The Cyborg Subject Parallax Realities, Functions of Consciousness
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Virtual Reality Paper Presentation
PAIDEUMA Issn No : 0090-5674 VIRTUAL REALITY PAPER PRESENTATION PREPARED BY PRADEEISH.P K.S.R COLLEGE OF TECHNOLOGY, K.S.R KALIVI NAGAR THIRUCHENGODU PINCODE - 637215 Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body"[1] or as an "immersive, interactive experience generated by a computer".[2] A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones. Advanced haptic systems in the 2010s may include tactile information, generally known as force feedback in medical, video gaming and military training applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA). -
New Art Historical Resources on the Web [2]
New art historical resources on the web [2] H-ArtHist Redaktion [1] The Archive of Digital Art 2.0 [2] Piktorialismus-Portal --------------------------------------------------------------- [1] The Archive of Digital Art 2.0 From: Prof. Dr. Oliver Grau <[email protected]> Date: 02.09.2014 Subject: ANN: The ARCHIVE OF DIGITAL ART 2.0 is online Krems The Archive of Digital Art (former Database of Virtual Art) has become the most important scholarly online archive for media art. In cooperation with established media artists, researchers, and institutions, it has been documenting the rapidly evolving world of digital art and its related fields for more than a decade and today contains a selection of thousands of artwork at the intersection of art, science, and technology. A New Tool Enables Collaborative Archiving With two large international grants, by FWF and ARC, the archive is evolving into a web 2.0 environment. The idea is to provide community features and user-oriented applications to enable a collective scientific exchange between artists, researchers and the public to foster interdisciplinary and global collaborative analysis and a proactive process of knowledge transfer. ADA invites scholars to create their ADA scholar profile, upload their pdf publications, announce upcoming events, lectures, conferences etc., and explore and research digital art collectively, as the archive is for research and teaching. Meta-Thesaurus Cross-links Media Art with Art History Furthermore the archive’s rich data collection - based on a 'concept of expanded documentation’ for media art - will be semantically cross-linked with classical art from the Renaissance to the present by a newly developed meta-thesaurus. -
SF COMMENTARY 81 40Th Anniversary Edition, Part 2
SF COMMENTARY 81 40th Anniversary Edition, Part 2 June 2011 IN THIS ISSUE: THE COLIN STEELE SPECIAL COLIN STEELE REVIEWS THE FIELD OTHER CONTRIBUTORS: DITMAR (DICK JENSSEN) THE EDITOR PAUL ANDERSON LENNY BAILES DOUG BARBOUR WM BREIDING DAMIEN BRODERICK NED BROOKS HARRY BUERKETT STEPHEN CAMPBELL CY CHAUVIN BRAD FOSTER LEIGH EDMONDS TERRY GREEN JEFF HAMILL STEVE JEFFERY JERRY KAUFMAN PETER KERANS DAVID LAKE PATRICK MCGUIRE MURRAY MOORE JOSEPH NICHOLAS LLOYD PENNEY YVONNE ROUSSEAU GUY SALVIDGE STEVE SNEYD SUE THOMASON GEORGE ZEBROWSKI and many others SF COMMENTARY 81 40th Anniversary Edition, Part 2 CONTENTS 3 THIS ISSUE’S COVER 66 PINLIGHTERS Binary exploration Ditmar (Dick Jenssen) Stephen Campbell Damien Broderick 5 EDITORIAL Leigh Edmonds I must be talking to my friends Patrick McGuire The Editor Peter Kerans Jerry Kaufman 7 THE COLIN STEELE EDITION Jeff Hamill Harry Buerkett Yvonne Rousseau 7 IN HONOUR OF SIR TERRY Steve Jeffery PRATCHETT Steve Sneyd Lloyd Penney 7 Terry Pratchett: A (disc) world of Cy Chauvin collecting Lenny Bailes Colin Steele Guy Salvidge Terry Green 12 Sir Terry at the Sydney Opera House, Brad Foster 2011 Sue Thomason Colin Steele Paul Anderson Wm Breiding 13 Colin Steele reviews some recent Doug Barbour Pratchett publications George Zebrowski Joseph Nicholas David Lake 16 THE FIELD Ned Brooks Colin Steele Murray Moore Includes: 16 Reference and non-fiction 81 Terry Green reviews A Scanner Darkly 21 Science fiction 40 Horror, dark fantasy, and gothic 51 Fantasy 60 Ghost stories 63 Alternative history 2 SF COMMENTARY No. 81, June 2011, 88 pages, is edited and published by Bruce Gillespie, 5 Howard Street, Greensborough VIC 3088, Australia. -
