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Y L F M A E T Team-Fly® Strategy Game Programming with DirectX 9.0 Todd Barron Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Barron, Todd. Strategy game programming with DirectX 9.0 / by Todd Barron. p. cm. ISBN 1-55622-922-4 (pbk.) 1. Computer games--Programming. 2. DirectX. I. Title. QA76.76.C672B369 2003 794.8'15268--dc21 2003012699 CIP © 2003, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-922-4 10987654321 0306 DirectX is a registered trademark of Microsoft Corporation in the United States and/or other countries. All screen shots and game titles used in this book remain the property of their respective publishers. Screen images and concept art from Warcraft® III: Reign of Chaos™ and StarCraft® courtesy of Blizzard Entertainment®. All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. This book is sold as is, without warranty of any kind, either express or implied, respecting the contents of this book and any disks or programs that may accompany it, including but not limited to implied warranties for the book’s quality, performance, merchantability, or fitness for any particular purpose. -
1987- 88 Catalog
1987-88 Catalog THE SHAPES OF THINGS TO COME •' I ELECTRONIC ARTS® SIMULATIONS 1 The Shapes of Things to Come Chuck Yeager's The cube. The sphere. The tetrahedron. When Advanced Flight ·We started out five years ago, all we had were Trainer TM three shapes, a handful of software artists by Gen. Chuck Yeager and and one vision: to make the best, most inno Ned Lerner vative software money can buy. • The catalog you're holding now is a celebra tion of that vision-over 140 products designed to stretch your imagination and make your per sonal computer worth owning. Products like Commodore 64, IBM/Tandy Chuck Yeager's Advanced Flight Trainer, Climb into the cockpit with Chuck Yeager, the greatest test pilot of the fastest and most realistic flight program them all' Learn the basics of flying Cessnas-and the thrill of testing ever. Like Starflight-still America's favorite Mach-speed aircraft. Take an X-3 or an F-18 out for a joyride. Shatter the sound barrier in the Bell X-1. Test and evaluate aircraft using ac PC space fantasy. Like Earl Weaver Baseball tual evaluation charts. Follow Yeager through death-defying obstacle and Ferrari Formula One, from our new courses and complex maneuvers-you'll learn it all from one of the Sports Legends line of world-class sports great heroes of aviation! software. • 14 different aircraft at your • Fly to the edge of space, and e It's also a celebration of five years of command-including three push experimental aircraft to growth, bringing with it new ideas like the fantasy experimental planes the limit Deluxe Creativity Series-the software no • Fly Yeager's wing in the forma • Realistic instrument panel and Amiga or Apple IIGS owner would be without. -
Run 5 Issue 25
TO QUALIFY FOR THE UPGRADE • I. send in any Carriers at War, Carriers at War II or CAW Construction Kit disk, or 2. send in the front page of the Carriers at War, Carriers at War II or CAW Construction Kit rulebook, or 3. send proof of purchase of Carriers at War, Carriers at War II or CAW Construction Kit, or 4. be a registered owner of Carriers at War, Carriers at War II or CAW Construction Kit. If you re not sure you qualify for the upgrade, just call. North american customers should make their upgrade purchase from our US office. Cost is $USD35.00 plus $2 postage or $4.50 for 2-day air. Strategic Studies Group P.O. Box 30085 Phone (904) 469-8880 Pensacola, Fl. 32503·1085 Fax(904)469-8885 U.S.A. Customers elsewhere should make their upgrade purchase from our Australian office. Cost is $AUD45.00 plus $3 postage (in Australia) or $15 (international air mail) Strategic Studies Group P.O. Box 261 Drummoyne, NSW. 2047 Phone 61 2 819-7199 AUSTRALIA Fax &I 2 819-7737 Run 5 Issue 25 Editor's Chance A Momentous Announcement 2 Book of the Quarter The Song of Roland 3 The Most Bloodthirsty Poem Ever Written The Q Store Have a Look at our Special Offers. 4 Letters Tell Us What You Think 4 Waterloo An Epic Article for an Epic Battle 5 • Korea Unite the Peninsula with WLII Deluxe 41 Stalemate in the East Battles of Army Group Center 43 Editor How to Install Stephen Hand Your Scenarios Editor Emeritus EDITOR'S Ian Trout IBM CHANCE Contributing Editors Waterloo: Copy the Waterloo Roger Keating files to the DB directory Gary Makin RUN 5 IS DEAD: LONG LIVE RUN 5 The first issue of Run 5 was published Gregor Whiley Gibraltar: Copy the Gibraltar in January 1986. -
Europe Ablaze Wake Island Reli~F - a * Scenario for Earners at War * Programmi!'Lg & Game Des1gn - an Article by Roger Keating Part 1 of a Detail~
