Perceus: Garbage Free Reference Counting with Reuse
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Memory Management and Garbage Collection
Overview Memory Management Stack: Data on stack (local variables on activation records) have lifetime that coincides with the life of a procedure call. Memory for stack data is allocated on entry to procedures ::: ::: and de-allocated on return. Heap: Data on heap have lifetimes that may differ from the life of a procedure call. Memory for heap data is allocated on demand (e.g. malloc, new, etc.) ::: ::: and released Manually: e.g. using free Automatically: e.g. using a garbage collector Compilers Memory Management CSE 304/504 1 / 16 Overview Memory Allocation Heap memory is divided into free and used. Free memory is kept in a data structure, usually a free list. When a new chunk of memory is needed, a chunk from the free list is returned (after marking it as used). When a chunk of memory is freed, it is added to the free list (after marking it as free) Compilers Memory Management CSE 304/504 2 / 16 Overview Fragmentation Free space is said to be fragmented when free chunks are not contiguous. Fragmentation is reduced by: Maintaining different-sized free lists (e.g. free 8-byte cells, free 16-byte cells etc.) and allocating out of the appropriate list. If a small chunk is not available (e.g. no free 8-byte cells), grab a larger chunk (say, a 32-byte chunk), subdivide it (into 4 smaller chunks) and allocate. When a small chunk is freed, check if it can be merged with adjacent areas to make a larger chunk. Compilers Memory Management CSE 304/504 3 / 16 Overview Manual Memory Management Programmer has full control over memory ::: with the responsibility to manage it well Premature free's lead to dangling references Overly conservative free's lead to memory leaks With manual free's it is virtually impossible to ensure that a program is correct and secure. -
Project Snowflake: Non-Blocking Safe Manual Memory Management in .NET
Project Snowflake: Non-blocking Safe Manual Memory Management in .NET Matthew Parkinson Dimitrios Vytiniotis Kapil Vaswani Manuel Costa Pantazis Deligiannis Microsoft Research Dylan McDermott Aaron Blankstein Jonathan Balkind University of Cambridge Princeton University July 26, 2017 Abstract Garbage collection greatly improves programmer productivity and ensures memory safety. Manual memory management on the other hand often delivers better performance but is typically unsafe and can lead to system crashes or security vulnerabilities. We propose integrating safe manual memory management with garbage collection in the .NET runtime to get the best of both worlds. In our design, programmers can choose between allocating objects in the garbage collected heap or the manual heap. All existing applications run unmodified, and without any performance degradation, using the garbage collected heap. Our programming model for manual memory management is flexible: although objects in the manual heap can have a single owning pointer, we allow deallocation at any program point and concurrent sharing of these objects amongst all the threads in the program. Experimental results from our .NET CoreCLR implementation on real-world applications show substantial performance gains especially in multithreaded scenarios: up to 3x savings in peak working sets and 2x improvements in runtime. 1 Introduction The importance of garbage collection (GC) in modern software cannot be overstated. GC greatly improves programmer productivity because it frees programmers from the burden of thinking about object lifetimes and freeing memory. Even more importantly, GC prevents temporal memory safety errors, i.e., uses of memory after it has been freed, which often lead to security breaches. Modern generational collectors, such as the .NET GC, deliver great throughput through a combination of fast thread-local bump allocation and cheap collection of young objects [63, 18, 61]. -
Eff Directly in Ocaml
