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Muscle Wizards CYOA Revision 1.33

What ho young adventurer! Through your exemplary martial prowess, strength and tenacity you have proven yourself worthy to become a MUSCLE WIZARD!

Muscle Wizards are masters of martial spellcasting! Under my careful tutelage, you will hone your skills and inherit our spellcasting ways! A proud heritage that have been passed down from master to student for GENERATIONS!

BACKGROUND: Before we start, please tell me more about yourself! [CHOOSE ONE BACKGROUND]

Scholarship Worship Warfare Cunning Perhaps you have sorcerer blood coursing Perhaps you devoted your life to a higher Ah a warrior! Do you fight for your loved You’re a sneaky one! To you the only through veins or have you studied magic power! How far can your faith push you? ones or for the sake of your own unfair fight is a losing one! before! insatiable ambition? [+]You can learn one additional FLEX [+]You can learn one additional [+]Choose two additional AFFINITIES from technique. [+]You can learn one additional FOOT or FREEFORM technique. any region. FIST technique. [+]Choose one additional AFFINITY from [+]Choose one additional PERK from any any region. [+]Choose one additional PERK from any region. region.

Wilderness Prodigy Maverick Underdog Perhaps you seek our might and magic to I see you have already mastered the basic You’ve have developed your own form of You may not be very skilled, your body protect the wild or to become an apex techniques by observation alone! We fighting! Unique and formless, a true clumsy, weak and soft! But I’ve seen it in predator in your own right? move to good stuff right away! expression of individuality and freedom! your eyes! You possess potential far greater than even my own! [+]You can learn one additional technique [+]You can learn three additional [+]You can learn three additional from any style. techniques from any casting style. FREEFORM techniques. [+]Choose one additional legacy and title.

[+]Choose one additional familiar. [-]Cannot select a training region. [-]Cannot choose a title. [-]Can only learn a total of 16 techniques.

TRAINING REGIONS: First matter of business young adventurer! Where shall we go to begin your training? [CHOOSE ONE REGION] Only one AFFINITY can be applied to a single technique. Multiple techniques can be performed with different AFFINITIES if you possess more than one.

Nitrogen Tundra Azure Deserts Phoenix Jungles Carnivorous Forests Liquid nitrogen lakes! Dark crevices where Alabaster desert of sand and glass, The vast tropical phoenix jungles, all life Endless maze of carnivorous trees given entropy eaters lurk! Howling winds and scorching heat and fields of blue fire! Life here are pyrophoric, erupting with perverse life by tainted magic! Moving in roaming Ice born abominations! here is harsh; food and water is scarce! explosive or implosive fiery! ever shifting branches and roots!

[+] AFFINITY: Imbue your body with ice! [+]AFFINITY: Imbue your body with the [+]AFFINITY: Imbue your body with the [+]AFFINITY: Imbue your body with Making you resistant to the cold! You desert! Making you resistant to heat! You essence of the phoenix! You can create nullifying purity! Granting you the ability possess a freezing touch and unleash possess a desiccating touch and radiate flaming explosions and implosions! to seal and siphon magic and manipulate slicing winds! smelting heat! pressure points! [+]PERK: Improves your speed and base [+]PERK: Improves your constitution, [+]PERK: Improves your endurance and jumping prowess! [+]PERK: Improves your reflexes and gives physical defense and increases your bulk stamina, your body requires less you a sixth sense to anticipate danger, and size! sustenance! and great pathfinder’s intuition!

Megalodon Mountains Savage Savannah Ancient Pagoda Pit of Silence The vast Megalodon Mountain range of Tall grass as far as the eyes can see! Between the borders of forest and tundra Somewhere in the mountains lies a pit craggy rocks, steep inclines and frequent Beasts great or small roam these lands in resides a pagoda shrouded in mist and that bores so deep no light can reach its seismic activity! A wrong step has led to enormous herds! Will you tame this spectral light! Dare you venture into these depths! Something at the bottom is the deaths of many a wary soul! savage land or will the land tame you? sacred halls and uncover its secrets? watching and waiting! Can you gaze upon the abyss and survive the gaze back? [+]AFFINITY: Your body is imbued with [+]AFFINITY: Your body is imbued with [+]AFFINITY: Your body is imbued with earth’s solidarity! You are much harder to bestial savagery! Granting you poison and spiritual energy! Bestowing upon you holy [+]AFFINITY: Your body is tainted with knock down while being able to push back disease resistance and a corrosive and magic and a spectral touch that ignores corruption and black static! You can meld and knock down objects or foes with venomous touch! some physical defenses, and less effective with darkness and also possess a greater ease! against magical defenses. corrupting and madness inducing touch! [+]PERK: You have improved charisma! As [+]PERK: Improves your grappling and well as exceptional hunting and tracking [+]PERK: Improves your magical [+]PERK: You have improved strength, climbing base prowess and you suffer less skills! resistance and willpower to resist lust, and excellent night vision! damage from falls! fear, madness, and mind control!

