Text Mining of Audience Opinion in Esports Events
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2020 Spring Split Awards Results
LCS ALL-PRO TEAMS - 2020 SPRING SPLIT: VOTING RESULTS 1st All-Pro Team 2nd All-Pro Team 3rd All-Pro Team Voter Handle Category Affiliation Top Jungle Mid ADC Support Top Jungle Mid ADC Support Top Jungle Mid ADC Support Kali Sloan Eskalia Media CheckpointXP Broken Blade Blaber Nisqy Zven Vulcan Licorice Svenskeren Bjergsen Bang Zeyzal Solo Broxah PowerOfEvil Kobbe Biofrost Carolynn Soba Carlysobz Media Daily Esports Impact Blaber Bjergsen Zven Vulcan Hauntzer Santorin Bjergsen Doublelift Ignar Broken Blade Xmithie Bjergsen Kobbe Smoothie Max Mallow OddSlice Media DBLTAP Licorice Blaber Nisqy Zven Vulcan Broken Blade Svenskeren Bjergsen Johnsun Zeyzal Ssumday Dardoch Jiizuke Kobbe Biofrost Xing Li Media Dot Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Svenskeren PowerOfEvil Cody Sun Ignar Broken Blade Xmithie Bjergsen Bang Biofrost ESPN Esports Media ESPN Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Dardoch Bjergsen Bang CoreJJ Broken Blade Svenskeren Jensen Cody Sun Ignar Chris Morrison Izento Media Esports Heaven Ssumday Blaber Nisqy Zven Vulcan Broken Blade Meteos PowerOfEvil Bang Smoothie Licorice Dardoch Bjergsen Cody Sun DECLINE TO VOTE Nicholas Ray @asherishere_ Media Hotspawn Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Closer PowerOfEvil Cody Sun Ignar Broken Blade Svenskeren Jiizuke Kobbe Biofrost Nick Geracie Media Inven Global Broken Blade Blaber Nisqy Zven Vulcan Licorice Xmithie PowerOfEvil Bang Ignar Ssumday Closer Jiizuke FBI Zeyzal Leaguepedia LCS Editors Media Leaguepedia Broken Blade Blaber Nisqy Zven -
Playvs Announces $30.5M Series B Led by Elysian Park
PLAYVS ANNOUNCES $30.5M SERIES B LED BY ELYSIAN PARK VENTURES, INVESTMENT ARM OF THE LA DODGERS, ADDITIONAL GAME TITLES AND STATE EXPANSIONS FOR INAUGURAL SEASON FEBRUARY 2019 High school esports market leader introduces Rocket League and SMITE to game lineup adds associations within Alabama, Mississippi, and Texas to sanctioned states for Season One and closes a historic round of funding from Diddy, Adidas, Samsung and others EMBARGOED FOR NOVEMBER 20TH AT 10AM EST / 7AM PST LOS ANGELES, CA - November 20th - PlayVS – the startup building the infrastructure and official platform for high school esports - today announced its Series B funding of $30.5 million led by Elysian Park Ventures, the private investment arm of the Los Angeles Dodgers ownership group, with five existing investors doubling down, New Enterprise Associates, Science Inc., Crosscut Ventures, Coatue Management and WndrCo, and new groups Adidas (marking the company’s first esports investment), Samsung NEXT, Plexo Capital, along with angels Sean “Diddy” Combs, David Drummond (early employee at Google and now SVP Corp Dev at Alphabet), Rahul Mehta (Partner at DST Global), Rich Dennis (Founder of Shea Moisture), Michael Dubin (Founder and CEO of Dollar Shave Club), Nat Turner (Founder and CEO of Flatiron Health) and Johnny Hou (Founder and CEO of NZXT). This milestone round comes just five months after PlayVS’ historic $15M Series A funding. “We strive to be at the forefront of innovation in sports, and have been carefully -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
SAMSUNG Winning the Smartphone Game CONTENT
PIXELATED A TECHNOLOGY AND VIDEO GAME MAGAZINE Vol. VIII - NO 02 - Spring 2019 SAMSUNG Winning the Smartphone Game CONTENT 6 7 Graphene Airpods vs Galaxy Buds by Lorenzo Hess by Siddiq Nanabawa PIXELATED TECHNOLOGY Andre Dang 4 SpaceX BFR Libby Mather by Lorenzo Hess Editors-In-Chief 8 S10 Lineup by Pratham Gandhi Ryan Eastep GAMING Managing Editor 10 Yoshi’s Crafted World by Leonard Song 11 Link’s Awakening Pratham Gandhi by Jayer Yang Ryan Leung 12 Top 8 Players at MSI Design Editors by Ryan Eastep 14 MLB The Show Lorenzo Hess by Mark Fernandez Mark Fernandez 18 Anthem Victor Dimitrov by Victor Dimitrov Content Editors 20 The Role of Assasin’s Creed in Notre Dame’s Repair Keith Renner Akira Eisenbeiss Faculty Advisor 21 Pokemon Sword and Shield by Ryan Leung 22 New Super Mario Bros U Deluxe by Aidan McAndrew -2- PIXELATED 16 24 Apex Legends Smash Ultimate Tier List by Victor Dimitrov by Ryan Eastep, Melchior Lee, and Spencer Kahn LETTER FROM THE EDITORS Hello again! We’re excited to present to you Pixelated’s second edition for this year! All of our writers and editors put their all into it and for one of us EICs, this is our last year, so it’s bittersweet to be leaving Pixelated behind. This is the last issue of the year, and it’s been a great journey. We have the latest in gaming and tech to present to you in this fnal issue of the year. In technology, we’ve got the updates on SpaceX, the innovations of Graphene, news about new samsung phones, and a discussion about airpods vs. -
