Introducing the Geforce 6600 the Doom 3 GPU Geforce 6 Series
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Introducing the GeForce 6600 The Doom 3 GPU GeForce 6 Series Model Pipes Width 6800 Ultra 16 256-bit 6800 GT 16 256-bit 6800 12 256-bit 6800 LE 8 256-bit Superscalar architecture Industry’s only SM 3.0 and 64-bit floating point processor On-chip video processor GeForce 6 Series Best-in-class – Top-to-bottom! GeForce 6800 Ultra “…the best there is in a gaming card, NVIDIA’s 6800 Ultra looks like it’s the card to beat.” GeForce 6800 GT “…the GeForce 6800 GT offers the best value proposition of the new current- generation offerings.” GeForce 6800 “…the GeForce 6800 is the king of the lower half of the high-end segment.” Over 75 Awards to Date! GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 GT GeForce 6800 Ultra GeForce 6800 GT GeForce 6800 GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 GT GeForce 6800 Ultra GeForce 6800 GT GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6800 Ultra GeForce 6 Series Introducing the GeForce 6600 Model Pipes Width 6800 Ultra 16 256-bit 6800 GT 16 256-bit 6800 12 256-bit 6800 LE 8 256-bit 6600 GT 8 128-bit 6600 8 128-bit Bringing GeForce 6800 features to the Mainstream! Shader Model 3.0 UltraShadow II Consumer Electronics Video SLI Multi-GPU Ready GeForce 6600 Models Available for PCI Express GeForce 6600 GT 8-pipes 128MB DDR3 SLI-Ready! GeForce 6600 8-pipes 128MB DDR1 GeForce 6600 GT Play Doom 3 The Way It’s Meant To Be Played 56 fps @ High Quality 10x7, 32-bit, 4xAA / 8x Aniso or @ High Quality 16x12, 32-bit Industry’s Only SM3.0 GPU SM3.0 and 64-bit FP Titles Far Cry S.TA.L.K.E.R.: Shadow of Chernobyl Painkiller Unreal Engine 3 Technology Demo (c) 2004 Epic Games. All rights reserved. NVIDIA UltraShadow II Built for Next Generation Applications Visible geometry Dramatic chase scene with shadows Shadow volume geometry Image courtesy of Contraband Entertainment NVIDIA UltraShadow II Double the Rendering Horsepower Single pass shadow volume rendering doubles the performance Intelligent culling algorithms ignore shadow pixels that aren’t visible Visible geometry Combined with Intellisample 3.0 to ensure shadow edges are properly aliased Shadow volume geometry Image courtesy of Contraband Entertainment NVIDIA UltraShadow II Shadow Volume Acceleration Z component of the window-space bounding box reduces the area that needs to be checked! GeForce 6600 GT Amazing Doom 3 Performance ATI X600 XT (503/368) GeForce 6600 GT (500/500) 4 Over 3x the performance! 3.5 3 2.5 2 1.5 1 0.5 0 1x Aniso 1x Aniso 8x Aniso 8x Aniso 8x Aniso 1x AA 1x AA 4xAA 4xAA 4xAA 1024x768x32 1600x1200x32 1024x768x32 1280x1024x32 1600x1200x32 demo1, High, Doom3 demo1, High, Doom3 demo1, High, Doom3 demo1, High, Doom3 demo1, High, Doom3 1.5 2.5 1 2 3 Performance Leadership AcrossApplications GeForce 6600 3DMark03-10x7 0x/0x AM3 -16x12 0x/0x AM3 -16x12 4x/8x Call Of Duty-16x12 0x/0x Call Of Duty-12x10 4x/8x Over 2.5xtheperformance! Comche4-12x10 4x/8x Comche4-16x12 4x/8x ATI X600 XT (503/368) Halo-12x9 0x/8x - 20 Halo-16x12 0x/8x - 20 FlSim04-12x10 4x/8x FlSim04-16x12 4x/8x GT (500/500) 6600 GeForce Wolf -10x7 4x/8x Wolf -12x10 4x/8x SSam2-12x10 4x/8x SSam2-16x12 4x/8x Splint-Kalinatek-10x7 0x/8x Splint-Kalinatek-16x12 0x/8x UT-Antalus-12x10 4x/8x UT-Antalus-16x12 4x/8x UT-2004-12x10 4x/8x - CTF BridgeOfFate UT-2004-16x12 4x/8x - CTF BridgeOfFate GeForce 6600 Consumer Electronics Video Quality Advanced De-interlacing Inverse 3:2 pull down Motion Estimation Engine WMV9 acceleration Vertical Scrolling Text w/o De-Interlacing Vertical Scrolling Text GeForce 6600 De-Interlacing No Inverse Telecine (3:2 Pull Down) Correction Inverse Telecine (3:2 Pull Down) Correction No Motion Estimation GeForce 6600 Motion Estimation NVIDIA SLI enabled on 6600 GT! GeForce 6600 Advantage Unbelievable Performance AND Features Bringing GeForce 6800 features to the mainstream The ultimate card for Doom 3 SLI-Ready!.