CASTING STYLES: Second matter of business young adventurer what techniques do you want to learn? [CHOOSE 18 TECHNIQUES]

CAST: FIST Good balance of offensive and defensive capabilities! You can combine as many One-Handed or Two-Handed techniques as you have hands available into a single attack, stacking all damage and effects!

Dominant Hand: Passive Jab: One-Handed Parry Palm: Palm/One-Handed Bro-Fist: One-Handed Everyone has a dominant hand young A very efficient packing low power An open and gentle palm that can parry Bump fists to impart one of your affinities adventurer! Which one is yours? but adaptable to any situation! Has high or block low power physical and magical or perks to a single ally temporally! accuracy and medium range. attacks. Choose a hand; non-passive FIST Does no damage. Perform Bro-Fist with techniques performed from your When paired with another One-Handed If Iron Grip is learned, Parry Palm can two hands for a temporary overall power dominant hand has increased accuracy technique, perform 2 Jabs from one hand intercept and rebound blocked/parried boost! Perks and affinities can only be and power. or 3 jabs from your dominant hand. projectiles. applied once.

Iron Grip: Passive Elbow : One-Handed Pulse Palm: Palm/One-Handed Handshake: One-Handed Your hands have reinforced grip! A quick strike done with the tip of the Packing great utility and reach! Push your You have mastered the art of delivering elbow! Low damage, short range and opponents away a short distance or the perfect handshake! Short range and Improving the power and accuracy of all medium accuracy. propel projectiles! does no damage. Low success for non-passive Palm and Grappling diplomacy and negotiations. techniques. Applies to all hands. When used with Parry Palm, Jab or Feint, Guaranteed knockback when hit. Low you can perform one more One-Handed power, medium accuracy, short range for If Iron Grip is learned, Handshake has technique from the hand that performed pushing your foes, long range for medium success chance. the elbow strike. This bonus can only be propelling projectiles. applied once per attack. Requires Parry Palm.

Corkscrew: Passive Uppercut: One-Handed Thunderclap: Palm/Two-Handed Feint: One-Handed punches with a carry through A powerful vertical punch! Short range, Bring two palms together for a Distract and mislead your opponents with rotating wave motion in tune with the medium power and accuracy. thunderous clap or beat the earth like a a clever feint! Does no damage. magical flow! drum! Short radius, low power and high Low success chance of launching objects knockback chance and short knockback One-Handed techniques paired with Non-passive FIST techniques can pierce and foes to a medium falling height! range. Feint, have increased accuracy. magical defenses with greater effect! Applies to all your hands. High success chance of launching objects Overall potency increases for every other If Feint is performed by your dominant and foes to a long falling height when Palm technique learned. hand, the paired One-Handed technique performed by your dominant hand! is guaranteed to hit and never miss. Requires Pulse Palm.

Monkey Hand: Passive Throw: Grappling/Two-Handed Clinch: Grappling/One-Handed Mending Massage: Two-Handed Two-handed techniques count as One- Pile drive, suplex and smack down your Stand-up grappling holds! Low power, You give the world’s best massages, Handed when performed by your foes to oblivion! Short range, medium accuracy and short range. Low grappling allowing you to heal and mend bodily dominant hand. power and accuracy. High grappling chance. injuries, and recuperate exhaustion! Does chance. no damage. Requires Dominant Hand and at least 4 Clinched opponents cannot use FOOT and other FIST techniques. Power increases by falling height and for FARCE techniques as long as it is The more severe the injury or exhaustion, every other Grappling technique learned. maintained. the longer the healing time.