The Rising Esports Industry and the Need for Regulation
TIME TO BE GROWN-UPS ABOUT VIDEO GAMING: THE RISING ESPORTS INDUSTRY AND THE NEED FOR REGULATION Katherine E. Hollist* Ten years ago, eSports were an eccentric pastime primarily enjoyed in South Korea. However, in the past several years, eSports have seen meteoric growth in dozens of markets, attracting tens of millions of viewers each year in the United States, alone. Meanwhile, the players who make up the various teams that play eSports professionally enjoy few protections. The result is that many of these players— whose average ages are between 18 and 22—are experiencing health complications after practicing as much as 14 hours a day to retain their professional status. This Note will explore why traditional solutions, like existing labor laws, fail to address the problem, why unionizing is impracticable under the current model, and finally, suggest regulatory solutions to address the unique characteristics of the industry. TABLE OF CONTENTS INTRODUCTION ..................................................................................................... 824 I. WHAT ARE ESPORTS? ....................................................................................... 825 II. THE PROBLEMS PLAYERS FACE UNDER THE CURRENT MODEL ....................... 831 III. THE COMPLICATIONS WITH COLLECTIVE BARGAINING ................................. 837 IV. GETTING THE GOVERNMENT INVOLVED: THE WHY AND THE HOW .............. 839 A. Regulate the Visas ...................................................................................... 842 B. Form an -
Na All-Lcs Teams - 2017 Spring Split: Voting Results
NA ALL-LCS TEAMS - 2017 SPRING SPLIT: VOTING RESULTS 1st All-LCS Team 2nd All-LCS Team 3rd All-LCS Team Voter Handle Category Affilation Top Jungle Mid ADC Support Top Jungle Mid ADC Support Top Jungle Mid ADC Support Aidan Moon Zirene Caster Riot Games Hauntzer LirA Jensen Arrow Smoothie Impact Dardoch Bjergsen Sneaky Olleh Ssumday Meteos Ryu Stixxay Xpecial Arthur Chandra TheMay0r Producer Riot Games Hauntzer Meteos Bjergsen Arrow Smoothie Impact Chaser Jensen Sneaky Biofrost Ssumday LirA Froggen Stixxay Olleh Clayton Raines Captain Flowers Caster Riot Games Impact Moon Jensen Arrow Smoothie Hauntzer Dardoch Bjergsen Sneaky Biofrost Zig LirA Hai Stixxay LemonNation David Turley Phreak Caster Riot Games Impact LirA Bjergsen Arrow Smoothie Hauntzer Dardoch Jensen Sneaky Biofrost Ssumday Chaser Ryu Stixxay Olleh Isaac Cummings-Bentley Azael Caster Riot Games Hauntzer Meteos Bjergsen Arrow Smoothie Impact LirA Jensen Stixxay Olleh Zig Dardoch Ryu Sneaky aphromoo James Patterson Dash Host Riot Games Impact LirA Bjergsen Arrow Smoothie Hauntzer Chaser Jensen Doublelift Hakuho Ssumday Contractz Ryu Sneaky Olleh Joshua Leesman Jatt Caster Riot Games Hauntzer LirA Bjergsen Arrow Smoothie Impact Moon Jensen Sneaky Olleh Ssumday Chaser Ryu Stixxay Biofrost Julian Carr Pastrytime Caster Riot Games Hauntzer Dardoch Jensen Arrow Smoothie Zig Svenskeren Bjergsen Sneaky Biofrost Impact Chaser Keane Stixxay Hakuho Rivington Bisland III Rivington Caster Riot Games Hauntzer Contractz Bjergsen Arrow Olleh Impact Svenskeren Huhi Sneaky LemonNation Zig LirA -
GAAP to Adjusted EBITDA Reconciliation
Safe Harbor Statement N A S D A Q : HEAR Forward-Looking Information This presentation includes “forward-looking statements” within the meaning of the federal securities laws. These forward-looking statements are statements that are not historical facts including statements about our beliefs and expectations and statements, and may contain the words “may,” “could,” “would,” “should,” “believe,” “expect,” “anticipate,” “plan,” “estimate,” “target,” “project,” “intend,” “foresee,” and similar expressions. There are a number of risks and uncertainties that could cause actual results to differ materially from the forward-looking statements made herein, including but not limited to, the application of quarter-end and year-end accounting procedures and adjustments, risks related to the Company’s liquidity and financial position, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, the outcome of our HyperSound strategic review process, and the other factors discussed in our public filings, including the section entitled “Risk Factors” in our most recent Quarterly Report on Form 10-Q, our Annual Report on Form 10-K and other periodic reports filed with the Securities and Exchange Commission (the “SEC”) and available on the SEC’s website, www.sec.gov. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this presentation. Except as required by law, Turtle Beach Corporation (the “Company”) undertakes no obligation to publicly release any revision to its forward-looking statements to reflect events or circumstances after the date of this presentation. -