The Mutual Influence of Science Fiction and Innovation
Nesta Working Paper No. 13/07 Better Made Up: The Mutual Influence of Science fiction and Innovation Caroline Bassett Ed Steinmueller George Voss Better Made Up: The Mutual Influence of Science fiction and Innovation Caroline Bassett Ed Steinmueller George Voss Reader in Digital Media, Professor of Information and Research Fellow, Faculty of Arts, Research Centre for Material Technology, SPRU, University University of Brighton, Visiting Digital Culture, School of of Communication Sussex Fellow at SPRU, University of Media, Film and Music, Sussex University of Sussex Nesta Working Paper 13/07 March 2013 www.nesta.org.uk/wp13-07 Abstract This report examines the relationship between SF and innovation, defined as one of mutual engagement and even co-constitution. It develops a framework for tracing the relationships between real world science and technology and innovation and science fiction/speculative fiction involving processes of transformation, central to which are questions of influence, persuasion, and desire. This is contrasted with the more commonplace assumption of direct linear transmission, SF providing the inventive seed for innovation– instances of which are the exception rather than the rule. The model of influence is developed through an investigation of the nature and evolution of genre, the various effects/appeals of different forms of expression, and the ways in which SF may be appropriated by its various audiences. This is undertaken (i) via an inter- disciplinary survey of work on SF, and a consideration the historical construction of genre and its on-going importance, (ii) through the development of a prototype database exploring transformational paths, and via more elaborated loops extracted from the database, and (iii) via experiments with the development of a web crawl tool, to understand at a different scale, using tools of digital humanities, how fictional ideas travel. -
Petra Gemeinböck
Petra Gemeinboeck | Short Curriculum Vitae 2010 | 1 Petra Gemeinböck email: [email protected] | www.impossiblegeographies.net SHORT CURRICULUM VITAE | 2010 EDUCATION 2004 Doctor of Technical Sciences Program of Visual Culture, Faculty of Architecture, Vienna University of Technology Thesis: “Negotiating the Virtual: Inhabiting Architectures of Emergence and Remoteness” 2003 Master of Fine Arts in Electronic Visualization Electronic Visualization Laboratory, School of Art and Design, University of Illinois at Chicago 2000 Diploma degree (MSc) in Architecture Faculty of Architecture, University of Stuttgart PROFESSIONAL DEVELOPMENT 2007 Graduate Certificate in Higher Education, Faculty of Education, University of Sydney PROFESSIONAL EXPERIENCE TEACHING 2009—pres. Senior Lecturer in Interactive Media Arts College of Fine Arts, University of New South Wales 2004—2009. Lecturer (Assistant Professor) in Digital Media Design Lab, Faculty of Architecture, Design & Planning, University of Sydney 2003—2004 Lecturer (Assistant Professor) in Media Practice and Theory Department of Media and Cultural Studies, University of Sussex 2001—2004 Visiting Lecturer Faculty of Architecture Vienna University of Technology 2002—2003 Visiting Artist / Lecturer Faculty of Architecture, University of Stuttgart RESEARCH AND INDEPENDENT WORK 1999—2000 Visiting Artist Competence Centre Virtual Environments (CCVE), IAO Fraunhofer Stuttgart 2001—2002 Research Assistant Electronic Visualization Laboratory, University of Illinois at Chicago 2000 Collaborator on ‘Architecture -
Hannu Rajaniemi- Jean Le Flambeur 01-Hotul Cuantic
