A Decisive Characterization of BPP
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If Np Languages Are Hard on the Worst-Case, Then It Is Easy to Find Their Hard Instances
IF NP LANGUAGES ARE HARD ON THE WORST-CASE, THEN IT IS EASY TO FIND THEIR HARD INSTANCES Dan Gutfreund, Ronen Shaltiel, and Amnon Ta-Shma Abstract. We prove that if NP 6⊆ BPP, i.e., if SAT is worst-case hard, then for every probabilistic polynomial-time algorithm trying to decide SAT, there exists some polynomially samplable distribution that is hard for it. That is, the algorithm often errs on inputs from this distribution. This is the ¯rst worst-case to average-case reduction for NP of any kind. We stress however, that this does not mean that there exists one ¯xed samplable distribution that is hard for all probabilistic polynomial-time algorithms, which is a pre-requisite assumption needed for one-way func- tions and cryptography (even if not a su±cient assumption). Neverthe- less, we do show that there is a ¯xed distribution on instances of NP- complete languages, that is samplable in quasi-polynomial time and is hard for all probabilistic polynomial-time algorithms (unless NP is easy in the worst case). Our results are based on the following lemma that may be of independent interest: Given the description of an e±cient (probabilistic) algorithm that fails to solve SAT in the worst case, we can e±ciently generate at most three Boolean formulae (of increasing lengths) such that the algorithm errs on at least one of them. Keywords. Average-case complexity, Worst-case to average-case re- ductions, Foundations of cryptography, Pseudo classes Subject classi¯cation. 68Q10 (Modes of computation (nondetermin- istic, parallel, interactive, probabilistic, etc.) 68Q15 Complexity classes (hierarchies, relations among complexity classes, etc.) 68Q17 Compu- tational di±culty of problems (lower bounds, completeness, di±culty of approximation, etc.) 94A60 Cryptography 2 Gutfreund, Shaltiel & Ta-Shma 1. -
Interactive Proofs for Quantum Computations
Innovations in Computer Science 2010 Interactive Proofs For Quantum Computations Dorit Aharonov Michael Ben-Or Elad Eban School of Computer Science, The Hebrew University of Jerusalem, Israel [email protected] [email protected] [email protected] Abstract: The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems perform as they should, if we cannot efficiently compute predictions for their behavior? Vazirani has asked [21]: If computing predictions for Quantum Mechanics requires exponential resources, is Quantum Mechanics a falsifiable theory? In cryptographic settings, an untrusted future company wants to sell a quantum computer or perform a delegated quantum computation. Can the customer be convinced of correctness without the ability to compare results to predictions? To provide answers to these questions, we define Quantum Prover Interactive Proofs (QPIP). Whereas in standard Interactive Proofs [13] the prover is computationally unbounded, here our prover is in BQP, representing a quantum computer. The verifier models our current computational capabilities: it is a BPP machine, with access to few qubits. Our main theorem can be roughly stated as: ”Any language in BQP has a QPIP, and moreover, a fault tolerant one” (providing a partial answer to a challenge posted in [1]). We provide two proofs. The simpler one uses a new (possibly of independent interest) quantum authentication scheme (QAS) based on random Clifford elements. This QPIP however, is not fault tolerant. Our second protocol uses polynomial codes QAS due to Ben-Or, Cr´epeau, Gottesman, Hassidim, and Smith [8], combined with quantum fault tolerance and secure multiparty quantum computation techniques. -
Solution of Exercise Sheet 8 1 IP and Perfect Soundness
Complexity Theory (fall 2016) Dominique Unruh Solution of Exercise Sheet 8 1 IP and perfect soundness Let IP0 be the class of languages that have interactive proofs with perfect soundness and perfect completeness (i.e., in the definition of IP, we replace 2=3 by 1 and 1=3 by 0). Show that IP0 ⊆ NP. You get bonus points if you only use the perfect soundness (not the perfect complete- ness). Note: In the practice we will show that dIP = NP where dIP is the class of languages that has interactive proofs with deterministic verifiers. You may use that fact. Hint: What happens if we replace the proof system by one where the verifier always uses 0 bits as its randomness? (More precisely, whenever V would use a random bit b, the modified verifier V0 choses b = 0 instead.) Does the resulting proof system still have perfect soundness? Does it still have perfect completeness? Solution. Let L 2 IP0. We want to show that L 2 NP. Since dIP = NP, it is sufficient to show that L 2 dIP. I.e., we need to show that there is an interactive proof for L with a deterministic verifier. Since L 2 IP0, there is an interactive proof (P; V ) for L with perfect soundness and completeness. Let V0 be the verifier that behaves like V , but whenever V uses a random bit, V0 uses 0. Note that V0 is deterministic. We show that (P; V0) still has perfect soundness and completeness. Let x 2 L. Then Pr[outV hV; P i(x) = 1] = 1. -
