Effects and Justification of Loudness War in Commercial Music
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Tc Electronic Ditto Looper Manual
Tc electronic ditto looper manual Continue In the Effects and Guitar Pedals section Description TC ELECTRONIC DITTO LOOPER: Most recently, in early 2013, the well-known company TC Electronic introduced a brand new and unique product, the TC ELECTRONIC DITTO LOOPER effects pedal. The effect pedal is presented in the new series of effects pedals Ditto Looper. The effect pedal itself is extremely simple, it is packed in a perfectly compact, metal body and is equipped with one button and one controller. TC Electronic is really proud of this compact device, which was developed on the principle of guitarists for guitarists, which means that the pedal device combines the best and most important for practicing musicians. The pedal is incredibly easy to use, has a great sound quality and a basic set of features and properties that will be appreciated by professional musicians. Also, the DITTO LOOPER effects pedal combines in its design and remarkable, modern design. The effect pedal allows you to superimpose recordings of a musical instrument on each other, and almost unlimited number of times. The effect pedal is up to five minutes. The functional features of the DITTO LOOPER looper pedal design are based on a completely new, modern approach to the creation process that puts the Ditto Looper at a completely new level compared to similar effects pedal models. The functionality of this device is quite wide, so the engineers of the manufacturer's company created this compact looper specifically for a wide scope The pedal can be used by guitarists, vocalists, drummers and other musicians who use the Loop effect in their work. -
The End of the Loudness War?
The End Of The Loudness War? By Hugh Robjohns As the nails are being hammered firmly into the coffin of competitive loudness processing, we consider the implications for those who make, mix and master music. In a surprising announcement made at last Autumn's AES convention in New York, the well-known American mastering engineer Bob Katz declared in a press release that "The loudness wars are over.” That's quite a provocative statement — but while the reality is probably not quite as straightforward as Katz would have us believe (especially outside the USA), there are good grounds to think he may be proved right over the next few years. In essence, the idea is that if all music is played back at the same perceived volume, there's no longer an incentive for mix or mastering engineers to compete in these 'loudness wars'. Katz's declaration of victory is rooted in the recent adoption by the audio and broadcast industries of a new standard measure of loudness and, more recently still, the inclusion of automatic loudness-normalisation facilities in both broadcast and consumer playback systems. In this article, I'll explain what the new standards entail, and explore what the practical implications of all this will be for the way artists, mixing and mastering engineers — from bedroom producers publishing their tracks online to full-time music-industry and broadcast professionals — create and shape music in the years to come. Some new technologies are involved and some new terminology too, so I'll also explore those elements, as well as suggesting ways of moving forward in the brave new world of loudness normalisation. -
Sunday Edition
day three edition | map and exhibitor listings begin on page 20 day3 From the editors of Pro Sound News & Pro Audio Review sunday edition the AES SERVING THE 131STDA AES CONVENTION • october 20-23, I 2011 jacob k. LY javits convention center new york, ny Analog AES State Tools Still Of Mind By Clive Young While the AES Convention has always attracted audio professionals from Rule On around the country—and increasingly, the world—when the show lands in New York City, it naturally draws more visi- The Floor tors from the East Coast. That, in turn, By Strother Bullins is a benefit for both exhibitors looking Though “in the box” (ITB), fully to reach specific markets that call the digital audio production is increas- Big Apple home, and regional audio ingly the rule rather than the excep- pros who want to take advantage of the tion, the creative professionals show’s proximity. The