Hannu Rajaniemi Hoţul cuantic Traducere din limba engleză Alina Bilciurescu 2 Hannu Rajaniemi s-a născut în 1978 la Ylivieska, Finlanda, dar a trăit mare parte din viaţă în Marea Britanie şi a scris în limba engleză. A studiat matematica la Universitatea Cambridge şi a obţinut un doctorat în fizică matematică la Universitatea din Edinburgh. În septembrie 2010 prestigioasa editură Gollancz din Marea Britanie şi apoi TOR din Statele Unite i-au cumpărat şi publicat volumul de debut, Hoţul cuantic, numai pe baza primelor 20 de pagini din manuscris. Un an mai târziu, cartea a fost nominalizată la Premiul Locus pentru cel mai bun roman de debut şi este considerată atât de critici, cât şi de fanii literaturii science fiction unul dintre cele mai bune debuturi din ultimii ani. În 2012 a apărut The Fractal Prince, volumul al doilea al seriei, iar în 2014 s-a publicat a treia carte, The Causal Angel. În prezent, Hannu Rajaniemi locuieşte în California. 3 Cuprins 1. Hoţul şi dilema prizonierului 2. Hoţul şi Arhonţii 3. Detectivul şi rochia de ciocolată Interludiu – Regele 4. Hoţul şi cerşetorul 5. Detectivul şi colonia zoku Interludiu – Bunătate 6. Hoţul şi Paul Sernine 7. Detectivul şi tatăl său Interludiu – Voinţă 8. Hoţul şi piraţii 9. Detectivul şi scrisoarea 10. Hoţul şi o a doua primă întâlnire Interludiu – Înţelepciune 11. Hoţul şi tzaddikii 12. Detectivul şi Carpe diem Interludiu – Adevăr 13. Hoţul în subterană 14. Detectivul şi arhitectul 15. Hoţul şi zeiţa 16. Hoţul şi memoria Interludiu – Virtute 17. Detectivul şi nodul gordian 18. Hoţul şi regele 19. Detectivul şi inelul 20. -
Adaptation of Hearts and Minds Virtual Reality Project Interaction
From CAVE2TM to Mobile: Adaptation of Hearts and Minds Virtual Reality Project Interaction Arthur Nishimoto1, Daria Tsoupikova2(&), Scott Rettberg3, and Roderick Coover4 1 Computer Science, University of Illinois at Chicago, Chicago, IL, USA [email protected] 2 School of Design, University of Illinois at Chicago, Chicago, IL, USA [email protected] 3 University of Bergen, Bergen, Norway [email protected] 4 Temple University, Philadelphia, PA, USA [email protected] Abstract. Hearts and Minds: The Interrogations Project is an interactive per- formance made for the CAVE2TM [1] large-scale 320-degree panoramic virtual reality environment that describes veterans’ testimonies about military interro- gations in Iraq during the American counter-insurgency campaign. The project is based on interviews of American soldiers and on their actual testimonies [2]. The project was achieved through technical innovation, cross-disciplinary and international collaboration. It was developed using a novel method for direct output of the Unity-based virtual reality projects into the CAVE2 environment. Other portable versions of the work were developed to reach new audiences across educational, arts and public arenas which include (1) personal computer version navigable using Xbox 360 controller; (2) web-based version available for free download; (3) Oculus Rift immersive virtual reality HMD version; (4) mobile version of the project for Apple iPad (in progress). This paper describes the development and compares the interaction experiences across platforms. Keywords: Virtual reality Á Navigation Á Interaction Á Immersive environments Á 3D user interface Á CAVE2TM List of Abbreviations 3D Three-dimensional API Application programming interface CAVE CAVE automatic virtual environment GUI Graphical user interface HMD Head mounted display VR Virtual reality VRE Virtual reality environment © Springer International Publishing Switzerland 2016 M. -
M PW AD 1011 Comsol Webinar 02.Indd
PWNov11careers-3 25/10/11 09:32 Page 48 physicsworld.com Careers Enjoy a new perspective of the Earth Earth scientist and remote- sensing expert Shannon Franks describes how there is more to NASA than space exploration Homing in on home Shannon Franks uses satellite images to study the Earth. When people think of NASA, the first thing care for the health of the environment. It was a great project to work on; not only that comes to mind is probably an image of Not everything, however, was so easy. does Landsat have the longest continuous astronauts floating around the International During my first year, I was in a car accident record of satellite land-surface observation Space