Knockout: One-Handed Combo Breaker: Passive Throw a devastating left or right hook! You have mastered the art of the fist! No Medium accuracy and range and low one you out combo you! starting power. Your dominant hand can perform an Knockout power is increased for every additional One-Handed technique. other One-Handed technique learned and the shorter the distance delivered. Requires Dominant hand and at least 9 other FIST techniques.

CAST: FOOT The foot casting style focuses on pure offensive power! You can pair one Leg and one technique together into one attack, Leg/Active count as one or the other depending on how the technique is performed.

Conditioning: Passive Dynamic Entry: Passive Tempered Heel: Passive Knee Strike: Kick Your body feels light as a feather and all You possess an unerring knack for Your heels have been toughened and A straight or rotating knee strike! Low movement comes naturally to you! dynamic and boisterous entries! hardened to tread on any surface without power, accuracy and short range. suffering harm! Your running speed and agility have been You can gain the initiative and pre- Low success chance of interrupting further improved! emptive strikes in almost any situation! Require Conditioning. Grappling techniques.

Dancer’s Strut: Leg Thrust: Kick Tyrant’s Heel: Passive Rooted Form: Leg/Active You have mastered the dance of our A high powered and medium ranged You possess extremely strong heels that A wide and rooted leg stance! Granting people! Strutting in impeccable beat and forward kick, delivered in a column or can cut through armor like butter! knockdown and pushback resistance, tempo! pillar area. This kick has incredible while active, but you remain stationery. knockback and can launch massive Your FOOT techniques can pierce through , Dancing , deliver your AFFINITIES projectiles! physical defenses with the greatest of Rooted kicks have low short range with more potency! ease! knockback chance or improved knockback High success chance of launching foes into chance and range. the air. Requires Tempered Heel. Only one Active can be toggled on at any given time. You can still attack.

Sprint Dash: Leg Butterfly: Kick Second Wind: Active Trip: Grappling/Kick Sprint at blistering fast speeds to build up A high powered and medium ranged Ignoring pain and exhaustion, to increase A fast pivoting low sweeping kick! Low momentum! sweeping kick delivered in a frontal cone, your speed and strength at the risk of power, high accuracy and short range. leaving you vulnerable for counterattacks! rupturing your muscles! Sprint dashed kicks have improved power. Low success chance of interrupting FIST, You can perform a short range 360° Only one Active can be toggled on at any FOOT and FARCE techniques and low Require Conditioning. spinning burst with no vulnerabilities! given time. You can still perform attacks. grappling chance.

Boundless Leap: Leg Gatling: Kick Footwork: Passive Scissor: Grappling/Kick .Jump very well! So well in fact you Low powered and short ranged technique Leg techniques can be performed in A kick designed to takedown and pin your appear to be flying! You also can do that delivers a lightning fast barrage of conjunction with One-Handed, Body or opponents with leg locks and holds! Low midair double jumps! kicks in a frontal cone. Active techniques. accuracy, low power and medium range.

Aerial kicks are delivered with effect areas Number of hits increases with all other Requires Tempered Heel and 4 other Pinned opponents by Scissor Kick cannot or have their effect areas widened. Kick techniques learned. FOOT techniques and either 5 One- perform FIST or FLEX moves as long as it is Handed, 5 Body or 5 Active techniques. maintained. Medium grappling chance. Require Sprint Dash.

Guillotine: Kick Reverberating Strike: Passive A high powered and medium ranged All your offensive techniques hit with such execution kick performed by bringing speed and force, they create small down one foot with thunderous fury imploding vacuums of air that hits your creating a large blast radius! This is a self- foes a second time with equal power and harming technique. effect!

Guillotine’s power of increases all other Require Tyrant’s Heel and at least 9 Kick techniques learned. other FOOT techniques.

CAST: FLEX Possesses the greatest utility and defensive capabilities, lacking power! Active FLEX techniques are arduous to perform, preventing you from conducting any attacks when toggled on! Switching between these techniques takes as much time as performing one attack!

Esoteric Grace: Passive Herculean Strength: Passive Tremor Sense: Passive Immaculate Voice: Passive You are aesthetically pleasing to the eye! The fundamentals of flexing require the You are one with the wind and earth! You can produce any sound of any Accentuating with the universe in brilliant strongest of muscles and the finest motor Allowing you to perceive very subtle frequency modulation from the softest harmony, granting you improved reflexes control! This means NEVER skipping leg vibrational changes from the surrounding whisper to the loudest hurricane! and luck! day! Your strength is further improved! air and seismic activity from the ground!

