Implementierung Und Evaluation Einer Hand-Exoskelett-Steuerung Für Mobile Geräte

Total Page:16

File Type:pdf, Size:1020Kb

Implementierung Und Evaluation Einer Hand-Exoskelett-Steuerung Für Mobile Geräte Masterarbeit im Studiengang Computer Science and Media Implementierung und Evaluation einer Hand-Exoskelett-Steuerung für mobile Geräte vorgelegt von Sebastian Koch an der Hochschule der Medien Stuttgart am 14.08.2020 zur Erlangung des akademischen Grades eines Master of Science Erst-Prüfer: Prof. Dr. Gottfried Zimmermann Zweit-Prüfer: Tobias Ableitner, M. Sc. Das verwendete LATEX Template basiert auf der Arbeit von Karl Voit, die unter der CC BY-SA 3.0 Lizenz verwendet wurde. Der Text dieser Masterarbeit ist unter CC BY-SA 4.0 lizenziert. Ehrenwörtliche Erklärung Hiermit versichere ich, Sebastian Koch, ehrenwörtlich, dass ich die vorliegende Bache- lorarbeit (bzw. Masterarbeit) mit dem Titel: „Implementierung und Evaluation einer Hand-Exoskelett-Steuerung für mobile Geräte“ selbstständig und ohne fremde Hilfe verfasst und keine anderen als die angegebenen Hilfsmittel benutzt habe. Die Stellen der Arbeit, die dem Wortlaut oder dem Sinn nach anderen Werken entnommen wur- den, sind in jedem Fall unter Angabe der Quelle kenntlich gemacht. Die Arbeit ist noch nicht veröffentlicht oder in anderer Form als Prüfungsleistung vorgelegt worden. Ich habe die Bedeutung der ehrenwörtlichen Versicherung und die prüfungsrecht- lichen Folgen (§ 26 Abs. 2 Bachelor-SPO (6 Semester), § 24 Abs. 2 Bachelor-SPO (7 Semester), § 23 Abs. 2 Master-SPO (3 Semester) bzw. § 19 Abs. 2 Master-SPO (4 Semester und berufsbegleitend) der HdM) einer unrichtigen oder unvollständigen ehrenwörtlichen Versicherung zur Kenntnis genommen. Unterschrift iii Kurzfassung Jeder Mensch könnte einen Schlaganfall erleiden, der eine der Hauptursachen für Be- hinderungen im erwachsenen Alter ist. Die Überlebenden haben oft Lähmungen und Spastiken und benötigen daher ständige Hilfe, da selbst die Ausführung der einfachs- ten alltäglichen Aufgaben eine unüberwindbare Herausforderung darstellen kann. Um den Betroffenen zu helfen, wurde im Rahmen des Forschungsprojekts KONSENS unter der Leitung des Universitätsklinikums Tübingen ein Hand-Exoskelett entwi- ckelt, das auch Schlaganfallpatienten nutzen können. Ziel dieser Arbeit ist die Implementierung einer Steuerung für dieses Hand-Exoskelett auf der Google Glass, sowie Android Smartphones und Smartwatches. Der entstande- ne Prototyp wurde mit Studenten der Hochschule der Medien Stuttgart und Bekann- ten des Autors evaluiert. Diese Arbeit bildet den Zwischenstand der Evaluation nach zwanzig Probanden ab. Der Schwerpunkt liegt dabei auf dem Vergleich der Nutzer- akzeptanz und Eignung verschiedener Ein- und Ausgabemethoden wie Touch-Input, Sprachsteuerung oder Eyetracking. Darüber hinaus fasst diese Arbeit auch aktuelle Richtlinien zur barrierefreien Imple- mentierung von Augmented-Reality-Anwendungen zusammen und vergleicht jene mit einem daraus abgeleiteten gemeinsamen Kriterienkatalog. iv Abstract Anyone could suffer a stroke, which is one of the major causes of disability inthe adult population. Survivors often experience problems due to paralysis and spastic- ity and thus require constant help, as even the simplest everyday tasks can pose an insurmountable challenge. To help those affected, the KONSENS research project led by the University Hospital in Tübingen developed a hand exoskeleton that can also be used by stroke patients. The goal of this work is to implement a control for this exoskeleton on Google Glass, as well as Android smartphones and smartwatches. The resulting prototype was evalu- ated with students of Stuttgart Media University and acquaintance of the author. This work presents the interim status of the evaluation after twenty test persons. The fo- cus is on comparing the user acceptance and suitability of different input and output methods such as voice control, eye tracking or touch input. Furthermore, this work also summarizes current guidelines for the accessible imple- mentation of augmented reality applications and compares them to a common catalog of criteria derived from them. v Inhaltsverzeichnis 1 Einleitung .............................................................. 