Uconn to Keep Residential Capacity at 50% Next Semester
THE INDEPENDENT VOICE OF THE UNIVERSITY OF CONNECTICUT SINCE 1896 • VOLUME CXXVII, NO. 29 Wednesday, October 7, 2020 COVID-19 Tracker Current 203 166 7 CONFIRMED CASES AT Residential Cumulative Cumulative Staff Cases UCONN STORRS Cases as of 8:47 p.m. on Oct. 6 22 Residential Cases Commuter Cases Fraternity Phi Gamma UConn to keep residential Delta suspended for hazing, underage drinking capacity at 50% next semester and endangerment by Rachel Philipson STAFF WRITER [email protected] The University of Connecti- cut’s chapter of Phi Gamma Delta, also known as FIJI, is currently suspended and will be facing expulsion after being found responsible for violating seven acts of the university’s Student Code, according to a De- partment of Student Activities sanction letter. Stephanie Reitz, university spokesperson, said the universi- ty’s decision came after a hazing investigation due to an incident during a pledge event on Feb. 24, 2020. The event led to the hos- The UConn chapter of Phi pitalization of one student for Gamma Delta, commonly acute alcohol intoxication. Ac- known as FIJI, has been cording to the sanction letter, the suspended for violating the student was four times over the university’s code. They were permanently seperated Housing will continue to be at 50% capacity at the University of Connecticut next semester. Prior- legal limit of intoxication. from the university on Sept. ity will be given to in-person classes, newly-admitted students and athletes. PHOTO BY ERIN KNAPP, STAFF “The ongoing culture of haz- 30. PHOTOGRAPHER/THE DAILY CAMPUS ing at Phi Gamma Delta’s UCo- PHOTOGRAPH COURTESY UCONN PHI nn chapter and last February’s GAMMA DELTA FACEBOOK by Amanda Kilyk selection times, regardless of and others who work closely incident could have produced STAFF WRITER credits.” on these issues,” Reitz said in tragic results,” Reitz said. -
What Is SMITE? SMITE Is a Free-To-Play Online Game Developed by Titan Forge Games and Published Hi-Rez Studios
What is SMITE? SMITE is a free-to-play online game developed by Titan Forge Games and published Hi-Rez Studios. It features a large pool of playable characters from ancient mythology in session-based team combat. Objective In the core competitive game mode of SMITE, Conquest, players work with their team to destroy the enemy towers and phoenixes to bring down the Titan, before the enemy team does so. SMITE offers a unique third-person perspective that brings players into the action. Skilled players have an understanding of everything happening around them, while keeping high-level decisions in mind. "Esports has provided me the opportunity to explore and invest in something I have always been truly passionate about with the full support of my school and my state." Samuel S. Esports Player Barrington High School SMITE is rated T for Teen. Questions? [email protected] 1 V.2.1 How It’s Played The Conquest game mode features a three-lane map surrounded by a jungle area. Each team’s base, defended by three Phoenixes and a Titan, sits on either end of the map. Teams assign players to different lanes, with one player on each time typically occupying the jungle area and supporting teammates throughout the game. Players earn currency for taking down objectives, and spend that currency on items which power up their gods. Games are played with 5 players per team and typically last about 30 minutes. Interaction with minions and opponent Removing a turret Team fight with multiple gods Victory secured Questions? [email protected] 2 V.2.1 Characters Before the start of each game, players select from a pool of over 100 playable characters. -
Esports Or Competitive Gaming) Is a Term for Organized Video Game Competitions, Especially Between Professionals