Euclidean Reach: Passive Aura of Admiration: Passive Avatar of Adonis: Passive Ebb and Flow: Passive Your aesthetic beauty has been You have an inspirational presence! Your body is sculpted to physical You possess a very thorough insignificantly amplified, extending the Entities within visual range become more perfection, increasing your physical understanding of the flexing arts! effective range of all your Active FLEX honest and hospitable towards you, defense! Your defined musculature and techniques! (Short to medium/ medium improving your charisma and magical refined bulk also increases the power of Switching between Active techniques can to long.) resistance! all Active FLEX techniques! be done instantly!

Requires Esoteric Grace. Requires Herculean Strength. Requires Herculean Strength. Requires at least 5 FLEX techniques.

Universal Body Language: Active Evocation Poise: Active Conjuration Poise: Active Martyr’s Meditation: Active Your body is now a memetic anomaly You can manifest one affinity in brief You can summon forth your affinities in A silent and serene meditation! Your allowing you to imprint ideas and beliefs bursts within a short radius! its inanimate material form within a short constitution, physical and magical into any being, instilling them with range radius! defenses are increased. All damage, your perfect understanding of your intended Only one Active can be toggled on at any allies suffer within a medium radius will message. given time. Can’t perform attacks. One Active can be toggled on at any given be mitigated to you. time. Can’t perform attacks. Only one Active can be toggled on at any Requires Aura of Admiration. One Active can be toggled on at any given given time. Can’t perform attacks. Requires Avatar of Adonis. time. Can’t perform attacks or move.

Requires Euclidean Reach.

Kinesionics: Active Evocation Cadence: Active Conjuration Cadence: Active Oracle’s Meditation: Active You now possess muscle based telekinesis You now can channel one of your You can summon and command one A rhythmic and mellow meditation! allowing you to remotely operate magical affinities into an enchantment or aura like powerful elemental/living manifestation devices and machinery and exert force effect within a short range radius, long as of one of your affinities that can only Allowing you to detect magical or divine equal to your physical strength within a you maintain evocation cadence. function within a short range radius! any hidden truths and granting all your short range radius! AFFINITIES and PERKS to allies within a Only one Active technique can be toggled If conjuration cadence is not maintained long radius as long as it Is maintained! Only one Active can be toggled on at any on at any given time. the servant vanishes and you may only given time. Can’t perform attacks have one servant at any given time. One Active can be toggled on at any given Requires Evocation Poise. time. Can’t perform attacks or move. Requires Universal Body Language. Requires Conjuration Poise.

Gun Show: Passive Emperor’s Cadence: Active Your devotion to mastering the art of A regal and sophisticated cadence flexing has allowed you to bypass its allowing you to carry on with an air of limitations! authority and command! Within a short radius, people will slowly become You can have any two Actives toggled on susceptible to your persuasions until they at any given time! fall completely under your control! They will carry out one order to the best of Requires at least 10 FLEX techniques. their ability before this cadence wears off.

Only one active can be toggled on at any given time. Can’t perform attacks.

Requires Immaculate Voice, Conjuration Cadence and Universal Body Language.

CAST: FREEFORM Obscure techniques created by eccentrics and radicals, performing one Body technique count as a single attack.

Drunkard: Passive Weapon Whore: Passive Glutton: Passive Fool’s Errand: Passive You are addicted to alcohol! Your body Gain mastery over one specific type of You now have an insatiable appetite! The Your speed and evasion increases as long has alcohol poisoning immunity! weapon of your choice; anything from more food consumed, the larger you get! as you are moving away from your foes; anchors to lampposts. they must in your visual range for Fool’s Alcohol intoxication increases your Injury and exhaustion can be healed or Errand to work. reflexes, physical/magical defenses, while As a consequence your unarmed attacks recuperated by eating vast amounts of impairing all your senses and judgement are greatly weakened. food, proportional to the severity. Requires at least 5 FOOT techniques.

