Smart Watch Development
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Texting on a Smartwatch Versus a Smartphone: a Comparison of Their Effects on Driving Performance
TEXTING ON A SMARTWATCH VERSUS A SMARTPHONE: A COMPARISON OF THEIR EFFECTS ON DRIVING PERFORMANCE A Dissertation by Joel Persinger Master of Arts, Wichita State University, 2014 Bachelor of Science, Eastern Kentucky University, 2005 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy December 2017 ©Copyright 2017 by Joel A. Persinger All Rights Reserved TEXTING ON A SMARTWATCH VERSUS A SMARTPHONE: A COMPARISON OF THEIR EFFECTS ON DRIVING PERFORMANCE The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirement for the degree of Doctor of Philosophy, with a major in Psychology. _____________________________________________ Rui Ni, Committee Chair _____________________________________________ Alex Chaparro, Committee Member _____________________________________________ Barbara Chaparro, Committee Member _____________________________________________ Jibo He, Committee Member _____________________________________________ Jeremy Patterson, Committee Member Accepted for the College of Liberal Arts and Sciences _______________________________________________ Ron Matson, Dean Accepted for the Graduate School _______________________________________________ Dennis Livesay, Dean iii DEDICATION To my beautiful wife, who has pushed me to go further than I ever thought I could. She has truly carried me though graduate school with love and encouragement. iv ABSTRACT The National Safety Council reports that 6 percent or more car crashes involved text messaging from a smartphone. In addition, many studies have found that cell phone while driving increases crash risk by 2.8–5 times (Klauer et al. 2006; Redelmeier and Tibshirani 1997; Violanti 1998; Violanti and Marshall 1996). -
Using Pebble
Using Pebble Pebble has four buttons. The left button is called the 'back' button, which is used for returning to the previous screen or entering your watchface app from the main menu. On the right side, the top and bottom ('up' and 'down') buttons generally are used for scrolling through lists. The center button is used to 'select' an item in a list or start an app on Pebble. It can also be used to get to the main menu from a watchface. Though most navigation is done with a quick press of a button, some apps incorporate longer presses to expose more options, as seen with he music volume control below. Music Select the Music controller from main menu to control music playing on your smartphone. Currently, Pebble can control the default music app and Google music on Android, and Pandora, Spotify and any other music app that implements default music controls on iOS. Once inside the app, the select button will play or pause your music. And if you press and hold the select button for 12 seconds, the ability to skip tracks using the up and down buttons will change to volume control. Notifications The Notifications option from the main menu is a quick way to review your notification history. You will be able to scroll through and pull up any recent notices that you want to see again, or perhaps missed the first time around. There are two ways to clear your notification history, if you need to. First, the archive of messages is automatically reset whenever Pebble is; i.e. -
CCS Insight Market Forecast
Market Forecast Wearables, UK 2016-2020 April 2016 Update Content Summary of the wearables forecast Smartphone companions forecast Quantified self forecast Wearable cameras forecast Augmented reality and virtual reality forecast Wearables categorization Market Forecast: Wearables, UK, 2016-2020 © CCS Insight 2 Summary of the Wearables Forecast Market Forecast: Wearables, UK, 2016-2020 © CCS Insight 3 Forecast Coverage CCS Insight's forecast currently covers four main categories of wearable devices: smartphone companions, quantified self, wearable cameras and augmented and virtual reality (AR and VR). – The other categories are at a very early stage of development. For detailed segmentation, please see pages 59-68. Each category is forecast in three scenarios: core, low and high, as the market is still young and has an elevated level of uncertainty. – The core scenario describes the most likely outcome across all categories, given our current understanding. – A change in one category can trigger changes in other categories. The summary presents the core scenario for all four categories. – Low and high scenarios for the different categories cannot be added, as significant cannibalization could happen between segments — a high scenario for one is likely to mean a shift toward the low scenario of another. We have developed a split by device form in the core scenario. – This is a top-down split and subject to a significant uncertainty owing to the very early days of the market; one hugely successful product can greatly change the outlook. The sell-in value forecast is developed at a constant exchange rate of pounds to dollars from April 2016 onward. Market Forecast: Wearables, UK, 2016-2020 © CCS Insight 4 Key Messages The segmentation of wearable devices, largely unchanged since 2015, can be found on pages 59-68. -
AGIS SOFTWARE DEVELOPMENT § LLC, § Case No