1 1.1 Aufbau der Masterarbeit ........................................... 2 2 Grundlagen ............................................................ 4 2.1 Exoskelett-Systeme ................................................ 4 2.1.1 Kategorisierung............................................. 5 2.1.2 Anwendungen .............................................. 6 2.1.3 Steuerung von Exoskelett-Systemen .......................... 9 2.1.4 Verwendetes Hand-Exoskelett ............................... 10 2.2 Augmented Reality ................................................ 12 2.2.1 Reality-Virtuality Continuum ................................ 12 2.2.2 Gestaltung von Anwendungen auf Google Glass. 14 2.3 Technische Grundlagen ............................................ 15 2.3.1 In-Memory Data Grids (IMDG) .............................. 16 2.3.2 Hybride Apps .............................................. 17 3 Methodik .............................................................. 19 3.1 Technische Methodik............................................... 20 3.2 Theoretische Methodik ............................................. 21 4 AR- und VR-Richtlinien ................................................ 22 4.1 XR Accessibility User Requirements (W3C) .......................... 23 vi Inhaltsverzeichnis 4.2 ETSI EN 301 549 ................................................... 27 4.3 Apple Human Interface Guidelines ................................. 31 4.4 Google Augmented Reality Design Guidelines ....................... 37 4.5 Abgeleiteter Kriterienkatalog ....................................... 42 4.6 Vergleich der Richtlinien ........................................... 50 5 Implementierung ....................................................... 55 5.1 Verwendete Hardware ............................................. 55 5.2 Ein- und Ausgabe .................................................. 58 5.2.1 Eingabeverfahren ........................................... 58 5.3 Benutzeroberfläche ................................................ 66 5.3.1 Konfiguration der Anwendung ............................... 68 6 Evaluation ............................................................. 69 6.1 Studiendesign ..................................................... 69 6.1.1 Input-Output-Combinations (IOCs) .......................... 70 6.1.2 Icon-Position-Combinations (IPCs) ........................... 72 6.1.3 Experimenteller Aufbau ..................................... 74 6.1.4 Fragebogen ................................................. 76 6.1.5 Schutzmaßnahmen und Sicherheit der Teilnehmer . 76 6.2 Teilnehmer ........................................................ 78 6.3 Datenverarbeitung ................................................. 78 6.4 Ergebnisse ........................................................ 80 6.4.1 Vergleich der IPCs .......................................... 81 6.4.2 Vergleich der IOCs .......................................... 82 6.4.3 Subjektive Bewertung durch die Probanden ................... 84 7 Zusammenfassung und Ausblick ........................................ 87 Anhang ...................................................................I vii Inhaltsverzeichnis Dateiverzeichnis ........................................................ II Abbildungsverzeichnis .................................................. III Tabellenverzeichnis ..................................................... VI Listingverzeichnis ......................................................VIII Abkürzungsverzeichnis ................................................. IX Literaturverzeichnis .................................................... XI viii 1 Einleitung Nach Hirn- oder Rückenmarksverletzungen können Beeinträchtigungen der Hand, wie ein Verlust der Muskelkraft, Apraxien oder Ataxien, Spastik oder Lähmungen auf- treten (Sanborn et al., 2013). Die hierdurch erlebten Einschränkungen im beruflichen und privaten Leben bedeuten eine große Einbuße an Autonomie und Lebensquali- tät für die betroffenen Menschen (Bakula et al., 2011). Durch die Anwendung eines Hand-Exoskeletts können Mediziner zumindest einen Teil der Handfunktion wieder- herstellen (Schabowsky et al., 2010). Die Steuerung eines Hand-Exoskeletts kommt jedoch mit neuen Herausforderungen für die betroffenen Menschen einher: So kann beispielsweise ein – aufgrund seines1 Alters seheingeschränkter – Nutzer nicht von dem Hand-Exoskelett profitieren, wenn er die Steuerungseinheit nicht lesen und daher das System nicht steuern kann. Im Rahmen dieser Arbeit soll daher die Frage beantwortet werden, welche Ein- und Ausgabeverfahren sich zur Steuerung eines Hand-Exoskeletts eignen. Hierzu wurde die Eingabe via Sprache und Touch, sowie Augen- und Kopfbewegungen, auf drei mobilen Geräten – der Google Glass, sowie einem Android Smartphone und einer 1Im Rahmen dieser Masterarbeit wird durchgängig das generische Maskulinum verwendet – außer an Stellen, an denen eine spezifische Person gemeint ist. Dies dient ausschließlich der Lesbarkeit und schließt neben männlichen ausdrücklich auch weibliche und diverse Personen ein. 1 1 Einleitung Smartwatch – als native Anwendung unter Verwendung des Android Software Deve- lopment Kits (SDKs) implementiert. Die Nutzerakzeptanz und Eignung der verschie- denen Ein- und Ausgabeverfahren wurde mit Studenten der Hochschule der Medien und Bekannten des Autors in einer Studie evaluiert. Diese Arbeit stellt den Zwischen- stand nach zwanzig Testpersonen dar – da eine weitergehende
Recommended publications
  • Mason 2016 the MIT Museum Glassware Prototype ACCEPTED
    Northumbria Research Link Citation: Mason, Marco The MIT museum glassware prototype : visitor experience exploration for designing smart glasses. Journal on Computing and Cultural Heritage, 9 (3): 12. pp. 1-28. ISSN 1556- 4673 Published by: UNSPECIFIED URL: This version was downloaded from Northumbria Research Link: http://northumbria-test.eprints- hosting.org/id/eprint/53144/ Northumbria University has developed Northumbria Research Link (NRL) to enable users to access the University’s research output. Copyright © and moral rights for items on NRL are retained by the individual author(s) and/or other copyright owners. Single copies of full items can be reproduced, displayed or performed, and given to third parties in any format or medium for personal research or study, educational, or not-for-profit purposes without prior permission or charge, provided the authors, title and full bibliographic details are given, as well as a hyperlink and/or URL to the original metadata page. The content must not be changed in any way. Full items must not be sold commercially in any format or medium without formal permission of the copyright holder. The full policy is available online: http://nrl.northumbria.ac.uk/pol i cies.html This document may differ from the final, published version of the research and has been made available online in accordance with publisher policies. To read and/or cite from the published version of the research, please visit the publisher’s website (a subscription may be required.) 12 1 The MIT Museum Glassware Prototype: Visitor Experience 2 Exploration for Designing Smart Glasses 3 MARCO MASON, Marie Curie fellow at the: School of Museum Studies, University of Leicester, 4 Leicester, UK; Program in Science, Technology, and Society, Massachusetts Institute of Technology, 5 Cambridge, MA, USA 6 With the growth of enthusiasm for the adoption of wearable technology in everyday life, the museum world has also become interested in understanding whether and how to employ smart glasses to engage visitors with new interpretative experiences.