Drunken Monkey: Leg/Active Armour Addict: Passive Ablative Girth: Body/Passive 5 Finger Discount: One-Handed A chaotic and erratic stance throwing You possess the uncanny ability to forge, Your body is covered in a thick ablative You can attempt to copy the last your foes off-guard! While active, your improvise and adapt a specific piece of layer of skin and fat, making any moving technique the opponent has successful reflexes improved at the expense of lower armor to any situation or extremely ponderous and slow. This armour can performed on you with a low success accuracy on all attacks. resistant to a single type of technique! prevent the damage and effect of one chance; this assumes you survive of attack before wearing off regaining your course. You can store only one technique Drunken Monkey kicks have a low chance You have a choice of any single piece of speed and reflexes. at a given time. of causing confusion and madness. armor, from breastplates to pauldrons. Success chance increases in proportion to You can regenerate Ablative Armour by Requires at least 8 FIST techniques. your drunkenness. As a consequence unarmoured parts are eating enormous amounts of food. more vulnerable. Only one Active can be toggled on at any Requires Glutton. given time. You can still attack.

Requires Drunkard.

Flatulence Bomb: Body Muscle Memory: Passive Hyperbolic Hips: Body Fetish Poise: Active You build up digestive gases over time! Your weapon whoring and armour You can deliver irritating thrusts and A profane and vulgar stance that redirects Releasing this energy as propulsion or as addiction extends to all types of weapons slams from your hips and thighs! Long all attention towards you for good or for an attack! The longer the gases build up and armour! range, high accuracy and medium power. ill. Fetish Poise’s potency increases with the greater the overall potency! Low the less clothing worn and affects a short starting power, range and small effect You can intuitively repair and forge any High knockdown chance on your on the radius. area. weapon or armour you have ever welded first attack, low knockdown chance on all up to an equivalent quality. proceeding attacks. One active technique can be toggled on Be warned storing excessive gas carries at any given time. the risk of spontaneous combustion. Requires Weapon Whore and Armor If Ablative Girth is up, this move does Addict. damage in a large effect area instead. Requires 8 FLEX techniques.

Bulimic Artillery: Body Muscle Forge: Active Tumble/Tilt: Leg Dance of Desire: Active By expulsion from your mouth, you can A most dangerous ritual indeed! Through By curling up into a tumble weed, you can Within a short radius, you are irresistible, shoot projectiles at incredible high sheer force of will you can create pure roll away from danger in a short distance! gradually tempting men, women, beasts velocities! manifestations of kinesionic energy! or even gods into fornication given Has a low success chance of evading an enough exposure. Dance of Desire’s If Drunkard is learned, you can vomit a This muscle matter can be used to fuel incoming attack. potency increases with the less clothing wave of corrosive acid and mucous in a and provide an overall power boost to all worn. medium range cone! Does low damage your other techniques. You can only Tumbling kicks have reduced power no and has a medium chance of lowering create minute amounts at the cost of effect area, but high accuracy. Only one active technique can be toggled physical defenses, evasion/reflexes and withering away your own muscles and on at any given time. speed. strength! If Ablative Girth is up, Tumble/Tilt count as a Body technique with starting low Requires Lewd Poise. If Glutton is learned, you can launch Muscle Matter can be used to forge damage and effect area that increases overarching shots of explosive chyme or weapons and armor! based on your bulk and size. whatever that can fit in your gaping maw, doing high damage within a small blast Only one Active can be toggled on at any radius at long range. given time. Can’t attack or move.

Requires at least Glutton or Drunkard. Requires Muscle Memory.

Forbidden Art: Passive Slam: Body I shouldn’t be teaching you this, but it is a A terrifying execution move, slamming, dying art that need to be preserved! Don’t jamming, dunking or crashing your foes go around using it all willy nilly! under your enormous girth! Medium power, short range, large area of effect. Choose one non-Active/Passive/Leg technique; it has high power, range, Overall potency increases with bulkiness, accuracy and success chances. Any physical/magical defenses, height and all drawbacks are removed. other Body techniques learned.

Requires 10 FREEFORM techniques. Requires Ablative Girth.

LEGACIES: Third order of business young muscle wizard! Through these past few years you have grown and developed many strengths and skills! But now you are ready to carve your own path to greater GLORY and TRIMUPH! What legacy do you want to leave behind? [CHOOSE ONE LEGACY]

Legacy: Lightning – Strike hard and fast! Lightning courses through your veins and thunder follows your warpath! You are the embodiment of the masterstroke, the quick decisive force to end all arguments!

Muscle Conduit: Your body becomes quite adapted at channelling enormous amounts of power, growing in strength and speed indefinitely.

