Softline Image Text.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Origin Systems Article
'Standing, left to right: Ken Arnold, Mike Ward, Laurie Thatcher, James Van Artsdalen, Helen Garriott, John Van Artsdalen Seated: Richard Garriott, Robert Garriott, Chuck Bueche. ORIGIN SYSTEMS As unlikely a pair as Chuck Bueche and Richard Garriott seem to be, novation to the marketplace. the synthesis of their personalities is the fuel for Origin Systems . One of the areas to watch is Garriott's Ultima series, The soul of Chuck Bueche, who prefers the moniker "Chuckles," and Richard Ultima has had four incarnations, beginning with Akalabeth and currently Garriott, better known in Apple circles as Lord British, are the principal existing in Exodus: Ultima III. Despite the apparent one-dimensional players of Origin Systems. Garriott's brother Robert, who likes to be theme, each Ultima seems like a completely different game, since each called "Robert," handles the business end of the company . differs so markedly from the last. The differences between scenarios Anyone familiar with Chuckles and Lord British only through their isn't much by choice, but rather because Garriott keeps finding more works would never picture the two working together. Chuckles is a car- ways to enhance the game by teaching the computer to perform more toon; British is a fantasy hero. Chuckles is Papa Smurf; British is Kull tricks, Eventually, Garriott hopes to develop the ultime Ultima setup the Conqueror. One is cotton candy and ice cream; the other is roast and then develop scenarios using that setup. pheasant and ale, New Company's New Idea. One area of computer games that has Misnomer. Origin Systems can be labeled a newcomer to the com- been explored minimally, if at all, is Steve Jackson microgames. -
History of Britannia, Travellers Will Have Brought Back More Information on These Unexplored Regions, So That the Map May Be Completely Filled In
I, Lord British, would like to thank Roe R. Adams III for his invaluable collaboration on the plots of the great quests and for his writings contained within this manuscript. Further thanks go out to: Dave Albert for his writings, contained within the Book of Wis- dom; and his editing of these works. Denis R. Loubet for the magnificent illustrations within the text. Patricia Hunter and Marsha Meuse for their graphics works found in the game. Chuck Bueche and Steve Meuse for their programming aid when I needed it so desperately. Kenneth W. Arnold for his masterful music on those versions in which it is contained. Bob MacMillan, Brendan McSheffrey, John McSheffrey, Jeff Hillhouse, Donna Gagne, Juli Rappolt, Richard Garriott, and Robert Garriott for their time and insights during playtest. 340 HARVEY ROAD MANCHESTER, NH 03103 ©1985 Origin Systems, Inc. All rights reserved. Ultima and Lord British are trademarks of Richard Garriott. CHAPTER I POLITICAL HISTORY The Dark Ages of Britannia is the name given to that long span of time when the infamous Triad Of Evil stalked the lands and challenged all for the supremacy of the soul. The First Era of the Dark Ages came to an end with the downfall of the evil Wizard Mondain and his many minions, as chronicled in Ultima I. The Lords of the lands were weak and scattered, rendered ineffective by factional wars. It was only through the valiant efforts of an itinerant adventurer that the foul Mondain was tracked to his hidden lair and slain. But a few years of restless peace followed Mondains down- fall. -
Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
Oral Histories of the Video Game Industry Christopher Michael Williams Worcester Polytechnic Institute
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DigitalCommons@WPI Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects March 2009 Oral Histories of the Video Game Industry Christopher Michael Williams Worcester Polytechnic Institute Francis X. Williams Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Williams, C. M., & Williams, F. X. (2009). Oral Histories of the Video Game Industry. Retrieved from https://digitalcommons.wpi.edu/ iqp-all/1901 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. IQP DMO 3263 THE ORAL HISTORY PROJECT: A HISTORY OF THE VIDEO GAME INDUSTRY Interactive Qualifying Project Report completed in partial fulfillment of the Bachelor of Science degree at Worcester Polytechnic Institute, Worcester, MA Submitted to: Professor Dean M. O’Donnell (advisor) Christopher M. Williams Francis X. Williams III February 18, 2009 ___________________________ Advisor Signature This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract The purpose of this IQP is to add to the ongoing Oral History project. The project consists of videotaped interviews with game developers. First, we learned interviewing and editing techniques from Dean O’Donnell, Jason Scott, and by watching other documentary films. -
Change of Guards