A Study of the NEXP Vs. P/Poly Problem and Its Variants by Barıs
A Study of the NEXP vs. P/poly Problem and Its Variants by Barı¸sAydınlıoglu˘ A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Sciences) at the UNIVERSITY OF WISCONSIN–MADISON 2017 Date of final oral examination: August 15, 2017 This dissertation is approved by the following members of the Final Oral Committee: Eric Bach, Professor, Computer Sciences Jin-Yi Cai, Professor, Computer Sciences Shuchi Chawla, Associate Professor, Computer Sciences Loris D’Antoni, Asssistant Professor, Computer Sciences Joseph S. Miller, Professor, Mathematics © Copyright by Barı¸sAydınlıoglu˘ 2017 All Rights Reserved i To Azadeh ii acknowledgments I am grateful to my advisor Eric Bach, for taking me on as his student, for being a constant source of inspiration and guidance, for his patience, time, and for our collaboration in [9]. I have a story to tell about that last one, the paper [9]. It was a late Monday night, 9:46 PM to be exact, when I e-mailed Eric this: Subject: question Eric, I am attaching two lemmas. They seem simple enough. Do they seem plausible to you? Do you see a proof/counterexample? Five minutes past midnight, Eric responded, Subject: one down, one to go. I think the first result is just linear algebra. and proceeded to give a proof from The Book. I was ecstatic, though only for fifteen minutes because then he sent a counterexample refuting the other lemma. But a third lemma, inspired by his counterexample, tied everything together. All within three hours. On a Monday midnight. I only wish that I had asked to work with him sooner. -
IBM Research Report Derandomizing Arthur-Merlin Games And
H-0292 (H1010-004) October 5, 2010 Computer Science IBM Research Report Derandomizing Arthur-Merlin Games and Approximate Counting Implies Exponential-Size Lower Bounds Dan Gutfreund, Akinori Kawachi IBM Research Division Haifa Research Laboratory Mt. Carmel 31905 Haifa, Israel Research Division Almaden - Austin - Beijing - Cambridge - Haifa - India - T. J. Watson - Tokyo - Zurich LIMITED DISTRIBUTION NOTICE: This report has been submitted for publication outside of IBM and will probably be copyrighted if accepted for publication. It has been issued as a Research Report for early dissemination of its contents. In view of the transfer of copyright to the outside publisher, its distribution outside of IBM prior to publication should be limited to peer communications and specific requests. After outside publication, requests should be filled only by reprints or legally obtained copies of the article (e.g. , payment of royalties). Copies may be requested from IBM T. J. Watson Research Center , P. O. Box 218, Yorktown Heights, NY 10598 USA (email: [email protected]). Some reports are available on the internet at http://domino.watson.ibm.com/library/CyberDig.nsf/home . Derandomization Implies Exponential-Size Lower Bounds 1 DERANDOMIZING ARTHUR-MERLIN GAMES AND APPROXIMATE COUNTING IMPLIES EXPONENTIAL-SIZE LOWER BOUNDS Dan Gutfreund and Akinori Kawachi Abstract. We show that if Arthur-Merlin protocols can be deran- domized, then there is a Boolean function computable in deterministic exponential-time with access to an NP oracle, that cannot be computed by Boolean circuits of exponential size. More formally, if prAM ⊆ PNP then there is a Boolean function in ENP that requires circuits of size 2Ω(n). -
Probabilistic Proof Systems: a Primer
Probabilistic Proof Systems: A Primer Oded Goldreich Department of Computer Science and Applied Mathematics Weizmann Institute of Science, Rehovot, Israel. June 30, 2008 Contents Preface 1 Conventions and Organization 3 1 Interactive Proof Systems 4 1.1 Motivation and Perspective ::::::::::::::::::::::: 4 1.1.1 A static object versus an interactive process :::::::::: 5 1.1.2 Prover and Veri¯er :::::::::::::::::::::::: 6 1.1.3 Completeness and Soundness :::::::::::::::::: 6 1.2 De¯nition ::::::::::::::::::::::::::::::::: 7 1.3 The Power of Interactive Proofs ::::::::::::::::::::: 9 1.3.1 A simple example :::::::::::::::::::::::: 9 1.3.2 The full power of interactive proofs ::::::::::::::: 11 1.4 Variants and ¯ner structure: an overview ::::::::::::::: 16 1.4.1 Arthur-Merlin games a.k.a public-coin proof systems ::::: 16 1.4.2 Interactive proof systems with two-sided error ::::::::: 16 1.4.3 A hierarchy of interactive proof systems :::::::::::: 17 1.4.4 Something completely di®erent ::::::::::::::::: 18 1.5 On computationally bounded provers: an overview :::::::::: 18 1.5.1 How powerful should the prover be? :::::::::::::: 19 1.5.2 Computational Soundness :::::::::::::::::::: 20 2 Zero-Knowledge Proof Systems 22 2.1 De¯nitional Issues :::::::::::::::::::::::::::: 23 2.1.1 A wider perspective: the simulation paradigm ::::::::: 23 2.1.2 The basic de¯nitions ::::::::::::::::::::::: 24 2.2 The Power of Zero-Knowledge :::::::::::::::::::::: 26 2.2.1 A simple example :::::::::::::::::::::::: 26 2.2.2 The full power of zero-knowledge proofs :::::::::::: -
