Programming on Silicon Graphics® Systems: an Overview
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Finding Aid to the Historymakers ® Video Oral History with Marc Hannah
Finding Aid to The HistoryMakers ® Video Oral History with Marc Hannah Overview of the Collection Repository: The HistoryMakers®1900 S. Michigan Avenue Chicago, Illinois 60616 [email protected] www.thehistorymakers.com Creator: Hannah, Marc, 1956- Title: The HistoryMakers® Video Oral History Interview with Marc Hannah, Dates: March 10, 2011 Bulk Dates: 2011 Physical 6 uncompressed MOV digital video files (2:50:04). Description: Abstract: Electrical engineer and computer graphics designer Marc Hannah (1956 - ) co-founded and designed hardware for Silicon Graphics, Inc., a leading company in the graphics design industry during the 1990s. Hannah was interviewed by The HistoryMakers® on March 10, 2011, in Oakland, California. This collection is comprised of the original video footage of the interview. Identification: A2011_006 Language: The interview and records are in English. Biographical Note by The HistoryMakers® Electrical engineer and computer graphics designer Marc Regis Hannah was born on October 13, 1956, in Chicago, Illinois to Huber and Edith Hannah. He attended the Illinois Institute of Technology, with funding from a scholarship awarded by AT&T’s Bell Laboratories. Hannah received his B.S. degree in electrical engineering in 1977 before going on to Stanford University where he obtained his M.S. degree in 1978 and his Ph.D. degree in 1985. In 1982, Hannah co-founded Silicon Graphics, Inc. (SGI) with Jim Clark and five In 1982, Hannah co-founded Silicon Graphics, Inc. (SGI) with Jim Clark and five others, a company that went on to be well-known for its computer graphics technology. In 1986, he was named the company’s principal scientist for the creation of computer programs like Personal IRIS, Indigo, Indigo2, and Indy graphics that were used to create effects for movies like Jurassic Park, Aladdin, Beauty and the Beast, The Hunt for Red October, and Field of Dreams. -
Ebook - Informations About Operating Systems Version: August 15, 2006 | Download
eBook - Informations about Operating Systems Version: August 15, 2006 | Download: www.operating-system.org AIX Internet: AIX AmigaOS Internet: AmigaOS AtheOS Internet: AtheOS BeIA Internet: BeIA BeOS Internet: BeOS BSDi Internet: BSDi CP/M Internet: CP/M Darwin Internet: Darwin EPOC Internet: EPOC FreeBSD Internet: FreeBSD HP-UX Internet: HP-UX Hurd Internet: Hurd Inferno Internet: Inferno IRIX Internet: IRIX JavaOS Internet: JavaOS LFS Internet: LFS Linspire Internet: Linspire Linux Internet: Linux MacOS Internet: MacOS Minix Internet: Minix MorphOS Internet: MorphOS MS-DOS Internet: MS-DOS MVS Internet: MVS NetBSD Internet: NetBSD NetWare Internet: NetWare Newdeal Internet: Newdeal NEXTSTEP Internet: NEXTSTEP OpenBSD Internet: OpenBSD OS/2 Internet: OS/2 Further operating systems Internet: Further operating systems PalmOS Internet: PalmOS Plan9 Internet: Plan9 QNX Internet: QNX RiscOS Internet: RiscOS Solaris Internet: Solaris SuSE Linux Internet: SuSE Linux Unicos Internet: Unicos Unix Internet: Unix Unixware Internet: Unixware Windows 2000 Internet: Windows 2000 Windows 3.11 Internet: Windows 3.11 Windows 95 Internet: Windows 95 Windows 98 Internet: Windows 98 Windows CE Internet: Windows CE Windows Family Internet: Windows Family Windows ME Internet: Windows ME Seite 1 von 138 eBook - Informations about Operating Systems Version: August 15, 2006 | Download: www.operating-system.org Windows NT 3.1 Internet: Windows NT 3.1 Windows NT 4.0 Internet: Windows NT 4.0 Windows Server 2003 Internet: Windows Server 2003 Windows Vista Internet: Windows Vista Windows XP Internet: Windows XP Apple - Company Internet: Apple - Company AT&T - Company Internet: AT&T - Company Be Inc. - Company Internet: Be Inc. - Company BSD Family Internet: BSD Family Cray Inc. -
Index a by EXTENSION Supported Graphics Formats by Extension
Index A BY EXTENSION Supported graphics formats by extension Image Converter Plus supports a large number of file types. In Windows operating system, file type is usually shown by 3- character extension after file name. File types supported by ImageConverter plus are listed below A: acr, ani, apm arw, B: bga, bmp, btf C: cal, cals, ch, clp, cr2, crw, ct, cur, cut D: dcm, dcr, dcx, dds, dib, dic, dicom, dng, dpx, dxf E: emf, eps, epi, exr F: fpx, fxd, fxm, fxr, fxs G: g3, g4, gg, gem gif, gsm H: hdr I: icb, icn, ica, ico, iff, img, img (Vicar) J: j2c, j2k, jb2, jbg, jbig, jfif, jng, jp2, jpc, jpe, jpeg, jpg, jpx K: k25, kdc, koa L: lbm M: mac, mda, mef, mix, mng, mos, mrw, msp, mtv N: nef O: orf, otb P: pam, pbm, pcc, pcd, pct, pcx, pdb, pdd, pdf, pef (Pentax RAW), pef (Samsung RAW), pfm, pgm, pic, pic (Biorad), pic (Psion), pic (Softimage), pict, pix, png, pnm, ppm, psg, psd, psp, pvr, pxn, pxr R: raf, ras, raw, raw (Panasonic), rgb, rgbe, rla, rle, rle (Compuserve) S: sct, sff, sgi, snp, srf, sr2, sun, sys T: tf8, tga, thm, tif, tif (Canon RAW), tif (Phase One RAW), tif (Samsung RAW), tiff, tpic V: vda, vga, vic, vicar, vst W: wb1, wbc, wbd, wbm, wbmp, wbz, wmf, wpg X: x11, xbm, xpm, xwd, xyze 1 of 3 fCoder Group, Inc. 901 N. Pitt Street, Suite 325 Alexandria, VA 22314 www.imageconverterplus.com Phone/Fax: +1 (888) 3893527 Index A BY NAME Supported graphics formats by name Image Converter Plus supports following graphics formats: Adobe Digital Negative dng MS Windows Cursor cur Adobe Encapsulated PostScript eps, epi, ps, ai MS Windows -