Case 2:19-cv-00361-JRG Document 1 Filed 11/04/19 Page 1 of 70 PageID #: 1 IN THE UNITED STATES DISTRICT COURT FOR THE EASTERN DISTRICT OF TEXAS MARSHALL DIVISION § AGIS SOFTWARE DEVELOPMENT § LLC, § Case No. § Plaintiff, § JURY TRIAL DEMANDED § v. § § GOOGLE LLC, § § Defendant. § § PLAINTIFF’S ORIGINAL COMPLAINT FOR PATENT INFRINGEMENT Plaintiff, AGIS Software Development LLC (“AGIS Software” or “Plaintiff”) files this original Complaint against Defendant Google LLC (“Defendant” or “Google”) for patent infringement under 35 U.S.C. § 271 and alleges as follows: THE PARTIES 1. Plaintiff AGIS Software is a limited liability company organized and existing under the laws of the State of Texas, and maintains its principal place of business at 100 W. Houston Street, Marshall, Texas 75670. AGIS Software is the owner of all right, title, and interest in and to U.S. Patent Nos. 8,213,970, 9,408,055, 9,445,251, 9,467,838, 9,749,829, and 9,820,123 (the “Patents-in-Suit”). 2. Defendant Google is a Delaware corporation and maintains its principal place of business at 1600 Amphitheatre Parkway, Mountain View, California 94043, and may be served with process via its registered agent, Corporation Service Company at 251 Little Falls Drive, Wilmington, DE 19808. Upon information and belief, Google does business in Texas, directly or through intermediaries, and offers its products and/or services, including those accused herein Case 2:19-cv-00361-JRG Document 1 Filed 11/04/19 Page 2 of 70 PageID #: 2 of infringement, to customers and potential customers located in Texas, including in the judicial Eastern District of Texas. -
In the Common Pleas Court Delaware County, Ohio Civil Division
IN THE COMMON PLEAS COURT DELAWARE COUNTY, OHIO CIVIL DIVISION STATE OF OHIO ex rel. DAVE YOST, OHIO ATTORNEY GENERAL, Case No. 21 CV H________________ 30 East Broad St. Columbus, OH 43215 Plaintiff, JUDGE ___________________ v. GOOGLE LLC 1600 Amphitheatre Parkway COMPLAINT FOR Mountain View, CA 94043 DECLARATORY JUDGMENT AND INJUNCTIVE RELIEF Also Serve: Google LLC c/o Corporation Service Co. 50 W. Broad St., Ste. 1330 Columbus OH 43215 Defendant. Plaintiff, the State of Ohio, by and through its Attorney General, Dave Yost, (hereinafter “Ohio” or “the State”), upon personal knowledge as to its own acts and beliefs, and upon information and belief as to all matters based upon the investigation by counsel, brings this action seeking declaratory and injunctive relief against Google LLC (“Google” or “Defendant”), alleges as follows: I. INTRODUCTION The vast majority of Ohioans use the internet. And nearly all of those who do use Google Search. Google is so ubiquitous that its name has become a verb. A person does not have to sign a contract, buy a specific device, or pay a fee to use Good Search. Google provides its CLERK OF COURTS - DELAWARE COUNTY, OH - COMMON PLEAS COURT 21 CV H 06 0274 - SCHUCK, JAMES P. FILED: 06/08/2021 09:05 AM search services indiscriminately to the public. To use Google Search, all you have to do is type, click and wait. Primarily, users seek “organic search results”, which, per Google’s website, “[a] free listing in Google Search that appears because it's relevant to someone’s search terms.” In lieu of charging a fee, Google collects user data, which it monetizes in various ways—primarily via selling targeted advertisements. -
A Survey of Smartwatch Platforms from a Developer's Perspective
Grand Valley State University ScholarWorks@GVSU Technical Library School of Computing and Information Systems 2015 A Survey of Smartwatch Platforms from a Developer’s Perspective Ehsan Valizadeh Grand Valley State University Follow this and additional works at: https://scholarworks.gvsu.edu/cistechlib ScholarWorks Citation Valizadeh, Ehsan, "A Survey of Smartwatch Platforms from a Developer’s Perspective" (2015). Technical Library. 207. https://scholarworks.gvsu.edu/cistechlib/207 This Project is brought to you for free and open access by the School of Computing and Information Systems at ScholarWorks@GVSU. It has been accepted for inclusion in Technical Library by an authorized administrator of ScholarWorks@GVSU. For more information, please contact [email protected]. A Survey of Smartwatch Platforms from a Developer’s Perspective By Ehsan Valizadeh April, 2015 A Survey of Smartwatch Platforms from a Developer’s Perspective By Ehsan Valizadeh A project submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Information Systems At Grand Valley State University April, 2015 ________________________________________________________________ Dr. Jonathan Engelsma April 23, 2015 ABSTRACT ................................................................................................................................................ 5 INTRODUCTION ...................................................................................................................................... 6 WHAT IS A SMARTWATCH -
Arxiv:1809.10387V1 [Cs.CR] 27 Sep 2018 IEEE TRANSACTIONS on SUSTAINABLE COMPUTING, VOL