end result is a attending the Convention are clearly win-win situation for everyone involved. seeking out analog hardware, built Back by popular demand, yesterday the P&E Wing presented a “AES is a good way for us to meet to (and, in many cases, beyond) the second iteration of “Sonic Imprints: Songs That Changed My Life” different types of dealers and custom- now-classic standards of the 1960s, that explored the sounds that have inspired and shaped careers of ers that we don’t normally meet, as we ‘70s and ‘80s, as these types of prod- influencers in the field. The event featured a diverse, New York- have five different product lines and ucts largely populate our exhibition centric, group of panelists including producers/engineers (from left): five different customer groups, so it’s a floor. -
Understanding the Loudness Penalty
How To kick into overdrive back then, and by the end of the decade was soon a regular topic of discussion in online mastering forums. There was so much interest in the topic that in 2010 I decided to set up Dynamic Range Day — an online event to further raise awareness of the issue. People loved it, and it got a lot of support from engineers like Bob Ludwig, Steve Lillywhite and Guy Massey plus manufacturers such as SSL, TC Electronic, Bowers & Wilkins and NAD. But it didn’t work. Like the TurnMeUp initiative before it, the event was mostly preaching to the choir, while other engineers felt either unfairly criticised for honing their skills to achieve “loud but good” results, or trapped by their clients’ constant demands to be louder than the next act. The Loudness Unit At the same time though, the world of loudness was changing in three important ways. Firstly, the tireless efforts of Florian Camerer, Thomas Lund, Eelco Grimm and many others helped achieve the official adoption of the Loudness Unit (LU, or LUFS). Loudness standards for TV and radio broadcast were quick to follow, since sudden changes in loudness are the main Understanding the source of complaints from listeners and users. Secondly, online streaming began to gain significant traction. I wrote back in 2009 about Spotify’s decision to include loudness Loudness Penalty normalisation from the beginning, and sometime in 2014 YouTube followed suit, with TIDAL and Deezer soon afterwards. And How to make your mix sound good on Spotify — crucially, people noticed. This is the third IAN SHEPHERD explains the loudness disarmament process important change I mentioned — people were paying attention. -
Tc Computer Recording
TC_Computer_R_Brochure'03 23/05/03 15:48 Side 1 TC COMPUTER RECORDING PowerCore FireWire PowerCore PCI Spark XL Native Bundle Spring 2003 TC_Computer_R_Brochure'03 23/05/03 15:48 Side 2 PRODUCT OVERVIEW POWERCORE POWERCORE PLATFORM PAGE 04-06 POWERCORE FIREWIRE POWERCORE Serious processing power wherever you are: Virtual Multi FX Processor at home on a desktop or even when travelling with The DSP-Turbo for Native Audio just a laptop computer. Workstations supporting VST and MAS NEW INCLUDED PLUG-INS PAGE 07-10 EQSAT CUSTOM MASTER X3 24/7•C LIMITING AMPLIFIER NEW CLASSIC VERB VINTAGE CL 01 SYNTHESIZER MEGA REVERB VOICE STRIP CHORUS•DELAY OPTIONAL PLUG-INS PAGE 11-15 MASTER X5 WALDORF D-CODER SONY OXFORD INTONATOR (UPGRADE FROM MASTER X3) DYNAMICS NEW NEW ASSIMILATOR SONY OXFORD EQS DSOUND VL2 SURROUND VERB SONY OXFORD VOICEMODELER INFLATOR NEW NATIVE SOFTWARE SPARK LINE PAGE 16-17 NATIVE PLUG-INS (VST / MAS) PAGE 18-19 SPARK XL 2.8 NATIVE BUNDLE 3.0 6 HI-END PROCESSING TOOLS THE REALTIME DIGITAL • COMPRESSOR·DEESSER AUDIO EDITOR FOR MAC OS • NATIVE REVERB PLUS WITH AUDIO RESTORATION • LIMITER • GRAPHIC EQ • PARAMETRIC EQ •FILTRATOR NEW © BY TC WORKS SOFT & HARDWARE GMBH 2002. ALL PRODUCT AND COMPANY NAMES ARE TRADEMARKS OF THEIR RESPECTIVE OWNERS. ALL SPECIFICATIONS SUBJECT TO CHANGE WITHOUT NOTICE. ALL RIGHTS RESERVED. SPRING2003 3 TC_Computer_R_Brochure'03 23/05/03 15:49 Side 4 POWERCORE MAC & PC VERSION 1.7 POWERCORE MAC & PC VERSION 1.7 POWERCORE PLATFORM SERIOUS POWER FOR NATIVE WORKSTATIONS COMPLETE INTEGRATION POWERFUL TOOLS All production tasks have moved into the computer these days – from MIDI and audio recording to mixing, Nine studio-quality virtual TC processors are included with PowerCore right out of the box. -
Column by Renzo Van Riemsdijk (Masterenzo): Dynamics!