    [Show full text]
  • Thesis Title
    Multimodal Data Acquisition for Dermatology using Google Glass Joao˜ Guilherme Antunes Martins Thesis to obtain the Master of Science Degree in Biomedical Engineering Supervisors Prof. Dr. Joao˜ Paulo Salgado Arriscado Costeira Prof. Dr. Jorge dos Santos Salvador Marques Examination Committee Chairperson: Prof. Dr. Joao˜ Pedro Estrela Rodrigues Conde Supervisor: Prof. Dr. Joao˜ Paulo Salgado Arriscado Costeira Member of the Committee: Prof. Dra. Ana Lu´ısa Nobre Fred November 2014 They don’t think it be like it is, but it do. - Cpt. Oscar Gamble Acknowledgments I would like to thank my grandfather, Henrique, for his warmth and sense of humor. To my grand- mother, Lourdes, I thank her for showing me that love is always the way. To professor Jose´ Tribolet, I thank you for being a steady compass in my time of intelectual turbulence. To professor Joao˜ Paulo Costeira, I thank you for changing my life. It won’t be forgotten. I would also like to thank professor Jorge Salvador. Dra. Martinha, I would also like to thank you for never saying no to what we, as engineering-minded people, asked of you, over the course of this thesis. Finally, I thank my mother for shaping me and my life. And to Joana, I thank you for everything. iii Abstract Melanoma is now the deadliest form of cancer. The best survivability rate is still attained with early detection. To try to ensure that, several diagnosis methodologies have been developed specifically to optimize fast melanoma screening, like the ABCD rule and Menzies’ method. To complement this, several computer aided diagnosis systems have also surfaced.
    [Show full text]
  • Aplicații Ale Realității Mixte În Educație Cu Google Glass
    Aplicații ale realității mixte în educație cu Google Glass drd. Ionel Gabriel Nastasa Rezumat Google Glass este un dispozitiv hands-free purtat pe cap și care oferă o nouă perspectivă în ceea ce privește implementearea conceptului de realitate augmentată în viața de zi cu zi. Dezvoltat de către Google, prototipul pentru acest dispozitiv este comercializat începând cu 15 aprilie 2013 și este încă în stadiu de dezvoltare. Din punt de vedere hardware dispozitivul este produs de către Foxconn și este caracterizat de următorii parametri: CPU – OMAP 4430; Memorie Flash – 16GB; Memorie RAM – 2 GB; Display – Prism Projector, 640x360 pixeli (echivalentul unui display de 64 cm observat de la o distanță de 2.4 metri); Input – microfon, accelerometru, giroscop, sensor de lumină ambientală, sensor de proximitate; Control – Touchpad; Cameră – 5MP fotografii și 720p video; Conectivitate – WiFi 802.11 b/g, Bluetooth, microUSB; Baterie – 570 mA lithium-ion. Sistemul de operare, dezvoltat de Google, este Glass OS (Google Xe Software). Din punct de vedere software, Google Glass poate avea soft dezvoltat de către terți și este compatibil cu o gamă variată de aplicații dezvoltate de Google (Google Now, Google Maps, Google+, Gmail). Există deja companii care au dezvoltat aplicații pentru Google Glass utilizând facilități cum ar fi recunoașterea facială, afișarea de știri, operații cu fotografii, traduceri și partajarea de informații în rețele de socializare. În acest sens menționăm Facebook și Twitter. Din punct de vedere al aplicabilității considerăm că tehnologia Google Glass poate avea un impact puternic în mai multe domenii: sănătate, educație, timp liber, turism, comerț, sport, navigare. Având în vedere costul de achiziție pentru Google Glass, considerăm util, pentru realizarea și testarea aplicațiilor dedicate, a se folosi The Glass Development Kit (GDK), un add-on oferit de Google pentru Android SDK.
