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Amigaone-XE Motherboard User Manual
AmigaOne-XE Motherboard User Manual PowerPC™ for Amiga OS4 & Linux April 2003 Revision 1.1 Mai Logic Incorporated & Eyetech Group Ltd Contents 1 Introduction...................................................................................................4 2 Features.........................................................................................................5 3 CPU Module card ..........................................................................................6 4 AmigaOne-XE Board Layout.....................................................................7 4.1 BACK PANEL CONNECTORS .......................................................................................8 4.2 HARD DISK, FLOPPY AND ADD ON CARD CONNECTORS ..............................................8 4.3 JUMPER AND SWITCH SETTING ON AmigaOne-XE.............................................................9 4.3.1 Jumpers and their default setting............................................................................... 9 4.3.2 Connectors and Switches ........................................................................................ 11 5 Appendix......................................................................................................15 Figure Index Figure 3-1 CPU Module Card .................................................................................................................................................6 Figure 4-1 AmigaOne-XE Board Layout .................................................................................................................................7 -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Kan Mist Ersätta En Amiga? AMIGAFORUM #16 2016 • 1 Det Är Något Föredrar Enkelhet
Innehåller kallelse till SUGA:s föreningsstämma AMIGA FORUM www.suga.se www.amigaforum.se MARS 2016 #016 kurs Grunderna i ARexx spel Tanks Furry fiffiga mys 5 klassiska demos Amigatips test Extern Gotek 10 långtest: Kan MiST ersätta en Amiga? AMIGAFORUM #16 2016 • 1 det är något föredrar enkelhet. Men även de lutar mer och Omvi borde ha lärt oss om tek- mer åt samma teknologiska lösningar som sina nik så är det att det sällan konkurrenter. Nyligen övergav de sitt eget Fire- är den bästa som vinner. wire till förmån för den sämre USB-standarden. Vi Amigaägare vet ju in- Det säger en del. stinktivt att vår dator är/var I år är det 30 år sedan den första Amigan kom bäst, att Intel sålde sjaskiga till Sverige. År 2016 är datorerna och mjukva- processorer och Microsofts ran enormt mycket bättre än då, men samtidigt diverse OS var både efter- också väldigt mycket sämre. Som när saker och blivna, förvuxna och åt sys- ting inte fungerar och programmen/hårdvaran temresurser som om det vägrar berätta varför. Istället får man ”Windows inte fanns någon morgondag. Oj vad vi skrat- försöker hitta en lösning på ditt problem” tills tade åt detta. det eller du ger upp. Det är då man innerligt Ändå så vann de. Överlägset. De knäckte längtar tillbaka till de utförliga manualerna, till inte bara Amiga utan även PPC, OS/2 Warp en era när fel och felsökning var en accepterad och BeOS trots att dessa var mycket bättre. Så del av datoranvändningen. Det var kanske inte här i efterhand så är anledningen solklar: man kul, men man låtsades inte om att saker inte går behöver inte vara bäst. -
Subject: : Amiga General Forum Topic: : Amiwest 2012 News? Re: Amiwest 2012 News? Author: : Anonymous Date: : 2012/10/30 14:31:48 URL
Subject: : Amiga General Forum Topic: : AmiWest 2012 News? Re: AmiWest 2012 News? Author: : Anonymous Date: : 2012/10/30 14:31:48 URL: Quote: Today, if you ask the very same question for your AmigaOne 500 ou AmigaOne X1000, the answer is RadeonHD 5xxx and 6xxx series. And you'll be able to sell your Radeon HD 4xxxx card to a PC user for example. Well difference between 9000 series wasnt that effective as it is now, and all cards were fully supported. Point is that RadeonHD transition is biggest step forward, but it is sad indeed that all those who basically got SAM 460 and X1000 for RadeonHD (4000 series) will have to suffer with further 2D only. As well as those who jump to RadeonHD 6000 now, sice driver development is assured, but no Warp3D implementation yet. This also sounds like a quick "adjust to the avail resources" thing way more then a plan - it would sound better if first RadeonHD 2D driver supported 6000 series and 4000 was never sold as according card. No current Amiga reseller sells this card too. Now, we just have to adjust. @hans Quote: So, you want 4000 series Warp3D drivers too? Are you prepared to contribute financially to make it happen? If so, then let A-EON know. With enough demand, it could happen. This is something that could work as a Kickstarter project. Yes, if it would be an opened bounty with set goal. These cards are getting unavail, but are not bad at all. And you see that merely all current SAM 460ex and X1000 users feel kind of betrayed with this kind of decision, even its all your good work and we all need to be grateful for your hard work. -
Will You Boot Haiku, on a Non Intel Platform, No BIOS Winter?