Column by Renzo van Riemsdijk (Masterenzo): Dynamics! Dynamics are a strange thing. When we look at the sixties and seventies our view on dynamics nowadays has changed dramatically. Our hearing has become used to listening to compressed music. This is a process that gradually evolved over the years. By the end of the nineties the loudness war added an extra dimension to our hearing experience by introducing a phenomenon called hypercompression. Because of this dreadful war music was mastered at continuously higher levels and contained less and less dynamics. Imagine being in a closed room that’s slowly filled with water. The ceiling is getting closer and your sense of space is reduced greatly. By the turn of the century and the following years the dynamic range (difference between the loudest and softest passages) was reduced greatly. Have a listen to the Metallica album ‘Death Magnetic’, released in 2008. Listen to a vinyl record coming from the seventies after the Metallica album. You can also listen to these albums on Spotify but you have to make sure that loudness normalization is turned off (advanced settings: something like ‘equal playback volume for every track’). You’ll probably notice a couple of differences in sound between the two albums. The first thing you’ll notice is a huge difference in volume, followed by differences in energy, impact and placement of vocals and instruments. Pay attention to the space every instrument has and in particular the snare drum. Limiting, a technique used by mastering engineers to make tracks louder, can cause a change in the impact a song has. -
Bachelor Thesis
BACHELOR THESIS Perceived Sound Quality of Dynamic Range Reduced and Loudness Normalized Popular Music Jakob Lalér Bachelor of Arts Audio Engineering Luleå University of Technology Department of Business, Administration, Technology and Social Sciences Perceived sound quality of dynamic range reduced and loudness normalized popular music Lalér Jakob Lalér Jakob 1 S0038F ABSTRACT The lack of a standardized method for controlling perceived loudness within the music industry has been a contributory cause to the level increases that emerged in popular music at the beginning of the 1990s. As a consequence, discussions about what constitutes sound quality have been raised. This paper investigates to what extent dynamic range reduction affects perceived sound quality of popular music when loudness normalized in accordance with ITU-R BS. 1770-2. The results show that perceived sound quality was not affected by as much as -9 dB of average gain reduction. Lalér Jakob 2 S0038F TABLE OF CONTENTS ABSTRACT...........................................................................................................................................2 INTRODUCTION...................................................................................................................................4 Aim, Objectives and Limitations............................................................................................................4 Background..........................................................................................................................................4 -
Versusloudnesswar.Pdf
oo music just cannot survive even 1 dB of additional dynamic, a difference in volume between two tracks, compression. The first time I really heard the damage will make the softer one sounding less powerful... but was on the ASIA “Anthology” CD. I own all original once you level out the soft and loud tracks, you’ll hear CD’s and just thought it was something wrong with that there is “life” in the “unfucked” track that makes my CD walk man, or my stereo, later on I understood for a lot more pleasurable listening! what had been done. I still cannot hear that one, and have ripped the original CD’s and the difference is Ok, I have a band and one of the first things that huge on such bombastic music where every hertz is I said when we’re recording was: “No compression, packed at all times :) What we play is what we’ll hear” (Of course, no la- bel involved whatsoever). How do you feel when I think that music can have many definitions and bands or labels ask you to do something that you characteristics. Perhaps the best term that is ap- know will end up in a big pile of sh!t? Have you ever plied to our interview is “dynamic”. Taking a point refuse to record/produce/mix a band? of comparison, classical music should be the pur- Compression is a must. Not while recording, but for est and most beautiful form of making and playing making a kick ass mix you need compression. -
Is Music Becoming Louder, More Repetitive, Monotonous and Simpler?
Proceedings of the Fourteenth International AAAI Conference on Web and Social Media (ICWSM 2020) “Musicalization of the Culture”: Is Music Becoming Louder, More Repetitive, Monotonous and Simpler? Yukun Yang School of Information and Library Science, University of North Carolina, Chapel Hill [email protected] Abstract ca” in his language milieu, becoming a “universal dialect” “Musicalization of the culture” is the social science concept that no one can escape from immersing in “constant throb”, proposed by American philosopher George Stainer. He de- “unending beats” and “all-pervasive pulsation” (Steiner, picted the glooming future of music—it would become om- 1971). The form of this auditory culture can be ascribed to nipresent while having increasing volume, repetitiveness, the loss of common aesthetic ground and shared cultural and monotony, which are ascribed to the debase of literal aesthetics. Although research that relates to one or some of criteria, also the adulteration of the linguistic nature of pre- these predictions exists, neither of them encompass all these viously private communication activities (Steiner, 1971). “musicalization” manifestations, nor do they study the trend Broadly speaking, “musicalization of the culture” focuses of these predictions over time. Therefore, this preliminary on these manifestations of music proliferation, namely the research tries to validate whether music has gained acoustic increasing volume, repetitiveness, and monotony of music. loudness, and lyrical repetitiveness, monotony, and sim- plicity in a computational fashion. Conducting time-series On top of that, it also comments on the degrading of words analysis with trend detection, we confirmed the increasing as the culprit, which we understood as the text of music trends of acoustic loudness and repetitiveness but not mo- being simpler and unnuanced. -