IEEE TRANSACTIONS ON SUSTAINABLE COMPUTING, VOL. X, NO. X, MONTH YEAR 0 This work has been accepted in IEEE Transactions on Sustainable Computing. DOI: 10.1109/TSUSC.2018.2808455 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8299447&isnumber=7742329 IEEE Copyright Notice: c 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. arXiv:1809.10387v1 [cs.CR] 27 Sep 2018 IEEE TRANSACTIONS ON SUSTAINABLE COMPUTING, VOL. X, NO. X, MONTH YEAR 1 Identification of Wearable Devices with Bluetooth Hidayet Aksu, A. Selcuk Uluagac, Senior Member, IEEE, and Elizabeth S. Bentley Abstract With wearable devices such as smartwatches on the rise in the consumer electronics market, securing these wearables is vital. However, the current security mechanisms only focus on validating the user not the device itself. Indeed, wearables can be (1) unauthorized wearable devices with correct credentials accessing valuable systems and networks, (2) passive insiders or outsider wearable devices, or (3) information-leaking wearables devices. Fingerprinting via machine learning can provide necessary cyber threat intelligence to address all these cyber attacks. In this work, we introduce a wearable fingerprinting technique focusing on Bluetooth classic protocol, which is a common protocol used by the wearables and other IoT devices. Specifically, we propose a non-intrusive wearable device identification framework which utilizes 20 different Machine Learning (ML) algorithms in the training phase of the classification process and selects the best performing algorithm for the testing phase. -
Danielmunoz A: Dresden, Germany • E: [email protected] Twitter: @Makias • Github: Danmunoz • Linkedin: Linkedin.Com/In/Itdann
danielmunoz A: Dresden, Germany • E: [email protected] Twitter: @Makias • GitHub: danmunoz • LinkedIn: linkedin.com/in/itdann/ Professional goal Create world-class apps that push the limits of technology. Work with a team where efficient problem solving and innovative solutions would be needed. Skills Programming Swift, Objective-C, Java, JavaScript, C++ Technologies Cocoa Touch, Cocoa, CoreData, Git, Firebase, SQL, Node.js Languages Spanish (Native), English (Fluent), German (Basic) Platforms iOS, macOS, watchOS Design Adobe Illustrator, Adobe Photoshop, Sketch Work experience LOVOO GmbH Mobile Engineer (iOS) (July 2018 - Present) Development of the LOVOO iOS App Jalasoft Inc. Senior iOS Developer (August 2017 - May 2018) Development of ECi Solutions iOS Apps. - Built JumpTrack app from scratch - Implemented ScanIt App Brosoft Co-Founder / Lead iOS Developer (October 2014 - June 2018) A software development company mostly focused on iOS apps and wearables. PPSOI Apps (iOS) - Enterprise App - Built a set of 3 apps designed for an award-winning Diabetes Education Program. CVCD Apps (iOS) - Development of the full-stack (iOS + node.js) that powers the medical services at Centro Vivir con Diabetes. GymTimer (Pebble Smartwatch) - Selected as one of Pebble Store’s Best of 2014 (Health and Fitness Category) - GymTimer is a fitness app that lets you keep track of routines of all kind of exercises by configuring number of sets and rest periods. PebbMorse (Pebble Smartwatch) - PebbMorse is an app for learning and using Morse Code. It is aimed to help visually impaired people to use the Pebble Smartwatch, with a technology called “VibeOver” that by taking advantage of the vibrator on the Pebble can translate on screen content into Morse Code. -
Securing and Managing Wearables in the Enterprise
White Paper: Securing and Managing Wearables in the Enterprise Streamline deployment and protect smartwatch data with Samsung Knox Configure White Paper: Securing and Managing Wearables in the Enterprise 2 Introduction: Smartwatches in the Enterprise As the wearable device market heats up, wrist-worn devices Industries as varied as healthcare, such as smartwatches are leading the pack. According to CCS Insight, forecasts for global sales of smart wearable devices finance, energy, transportation, will grow strongly over the next five years, with the global public safety, retail and hospitality market reaching nearly $30 billion by 2023.1 are deploying smartwatches for While smartwatches for fitness and activity tracking are popular, consumer demand is only part of the equation. added business value. Enterprises are also seeing business value in wearable devices. In a report by Robert Half Technology, 81 percent of CIOs surveyed expect wearable devices like smartwatches to Samsung has been working to address these concerns and become common tools in the workplace.2 has developed the tools to make its Galaxy and Galaxy Active smartwatches customizable, easily manageable and highly secure for enterprise users. This white paper will look at how these tools address key wearable security and manageability challenges, as well as considerations for smartwatch 81% deployments. of CIOs surveyed expect wearable devices like smartwatches to become common tools in the workplace. Industries as varied as healthcare, finance, energy, transportation, public safety, retail and hospitality are deploying smartwatches for added business value, such as hands-free communication for maintenance workers, task management, as well as physical monitoring of field workers in dangerous or remote locations. -
Introduction to Time Round Seite 1 Von 8