Legacy: Wind – You are poetry in motion, the strings of fate dances and smiles in your favor, so perfect are your movements and so aesthetically pleasing is your visage that your tethers of empathy and love defy all boundaries and it is this unbreakable friendship that shapes and defines your legacy!

Sacred Tether: You are able to form an unbreakable bond with any other living being. All recipients can see through each other’s eyes, hear through each other’s ears and peer through each other’s thoughts. You are all of one mind and many bodies; your companions can be summoned from across space and time to assist you! To form this bond, you must best your potential compatriot through honorable combat or complete a task or trial of great importance and life changing sentimental value!

Legacy: Mountain – You are endurance and perseverance made manifest, you are unmovable and infallible and as the multiverse fades away you will be the only constant! Thus the task lies to you; to stand the test of eternity!

Titan Soul: Your body is a unassailable fortress! Continuing to develop bulk and muscle mass improving your already considerable constitution, physical and magical defenses beyond comprehension!

Legacy: Water – You are water, you ebb and flow with the waves, quieting sorrow with your forgiving tears and crashing against tyranny like a torrential storm. Your legacy is one of balance and formlessness, bringing equilibrium to chaos!

Mercurial Flow: Your body will continue to develop faster reflexes and evasion indefinitely! Your muscles have a mind of their own, granting you immense skill and acuity, allowing you to further refine and tailor your techniques and casting styles to any problem you have put your body and mind towards solving.

Legacy: Void – You choose no legacy? A brave journey indeed! The path you tread is one rarely taken; it will be one of emptiness and segregation that few can bear or even tolerate! But if you can live through the tribulations and let go of all temptations of flesh and worldly frailties, you will find wisdom and enlightenment of everything from nothing!

Quantum Awareness: You strive to cut off all connections from the physical world and eventually the physical multiverse as a whole! In doing so, embrace the perfection of nothingness! Achieving the entangled nirvana of being nowhere yet everywhere at once! The range and effect area of all your techniques will increase indefinitely!

Titles: Fourth order of business, aspiring muscle wizard! Through your feats, talents and deeds, what will we call you? [CHOOSE ONE TITLE]

Asura [At least 9 FIST techniques]: Your incredible devotion to the way of the fist has earned you the rank of Asura, manifesting another set of arms! As you harness the Asura’s wrath, you will manifest more arms until all paths, fates and wills diverge and converge by the wave of your fists!

Aesir [At least 9 FOOT techniques]: Your mastery of the foot has transformed you into a force of nature achieving the rank of Aesir! Your legs are no longer tangible, they are lightning bolts and thunderstorms given form, your kicks will never miss their mark and there is no place in the worldly realm your feet cannot carry you to! As you harness the Aesir’s storm, your legs will become gateways to the planes of your affinities; they will propel you to ever faster speeds and tread across the most remote domains and planes, reality itself will quake and tremble at your steps!

Atlas [At least 9 FLEX techniques]: The burden of the multiverse is on you to bear! Your physical aesthetics are so reality warping that given enough time you can lift objects of any size and mass! Objects lifted become part of your reality marble, your burden and your globe! You are juxtapositioned within and outside your globe and can view any location or alter any physically touchable aspect within as you desire! But take care, you can never relinquish the Atlas’s burden, lest you forsake the title and be stripped of your powers!

Philosopher [Requires all grappling and palm techniques]: Through careful study in the art of grappling you have obtained the prestigious honor of philosopher! It is through your headlocks and chokeholds that the multiverse will yield its secrets! At first you can clothesline illness off of their victims, air from an area to mute sound or even bend light in a vice grip! As the secrets of the multiverse becomes revealed, you can grasp emotions, abstract concepts of thought, embodiments of physical and magical laws, shaping and sculpting the multiverse in your immutable grip!

Phoenician [Requires Five Finger Discount and at least 3 techniques in every Casting Style]: Through well roundedness and dedicating yourself to all casting styles you have earned the Phoenician’s mark! You seek to expand your repertoire of techniques beyond the trappings of ancient muscle wizarding tradition through any means necessary, only then can the art truly evolve and thrive! To accomplish this, you possess the innate ability to copy any two spells or martial techniques that is performed or casted successfully on you! And when you delve deeper into the Phoenician’s trade, the arsenal of techniques you have at your disposal will rival the number of stars in the night sky!

