Muscle Wizards CYOA Revision 1.33
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Muscle Wizards CYOA Revision 1.33 What ho young adventurer! Through your exemplary martial prowess, strength and tenacity you have proven yourself worthy to become a MUSCLE WIZARD! Muscle Wizards are masters of martial spellcasting! Under my careful tutelage, you will hone your skills and inherit our spellcasting ways! A proud heritage that have been passed down from master to student for GENERATIONS! BACKGROUND: Before we start, please tell me more about yourself! [CHOOSE ONE BACKGROUND] Scholarship Worship Warfare Cunning Perhaps you have sorcerer blood coursing Perhaps you devoted your life to a higher Ah a warrior! Do you fight for your loved You’re a sneaky one! To you the only through veins or have you studied magic power! How far can your faith push you? ones or for the sake of your own unfair fight is a losing one! before! insatiable ambition? [+]You can learn one additional FLEX [+]You can learn one additional [+]Choose two additional AFFINITIES from technique. [+]You can learn one additional FOOT or FREEFORM technique. any region. FIST technique. [+]Choose one additional AFFINITY from [+]Choose one additional PERK from any any region. [+]Choose one additional PERK from any region. region. Wilderness Prodigy Maverick Underdog Perhaps you seek our might and magic to I see you have already mastered the basic You’ve have developed your own form of You may not be very skilled, your body protect the wild or to become an apex techniques by observation alone! We fighting! Unique and formless, a true clumsy, weak and soft! But I’ve seen it in predator in your own right? move to good stuff right away! expression of individuality and freedom! your eyes! You possess potential far greater than even my own! [+]You can learn one additional technique [+]You can learn three additional [+]You can learn three additional from any style. techniques from any casting style. FREEFORM techniques. [+]Choose one additional legacy and title. [+]Choose one additional familiar. [-]Cannot select a training region. [-]Cannot choose a title. [-]Can only learn a total of 16 techniques. TRAINING REGIONS: First matter of business young adventurer! Where shall we go to begin your training? [CHOOSE ONE REGION] Only one AFFINITY can be applied to a single technique. Multiple techniques can be performed with different AFFINITIES if you possess more than one. Nitrogen Tundra Azure Deserts Phoenix Jungles Carnivorous Forests Liquid nitrogen lakes! Dark crevices where Alabaster desert of sand and glass, The vast tropical phoenix jungles, all life Endless maze of carnivorous trees given entropy eaters lurk! Howling winds and scorching heat and fields of blue fire! Life here are pyrophoric, erupting with perverse life by tainted magic! Moving in roaming Ice born abominations! here is harsh; food and water is scarce! explosive or implosive fiery! ever shifting branches and roots! [+] AFFINITY: Imbue your body with ice! [+]AFFINITY: Imbue your body with the [+]AFFINITY: Imbue your body with the [+]AFFINITY: Imbue your body with Making you resistant to the cold! You desert! Making you resistant to heat! You essence of the phoenix! You can create nullifying purity! Granting you the ability possess a freezing touch and unleash possess a desiccating touch and radiate flaming explosions and implosions! to seal and siphon magic and manipulate slicing winds! smelting heat! pressure points! [+]PERK: Improves your speed and base [+]PERK: Improves your constitution, [+]PERK: Improves your endurance and jumping prowess! [+]PERK: Improves your reflexes and gives physical defense and increases your bulk stamina, your body requires less you a sixth sense to anticipate danger, and size! sustenance! and great pathfinder’s intuition! Megalodon Mountains Savage Savannah Ancient Pagoda Pit of Silence The vast Megalodon Mountain range of Tall grass as far as the eyes can see! Between the borders of forest and tundra Somewhere in the mountains lies a pit craggy rocks, steep inclines and frequent Beasts great or small roam these lands in resides a pagoda shrouded in mist and that bores so deep no light can reach its seismic activity! A wrong step has led to enormous herds! Will you tame this spectral light! Dare you venture into these depths! Something at the bottom is the deaths of many a wary soul! savage land or will the land tame you? sacred halls and uncover its secrets? watching and waiting! Can you gaze upon the abyss and survive the gaze back? [+]AFFINITY: Your body is imbued with [+]AFFINITY: Your body is imbued with [+]AFFINITY: Your body is imbued with earth’s solidarity! You are much harder to bestial savagery! Granting you poison and spiritual energy! Bestowing upon you holy [+]AFFINITY: Your body is tainted with knock down while being able to push back disease resistance and a corrosive and magic and a spectral touch that ignores corruption and black static! You can meld and knock down objects or foes with venomous touch! some physical defenses, and less effective with darkness and