    [Show full text]
  • Pontifícia Universidade Católica Do Rio Grande Do Sul Faculdade De Comunicação Social
    PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO GRANDE DO SUL FACULDADE DE COMUNICAÇÃO SOCIAL BRUNA MARCON GOSS INFORMAÇÃO MÓVEL PARA TODOS: ACESSIBILIDADE EM APLICATIVOS JORNALÍSTICOS PARA DISPOSITIVOS MÓVEIS Porto Alegre 2015 PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO GRANDE DO SUL FACULDADE DE COMUNICAÇÃO SOCIAL BRUNA MARCON GOSS INFORMAÇÃO MÓVEL PARA TODOS: ACESSIBILIDADE EM APLICATIVOS JORNALÍSTICOS PARA DISPOSITIVOS MÓVEIS Dissertação apresentada como requisito para a obtenção do grau de Mestre pelo Programa de Pós-Graduação da Faculdade de Comunicação Social da Pontifícia Universidade Católica do Rio Grande do Sul. Orientador: Prof. Dr. André Fagundes Pase Porto Alegre 2015 CATALOGAÇÃO NA FONTE G677i Goss, Bruna Marcon Informação móvel para todos: acessibilidade em aplicativos jornalísticos para dispositivos móveis / Bruna Marcon Goss. – Porto Alegre, 2015. 145 f. Diss. (Mestrado) – Faculdade de Comunicação Social, Pós-Graduação em Comunicação Social. PUCRS. Orientador: Prof. Dr. André Fagundes Pase. 1. Jornalismo Digital. 2. Relação Homem- Bibliotecária Responsável Ginamara de Oliveira Lima CRB 10/1204 BRUNA MARCON GOSS INFORMAÇÃO MÓVEL PARA TODOS: ACESSIBILIDADE EM APLICATIVOS JORNALÍSTICOS PARA DISPOSITIVOS MÓVEIS Dissertação apresentada como requisito para a obtenção do grau de Mestre pelo Programa de Pós-Graduação da Faculdade de Comunicação Social da Pontifícia Universidade Católica do Rio Grande do Sul. Aprovada em: ____de__________________de________. BANCA EXAMINADORA ______________________________________________ Prof. Dr. André Fagundes Pase (PUCRS) ______________________________________________ Profa. Dra. Sandra Portella Montardo (FEEVALE) ______________________________________________ Prof. Dr. Roberto Tietzmann (PUCRS) Porto Alegre 2015 AGRADECIMENTOS Gostaria de agradecer, acima de tudo, à minha família, que sempre me aconselhou, amparou e guiou por todos os caminhos – os melhores e os mais difíceis. Especialmente à minha mãe e meu irmão, melhor amigo e grande exemplo.
    [Show full text]
  • Mr. Robot Pilot
    Mr. Robot Pilot Written by Sam Esmail Polish May 27, 2014 Universal Cable Productions 100 Universal City Plaza Bldg. 1440 / Floor 14 Universal City, CA 91608 COPYRIGHT ¤ 2014 Universal Cable Productions Development LLC ALL RIGHTS RESERVED. NOT TO BE DUPLICATED WITHOUT PERMISSION. This material is the property of Universal Cable Productions Development LLC and is intended solely for use by its personnel. The sale, copying, reproduction or exploitation of this material in any form is prohibited. Distribution or disclosure of this material to unauthorized persons is also prohibited. “Our democracy has been hacked. The operating system has been taken over and turned to uses that are somewhat different than the ones our founders intended to emerge.” - Al Gore, 2013 “Give a man a gun, and he can rob a bank. Give a man a bank, and he can rob the world.” - Internet Meme, c. 2011 2. BLACK. ELLIOT (V.O.) Hello friend. Hello friend? That’s lame. Maybe I should give you a name? * But that’s a slippery slope. You’re only in my head. We have to remember that. (then) * Shit. It’s actually happened. I’m * talking to an imaginary person. * Loud, violent jazz RISES on the soundtrack. Within the black of frame, silhouettes begin forming. ELLIOT (V.O.) I sometimes think dinosaurs never existed. For absolutely no scientific reason do I think this. I have chronic insomnia. I think aliens are real. I think they’re invisible and staring straight at us. I also believe there’s a shadowy group of rich people who secretly run the * world.