1 Class PP(Probabilistic Poly-Time) 2 Complete Problems for BPP?
E0 224: Computational Complexity Theory Instructor: Chandan Saha Lecture 20 22 October 2014 Scribe: Abhijat Sharma 1 Class PP(Probabilistic Poly-time) Recall that when we define the class BPP, we have to enforce the condition that the success probability of the PTM is bounded, "strictly" away from 1=2 (in our case, we have chosen a particular value 2=3). Now, we try to explore another class of languages where the success (or failure) probability can be very close to 1=2 but still equality is not possible. Definition 1 A language L ⊆ f0; 1g∗ is said to be in PP if there exists a polynomial time probabilistic turing machine M, such that P rfM(x) = L(x)g > 1=2 Thus, it is clear from the above definition that BPP ⊆ PP, however there are problems in PP that are much harder than those in BPP. Some examples of such problems are closely related to the counting versions of some problems, whose decision problems are in NP. For example, the problem of counting how many satisfying assignments exist for a given boolean formula. We will discuss this class in more details, when we discuss the complexity of counting problems. 2 Complete problems for BPP? After having discussed many properties of the class BPP, it is natural to ask whether we have any BPP- complete problems. Unfortunately, we do not know of any complete problem for the class BPP. Now, we examine why we appears tricky to define complete problems for BPP in the same way as other complexity classes. -
Lecture 16 1 Interactive Proofs
Notes on Complexity Theory Last updated: October, 2011 Lecture 16 Jonathan Katz 1 Interactive Proofs Let us begin by re-examining our intuitive notion of what it means to \prove" a statement. Tra- ditional mathematical proofs are static and are veri¯ed deterministically: the veri¯er checks the claimed proof of a given statement and is either convinced that the statement is true (if the proof is correct) or remains unconvinced (if the proof is flawed | note that the statement may possibly still be true in this case, it just means there was something wrong with the proof). A statement is true (in this traditional setting) i® there exists a valid proof that convinces a legitimate veri¯er. Abstracting this process a bit, we may imagine a prover P and a veri¯er V such that the prover is trying to convince the veri¯er of the truth of some particular statement x; more concretely, let us say that P is trying to convince V that x 2 L for some ¯xed language L. We will require the veri¯er to run in polynomial time (in jxj), since we would like whatever proofs we come up with to be e±ciently veri¯able. A traditional mathematical proof can be cast in this framework by simply having P send a proof ¼ to V, who then deterministically checks whether ¼ is a valid proof of x and outputs V(x; ¼) (with 1 denoting acceptance and 0 rejection). (Note that since V runs in polynomial time, we may assume that the length of the proof ¼ is also polynomial.) The traditional mathematical notion of a proof is captured by requiring: ² If x 2 L, then there exists a proof ¼ such that V(x; ¼) = 1. -
Zero Knowledge and Circuit Minimization
Electronic Colloquium on Computational Complexity, Revision 1 of Report No. 68 (2014) Zero Knowledge and Circuit Minimization Eric Allender1 and Bireswar Das2 1 Department of Computer Science, Rutgers University, USA [email protected] 2 IIT Gandhinagar, India [email protected] Abstract. We show that every problem in the complexity class SZK (Statistical Zero Knowledge) is efficiently reducible to the Minimum Circuit Size Problem (MCSP). In particular Graph Isomorphism lies in RPMCSP. This is the first theorem relating the computational power of Graph Isomorphism and MCSP, despite the long history these problems share, as candidate NP-intermediate problems. 1 Introduction For as long as there has been a theory of NP-completeness, there have been attempts to understand the computational complexity of the following two problems: – Graph Isomorphism (GI): Given two graphs G and H, determine if there is permutation τ of the vertices of G such that τ(G) = H. – The Minimum Circuit Size Problem (MCSP): Given a number i and a Boolean function f on n variables, represented by its truth table of size 2n, determine if f has a circuit of size i. (There are different versions of this problem depending on precisely what measure of “size” one uses (such as counting the number of gates or the number of wires) and on the types of gates that are allowed, etc. For the purposes of this paper, any reasonable choice can be used.) Cook [Coo71] explicitly considered the graph isomorphism problem and mentioned that he “had not been able” to show that GI is NP-complete. -
Is It Easier to Prove Theorems That Are Guaranteed to Be True?