also possess a greater ease! against magical defenses. corrupting and madness inducing touch! [+]PERK: You have improved charisma! As [+]PERK: Improves your grappling and well as exceptional hunting and tracking [+]PERK: Improves your magical [+]PERK: You have improved strength, climbing base prowess and you suffer less skills! resistance and willpower to resist lust, and excellent night vision! damage from falls! fear, madness, and mind control! CASTING STYLES: Second matter of business young adventurer what techniques do you want to learn? [CHOOSE 18 TECHNIQUES] CAST: FIST Good balance of offensive and defensive capabilities! You can combine as many One-Handed or Two-Handed techniques as you have hands available into a single attack, stacking all damage and effects! Dominant Hand: Passive Jab: One-Handed Parry Palm: Palm/One-Handed Bro-Fist: One-Handed Everyone has a dominant hand young A very efficient punch packing low power An open and gentle palm that can parry Bump fists to impart one of your affinities adventurer! Which one is yours? but adaptable to any situation! Has high or block low power physical and magical or perks to a single ally temporally! accuracy and medium range. attacks. Choose a hand; non-passive FIST Does no damage. Perform Bro-Fist with techniques performed from your When paired with another One-Handed If Iron Grip is learned, Parry Palm can two hands for a temporary overall power dominant hand has increased accuracy technique, perform 2 Jabs from one hand intercept and rebound blocked/parried boost! Perks and affinities can only be and power. or 3 jabs from your dominant hand. projectiles. applied once. Iron Grip: Passive Elbow Strike: One-Handed Pulse Palm: Palm/One-Handed Handshake: One-Handed Your hands have reinforced grip! A quick strike done with the tip of the Packing great utility and reach! Push your You have mastered the art of delivering elbow! Low damage, short range and opponents away a short distance or the perfect handshake! Short range and Improving the power and accuracy of all medium accuracy. propel projectiles! does no damage. Low success for non-passive Palm and Grappling diplomacy and negotiations. techniques. Applies to all hands. When used with Parry Palm, Jab or Feint, Guaranteed knockback when hit. Low you can perform one more One-Handed power, medium accuracy, short range for If Iron Grip is learned, Handshake has technique from the hand that performed pushing your foes, long range for medium success chance. the elbow strike. This bonus can only be propelling projectiles. applied once per attack. Requires Parry Palm. Corkscrew: Passive Uppercut: One-Handed Thunderclap: Palm/Two-Handed Feint: One-Handed Throw punches with a carry through A powerful vertical punch! Short range, Bring two palms together for a Distract and mislead your opponents with rotating wave motion in tune with the medium power and accuracy. thunderous clap or beat the earth like a a clever feint! Does no damage. magical flow! drum! Short radius, low power and high Low success chance of launching objects knockback chance and short knockback One-Handed techniques paired with Non-passive FIST techniques can pierce and foes to a medium falling height! range. Feint, have increased accuracy. magical defenses with greater effect! Applies to all your hands. High success chance of launching objects Overall potency increases for every other If Feint is performed by your dominant and foes to a long falling height when Palm technique learned. hand, the paired One-Handed technique performed by your dominant hand! is guaranteed to hit and never miss. Requires Pulse Palm. Monkey Hand: Passive Throw: Grappling/Two-Handed Clinch: Grappling/One-Handed Mending Massage: Two-Handed Two-handed techniques count as One- Pile drive, suplex and smack down your Stand-up grappling holds! Low power, You give the world’s best massages, Handed when performed by your foes to oblivion! Short range, medium accuracy and short range. Low grappling allowing you to heal and mend bodily dominant hand. power and accuracy. High grappling chance. injuries, and recuperate exhaustion! Does chance. no damage. Requires Dominant Hand and at least 4 Clinched opponents cannot use FOOT and other FIST techniques. Power increases by falling height and for FARCE techniques as long as it is The more severe the injury or exhaustion, every other Grappling technique learned. maintained. the longer the healing time. Knockout: One-Handed Combo Breaker: Passive Throw a devastating left or right hook! You have mastered the art of the fist! No Medium accuracy and range and low one you out combo you! starting power. Your dominant hand can perform an Knockout power is increased for every additional One-Handed technique. other One-Handed technique learned and the shorter the distance delivered. Requires Dominant hand and at least 9 other FIST techniques. CAST: FOOT The foot casting style focuses on pure offensive power! You can pair one Leg and one Kick technique together into one attack, Leg/Active count as one or the other depending on how the technique is performed.