    [Show full text]
  • Vm 2Nd Yellow
    NOT FOR SALE. FOR PROMOTIONAL USE ONLY. 5/30/13 (Final White) Rev. 5/30/13 (Blue) Rev. 6/07/13 (Pink) Rev. 6/12/13 (Yellow) Rev. 6/14/13 (Green) Rev. 6/17/13 (Goldenrod) Rev. 6/24/13 (Buff) Rev. 6/30/13 (Salmon) Rev. 7/01/13 (Cherry) Rev. 7/07/13 (Tan) Rev. 7/14/13 (2nd Blue) Rev. 7/29/13 (2nd Pink) Rev. 8/01/13 (2nd Yellow) VERONICA MARS Story by Rob Thomas Screenplay by ALIRob ThomasJARDINE & Diane Ruggiero NOT FOR SALE. FOR PROMOTIONAL USE ONLY. 1 INT. VERONICA AND PIZ’S TINY NYC APARTMENT - DAY 1 WIDE SHOT OF A SMALL ROOM. Dawn light floods in the windows. Veronica, in silhouette, crosses while slipping on a blazer. GAYLE BUCKLEY (V.O.) A year at Hearst College. B.A. in psychology from Stanford. Near the top of your class at Columbia Law. ECU on Veronica buttoning the blazer. GAYLE BUCKLEY (V.O.) An internship with the FBI. That’s unique. ECU on Veronica putting on lipstick. GAYLE BUCKLEY (V.O.) It says here you’re scheduled to take the bar six weeks from now. 2 EXT. NEW YORK STREET - DAY 2 Veronica emerges from an underground New York subway stop. It’s Veronica as we’ve never seen her -- an adult, a professional. GAYLE BUCKLEY (V.O.) A little about us -- we’re a multinational firm with 50 lawyers here in New York. Veronica crosses through an intersection with a sea of New Yorkers. ALI JARDINE GAYLE BUCKLEY (V.O.) Our clients here at Truman-Mann are primarily Fortune 500 companies.
    [Show full text]
  • Smart Glasses
    Smart Glasses VMware Workspace ONE UEM 2008 Smart Glasses You can find the most up-to-date technical documentation on the VMware website at: https://docs.vmware.com/ VMware, Inc. 3401 Hillview Ave. Palo Alto, CA 94304 www.vmware.com © Copyright 2020 VMware, Inc. All rights reserved. Copyright and trademark information. VMware, Inc. 2 Contents 1 Smart Glasses Integration with Workspace ONE UEM 4 Before You Begin Deploying Smart Glasses 4 2 Smart Glasses Enrollment 6 Create an Enrollment User 6 Upload the Workspace ONE Intelligent Hub .APF File for Smart Glasses 7 Create Android (Legacy) Wi-Fi Profile for Staging Smart Glasses(Optional) 7 Create a Staging Package for Smart Glasses 8 Generate a Sideload Staging Package 9 Enroll Google Glass Using QR Code Enrollment 10 3 Smart Glasses Profiles 11 Create Wi-Fi Profile 12 4 Smart Glasses Device Management Overview 14 Deploy Internal Applications as a Local File 14 Add Assignments and Exclusions to your Applications 20 Smart Glasses Feature Matrix 25 VMware, Inc. 3 Smart Glasses Integration with Workspace ONE UEM 1 Workspace ONE UEM powered by AirWatch™ provides you with a robust set of mobility management solutions for enrolling, securing, configuring, and managing your Smart Glasses deployment. Through the Workspace ONE UEM console, you have several tools and features at your disposal for managing the entire life-cycle of Smart Glasses. The glasses display information in a hands-free smartphone-like format, and wearers communicate with the device using natural language voice commands. The voice-command feature of Smart Glasses allows users to prompt for instructions as they work without ever having to take their focus off of the equipment.