Will you boot Haiku, on a non intel platform, no BIOS winter? Booting Haiku on non-x86, a never-ending story. François Revol [email protected] Haiku? ● Free Software Operating System ● Inspired by the BeOS ● Our own kernel ● Our on GUI BeOS: Always on the run ● Hobbit BeBox prototype… – AT&T EOLed Hobbit in 1994 ● PPC BeBox (2 ✕ 603e) – Be stopped making hardware ● PPC Mac (pre-G3) – Then Steve said “you won’t get the specs” ● Intel PC – “He Who Controls the Bootloader” (2001) Jean-Louis Gassée quote “I once preached peaceful coexistence with Windows. You may laugh at my expense -- I deserve it.” Booting on PC ● BIOS → MBR {Bootman,GRUB chainload} ● MBR→ partition boot sector (stage1) – Needs partition offset (makebootable) ● Shouldn’t be required ● stage1→ haiku_loader ● haiku_loader → kernel_x86 haiku_loader ● Now in haiku_loader.hpkg (uncompressed) ● Sets graphics mode (for boot splash) ● Loads kernel, modules… from BFS – … or initrd-like tar.gz ● Sets up MMU, FPU… ● And calls the BIOS for many things… ● Calls the kernel with struct *kernel_args – Which contains platform_args and arch_args Challenges ● Since R1/beta1: Packaging – Almost reproducible build – But requires strict dependencies ● Haiku needs Haiku to build – Easy on x86 ● Bootstrap builds = easy to break ● C++ everywhere – C++ issue currently on ARM bootstrap PowerPC ● Started long long ago… – Pegasos 1 … buggy OF ● (some years passed) ● Sam460ex & other AmigaOS-compatibles – U-Boot (heavily modded) ● QEMU Mac PPC always had issues ● BeBox – Very dumb bootrom; needs PEF binary OpenFirmware ● Nice, even cleaner than BIOS ● Except for ACPI-like things – Clean power-off = keep OF mappings – Maybe use an emulator? ● We do this for VESA BIOS already ● Standardized bindings ● Framebuffer calls too high-level – Get phys addr? AmigaOne X-1000 ● You read the specs. -
Amiga Pod Morphos-Em, Czyli E-UAE
Amiga pod MorphOS-em, czyli E-UAE Filip "widelec" Maryjański (c) Polski Portal Amigowy (www.ppa.pl) Większość, jeśli nie każdy, z użytkowników MorphOS-a swoją przygodę z amigowaniem rozpoczął od Amigi "klasycznej". Po uruchomieniu MorphOS-a i nacieszeniu się "amigowym feelingiem" oraz prędkością i jakością aplikacji działających natywnie, nadchodzi czas, żeby przetestować Trance, czyli emulator procesora 68k zawarty w systemie. Z Aminetu pobieramy i uruchamiamy kilka programów. Wszystkie pisane "pod system" działają tak, jak na "klasyku", lecz z zawrotną dla nich prędkością. W pewnym momencie, spragnieni rozrywki, uruchamiamy jakąś amigową grę i... po paru sekundach mamy pierwszą "zwieszkę" nowego systemu. Co się stało? Gry bardzo często pisane były bez wykorzystania systemowych bibliotek, odwołując się bezpośrednio do układów specjalizowanych Amigi, których Trance niestety nie emuluje. Nie pozostaje nam nic, oprócz wciśnięcia przycisku "reset", aby po kilku chwilach znów ujrzeć świeżo uruchomionego Ambienta. Zawsze możemy zapomnieć o kilku "trefnych" programach, a gry amigowe zastąpić innymi działającymi natywnie pod MorphOS-em. Cóż jednak zrobić, jeśli koniecznie chcemy uruchomić "trefny" program, a bez cotygodniowej partyjki w "The Settlers" czujemy się chorzy? Tutaj z pomocą przyjdzie nam emulator Amigi UAE, a dokładniej jego rozbudowana, multiplatformowa wersja nazwana E-UAE. E-UAE - z czym to się je? Przed rozpoczęciem zabawy w emulację musimy zaopatrzyć się w kilka rzeczy. Przede wszystkim potrzebujemy samego emulatora oraz pliku ze zgranym kickstartem Amigi. Ten ostatni uzyskamy przy pomocy naszego "klasyka" i załączonego do emulatora programu "transrom". Dla wygodnych pozostaje prostsze rozwiązanie - zakupienie pakietu "Amiga Forever" firmy Cloanto. -
Computer Architectures an Overview
Computer Architectures An Overview PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 25 Feb 2012 22:35:32 UTC Contents Articles Microarchitecture 1 x86 7 PowerPC 23 IBM POWER 33 MIPS architecture 39 SPARC 57 ARM architecture 65 DEC Alpha 80 AlphaStation 92 AlphaServer 95 Very long instruction word 103 Instruction-level parallelism 107 Explicitly parallel instruction computing 108 References Article Sources and Contributors 111 Image Sources, Licenses and Contributors 113 Article Licenses License 114 Microarchitecture 1 Microarchitecture In computer engineering, microarchitecture (sometimes abbreviated to µarch or uarch), also called computer organization, is the way a given instruction set architecture (ISA) is implemented on a processor. A given ISA may be implemented with different microarchitectures.[1] Implementations might vary due to different goals of a given design or due to shifts in technology.[2] Computer architecture is the combination of microarchitecture and instruction set design. Relation to instruction set architecture The ISA is roughly the same as the programming model of a processor as seen by an assembly language programmer or compiler writer. The ISA includes the execution model, processor registers, address and data formats among other things. The Intel Core microarchitecture microarchitecture includes the constituent parts of the processor and how these interconnect and interoperate to implement the ISA. The microarchitecture of a machine is usually represented as (more or less detailed) diagrams that describe the interconnections of the various microarchitectural elements of the machine, which may be everything from single gates and registers, to complete arithmetic logic units (ALU)s and even larger elements. -