Station, or perhaps the great discov- that left me paraplegic and confined to a but, at the time of my internship, the pro- eries that have come from the agency’s space wheelchair. My dreams of working in the gramme had just launched its most recent programme. However, while space explor- field doing studies in the outdoors virtually and advanced satellite to date (Landsat 7). I ation and rocket science are among NASA’s vanished at that instant. But although I could was amazed by the work done there and the better-known achievements, it also does cut- no longer easily access the remote wilderness amount of information that can be derived ting-edge Earth science, forging new ways to areas that interested me, as I once did so from those beautiful images of Earth’s sur- monitor the planet we call home. -
Anthology of European Speculative Fiction
ANTHOLOGY OF EUROPEAN SPECULATIVE FICTION Edited by Cristian Tama ş and Roberto Mendes ANTHOLOGY OF EUROPEAN SPECULATIVE FICTION 1 ANTHOLOGY OF EUROPEAN SPECULATIVE FICTION AUTHORS Ian R. MacLeod (England) Jetse de Vries (Netherlands) Regina Catarino (Portugal) Liviu Radu (Romania) Carmelo Rafala (Italy) Cristian Mihail Teodorescu (Romania) Diana Pinguicha (Portugal) Hannu Rajaniemi (Finland) Vladimir Arenev (Ukraine) Philip Harris (England) Dănuţ Ungureanu (Romania) Aliette de Bodard (France) EDITED BY Cristian Tamaş and Roberto Mendes PUBLISHED BY ISF Magazine and Europa SF OTHER CREDITS Cover Design by Saul Bottcher, Copy Editing and ebook formatting by Elizabeth K. Campbell, Slush Reading by Raquel Margato and Alexandra Rolo, PDF preparation by Roberto Mendes. COVER ILLUSTRATION The artwork is named "Galactus" by George Munteanu; ©George Munteanu (all rights reserved), reproduced by the author's permission. Copyrights held by various Authors. This Anthology Is brought to you by ISF MAGAZINE (nominated for an ESFS Award for Best Magazine) and EUROPA SF (nominated for an ESFS Award for Best Site) ANTHOLOGY OF EUROPEAN SPECULATIVE FICTION 2 TABLE OF CONTENTS Introduction by Cristian Tamaş and Roberto Mendes 4 Ian R. MacLeod (England) - The Dead Orchards 6 Jetse de Vries (Netherlands) - Transcendent Express 16 Regina Catarino (Portugal) - Memory Recall 27 Liviu Radu (Romania) - Digits are Cold Numbers are Warm 34 Carmelo Rafala (Italy) - Repeat Performances 50 Cristian Mihail Teodorescu (Romania) - Bing Bing Larissa 63 Diana Pinguicha -
Curating Massive Media
Portland State University PDXScholar School of Film Faculty Publications and Presentations School of Film 6-2015 Curating Massive Media Dave Colangelo Portland State University, [email protected] Follow this and additional works at: https://pdxscholar.library.pdx.edu/ta_fac Part of the Art Practice Commons, Interactive Arts Commons, and the Interdisciplinary Arts and Media Commons Let us know how access to this document benefits ou.y Citation Details Colangelo, Dave, "Curating Massive Media" (2015). School of Film Faculty Publications and Presentations. 13. https://pdxscholar.library.pdx.edu/ta_fac/13 This Article is brought to you for free and open access. It has been accepted for inclusion in School of Film Faculty Publications and Presentations by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. DAVE COLANGELO Ryerson University Curating Massive Media [Facing Page: Fig. 1] Tracey Emin, I Promise to Love You (2013), screening in Times Square, New York in the Times Square Arts Midnight Moment. Photo: Ka-Man Tse, courtesy Times Square Arts. Abstract The European Union’s media art initiative Connecting Cities and New York-based Streaming Museum are two recent examples of curatorial models that operate through large, networked, digital displays. This growing exhibition category combines expressive media architecture and telecommunication elements to engage ‘trans-local’ sites and diverse publics in complex media spaces. By investigating the confluence of exhibition making, public art and urban experience, this article explores the relationship between spectacle and criticality with respect to shifting notions of space, identity and ‘the common’. Keywords Connecting Cities Streaming Museum public art trans-local audiences digital culture 1 exhibitions and new media art and urbanism As the city context changes with the addition of more expressive and connected digital public displays, a shift in the experience and definition of space occurs (McQuire 2008). -