    [Show full text]
  • Smart Glasses
    Smart Glasses VMware Workspace ONE UEM 2102 Smart Glasses You can find the most up-to-date technical documentation on the VMware website at: https://docs.vmware.com/ VMware, Inc. 3401 Hillview Ave. Palo Alto, CA 94304 www.vmware.com © Copyright 2021 VMware, Inc. All rights reserved. Copyright and trademark information. VMware, Inc. 2 Contents 1 Smart Glasses Integration with Workspace ONE UEM 4 2 Smart Glasses Enrollment 6 Upload the Workspace ONE Intelligent Hub .APF File for Smart Glasses 7 Create Android (Legacy) Wi-Fi Profile for Staging Smart Glasses(Optional) 7 Create a Staging Package for Smart Glasses 8 Generate a Sideload Staging Package 9 Enroll Google Glass Using QR Code Enrollment 10 3 Smart Glasses Profiles 11 Create Wi-Fi Profile 12 4 Smart Glasses Device Management Overview 14 Deploy Internal Applications as a Local File 14 Add Assignments and Exclusions to your Applications 20 Smart Glasses Feature Matrix 25 VMware, Inc. 3 Smart Glasses Integration with Workspace ONE UEM 1 Workspace ONE UEM powered by AirWatch™ provides you with a robust set of mobility management solutions for enrolling, securing, configuring, and managing your Smart Glasses deployment. Through the Workspace ONE UEM console, you have several tools and features at your disposal for managing the entire life-cycle of Smart Glasses. The glasses display information in a hands-free smartphone-like format, and wearers communicate with the device using natural language voice commands. The voice-command feature of Smart Glasses allows users to prompt for instructions as they work without ever having to take their focus off of the equipment.
    [Show full text]
  • Medical Applications of Near-Eye Display Devices: an Exploratory Study
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector International Journal of Surgery 12 (2014) 1266e1272 Contents lists available at ScienceDirect International Journal of Surgery journal homepage: www.journal-surgery.net Original research Medical applications of near-eye display devices: An exploratory study * Wolfgang Vorraber a, , Siegfried Voessner a, Gerhard Stark b, Dietmar Neubacher a, Steven DeMello c, Aaron Bair d a Graz University of Technology, Department of Engineering- and Business Informatics, Kopernikusgasse 24, 8010 Graz, Austria b Hospital of Elisabethinen, Elisabethinergasse 14, 8020 Graz, Austria c University of California Berkeley, Center for Information Technology Research in the Interest of Society, Sutardja Dai Hall, 94720 Berkeley, USA d University of California Davis Medical Center, Department of Emergency Medicine, 2315 Stockton Blvd., 95817 Sacramento, CA, USA highlights We present a framework to identify and categorize use cases for Google Glass. We describe the use of Google Glass during a radiological intervention. An app was developed to project vital physical signs to Google Glass via intranet. Interventionalists reported improved concentration by reduced head movements. However, heat generation by the device and low battery capacity are shortcomings. article info abstract Article history: Introduction: Near-eye display devices (such as Google Glass) may improve the efficiency and effec- Received 27 June 2014 tiveness of clinical care by giving clinicians information (such as the patient's vital signs) continuously Received in revised form within their field of vision during various procedures. We describe the use of Glass during a radiological 16 September 2014 intervention in three patients.
    [Show full text]
  • Male Monologues
    Men Men's Monologues As always...read the entire script before performing your monologue. Don't be a slacker! When you are ready to print, please highlight, copy, and paste into a document. If you just hit "print" every single monologue will print!!! From Published Scripts Humorous Actor's Nightmare Bebe Fenstermaker Beyond Therapy Born Yesterday Brighton Beach Bums Eat Your Heart Out Fools Drive Angry Fortinbras Hooters Jimmy Shine Nerd Odd Couple Rim of the World Say Goodnight, Gracie Warm up Guru Lone Star Greater Tuna Babes/Brides-Charlie Album Foreigner Rosencranz and Guildenstern Bedrooms Learning to Drive Elliot Loves Where Have Lightning Bugs This is How it Is Willie Wonka Goodbye People Bleacher Bums Coming Attractions Pygmalion Rumors God's Favorite #1 God's Favorite #2 Jakes Women Plaza Suite--Roy Producers Dr. Strangelove (film) You're a Good Man Charlie Brown Ferris Bueller's Day Off Saving Private Ryan (film) Dramatic 187 Biloxi Blues Cat on a hot Tin Roof Dylan Electric Roses Gingerbread Lady I Never Sang..Father Keely & Du Lost in Yonkers M Butterfly Rashoman Roosters Tangled up in Blue Waiting for Lefty Boy who ate Moon Lottery Where Have Lightning Bugs Glass Menagerie Death of a Salesman American Clock The Crucible Open Meeting Glass Menagerie All My Sons Whose Soldier Tracers--Dinky Dau Tracers--Baby San Me and Mom Usual Suspects Breakfast Club (film) Boy Meets World (TV) The Rock (film) Classic Pieces Cyrano de Bergerac Cyrano #2 Tartuffe---Orgon Tartuffe---Cleant Tartuffe---Tartuffe Merchant of Venice Clouds Hamlet Mandrake Oedipus Romeo & Juliet--Ben Romeo & Juliet--Ro White Devil Romeo & Juliet--Ty Much Ado About Nothing--Don Jon Julius Ceasar, Anthony The White Devil Stand Alone Monologues Ben Benjamin Dan David Dean Derrick Ernie Harrold It's a Dog's Life James Jerry Jim Les Martin Observations Rick Sam Soap Opera The Auditions I'm Not Dumb I Remember The Guest The Good German Girl Problems ST.