The Air War Over England and Germany 1939-1945 Roger Keating -J...--~:-, Eric Baker Featured in Ian nout this Issue The Blitz - an 8 day * scenario for Europe Ablaze Wake Island Reli~f - a * scenario for earners at War * Programmi!'lg & Game Des1gn - an article by Roger Keating Part 1 of a detail~ . * analysis of warships In a carriers at War format. SUPERIOR STRATEGY GAMES FOR YOUR COMPUTER FROM STRATEGIC STUDIES GROUP EUROPE ABLAZE Available for the Apple II Family (64K) • C·64 Suggested Retail $50.00. Stock Nos 103(Apple) 203(C·64) EUROPE ABLAZE Is a complete game system designed to bring to life the vital struggle In the air which raged over Europe for almost five years. Three major scenarios, selected from the various phases of the war, are presented to simulate the changing fortunes of battle as Britain, at first beleaguered by an overwhelming Luftwaffe, finally becomes the bastion from which American and British bombing forces wreak havoc upon the German war machine. Each scenario offers up to six command positions per side, any or all of which may be computer controlled. The player takes the roll of C In C (Air Forces) and/or up to five subordinate commands. The result Is an entertaining and rewarding experience for either solitaire or group play. Major bombing missions are planned twice per day (daylight ops at midnight, night ops at noon) and require target selection, course plotting, speed and H hour determination and finally squadron allocation. Other operations available to strike aircraft Include harassment, raid, and recon missions. -
Featured in This Issue
Featured in This Issue * "Pleasant Hill" - a' scenario for the Decisive Battles Game System * "Back to Bataan" - a scenario for the 11attlefront Game System * Design Analysis - a tutorial to simplifY scenario design * The American Civil War - the second part of our historical article Strategic Studies Group Presents Th~ Legend of Conquer Your the Desert Fox Galaxy Roger Keating Ian Trout MarkHobnan Phil Niven David Freer By January 1941, the War in North Africa was going Reach for the Stars is Strategic Studies Group's very badly for the Axis powers. The Italian army had all-time classic game of space exploration and been routed out of Egypt and almost out of Libya. conquest. The third edition contains two great A small German force was scraped together to try games in one: the original Reach for the Stars and and stem the tide. Command of this force was given an entirely new scenario, with lots of options for to General Irwin Rommel. and for the next two advanced play. years, outnumbered and poorly supplied, the Desert Whichever game you choose to play, you're in for a Fox out-witted and out-generalled all of his foes. tough time. It's a four-cornered contest for ROMMEL recreates his greatest victories as well as domination of the galaxy and there's only one other battles from the North African Theatre. You winner. The computer plays all places not taken by can command either Axis or Allied forces against humans and it never gives anyone an even break. human or computer opponeP.ts in the battles of.. -
About Matrix Games
WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM • WWW.MATRIXGAMES.COM ABOUT MATRIX GAMES Matrix Games has been in business since 2000, and each year we grow as a company and as gamers. In 2010 Matrix Games and Slitherine merged to create a wargaming giant. With a range of well over 100 titles and offices in the US, UK, Italy, Canada and France the company has moved to a new level. Slitherine has a similar focus but also brought with it a range of tabletop wargames rules called Field of Glory as well as games like Panzer Corps and a multiplatform approach. While we continue to deliver classic wargames for your PC and Mac, in 2011 we released our first full wargame for iOS – Battle Academy, it was a huge success and is still is a best seller on iTunes. In 2012 we acquired AGEOD, adding more games and developers to our lineup. We have released strategy games of all kinds, based on popular licenses, such as the Warhammer 40,000 Armageddon setting and big names, such as Buzz Aldrin for Space Program Manager, HISTORY TV channel and much more. In 2014 we acquired Shenandoah Studio, a leader in the development of cutting edge strategy games for iPad. Matrix Games now leads the computer wargame sector in innovation, customer satisfaction, and media recognition. We pioneered the idea of moving titles into an online format so we could reduce costs to our customers and provide them an interactive environment to chat with their peers – and all this long before Steam! Our growth has come from working with some of the best developers in strategy gaming, from established wargame developers like SSG, 2by3 Games, and Panther Games, to new innovators like The Lordz Games Studios, Flashback Studios and VR Designs. -
By Stephen Hand