Electronic sports (also known as eSports or competitive gaming) is a term for organized video game competitions, especially between professionals. eSPORTS Video games now bring in $71 billion in annual revenue. More than the music business and fast catching up to Hollywood. The growth explosion of eSports is in direct correlation to the growth explosion of the internet and social media. On the internet platform, gamers of all skill levels can play on their own, collaborate with others, form partnerships, watch other participants play or film their own games and post them. eSports has tens of millions of novice participants. Just like novice participants in physical sports, these novices want to watch the best in the world play. For the exact same reasons that people watch and go to live professional sporting events, are the exact reasons people watch and go to live eSports events. Whether for pure entertainment, social reasons, love of the game or wanting to enhance their own skills, eSports has loyal fans with huge spending power. Top advertisers, internet sites and the networks have all taken notice. A Brief History 1980’s Atari held the first video game competition, the Space Invaders Tournament, in 1980. It attracted more than ten thousand participants. This tournament, and others like it in following years, sowed the seeds of what would eventually become eSports. 1990’s (First Person Shooter) By the time the 1990s came around, tournaments for arcade and console games had become increasingly common, with companies like Nintendo and Blockbuster sponsoring world championships. 1997’s Red Annihilation tournament for the first person shooter (FPS) “Quake” is widely considered to have been the first real instance of eSports, drawing over 2,000 participants. -
Association for Canadian Esports – Intro Deck
You Play. You Learn. Contents 3. Introduction 4. ACE and Esports 5. Canadian Esports Championship 6. By the Numbers 7. Opportunities 8 - 10. Esports in Canada 11 - 12. Meet Canadian Champions 13. To Future Champions 14. You play. You learn. Our passion starts with Canadian esports challengers and only comes to fruition with champions. We are here to define and drive everything in between. Though our mission statement has always said it best: Introduction “To implement, support and maintain the resources and competitive landscape necessary to the development of top tier esports athletes. To promote Canada as a leader in esports excellence by raising standards and awareness, and lowering the barriers to entry.” Canada already has an impressive history of high esport achievement (more on that further in). Given our moderate population, it should come as nothing short of inspiring; and that has all been without grassroots programs and development. Enter the Association for Canadian Esports. A team and a community built around the belief that healthy, structured competition is the best way to better all student players and challengers. One helping the many and many helping the one. We are working with schools and school boards, industry experts and students to develop best practices and a better understanding of what makes a healthy, elite esport challenger. All while fostering a strong community and facilitating serious and seriously fun competition. GL HF Thank you, -David Abawi Founder and CEO ACE and Esports “Esports [...] is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players and teams.” - Wikipedia “Esports is played by both amateurs and professionals and tournaments are usually mixed gender. -
Professional Counter-Strike: an Analysis of Media Objects, Esports Culture, and Gamer Representation
The University of Southern Mississippi The Aquila Digital Community Dissertations Spring 2021 Professional Counter-Strike: An Analysis of Media Objects, Esports Culture, and Gamer Representation Steven Young Follow this and additional works at: https://aquila.usm.edu/dissertations Part of the Other Film and Media Studies Commons Recommended Citation Young, Steven, "Professional Counter-Strike: An Analysis of Media Objects, Esports Culture, and Gamer Representation" (2021). Dissertations. 1886. https://aquila.usm.edu/dissertations/1886 This Dissertation is brought to you for free and open access by The Aquila Digital Community. It has been accepted for inclusion in Dissertations by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. PROFESSIONAL COUNTER-STRIKE: AN ANALYSIS OF MEDIA OBJECTS, ESPORTS CULTURE, AND GAMER REPRESENTATION by Steven Maxwell Young A Dissertation Submitted to the Graduate School, the College of Arts and Sciences and the School of Communication at The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Approved by: Dr. John Meyer, Committee Chair Dr. Christopher Campbell Dr. Eura Jung Dr. Paul Strait Dr. Steven Venette May 2021 COPYRIGHT BY Steven Maxwell Young 2021 Published by the Graduate School ABSTRACT Esports are growing in popularity at a rapid pace worldwide. In contemporary society, individuals watch esports broadcasts as part of their normal media consuming practices. This dissertation focuses on Counter-Strike: Global Offensive (CS:GO), which is currently the most recognized first-person shooter esport worldwide and the third most popular game across all esports genres (Irwin & Naweed, 2020).