Analysis of All-Pass Filters Application to Eliminate Negative Effects of Loudness War Trend
8 IAPGOŚ 2/2020 p-ISSN 2083-0157, e-ISSN 2391-6761 http://doi.org/10.35784/iapgos.568 ANALYSIS OF ALL-PASS FILTERS APPLICATION TO ELIMINATE NEGATIVE EFFECTS OF LOUDNESS WAR TREND Wojciech Surtel, Marcin Maciejewski, Krzysztof Mateusz Nowak Lublin University of Technology, Department of Electronics and Information Technologies, Lublin, Poland Abstract. In this paper the influence of all-pass filters on musical material with applied hypercompression dynamics (loudness war trend) was analyzed. These filters are characterized by shifting phase in selected frequency band of signal, not by change of their amplitude levels. Because a lot of music information is present in music tracks, the dynamic range was tested together with influence of other sound parameters like selectivity or instruments’ arrangement on scene, by running subjective tests on a group of respondents. Keywords: all-pass filters, digital filters, loudness war, dynamics compression ANALIZA ZASTOSOWANIA FILTRÓW WSZECHPRZEPUSTOWYCH DO ELIMINACJI NEGATYWNYCH SKUTKÓW TENDENCJI LOUDNESS WAR Streszczenie. W artykule przeanalizowana wpływ filtrów wszechprzepustowych na materiał muzyczny z zastosowaną hiperkompresją sygnału (tendencją loudness war). Filtry tego typu, charakteryzują się przesunięciem w fazie składowych częstotliwościowych, sygnału, a nie zmianą poziomu ich amplitudy. Ze względu na dużą ilość informacji w utworach muzycznych, prócz sprawdzenia zakresu dynamiki poprzez testy obiektywne, zbadano również wpływ na inne parametry dźwięku takie jak selektywność czy rozłożenie instrumentów na scenie, poprzez testy subiektywne na grupie respondentów. Słowa kluczowe: filtry wszechprzepustowe, filtry cyfrowe, loudness war, kompresja dynamiki Introduction The concept of progressing loudness war is closely related to the dynamic compression . In the 1960s it was noticed that louder songs played by a radio stations generate better sales results. -
Audio Signal Processing
Audio signal processing effects equalizer compressor, limiter noise gates flanger chorus phaser leslie pitch-shift - time scaling time reversal signal restoration Acoustics II: clicks tape speed variations hum noise audio signal processing examples back Kurt Heutschi 2013-01-18 Audio signal processing effects equalizer compressor, limiter noise gates flanger chorus phaser leslie pitch-shift - time scaling time reversal signal restoration effects clicks tape speed variations hum noise examples back Audio signal processing effects: introduction effects equalizer compressor, limiter noise gates flanger chorus phaser leslie pitch-shift - time scaling I effects: alteration of the original sound such as: time reversal I adjustment of the frequency response signal restoration clicks I reduction of the audibility of unwanted signal tape speed variations hum components noise examples I .... back I creation of new sounds Audio signal processing effects equalizer compressor, limiter noise gates flanger chorus phaser leslie pitch-shift - time scaling time reversal signal restoration equalizer clicks tape speed variations hum noise examples back Audio signal processing equalizer: function effects equalizer compressor, limiter noise gates flanger I function: chorus phaser I manipulation of the amplitude response of a sound leslie pitch-shift - time scaling or a transmission system time reversal I applications: signal restoration clicks I flatten a non-ideal frequency response of a tape speed variations hum loudspeaker noise examples I loudness filtering back I attenuation -
Recording: Processing Audio and the Modern Recording Studio
Chapter 7. Meeting 7, Recording: Processing Audio and the Modern Recording Studio 7.1. Announcements • Quiz next Thursday • Numerous listenings assignments for next week 7.2. Processing Audio • Contemporary processors take many physical forms: effects units, stomp-boxes © source unknown. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 160 Photo courtesy of kernelslacker on Flickr. 161 Photo courtesy of michael morel on Flickr. Courtesy of George Massenburg Labs. Used with permission. 162 Original photo courtesy of eyeliam on Flickr; edited by Wikipedia User:Shoulder-synth. 163 • As software, most are implemented as plug-ins 164 © Avid Technology, Inc. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 165 © MOTU, Inc. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 7.3. Distortion • Pushing a signal beyond its dynamic range squares the waveform • Making round signals more square adds extra harmonics [demo/processorsDistortion.pd] 166 • Examples • Overdrive • Fuzz • Crunch 7.4. Dynamics Processors • Transform the amplitude of a signal in real-time • Amplitudes can be pushed down above or below a threshold to decrease or increase dynamic range • Examples 167 • Compressors and Limiters • Expanders and Gates 7.5. Dynamics Processors: Compression • Reduces a signal’s dynamic range • Makes the quiet sounds louder • Helps a track maintain its position in the mix • Two steps • Reduce dynamic range: turn amplitudes down if a above a specific level (the threshold) • Increase amplitude of entire signal so that new peaks are where the old were 168 To be compressed Uncompressed Peak Threshold Sound Energy Time Compression occurs Previous 0 VU Threshold Sound Energy Time 0 VU Sound Energy Boost overall level Time Figure by MIT OpenCourseWare.