Efika MX Smarttop Manual
E N G L I S H E S P A Ñ O L F R A N Ç A I S D E U T S C H Congratulations on purchasing an Efika MX Cloud Computer. S U P P O R T For access to software updates, product news and our development blog, please visit www.efikamx.info For technical discussions, developer support and resources, please visit www.powerdeveloper.org Package Contents Before you set up your computer, please ensure that your product package includes the following items. • Efika MX Cloud Computer (Smarttop) • User Manual • AC Adapter & Power Cord First Use Instructions Before you use your Efika MX Cloud Computer for the first time, please read the safety chapter included in this user manual. Software Information The default username and password on the provided OS installation is as follows. Username: oem Password: oem For additional documentation about your operating system, please visit www.efikamx.info Product Overview Power Button 3G SIM Slot USB Ports SD / MMC Card Slot DC-IN HDMI RJ45 Audio Out Mic In (Display) (Ethernet) Product Specifications Processor Freescale i.MX515, 800MHz Memory DDR2 512MB, up to 200MHz Graphics & Video Embedded 2D / 3D AMD Core Module Hardware Video Codec Full HW accelerated HD720 playback Display Modes HDMI (version 1.2a) 720P Memory Card MMC, SD, push / push type, by esdhc Slot (Enhanced Multi-Media Card Secure Digital Host Controller) Storage Device SSD 8G Connectivity Ethernet support (default) WLAN 802.11 b/g/n support (optional) or 3G / UMTS support (optional) LED Status Booting (Blue) Indicator System on (Green) DISK IO (flickering) Interface 1x RJ 45 (10/100M) 1 x Audio jack : Audio out 1 x Mic - In 1x DC - In 2x USB 2.0 ports 1x HDMI port 1x SIM slot (optional with WWAN SKU) 20 pin connector for debugging (optional) Audio 1x Built-in speaker (1.5 W) Power Max power consumption: 15 watt Management Power off: Press 4 times AC adapter Output: 12V DC, 3A, 36W Input : 100~240V AC, 50 - 60Hz universal Dimensions / Size: 160*115mm Weight Height: 20mm Weight 250g Temperature Working: 0°C~+40°C Step-by-Step Setup 1. -
CCN - Java Opensource Kit Emulator for Wireless Ad Hoc Networks
CCN - Java Opensource Kit EmulatoR for Wireless Ad Hoc Networks Ilaria Cianci, L. Alfredo Grieco, and Gennaro Boggia DEE - Politecnico di Bari Italy {i.cianci,a.grieco,g.boggia}@poliba.it ABSTRACT Despite the uncontested success of Internet, the way the The information centric paradigm assumes that the Future network is used is changed: information itself has become Internet will be built around contents rather than host lo- more and more important in all aspects of communication. cations. In this direction, the promising Content Centric In fact, most of the today Internet traffic is related to content Networking (CCN) architecture has been conceived to solve distribution, which includes file sharing, media streaming, the problems of the today Internet by means of a novel and so on. This information-centric use of the worldwide way for distributing contents (based on their names) and by network raises new challenges, many of them not being han- adopting distributed caching mechanisms. CCN can be par- dled effectively by the current network architecture [1]. For ticularly beneficial in an ad hoc networking environments, this reason, many research groups all over the world are dis- where the main goal is the delivery of data to a given des- cussing about the big topic of the Future Internet, which has tination node no matter its position, and moreover, in sce- to meet the requirements of scalability, heterogeneity, secu- narios characterized by limited connectivity, just as wireless rity, mobility, QoS, robustness, energy efficiency, economic ad hoc networks. Some interesting works, available in liter- incentives, and so on [13]. -
Amigaos4 Download