Pebble | Introduction to Time Round Seite 1 von 8 Introduction to Time Round Last Updated - Nov 09, 2015 02:40PM PST What is Pebble Time Round? How it works Compatibility Terminology Apps Pebble Settings Battery Life What is Pebble Time Round? Pebble Time Round is the latest, lightest, and thinnest customizable watch from Pebble that conveniently and subtly delivers the information that you want directly to your wrist. It connects to your iOS (running iOS8 & up) or Android (running OS 4.3 & up) smartphone via classic (Android) or low energy Bluetooth (iOS and Android) and notifies you about calls, texts, calendar events, social messages, sports scores, stocks, workout progress, and more! https://help.getpebble.com/customer/portal/articles/2135733 25.04.2016 Pebble | Introduction to Time Round Seite 2 von 8 Despite the screen always being on, Pebble Time Round lasts for up to 2 days on a single charge. It is also fast charging so that you can get a full day’s worth of power available after charging for just 15 minutes. Scratch and splash resistant for your convenience, Pebble Time Round is our most personalizable watch yet. It’s available in three colors (Silver, Black, Rose Gold), two band sizes (14mm or 20mm), with two band options (leather and metal). The latest addition to our collection is everything we loved about Pebble Time, in a smaller, more elegant package. https://help.getpebble.com/customer/portal/articles/2135733 25.04.2016 Pebble | Introduction to Time Round Seite 3 von 8 Order Now! (https://pebble.com/buy-pebble-time- round-smartwatch) Back to the Top How it Works Pebble Time Round connects by Bluetooth LE (4.0) to your iPhone or classic and Bluetooth LE to your Android device. -
Apple and Nokia: the Transformation from Products to Services
9 Apple and Nokia: The Transformation from Products to Services In the mid- to late 2000s, Nokia flourished as the world’s dominant mobile phone – and mobile phone operating software – producer. Founded in 1871 originally as a rubber boots manufacturer, by 2007 Nokia produced more than half of all mobile phones sold on the planet, and its Symbian mobile operating system commanded a 65.6 percent global market share. 1 But within half a decade, Nokia would falter and be surpassed in the smartphone market not only by Apple’s revolu- tionary iPhone but also by competitors including Google and Samsung. And in September 2013, Nokia would sell its mobile phone business to Microsoft for $7 billion. 2 Apple literally came out of nowhere – it sold exactly zero mobile phones before the year 2007 (the year Nokia held more than half of the global market share) – but by the first quarter of 2013, Apple had captured almost 40 percent of the US smartphone market and over 50 percent of the operating profit in the global handset industry.3 In fiscal year 2013, Apple would sell five times more smart- phones than Nokia: 150 million iPhones compared to Nokia’s sales of 30 million Lumia Windows phones. 4 In contrast to Nokia, Apple real- ized it wasn’t just about the mobile device itself, it was about leveraging software to create a platform for developing compelling mobile experi- ences – including not just telephony but also music, movies, applica- tions, and computing – and then building a business model that allows partners to make money alongside the company (e.g., Apple’s iTunes and AppStore) and, in so doing, perpetuate a virtuous cycle of making the iPhone attractive to customers over multiple life cycles through ever-ex- panding feature sets. -
UI Design for Wearable Devices
FACULTY OF ENGINEERING UNIVERSITY OF PORTO UI Design for Wearable Devices Vitor Mota Master in Informatics and Computing Engineering Supervised by: Miguel Pimenta Monteiro (Assistant professor) Pedro Rocha (GlinttHS) January 2015 2 Abstract Smartwatches have been around for some time now (Ranger 2015), but 2015 is the year this wearable technology will finally get its boom in terms of popularity and growth. Technology giants like Apple, Google and Samsung are betting on their own-line of products such as the Apple Watch, Android Wear and Gear respectively (Apple Inc 2015a; Google Inc 2015b; SAMSUNG 2015). All of these devices are computation capable electronics with very small touch capacitive screens, limited number of hardware buttons with varying screen sizes and even shapes. Our research focused mainly on these constraints and how to successfully develop user friendly GUI’s for such small screens. The goal was to develop a model with guidelines to help developers provide easy to use and user friendly applications at a visual and interaction level to end users. To successfully achieve this, we first took a deep look at the available technology within these devices, including the framework each of the major platforms provide and the underlying hardware capabilities such as sensors like GPS, gyroscope, the use of the touch screen or microphone for user input and whether the shape of the device (round or squared) can have different effects on the design and usability. We also analyzed the impact of placement and arrangement of interface components having in mind that this technology, since it is a wearable watch, can be worn on both wrists and therefore will be used with only one hand that may obscure a different portion of the interface depending on which wrist the user uses it (Chandra and Raghunath 2000).