Is it Easier to Prove Theorems that are Guaranteed to be True? Rafael Pass∗ Muthuramakrishnan Venkitasubramaniamy Cornell Tech University of Rochester [email protected] [email protected] April 15, 2020 Abstract Consider the following two fundamental open problems in complexity theory: • Does a hard-on-average language in NP imply the existence of one-way functions? • Does a hard-on-average language in NP imply a hard-on-average problem in TFNP (i.e., the class of total NP search problem)? Our main result is that the answer to (at least) one of these questions is yes. Both one-way functions and problems in TFNP can be interpreted as promise-true distri- butional NP search problems|namely, distributional search problems where the sampler only samples true statements. As a direct corollary of the above result, we thus get that the existence of a hard-on-average distributional NP search problem implies a hard-on-average promise-true distributional NP search problem. In other words, It is no easier to find witnesses (a.k.a. proofs) for efficiently-sampled statements (theorems) that are guaranteed to be true. This result follows from a more general study of interactive puzzles|a generalization of average-case hardness in NP|and in particular, a novel round-collapse theorem for computationally- sound protocols, analogous to Babai-Moran's celebrated round-collapse theorem for information- theoretically sound protocols. As another consequence of this treatment, we show that the existence of O(1)-round public-coin non-trivial arguments (i.e., argument systems that are not proofs) imply the existence of a hard-on-average problem in NP=poly. -
The Complexity of Nash Equilibria by Constantinos Daskalakis Diploma
The Complexity of Nash Equilibria by Constantinos Daskalakis Diploma (National Technical University of Athens) 2004 A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Computer Science in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Christos H. Papadimitriou, Chair Professor Alistair J. Sinclair Professor Satish Rao Professor Ilan Adler Fall 2008 The dissertation of Constantinos Daskalakis is approved: Chair Date Date Date Date University of California, Berkeley Fall 2008 The Complexity of Nash Equilibria Copyright 2008 by Constantinos Daskalakis Abstract The Complexity of Nash Equilibria by Constantinos Daskalakis Doctor of Philosophy in Computer Science University of California, Berkeley Professor Christos H. Papadimitriou, Chair The Internet owes much of its complexity to the large number of entities that run it and use it. These entities have different and potentially conflicting interests, so their interactions are strategic in nature. Therefore, to understand these interactions, concepts from Economics and, most importantly, Game Theory are necessary. An important such concept is the notion of Nash equilibrium, which provides us with a rigorous way of predicting the behavior of strategic agents in situations of conflict. But the credibility of the Nash equilibrium as a framework for behavior-prediction depends on whether such equilibria are efficiently computable. After all, why should we expect a group of rational agents to behave in a fashion that requires exponential time to be computed? Motivated by this question, we study the computational complexity of the Nash equilibrium. We show that computing a Nash equilibrium is an intractable problem. -
Computational Complexity
Computational Complexity The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Vadhan, Salil P. 2011. Computational complexity. In Encyclopedia of Cryptography and Security, second edition, ed. Henk C.A. van Tilborg and Sushil Jajodia. New York: Springer. Published Version http://refworks.springer.com/mrw/index.php?id=2703 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33907951 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Open Access Policy Articles, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#OAP Computational Complexity Salil Vadhan School of Engineering & Applied Sciences Harvard University Synonyms Complexity theory Related concepts and keywords Exponential time; O-notation; One-way function; Polynomial time; Security (Computational, Unconditional); Sub-exponential time; Definition Computational complexity theory is the study of the minimal resources needed to solve computational problems. In particular, it aims to distinguish be- tween those problems that possess efficient algorithms (the \easy" problems) and those that are inherently intractable (the \hard" problems). Thus com- putational complexity provides a foundation for most of modern cryptogra- phy, where the aim is to design cryptosystems that are \easy to use" but \hard to break". (See security (computational, unconditional).) Theory Running Time. The most basic resource studied in computational com- plexity is running time | the number of basic \steps" taken by an algorithm. (Other resources, such as space (i.e., memory usage), are also studied, but they will not be discussed them here.) To make this precise, one needs to fix a model of computation (such as the Turing machine), but here it suffices to informally think of it as the number of \bit operations" when the input is given as a string of 0's and 1's.