Back-End Code Generation Itree Stmts and Exprs Side-Effects
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CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Back-End Code Generation Itree Stmts and Exprs • Given a list of itree fragments, how to generate the corresponding assembly • itree statements stm and itree expressions exp code ? datatype stm = SEQ of stm * stm | LABEL of label datatype frag | JUMP of exp = PROC of {name : Tree.label, function name | CJUMP of test * label * label body : Tree.stm, function body itree | MOVE of exp * exp frame : Frame.frame} static frame layout | EXP of exp | DATA of string and exp = BINOP of binop * exp * exp | CVTOP of cvtop * exp * size * size • Main challenges: certain aspects of itree statements and expressions do not | MEM of exp * size correspond exactly with machine languages: | TEMP of temp | NAME of label # of temp. registers on real machines are limited | CONST of int | CONSTF of real real machine’s conditional-JUMP statement takes only one label | ESEQ of stm * exp | CALL of exp * exp list high-level constructs ESEQ and CALL ---- side-effects Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 1 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 2 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Side-Effects Summary: IR -> Machine Code • Side-effects means updating the contents of a memory cell or a temporary • Step #1 : Transform the itree code into a list of canonical trees register. What are itree expressions that might cause side effects ? a. eliminate SEQ and ESEQ nodes ESEQ and CALL nodes b. the arguments of a CALL node should never be other CALL nodes ---- the parent of each CALL node should either be • where is a list of statements that may contain ESEQ(s,e) s MOVE EXP(...) or MOVE(TEMP t, ...) statement • Step #2 : Perform various code optimizations on canonical trees The natural way to generate assembly code for BINOP(op,t1,t2) instructions to compute t1 into ri ; • Step #3 : Rearrange the canonical trees (into traces) so that every instructions to compute t2 into rj ; r <- r op r k i j CJUMP(cond,lt,lf) is immediately followed by LABEL(lf). But it won’t work for this: BINOP(PLUS,TEMP a,ESEQ(MOVE(TEMP a,u),v)) • Step #4 : Instruction Selection ---- generate the pseudo-assembly code from the canonical trees in the step #3. • CALL(e,el) by default puts the result in the return-result register. • Step #5 : Perform register allocations on pseudo-assembly code BINOP(PLUS, CALL(...), CALL(...)) Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 3 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 4 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Canonical Trees Canonicalizer •A canonical tree is a simple itree statement in the following form (it is really a • The body of each PROC fragment is translated into an ordered list of canonical restricted-kind of itree statement): trees datatype stm = LABEL of label | JUMP of exp stms: Tree.stm list | CJUMP of test * label * label | MOVE of exp * exp | EXP of exp • Step 1: transformation on CALL nodes. and exp = BINOP of binop * exp * exp | CVTOP of cvtop * exp * size * size CALL(...) =======> | MEM of exp * size | TEMP of temp ESEQ(MOVE(TEMP t,CALL(...)),TEMP t) | NAME of label | CONST of int | CONSTF of real • Step 2: elimination of ESEQ nodes. (see Appel pp 174-179) | CALL of exp * exp list lift them higher and higher until they become SEQ nodes ... Restrictions: no SEQ statements, no ESEQ expressions. each CALL node doesn’t contain other CALL nodes as subtrees Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 5 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 6 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Rearranging itree statements Canonical Trees => Basic Blocks • Goal: rearrange the list of canonical trees so that every • Input: a sequence of statements (i.e., canonical trees --- the body of a function); CJUMP(cond,lt,lf) is immediately followed by its false branch Output: a set of basic blocks LABEL(l ). f • Algorithm: • Step #1: take a list of canonical trees and form them into basic blocks if a new LABEL is found, end the current block and start a new block; A basic block is a sequence of statements that is always entered at the if a or is found, end the current block; beginning and exited at the end: JUMP CJUMP if it results a block not ending with a JUMP or CJUMP, then a JUMP to the 1. the first statement is a LABEL 2. the last statement is a JUMP or CJUMP next block’s label is appended to the block; 3. there are no other LABELs, JUMPs, or CJUMPs in between if it results a block without a LABEL at the beginning, invent a new LABEL basic blocks are often used to analyze a program’s control flow and stuck it there; invent a new label done for the beginning of the epilogue; • Step #2: re-order the list of basic blocks into traces put JUMP(NAME done) at the end of the last basic block. Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 7 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 8 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Basic Blocks => Traces Traces => List of Statements • Control Flow Graph (CFG): basic blocks as the nodes, pairs (a,b) as the • Flatten the traces back to an ordered list of statements (canonical trees): edges if block a ends with a CJUMP or JUMP statement to block b . a) any CJUMP followed by its false label: do nothing ; • Basic blocks can be arranged in any order, but we want: b) any CJUMP followed by its true label: switch its true and false label, and negate the condition; each CJUMP is followed by its false label c) remove JUMP(l) if it is followed by its target l ; each JUMP should be followed by its target label whenever possible d) any CJUMP(cond,lt,lf) followed by neither label: invent a new false label ln , rewrite it into : •A trace is a path in the CFG --- it characterizes some fragment of a real CJUMP(cond, lt, ln) program execution. LABEL ln JUMP(NAME lf) • Algorithm for gathering traces: just do the depth-first traversal of the CFG --- • We are now ready to do instruction selection : generate assembly code for your --- (can also take advantage of branch prediction information) favourite target machine. Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 9 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 10 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Instruction Selection Instruction Selection via Tiling • Input : an ordered list of canonical trees; • Express each machine instruction as a tree pattern. Output: the pseudo-assembly code (without register assignments) •Given a canonical tree, the instruction selection is just to tile the tree using • Algorithm: translating each canonical tree into an assembly code sequence, various tree patterns (for all possible machine instructions) ------ cover the and then concatenate all sequences together. canonical tree using nonoverlapping tiles. Main Problem: how to map the canonical tree to the assembly code ? • Optimum Tiling : ---- one whose tiles sum to the lowest possible value (suppose • Each machine instruction can be expressed as a tree pattern --- a fragment of we give each machine instruction a cost) the canonical tree : • Optimal Tiling : ---- one where no two adjacent tiles can be combined into a single tile of lower cost Load the value at addr e + c in the memory ! MEM BINOP wordsz •Even optimum tiling is also optimal, but no vice versa. Each machine instruction may correspond to PLUS e CONST • Algorithm: maximum munch finds the optimal tiling; several layer of itree expressions c dynamic programming finds the optimum tiling. Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 11 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 12 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Maximal Munch Dynamic Programming • Algorithm --- Maximal Munch: •the dynamic programming algorithm is used to find the optimum tiling Start at the root of a canonical tree, find the largest tile that fits; the largest Main Idea: assign a cost to every node in the tree (via bottom-up) tile is the one with the most nodes (if tie, break arbitrarily) the algorithm works bottom-up: at each node, we calculate the cost of Cover the root node and perhaps several other nodes near the root with this the best instruction sequence that can tile the subtree rooted at that tile, leaving several subtrees; the instruction corresponding to the tile is node. generated. Repeat the same algorithm for each subtreee. • after the cost of the root node (thus the entire tree) is found, we do the instruction emission: • Maximal Munch generates the instructions in reverse order. Emission(node n): for each leaves li of the tile selected at node n, perform Emission(li). Then emit the instruction matched at node n. • Implementation: see Appel pp 190-191, 204-205. Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 13 of 18 Copyright 1994 - 2017 Zhong Shao, Yale University Machine Code Generation: Page 14 of 18 CS421 COMPILERS AND INTERPRETERS CS421 COMPILERS AND INTERPRETERS Code-Generator Generator Instruction Selection for Tiger • Same as Lex and Yacc, the instruction selection phase can also be • we will implement the maximal munch for instruction selection in the Tiger automatically built, using a code-generator generator.