Andrea Contato - Through the Moongate [sample chapter] 1 ©2018 by Andreas Przygienda and Ellouise McGeachie. All rights reserved. This is a translation of the Italian manuscript, which is ©2018 by Andrea Contato. Change of Guards “Richard and I got shiny new 25 MHz 386 boxes that neither of us knew how to use. He got busy on the design side, and I started reading books on C and x86 assembly programming.” John Miles “There was less of a division between programming and game design in those days.” Herman Miller At the end of 1988, Ken Arnold left Origin to become a Systems and Hardware Engineer at Dell, while Dallas Snell finally abandoned his role as programmer to become an Executive Producer, responsible for the development of projects in New Hampshire and Austin. John Miles and Richard Garriott, who were behind a large part of the programming work for Ultima V, took a step back and abandoned the programming of the sequel due to unfamiliarity with the new platform. With the “old guard” of Apple II programmers out of the game because they had been transferred, promoted to management positions, or were temporarily unavailable, the technicians who had until now been in charge of port- ing became the company’s most important resource; and the only work- force able to operate immediately and prevent the assembly line from stopping irremediably. Herman Miller and Cheryl Chen were then transferred from New Hampshire, where they had previously worked on porting for the IBM PC, and were put to work under Richard’s leadership, forming the back- bone of the new team. -
Exodus Ultima
EXODUS: ULTIMA™ Welcome back, oh illustrious adventurers! Long has been thy sojourn in this strange realm, though 'tis a fitting respite for great heroes. Glorious are the names of those adventurers who slew the mighty Wizard Mondain and his evil consort Minax. Lord British's minstrels still sing thy praises for the epic battles waged in the overthrowing of those two crimson necromancers. The chronicles of Ultima I and Ultima II bear witness to thine effects on behalf of the good subjects of the realm of Sosaria. The time of thy rest is now o'er. Thou wouldst not be here if thou hadst not heard the distant braying of the war horns, or felt in thy blood the cry of kinsmen in dire peril. Thou art Called, and from such a Calling none of the People may turn aside. It is thy duty and thy destiny. PREPARING FOR THY JOURNEY Gather close while thou art briefed on what changes hast transpired since last thou guested forth. A new, much larger Siege Perilous has been discovered. The gateway will now hold four adventurers instead of just one. Two paths thus radiate out before thee. Thou may choose to venture forth alone, in hopes of recruiting retainers once thou arrives in Sosaria. Or, thou may gather together up to three other adventurers of the People who rest here, and sally forth with them at thy side. Bare is the back who hast not kin to protect it! Decide quickly, the horns seem louder. Some ritual preparation is needed before thy journey can begin. -
Change of Guards
Andrea Contato - Through the Moongate [sample chapter] 1 ©2018 by Andreas Przygienda and Ellouise McGeachie. All rights reserved. This is a translation of the Italian manuscript, which is ©2018 by Andrea Contato. Change of Guards “Richard and I got shiny new 25 MHz 386 boxes that neither of us knew how to use. He got busy on the design side, and I started reading books on C and x86 assembly programming.” John Miles “There was less of a division between programming and game design in those days.” Herman Miller At the end of 1988, Ken Arnold left Origin to become a Systems and Hardware Engineer at Dell, while Dallas Snell finally abandoned his role as programmer to become an Executive Producer, responsible for the development of projects in New Hampshire and Austin. John Miles and Richard Garriott, who were behind a large part of the programming work for Ultima V, took a step back and abandoned the programming of the sequel due to unfamiliarity with the new platform. With the “old guard” of Apple II programmers out of the game because they had been transferred, promoted to management positions, or were temporarily unavailable, the technicians who had until now been in charge of port- ing became the company’s most important resource; and the only work- force able to operate immediately and prevent the assembly line from stopping irrevocably. Herman Miller and Cheryl Chen were then transferred from New Hampshire, where they had previously worked on porting for the IBM PC, and were put to work under Richard’s leadership, forming the back- bone of the new team. -
Video Games & Computer Entertainment Magazine
WE'D LIKE TO SHED A LITTLE LIGHT ON OUR UPCOMING HITS. ULTRA, the hottest new game generator in animated screens (coming Spring, 1989). town, is about to unleash 3 of the most thrilling And finally, cruise down back alleys in "Skate games of all time for the Nintendo Entertainment or Die," s a knockdown-dragout, multi-event System? spectacular that pits you against a friend or Take sides with "Teenage Mutant Ninja Turtles" : Bionic Lester in the free-wheeling Jam & Joust in a nunchuking, karate chopping sewer fight (coming Oct., 1988). through the villain ravaged streets of New York So get psyched for ULTRA'S best. And be (coming Spring, 1989). prepared to see video games in a whole new light. Then, slash past black hearted knights and For more information on ULTRA'S great line of rescue beautiful maidens in "Defender of the games, send your name, age and address to: Crown,"™ an unbelievable ULTRAGAMES™ movie-like adventure with 1_ 240 Gerry St., Wood Dale, tons of strategy, sword- IL 60191 (312) 595-2874 fights and nearly 30 CIRCLE <f103 ON READER SERVICE CARD. ULTRAGAMES^ is a trademark of ULTRA Software Corporation. Skate or Die' is a registered trademark of Electronic Arts Teenage Mutant Ninja Turtles' is a registered trademark of Mirage Studios c 1988 Mirage Studios, USA Defender of the Crown^" is a trademark of Cinemaware Corp. Nintendo and Nintendo Entertainment System are registered trademarks of Nintendo of America. Inc Dates may change due to circumstances beyond our control. Please be patient, the games are well worth waiting for c 1988 ULTRA Software Corporation February 1989 Features THE PHOTON EXPERIENCE Cover: Maurice Molyneaux by Howard H.