Lucha Libre [Requires Pagoda of Might]: A title bestowed to those that will uphold justice and freedom above their own life! As an initiate to the Lucha Libre order, are you given a holy mask and sworn an oath to never disclose your face on the penalty of oblivion! Through this auspice of pure righteousness you can evoke the help of ancient lucadore spirits in you aid. As you advance through the Lucha Libre order, your mask will become elaborately ornate, bestowing upon you immeasurable willpower, discipline and impenetrable magical defenses! The mask grants you the ability to communicate with elder beings of horrifying power while keeping your sanity intact.

Lionheart [Requires Savage Savannah]: A title bestowed to those who have forsaken civilization for the feral blessings of Gaia. As a lionheart initiate you obey only one law, the law of the jungle! For every apex predator you best in the glory of the hunt and consumed, their soul and aspects becomes infused with your own! As you become the master of the hunt, you will begin roaming the higher planes, preying upon supreme game of the cosmos!

Lazarus [Requires Pit of Silence]: There is something wrong with you… where your souls should be I sense only gray muffling static… you tread this land a cursed and insane being on the treacherous path of Lazarus. Whatever strange magic empowers you, it does not want you to die nor age… Within 3 days of your death, you will awaken from the deepest depths of that forsaken pit. You can call forth static clones up to the number of deaths experienced, each carrying the fatal injury leading to that instance of demise. As the prime you, you will carry every wound and scar… The more you fall the more broken you will become, yet you will never cease and never stop. A black oily substance bleeds from all your orifices, even beings of great divinity are tainted by it, and the more you tread the multiverse the more of this substance is spread until there is nothing but black static and ichor…

When the stars cry black and the void screams death, your master calls to collect his debt… A thousand fold upon a thousand tolls until not a shred of soul is left…

FAMILIARS: You’re almost ready to face the multiverse as a MUSCLE WIZARD! Choose your faithful familiar! [CHOOSE ONE FAMILIAR]

Mutton Chop Ram – This feisty little ram is always on the initiative and is a bundle of dynamic energy! He empowers your offensive capabilities! He won’t back down from any fight! Sports a Welsh accent!

Once per day, Mutton Chop Ram is able to summon the rest of his herd for a devastating charge.

Side Whiskers Lion– A very sophisticated and well-mannered albeit stuffily old lion. He is a master military tactician and knows exactly what to say to get out of sticky social situations. However he is very cowardly and will avoid combat at all costs! Sports a royal British accent!

Once per day, Side Whiskers Lion is able to conjure hot kettles of tea, crumpets including tables and chairs if there are none available while stopping time for 5 minutes. Allowing you and any parties involved regardless of affiliation to enjoy a refreshing cup of tea before resuming where and whatever activity left off!

Fu Manchu Panda – This panda hides a devious and calculating mind behind a mask of childlike innocence! He can plan out the most subtle yet elegant schemes to put you ahead of the competition while leaving no trace of evidence! However it will take many months and even years for the panda to hatch a plan! Sports a silky Chinese accent!

You receive a magical pair of chopsticks that can detect poisons, curses and those who eat with them are compelled to speak the truth!

Horseshoe Stallion – Fiercely loyal and reliable! This amazing horse doubles both as a familiar and as well as a faithful steed with limitless endurance! Go anywhere and everywhere in style! Also has a powerful diamond hoofed kick! However, this stallion possesses the intelligence of a regular horse.

On command, Horseshoe Horse can transform into a pegasus for air or a capricorn for water travel, even allowing you to breath underwater!

Neckbeard Grizzly– A protective and somber bear! Empowers your defenses and has a powerful maul attack! He has a bit of a down to earth personality with a dark sense of humor! Sports a gruff Russian accent and prone to alcoholism and singing of folklore songs!

Once per day, Neckbeard Grizzly is able to conjure a bottle of rejuvenating and health restoring vodka, warning drinking this magical drink excessively causes drunkenness even to a muscle wizard’s staunch constitution!

Van Dyke Viper –A very pompous and foppish snake! He knows the ins and outs of the latest fashion scene, ensuring you always look and pose your best! Has a paralyzing bite attack, a keen mind for political intrigue and is always urging and pampering you to higher positions of authority. Has George Takei’s voice.

Once per day, Van Dyke Viper is able to conjure a complete stylish outfit of the latest fashion trend, slightly empowering all active FLEX techniques you may have learned.