Amigaos4 download click here to download Read more, Desktop Publishing with PageStream. PageStream is a creative and feature-rich desktop publishing/page layout program available for AmigaOS. Read more, AmigaOS Application Development. Download the Software Development Kit now and start developing native applications for AmigaOS. Read more.Where to buy · Supported hardware · Features · SDK. Simple DirectMedia Layer port for AmigaOS 4. This is a port of SDL for AmigaOS 4. Some parts were recycled from older SDL port for AmigaOS 4, such as audio and joystick code. Download it here: www.doorway.ru Thank you James! 19 May , In case you haven't noticed yet. It's possible to upload files to OS4Depot using anonymous FTP. You can read up on how to upload and create the required readme file on this page. 02 Apr , To everyone downloading the Diablo 3 archive, April Fools on. File download command line utility: http, https and ftp. Arguments: URL/A,DEST=DESTINATION=TARGET/K,PORT/N,QUIET/S,USER/K,PASSWORD/K,LIST/S,NOSIZE/S,OVERWRITE/S. URL = Download address DEST = File name / Destination directory PORT = Internet port number QUIET = Do not display progress bar. AmigaOS 4 is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS source code developed by Commodore, and partially on version developed by Haage & Partner. "The Final Update" (for OS version ) was released on 24 December (originally released Latest release: Final Edition Update 1 / De. Purchasers get a serial number inside their box or by email to register their purchase at our website in order to get access to our restricted download area for the game archive, the The game was originally released in for AmigaOS 68k/WarpOS and in December for AmigaOS 4 by Hyperion Entertainment CVBA. -
Genesi U.S.A., Inc. 200 Patterson Ave
JUST ENOUGH COMPUTING by Johan DAMS Genesi U.S.A., Inc. 200 Patterson Ave. San Antonio, TX 78209 USA Phone: +1 210 829 5500 Fax: +1 210 829 5426 Email: jd@puv.fi URL: http://www.genesippc.com Acknowledgments I would like to take this opportunity to thank Mr. Bill Buck and Ms. Raquel Velasco for the opportunity they have given me to work on several exciting projects, and to have introduced me to some truly wonderful people whom I can now call my friends. I hope we can continue this co-operation and friendship for a long time to come. I especially want to express my gratitude to my fiance´ for putting up with my work schedule, which sometimes seems to take more time than there are hours in a day. Her encouragement and understanding truly keep me going, and without her I would never be where I am now. Abstract ”Why not use an embedded processor as a general purpose solution if the targeted requirements are met by the capability available. First, unlocking opportunity has everything to do with price. Last, you don’t need a rocket ship to travel to the grocery store.” ”This is not about a processor or a ”desktop” solution, it is about developing an interface that works anywhere for many things and many people. The objective is to help people do what they do already, better and more conveniently for less – that ought to be just enough.” Quotes by Mr. Bill Buck, CEO of Genesi. If we look at the educational landscape, we see that many schools, universities and organisations world wide struggle with finding a budget to equip themselves with the needed infrastructure to allow students to experience things we in the Western world often take for granted: Internet ac- cess, infrastructure for programming courses, laboratories for embedded systems and robotics, etc. -
Vbcc Compiler System
vbcc compiler system Volker Barthelmann i Table of Contents 1 General :::::::::::::::::::::::::::::::::::::::::: 1 1.1 Introduction ::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Legal :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.3 Installation :::::::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3.1 Installing for Unix::::::::::::::::::::::::::::::::::::::::: 3 1.3.2 Installing for DOS/Windows::::::::::::::::::::::::::::::: 3 1.3.3 Installing for AmigaOS :::::::::::::::::::::::::::::::::::: 3 1.4 Tutorial :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 5 2 The Frontend ::::::::::::::::::::::::::::::::::: 7 2.1 Usage :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Configuration :::::::::::::::::::::::::::::::::::::::::::::::::: 8 3 The Compiler :::::::::::::::::::::::::::::::::: 11 3.1 General Compiler Options::::::::::::::::::::::::::::::::::::: 11 3.2 Errors and Warnings :::::::::::::::::::::::::::::::::::::::::: 15 3.3 Data Types ::::::::::::::::::::::::::::::::::::::::::::::::::: 15 3.4 Optimizations::::::::::::::::::::::::::::::::::::::::::::::::: 16 3.4.1 Register Allocation ::::::::::::::::::::::::::::::::::::::: 18 3.4.2 Flow Optimizations :::::::::::::::::::::::::::::::::::::: 18 3.4.3 Common Subexpression Elimination :::::::::::::::::::::: 19 3.4.4 Copy Propagation :::::::::::::::::::::::::::::::::::::::: 20 3.4.5 Constant Propagation :::::::::::::::::::::::::::::::::::: 20 3.4.6 Dead Code Elimination::::::::::::::::::::::::::::::::::: 21 3.4.7 Loop-Invariant Code Motion