Featured in this Issue * Cambrai - British tanks on the offensive * Balaclava - more British incompetance in the Crimea * Warlords Replay - at last we've actually done it... Trout triumphs! * Saipan - an old favourite revisited * Plus a look at what's new! RunS Issue 18 Editor's Chance 2 Notes, W_?rk in progress... The Q Store 4 Have a look at our special offers ... Letters 4 Thanks for the memories ... Cambrai 5 The first tank breakthrough Balaclava 21 (More) Incompetence in the Crimea Warlords Replay 33 Illuria up for grabs ... Trout triumphs! Saipan 37 An old favourite upgraded r Editor DISK Step~en Hand SUBSCRIPTIONS EDITOR'S Editor Emeritus Ian Trout Disk subscriptions are now available for IBM and Macintosh. The cost is the CHANCE Contributing Editors same for all formats. Roger Keating IBM users must tell us whether they NO MORE EXCUSES ... prefer3.5" or5.25" format.Ifyoudon't Gary Makin specify a format, you will receive the Well here I am, the new editor of Run 5, 5.25" diskette. If you wish to switch for better or worse. As of this issue Ian Gregor Whiley disk subscriptions from one machine is going back to what he does best, Malcolm Power format to another, just let us know. designing great games and I'm the one Mark Holman When we find the time, we intend to who's going to get the blame for the upgrade all the scenario disks from magazine not coming out on time. Andrew Taubman back issues into the new formats and I was looking at the advertisement I allow new users to acquire them or answered in Run 5 Issue 17 and I have U.S. -
Ssg-88-89Catalog
MACARTHUR'S WAR Battles for Korea 1950 - 1951 BatUes for Korea June 19!">0 April 1951 Apple II Family Commodore 64/ 128 In June of 1950, the North Korean Peoples Anny struck suddenly at the Republic of Korea. After dramatic initial successes, the North Korean forces were poised to complete their triumph. United Nations troops. spear-headed by America. rushed to the scene and desperate fighting halted the NKPA The tide turned. UN forces pursued the enemy to the Chinese frontier. China intervened and UN troops were driven back to the 38th parallel. Features • Uses an enhanced Battlefront Game System. • Eight scenarios; 'Across the 38th', Taejon, Naktong Bulge, Unsan, Chongchon, Chasin Reservoir, Price List Available on Request Chipyong, Imjin. • Comprehensive historical articles covering the Copyright © 1988 Strategic Studies Group entire campaign, with battle notes for each scenario. Pty Limited. All Rights Reserved. • Extensive variants for each scenario. Printed in Australia by Preston Print P /L. • Introductory tutorial to get you into the game fast. • Includes WarPlan™, a complete wargame construc tion kit and WarPaint™, a powerful icon editor for total game customisation. REACH FOR HALLS OF THE STARS MONTEZUMA The Conquest of A Battle History the Galaxy of the USMC Apple II & IIGS Commodore 64/128 Apple II Family Amiga Commodore 64/ 128 IBM/Tandy IBM/Tandy Macintosh Macintosh Reachfor the Stars is a four player game ofinter Halls of Montezuma is a battle history of stellar colonisation and conquest. Your task in America's most famous fighting force tracing its Reachfor the Stars is to create and maintain an history from the war against Mexico to savage empire in space. -
Download the Manual in PDF Format (2682K)
MANUAL Amiga, ngs and Macintosh Versions At Strategic Studies Group we make strategy games for your computer .. with a difference! Our games incorporate powerfui Design Kits which allow you to vary the historical scenarios or create entirely new ones of your own choosing. Run 5 magazine is our way of further supporting our customers. Each issue of the magazine contains new scenarios, design features, scenario notes, updates on projects in development, gossip, reviews, letters and clorifications, Scenarios appearinQ in previous issues include. .. Relief of Wake Island, Japan Sweeps South and Leyte Gulf for Carriers at War; The Blitz, Case White, Zitadelle and Flying Tigers for Europe Ablaze; Guadalcanal, Task Force South, Gallipali, Arnhem and Anzia for Battlefront. Run 5 is published four times per year. Singie issues are $4.00. Subscription rates are shown beiow. IN AUSTRALIA ELSEWHERE (Airmail) Magazine/DiSK Suo. '" $AUD 65.00 Magazine/Disk Sub. '" SAUD 85.00 Magazine Only Sub. '" SAUD 15.00 Magazine Only SuD. '" $AUO 35.00 IN NORTH AMERICA (Surface Post) Magazine Disk Sub. "" SUSO 65.00 MagaZine/Disk Sub "" SAUD 7500 Magazine Only Sub. "" $USD 15.00 MagaZine Only Sub '" SAUD 25 00 Disk subscription holders receive all the magazine scenarios in disk form. For those of you who don't wont to spend the extra money... don·t worry. All the data necessary to build the scenarios will be provided in the magazine. North American subscribers should send a cheque or money order (in US funds) to our US Office. Everyone else shouid send their cheque, money order, Visa or Mastercard to our Australian Office.