System Administration
System Administration Varian NMR Spectrometer Systems With VNMR 6.1C Software Pub. No. 01-999166-00, Rev. C0503 System Administration Varian NMR Spectrometer Systems With VNMR 6.1C Software Pub. No. 01-999166-00, Rev. C0503 Revision history: A0800 – Initial release for VNMR 6.1C A1001 – Corrected errors on pg 120, general edit B0202 – Updated AutoTest B0602 – Added additional Autotest sections including VNMRJ update B1002 – Updated Solaris patch information and revised section 21.7, Autotest C0503 – Add additional Autotest sections including cryogenic probes Applicability: Varian NMR spectrometer systems with Sun workstations running Solaris 2.x and VNMR 6.1C software By Rolf Kyburz ([email protected]) Varian International AG, Zug, Switzerland, and Gerald Simon ([email protected]) Varian GmbH, Darmstadt, Germany Additional contributions by Frits Vosman, Dan Iverson, Evan Williams, George Gray, Steve Cheatham Technical writer: Mike Miller Technical editor: Dan Steele Copyright 2001, 2002, 2003 by Varian, Inc., NMR Systems 3120 Hansen Way, Palo Alto, California 94304 1-800-356-4437 http://www.varianinc.com All rights reserved. Printed in the United States. The information in this document has been carefully checked and is believed to be entirely reliable. However, no responsibility is assumed for inaccuracies. Statements in this document are not intended to create any warranty, expressed or implied. Specifications and performance characteristics of the software described in this manual may be changed at any time without notice. Varian reserves the right to make changes in any products herein to improve reliability, function, or design. Varian does not assume any liability arising out of the application or use of any product or circuit described herein; neither does it convey any license under its patent rights nor the rights of others. -
A Ballista Retrospective
Software Robustness Testing A Ballista Retrospective Phil Koopman [email protected] http://ballista.org With contributions from: Dan Siewiorek, Kobey DeVale John DeVale, Kim Fernsler, Dave Guttendorf, Nathan Kropp, Jiantao Pan, Charles Shelton, Ying Shi Institute for Complex Engineered Systems Overview Introduction • APIs aren’t robust (and people act as if they don’t want them to be robust!) Top 4 Reasons people give for ignoring robustness improvement • “My API is already robust, especially for easy problems” (it’s probably not) • “Robustness is impractical” (it is practical) • “Robust code will be too slow” (it need not be) • “We already know how to do it, thank you very much” (perhaps they don’t) Conclusions • The big future problem for “near-stationary” robustness isn’t technology -- it is awareness & training 2 Ballista Software Testing Overview SPECIFIED INPUT RESPONSE BEHAVIOR SPACE SPACE ROBUST SHOULD VAL I D OPERATION WORK INPUTS MO DULE REPRODUCIBLE UNDEFINED UNDER FAILURE TEST SHOULD INVALID INPUTS UNREPRODUCIBLE RETURN FAILURE ERROR Abstracts testing to the API/Data type level • Most test cases are exceptional • Test cases based on best-practice SW testing methodology 3 Ballista: Test Generation (fine grain testing) Tests developed per data type/subtype; scalable via composition 4 Initial Results: Most APIs Weren’t Robust Unix & Windows systems had poor robustness scores: • 24% to 48% of intentionally exceptional Unix tests yielded non-robust results • Found simple “system killer” programs in Unix, Win 95/98/ME, and WinCE -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
SGI® Octane III®
Making ® ® Supercomputing SGI Octane III Personal™ KEY FEATURES Supercomputing Gets Personal Octane III takes high-performance computing out Office Ready of the data center and puts it at the deskside. It A pedestal, one foot by two combines the immense power and performance broad HPC application support and arrives ready foot form factor and capabilities of a high-performance cluster with the for immediate integration for a smooth out-of-the- quiet operation portability and usability of a workstation to enable box experience. a new era of personal innovation in strategic science, research, development and visualization. Octane III allows a wide variety of single and High Performance dual-socket node choices and a wide selection of Up to 120 high- In contrast with standard dual-processor