Off Label Festival Review Monday, 24 October to Wednesday, 2 November 2011 Debora Alanna
Off Label Festival Review Monday, 24 October to Wednesday, 2 November 2011 Debora Alanna 1 Off Label Festival Review Monday, 24 October to Wednesday, 2 November 2011 Debora Alanna The OFF Label Festival is attributed to Digital Arts International Network group headed by the American/Swiss Artist and Curator Arthur Clay, collaborating with host institutes worldwide. Digital Art Weeks (DAW) focused on analogue arts, with divergent eclecticism and spirituality for this year‘s festival, augmenting DAW‘s art and technology in culture methodology. (Photo © Monika Rut - DAW 2011) Providing a wide opportunity for the public, as well as scholars, artists, technologists to contemplate art with technology based science interests in the context of multicultural spiritually during the week-long event in Victoria BC, Off Label engaged several curators and over twenty-five artists/technologists/scientists in multiple venues to showcase their work and ideologies. Festival locations included: The Centre for Studies in Religion and Society, Visual Arts Department - University of Victoria, G++ Media Gallery, and, as the festival founding guest, the Computer Science Department of the ETH Zurich, Open Space Art Society, Audain Gallery - University of Victoria, as well as The Ministry of Casual Living, the I Kyu Restaurant located in downtown China Town and a First Nations sweat lodge in Duncan BC. ―The OFF LABEL festival is an exploration of experimental thinking, seen through the triple lenses of art, technology and spirituality. The term off label is derived from the practice (or malpractice) in which pharmaceuticals are prescribed for illicit use, breaking with approved standards of medication in order to engage new -if sometimes contested- possibilities for treatment. -
Foundation Review of Science Fiction 121 Foundation the International Review of Science Fiction
The InternationalFoundation Review of Science Fiction 121 Foundation The International Review of Science Fiction In this issue: Emma England introduces a special section on diversity in world sf with articles by Garfi eld Benjamin, Christopher Kastensmidt, Lejla Kucukalic, Silvia G. Kurlat Ares, Foundation Gillian Polack and Dale J. Pratt Conference reports by Fran Bigman and Andrea Dietrich, Anna McFarlane, Carolann North and Allan Weiss 44.2 No:121 2015 Vol: Andrew M. Butler investigates the meaning of fun with Eduardo Paolozzi Paul March-Russell explores Africa sf and sf now with Mark Bould and Rhys Williams In addition, there are reviews by: Chelsea Adams, Cherith Baldry, Stephen Baxter, Lucas Boulding, Bodhisattva Chat- topadhyay, Maia Clery, Iain Emsley, Richard Howard, Erik Jaccard, David Seed, Allen Stroud and Michelle K. Yost Of books by: Noga Applebaum, Jack Fennell, Paul Kincaid, Cixin Liu, James Lovegrove, William H. Patterson Jr., Joshua Raulerson, Robert Silverberg, Johanna Sinisalo, Gavin Smith, Ivo Stourton and Peter Szendy Cover image/credit: Sara Al Hazmi, from The Hijab Girl (2014). All rights reserved. Diversity in World SF Foundation is published three times a year by the Science Fiction Foundation (Registered Charity no. 1041052). It is typeset and printed by The Lavenham Press Ltd., 47 Water Street, Lavenham, Suffolk, CO10 9RD. The Foundation Essay Prize 2016 Foundation is a peer-reviewed journal. We are pleased to announce the return of our essay competition. The award is open to all post-graduate research students and to all early career researchers (up to five years Subscription rates for 2015 after the completion of your PhD) who have yet to find a full-time or tenured position.