Pompadour Boar – An overconfident and rebellious greaser, this boar knows his way around automobiles, and capable of instructing you to build and fix up the best rides! He won’t be your familiar for free though, demanding hair care products and copious amounts of cigarettes to feed his nasty habit lest he becomes a dead waste of space. He has powerful goring tusks and Elvis Presley’s voice

Pompadour Boar can be slain and cooked to produce the most succulent roast boar you will ever have! Burn the remains to ash and Pompadour Boar will be brought back to life the next day!

Chevron Cat – A chivalrous knight and house cat who follows a strict code of honor and cannot tell a lie! This feline can do a variety of mundane tasks and jobs from maintenance, cooking, bookkeeping to running errands better than other familiars. If you lie, be deceitful or act dishonorably and evil, Chevron Cat will forsake you and spread your wicked ways to all muscle wizards around. Chevron Cat sports a sophisticated French accent.

Chevron Cat has nine lives, once per day you can exchange one life to avoid a fatal attack, using up all nine lives causes Chevron Cat to disappear forever.

CHALLENGES: May I suggest a challenge or quest if you will to start off your new life in muscle wizardry? [CHOOSE ONE CHALLENGE]

Home Sweet Home: All I ask is that you live happy and be merry for the rest of your days! You shall be returned to your old life, exactly at the time of day and location you were whisked away! You can use your new found strength and skills however you please to make your life more convenient, to succeed or bring meaningful change; the power is in your hands! Because your world possess very little in ways of magic or danger, opportunities to improve beyond your current skillsets and strengths are nonexistent.

The Successor War: All I ask of you is to speak softly and carry clenched fists! These are dangerous times, the current Grand Master, the King of Fists has passed away without naming a successor and all the different sects and denominations of muscle wizardry are thrown to disarray! The current standing masters are holding the peace but not for very long. War is brewing and tension is thick! Watch your back! Many among our ranks are ever ambitious to advance their standing at the expense of their follow peers! And the coming war will be brutal and merciless! Brothers will turn on brothers, until only one is left standing, crowned the rightful Successor! If you manage to survive and pull off this feat, your name and power will be the stuff of legend!

I pray we don’t meet each other on the battlefield…

The Champion’s Call: All I ask of you is to answer the champion’s call! A grand master of multiversal renown has come to seeking a worthy challenger, to sate his hunger for the divine conflict and supreme struggle! They say he has claimed the lives of thousands of mighty warriors and wizards from every walk of life, putting their worlds to the flame when offered pitiful sport! What say you young muscle wizard are you up to call? Who knows what wondrous secrets and treasures awaits the worthy? If he is impressed by your display of strength and skill he might even take you on as his successor!

Conquer the Future: All I ask of you is to crush your enemies, drive them before you! And hear the lamentations of their women! The world is ripe for the picking and only the strongest can survive! Before your time, a great disaster has befallen the world that left much of it in desolation. Food and water are scarce commodities and the weak huddle in the ruins of the old world! Conquer young muscle wizard! Only then can you shape a future worth living in!

Frontier Law: All I ask of you is to uphold the law! On the most remote frontier worlds, hives of scum and villainy thrive and fester! Failed and corrupt muscle wizard initiates gather there, perversing our teachings, using our techniques and strengths to oppress and terrorize the common people! Stop them at all costs and bring them to justice! Generous rewards and bounties await those that can!

Eternal Silence: All I ask of you is one final task! Reinforce the seals and bindings that imprison the horrible abomination within the pit of silence! The first muscle wizards trapped that thing under a mountain and sealed it with their own lives, and there it remained for thousands of years! But I fear the seals are weakening, temporal and spatial anomalies are appearing at an alarming rate; that is how you came to me! Sightings of mysterious shadowy spectres, trails of oily ichor and disappearances along the mountains grow far more frequent! If the Beast of Silence ever escapes its prison… it would spell the end of the multiverse as we know it…

Free Spirit: All I ask of you is to roam free and to journey where your heart desires! You have learned all I have to offer and there is nothing left to teach you, the multiverse is a big place offering endless possibilities! Go young muscle wizard explore unexplored worlds, make contact with new and exciting peoples and civilizations, learn ever more exotic and unique techniques and above all have a grand old time!

Good luck young adventurer! May your journey be ever boisterous and filled with jolly cooperation and heart pumping adventure! TALLY O!