    [Show full text]
  • Brand Standards
    BRAND STANDARDS January 2021 v1.0 2.1 Brand Touch Points + Logo Use 2.2 Pentair Logo + Usage Elements Clear Space Color options Don'ts 2.3 Brand Colors Primary Colors Secondary Colors ADA Colors Background Colors 2.4 Design Elements 2.0 BRAND COMPONENTS The Pentair Signature Element Signature Element Guidelines Signature Element Examples Branding Extensions & Example 2.5 Typography Primary Font Family Secondary Font Family Microsoft Font Family Cryillic Font Family 2.6 Iconography 2.7 Photography Lifestyle Product Water Don'ts 2.1 BRAND TOUCH POINTS + LOGO USE BRAND STANDARDS BRAND COMPONENTS Brand Touch Points + Logo Use BRAND TOUCH POINTS & LOGO USE PRODUCT BRAND Refer to Chapter 4 for a list of active product brands that can be locked up, and information on how to apply. Employee business cards 9 Business documents (stationery, invoices, binders, employee badges, email signatures, etc.) 9 Products & product labels 9 9 Product packaging - primary and secondary 1 9 9 Office & building signage 9 Company vehicle wraps 9 Company uniforms 9 Advertisements (print and digital)1 9 9 Sale sheets, brochures, catalogs1 9 9 Promotional items (hats, pens etc.) 1 9 9 Trade show booth or event2 9 9 Roll-up displays 3 9 9 Social media4 9 9 1: Business' choice based on item/space available, activity, and if a product brand also being promoted (do not try to squeeze too much in). 2: Existing booths do not need to be changed. Non-water can continue to use FOR LIFE messaging. Brand promise can continue to be used as is on booth.
    [Show full text]
  • A Survey on Augmented Reality
    JOURNAL OF INFORMATION SYSTEMS & OPERATIONS MANAGEMENT A SURVEY ON AUGMENTED REALITY Iuliana Andreea Sicaru 1* Ciprian Gabriel Ciocianu 2 Costin-Anton Boiangiu 3 ABSTRACT The aim of this paper is to present the concept of Augmented Reality (AR) and a summary of the approaches used for this technique. Augmented Reality is a technique that superimposes 3D virtual objects into the user's environment in real time. We analyze the technical requirements that are addressed in order to provide the user with the best AR experience of his surrounding context. We also take into account the specificity of certain domains and how AR systems interact with them. The purpose of this survey is to present the current state-of-the-art in augmented reality. KEYWORDS: Survey, Augmented Reality 1. INTRODUCTION Augmented reality is a technique that overlays some form of spatially registered augmentation onto the physical world. The user can see in real time the world around him, composited with virtual objects. These virtual objects are embedded into the user's world with the help of additional wearable devices. The difference between augmented reality (AR) and virtual reality (VR) is that the former is taking use of the real environment and overlays virtual objects onto it, whereas VR creates a totally artificial environment. In other words, AR adds virtual information to the real world, whereas VR completely replaces the real world with a virtual one. The motivation for this technology varies from application to application, but mostly it provides the user with additional information that he cannot obtain using only his senses.
    [Show full text]