performance, storage, integrated networking, and performance cores and workstations with only eight cores and moderate graphics and compute GPU options. The system nearly 2TB of memory memory capacity, the superior design of is available as an up to ten node deskside cluster Broad HPC Application Octane III permits up to 120 high-performance configuration or dual-node graphics workstation Support cores and nearly 2TB of memory. Octane III configurations. Accelerated time-to-results significantly accelerates time-to-results for over with support for over 50 50 HPC applications and supports the latest Supported operating systems include: ® ® ® HPC applications Intel processors to capitalize on greater levels SUSE Linux Enterprise Server and Red Hat of performance, flexibility and scalability. Pre- Enterprise Linux. All configurations are available configured with system software, cluster set up is with pre-loaded SGI® Performance Suite system Ease of Use a breeze. -
Introduction to UNIX What Is UNIX? Why UNIX? Brief History of UNIX Early UNIX History UNIX Variants
What is UNIX? A modern computer operating system Introduction to UNIX Operating system: “a program that acts as an intermediary between a user of the computer and the computer hardware” CS 2204 Software that manages your computer’s resources (files, programs, disks, network, …) Class meeting 1 e.g. Windows, MacOS Modern: features for stability, flexibility, multiple users and programs, configurability, etc. *Notes by Doug Bowman and other members of the CS faculty at Virginia Tech. Copyright 2001-2003. (C) Doug Bowman, Virginia Tech, 2001- 2 Why UNIX? Brief history of UNIX Used in many scientific and industrial settings Ken Thompson & Dennis Richie Huge number of free and well-written originally developed the earliest software programs versions of UNIX at Bell Labs for Open-source OS internal use in 1970s Internet servers and services run on UNIX Borrowed best ideas from other Oss Largely hardware-independent Meant for programmers and computer Based on standards experts Meant to run on “mini computers” (C) Doug Bowman, Virginia Tech, 2001- 3 (C) Doug Bowman, Virginia Tech, 2001- 4 Early UNIX History UNIX variants Thompson also rewrote the operating system Two main threads of development: in high level language of his own design Berkeley software distribution (BSD) which he called B. Unix System Laboratories System V Sun: SunOS, Solaris The B language lacked many features and Ritchie decided to design a successor to B GNU: Linux (many flavors) which he called C. SGI: Irix They then rewrote UNIX in the C FreeBSD programming language to aid in portability. Hewlett-Packard: HP-UX Apple: OS X (Darwin) … (C) Doug Bowman, Virginia Tech, 2001- 5 (C) Doug Bowman, Virginia Tech, 2001- 6 1 Layers in the UNIX System UNIX Structure User Interface The kernel is the core of the UNIX Library Interface Users system, controlling the system Standard Utility Programs hardware and performing various low- (shell, editors, compilers, etc.) System Interface calls User Mode level functions. -
Absolute BSD—The Ultimate Guide to Freebsd Table of Contents Absolute BSD—The Ultimate Guide to Freebsd
Absolute BSD—The Ultimate Guide to FreeBSD Table of Contents Absolute BSD—The Ultimate Guide to FreeBSD............................................................................1 Dedication..........................................................................................................................................3 Foreword............................................................................................................................................4 Introduction........................................................................................................................................5 What Is FreeBSD?...................................................................................................................5 How Did FreeBSD Get Here?..................................................................................................5 The BSD License: BSD Goes Public.......................................................................................6 The Birth of Modern FreeBSD.................................................................................................6 FreeBSD Development............................................................................................................7 Committers.........................................................................................................................7 Contributors........................................................................................................................8 Users..................................................................................................................................8 -
Indigo Magic™ User Interface Guidelines
