 3 6 8 DEATH STARY-WING AIRSPEEDER Attempt in any populous system that contains an Imperial unit. - -4 1 1 1 1 2 © & TM Lucasfilm Ltd. DEATH STAR ACTION DECK ACTION - UNDER CONSTRUCTION © FFG 8 ACTION DECK REBEL TRANSPORT SHIELD GENERATOR If successful, gain 1 loyalty in this system. - At- the start of each ground4 - - 2 battle step, 3 4 draw 1 ground MISSION DECK tactic card. CORELLIAN CORVETTE LEADER POOL 1 1 2 ION CANNON © FFG 2 © LFL During each space battle MON CALAMARI CRUISER step, your 3 opponent rolls 1 2 4 2 fewer red dice. 4 LEADER POOL © & TM Lucasfilm Ltd. © FFG 25 Leaders with Plastic Stands 3 Destroyed 2 Faction Sheets 68 Mission Cards (12 Imperial, 13 Rebel) System Markers (1 Imperial, 1 Rebel) (39 Imperial, 29 Rebel) MON CALAMARI 27 Subjugation/ 12 Rebel Imperial Loyalty Loyalty Markers 32 Damage Markers 1 Time Marker 1 Reputation Marker FFG © Markers (24 single, 8 double) LFL © 31 Probe Cards TAKE IT DOWN 7 Attachment Rings 10 Sabotage Markers 10 Custom Dice (5 Black, 5 Red) FFG © Deal 2 damage LFL © to 1 ground unit. 30 Tactic Cards (15 Ground, 15 Space) ACCORDING TO MY DESIGN Start of Combat For each battle during the first combat round, the Rebel player rolls 1 fewer red die and 2 fewer black dice. © FFG © LFL 34 Action Cards (16 Imperial, 18 Rebel) 153 Plastic Miniatures (89 Imperial, 64 Rebel) STAR WARS: REBELLION LEARN TO PLAY 03 SETUP efore playing the game for the first time, punch out all of the cardboard components and attach each leader to a Bplastic stand. To set up the game, follow these steps: 1 . Choose Factions and Gather Components: Players GRAND MOFF TARKIN 2 1 must choose who will control the Imperials and who will control the Rebels for this game. If they cannot decide, GALACTIC EMPIRE TIE FIGHTER STORMTROOPER choose randomly. 1 - 1 1 - 1 ASSAULT CARRIER AT-ST MISSION DECK 1 1 2 1 1 2 4 STAR DESTROYER AT-AT 1 2 4 1 2 3 GALACTIC EMPIRE 6 Each player takes his faction’s plastic miniatures, leaders, DECK ACTION SUPER STAR DEST. 2 3 6 8 loyalty markers, faction sheet, mission cards, and action DEATH STAR DEATH STAR UNDER CONSTRUCTION TIE FIGHTER STORMTROOPER - 4 - - - 4 8 LEADER POOL cards, placing these components in front of him. Imperial Player’s © & TM Lucasfilm Ltd. © FFG 1 - 1 1 - 1 Components ASSAULT CARRIER AT-ST MISSION DECK 1 1 2 1 1 2 4 STAR DESTROYER AT-AT 2 . Place Starting Leaders:1 Each2 player4 takes his four1 2 3 6 leaders that do not have a recruit icon and places DECK ACTION SUPER STAR DEST. EMPEROR PALPATINE them in the box labeled2 “Leader3 6 Pool” on his faction 8 3 2 sheet. All leaders that have recruit icons are placedDEATH STAR DEATH STAR UNDER CONSTRUCTION BOBA FETT Recruit near the game board and- cannot4 - be added to the- - 4 Icon 8 LEADER POOL leader pool until ©later & TM Lucasfilm Ltd. © FFGin the game. 3 . Prepare Game Board and Time Track: Take both halves of the game board and place them next to each other in the center of the play area. Then place the time marker on space “1” of the track and the reputation marker on space “14” of the track. 4 . Prepare Objective Deck: Sort the objective cards into three piles based on the number shown on the card back (I, II, or III), and shuffle each pile individually. Then place pile III on the “Objectives” space of the game board; place pile II on the top of pile III, and finally place pile I on top of pile II to create a single objective deck. Then the Rebel player draws one card from the objective deck, keeping it secret from the Imperial player. 5 . Prepare Action Decks: Each player takes all of his GALACTIC EMPIRE TIE FIGHTER STORMTROOPER TARGET THE action cards that have a recruit icon and shuffles them1 - 1 1 - 1 GENERATOR PROCEEDING KEEP THEM AS PLANNED FROM ESCAPING Start of Combat ASSAULT CARRIER AT-ST Assignment Destroy 1 structure of your Search the project deck for Start of Combat choice in this system. MISSION DECK 1 card of your choice and to create his action deck. He places it facedown next to1 1 2 1 1 2 Rebel units cannot retreat. assign this leader to that 4 mission. Then shuffle your project deck. STAR DESTROYER AT-AT his faction sheet on the side labeled “Action Deck.” All1 2 4 1 2 3 6 SUPER STAR DEST. DECK ACTION action cards that do not have a recruit icon are not used2 3 6 8 DEATH STAR DEATH STAR UNDER CONSTRUCTION for the first game and are returned to the game box. - 4 - - - 4 8 LEADER POOL © & TM Lucasfilm Ltd. © FFG 04 6 . Prepare Tactic Decks, Markers, and Dice: Shuffle the space tactic and ground tactic decks individually and place them within easy reach of all players. Then take all remaining markers and dice and place them nearby. 7 . Prepare Mission Cards: Players take their mission CONSTRUCT RULE BY FEAR I II cards and sort them as explained below. 1 1 DEATH STAR I. Starting Missions: Starting mission cards are identified by a curved arrow at the bottom of the card. Each player takes his four starting mission Attempt in any populous system Resolve in any remote system that cards and sets them aside. that contains an Imperial unit. does not contain a Rebel unit. If successful, gain 1 loyalty in this system. Gain 1 Death Star Under Construction in this system and place 1 Death Star on space 3 of the build queue. When the Death Star is deployed, it II. Projects: Project cards are missions that have a replaces the Death Star Under Construction. Starting Project white star in the bottom-right corner of the card. © LFL © FFG Mission Icon © LFL © FFG Icon The Imperial player takes the project cards and shuffles them together. Then he places this deck III on the “Project” space of the game board. GALACTIC EMPIRE LURE 3OF THE DISPLAY OF POWER TIE FIGHTER STORMTROOPER DARK SIDE 3 HOMING BEACON 1 - 1 1 - 1 3 ASSAULT CARRIER AT-ST III. Remaining Missions: Each player takes his MISSION DECK 1 1 2 1 1 2 4 STAR DESTROYER AT-AT Attempt in any populous system. remaining mission cards and shuffles them to Attempt againstIf successful, a captured gain 2leader. loyalty in this system. Count all skill icons during this attempt.
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