Indigo Magic™ User Interface Guidelines Document Number 007-2167-001 CONTRIBUTORS Written by Jackie Neider, Deb Galdes, John C. Stearns, and Arthur Evans Illustrated by John C. Stearns, Arthur Evans, Delle Maxwell, and Doug O’Morain Edited by Christina Cary Style Card designed and illustrated by Kay Maitz Principal architects of the Silicon Graphics Style: Deb Galdes, Mike Mohageg, Michael Portuesi, Rob Myers, and Betsy Zeller Special thanks to Donna Davilla, Debbie Myers, Dave Ciemiewicz, Steve Yohanan, and Kim Rachmeler Other contributions by Dave Story, Eva Manolis, Susan Dahlberg, Doug Young, Josie Wernecke, Susan Angebranndt, Roger Powell, Dave Mott, Tom Davis, David Curley, Ken Jones, Richard Wright, Ron Edmark, Victor Riley, Ashmeet Sidana, Ken Kershner, Joel Tesler, Bob Brown, Dan Miley, Greg Ferguson, Jerry Granucci, Ed Immenschuh, Grace Pariante, Delle Maxwell, Rebecca Underwood, James Raby, Pete Sullivan, Mike Chow, Tony Wong, Jamie Schein, Mike Keeler, Anna Wichansky, Beth Fryer, Robert Reimann © Copyright 1994, Silicon Graphics, Inc.— All Rights Reserved This document contains proprietary and confidential information of Silicon Graphics, Inc. The contents of this document may not be disclosed to third parties, copied, or duplicated in any form, in whole or in part, without the prior written permission of Silicon Graphics, Inc. RESTRICTED RIGHTS LEGEND Use, duplication, or disclosure of the technical data contained in this document by the Government is subject to restrictions as set forth in subdivision (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 52.227-7013 and/ or in similar or successor clauses in the FAR, or in the DOD or NASA FAR Supplement. -
An Introduction to Morphos
An Introduction to MorphOS Updated to include features to version 1.4.5 May 14, 2005 MorphOS 1.4 This presentation gives an overview of MorphOS and the features that are present in the MorphOS 1.4 shipping product. For a fully comprehensive list please see the "Full Features list" which can be found at: www.PegasosPPC.com Why MorphOS? Modern Operating Systems are powerful, flexible and stable tools. For the most part, if you know how to look after them, they do their job reasonably well. But, they are just tools to do a job. They've lost their spark, they're boring. A long time ago computers were fun, it is this background that MorphOS came from and this is what MorphOS is for, making computers fun again. What is MorphOS? MorphOS is a fully featured desktop Operating System for PowerPC CPUs. It is small, highly responsive and has very low hardware requirements. The overall structure of MorphOS is based on a new modern kernel called Quark and a structure divided into a series of "boxes". This system allows different OS APIs to be used along side one another but isolates them so one cannot compromise the other. To make sure there is plenty of software to begin with the majority of development to date has been based on the A- BOX. In the future the more advanced Q-Box shall be added. Compatibility The A-Box is an entire PowerPC native OS layer which includes source and binary compatibility with software for the Commodore A500 / A1200 etc. -
SGI UV 3000, UV 30: Big Brains for No-Limit Computing
SGI® UV™ 3000, UV™ 30 Data Sheet SGI UV 3000, UV 30: Key Features SGI UV 3000 SMP system scales up to 256 sockets and 64TB of Big Brains for No-Limit coherent shared memory with industry-standard Intel® Xeon® v3 processors and Linux® O/S Computing Builds on 20 years of in-memory The Most Powerful In-memory Supercomputers for computing expertise Compute-Intensive Workloads Solve the Most Demanding Flexible, Open, Energy Efficient Compute-Intensive Problems SGI UV 3000 delivers unparalleled Intel performance Part of the SGI UV server line for high performance with optimum flexibility. Providing a high processor to in-memory computing, SGI UV 3000 and SGI UV 30 are memory ratio, the system’s x86 architecture features advanced symmetric multiprocessing (SMP) systems Intel® Xeon® E5-4600 v3 processors delivering a higher designed for compute-intensive, fast algorithm workloads core count, greater QPI bandwidth, twice the floating such as CAE, genome assembly, and scientific simulations. point calculations, and DDR4 memory with up to 40% greater memory bandwidth, vs. v2 processors. SGI UV 3000 scales to truly extraordinary levels—up to 256 CPU sockets and 64TB of cache-coherent shared memory NVIDIA® Quadro® and NVIDIA® Tesla® GPU accelerators in a single system. Enabling such powerful in-memory and Intel® Xeon® Phi™ coprocessors can also be added computing capability is 6th generation SGI NUMAlink® for specialized applications. A choice of unmodified SUSE® ASIC technology, providing extreme bandwidth, low Linux® Enterprise Server or Red Hat® Enterprise Linux latency network interconnects. Equipped with an integrated operating systems make the UV 3000 ideal for standard MPI Offload Engine, UV 3000 can also be leveraged for ISV and open source applications as well custom codes.