Eff Directly in OCaml Oleg Kiselyov KC Sivaramakrishnan Tohoku University, Japan University of Cambridge, UK [email protected] [email protected] The language Eff is an OCaml-like language serving as a prototype implementation of the theory of algebraic effects, intended for experimentation with algebraic effects on a large scale. We present the embedding of Eff into OCaml, using the library of delimited continuations or the multicore OCaml branch. We demonstrate the correctness of the embedding denotationally, re- lying on the tagless-final–style interpreter-based denotational semantics, including the novel, direct denotational semantics of multi-prompt delimited control. The embedding is systematic, lightweight, performant and supports even higher-order, ‘dynamic’ effects with their polymorphism. OCaml thus may be regarded as another implementation of Eff, broadening the scope and appeal of that language. 1 Introduction Algebraic effects [33, 32] are becoming a more and more popular approach for expressing and com- posing computational effects. There are implementations of algebraic effects in Haskell [18, 22], Idris [4], OCaml [10, 18], Koka [27], Scala1, Javascript2, PureScript3, and other languages. The most direct embodiment of algebraic effect theory is the language Eff4 “built to test the mathematical ideas of alge- braic effects in practice”. It is an OCaml-like language with the native facilities (syntax, type system) to declare effects and their handlers [2]. It is currently implemented as an interpreter, with an optimizing compiler to OCaml in the works. Rather than compile Eff to OCaml, we embed it. After all, save for algebraic effects, Eff truly is a subset of OCaml and can be interpreted or compiled as a regular OCaml code. -
An Overview of the Scala Programming Language
An Overview of the Scala Programming Language Second Edition Martin Odersky, Philippe Altherr, Vincent Cremet, Iulian Dragos Gilles Dubochet, Burak Emir, Sean McDirmid, Stéphane Micheloud, Nikolay Mihaylov, Michel Schinz, Erik Stenman, Lex Spoon, Matthias Zenger École Polytechnique Fédérale de Lausanne (EPFL) 1015 Lausanne, Switzerland Technical Report LAMP-REPORT-2006-001 Abstract guage for component software needs to be scalable in the sense that the same concepts can describe small as well as Scala fuses object-oriented and functional programming in large parts. Therefore, we concentrate on mechanisms for a statically typed programming language. It is aimed at the abstraction, composition, and decomposition rather than construction of components and component systems. This adding a large set of primitives which might be useful for paper gives an overview of the Scala language for readers components at some level of scale, but not at other lev- who are familar with programming methods and program- els. Second, we postulate that scalable support for compo- ming language design. nents can be provided by a programming language which unies and generalizes object-oriented and functional pro- gramming. For statically typed languages, of which Scala 1 Introduction is an instance, these two paradigms were up to now largely separate. True component systems have been an elusive goal of the To validate our hypotheses, Scala needs to be applied software industry. Ideally, software should be assembled in the design of components and component systems. Only from libraries of pre-written components, just as hardware is serious application by a user community can tell whether the assembled from pre-fabricated chips. -
Transparent Garbage Collection for C++
Document Number: WG21/N1833=05-0093 Date: 2005-06-24 Reply to: Hans-J. Boehm [email protected] 1501 Page Mill Rd., MS 1138 Palo Alto CA 94304 USA Transparent Garbage Collection for C++ Hans Boehm Michael Spertus Abstract A number of possible approaches to automatic memory management in C++ have been considered over the years. Here we propose the re- consideration of an approach that relies on partially conservative garbage collection. Its principal advantage is that objects referenced by ordinary pointers may be garbage-collected. Unlike other approaches, this makes it possible to garbage-collect ob- jects allocated and manipulated by most legacy libraries. This makes it much easier to convert existing code to a garbage-collected environment. It also means that it can be used, for example, to “repair” legacy code with deficient memory management. The approach taken here is similar to that taken by Bjarne Strous- trup’s much earlier proposal (N0932=96-0114). Based on prior discussion on the core reflector, this version does insist that implementations make an attempt at garbage collection if so requested by the application. How- ever, since there is no real notion of space usage in the standard, there is no way to make this a substantive requirement. An implementation that “garbage collects” by deallocating all collectable memory at process exit will remain conforming, though it is likely to be unsatisfactory for some uses. 1 Introduction A number of different mechanisms for adding automatic memory reclamation (garbage collection) to C++ have been considered: 1. Smart-pointer-based approaches which recycle objects no longer ref- erenced via special library-defined replacement pointer types. -
Objective C Runtime Reference
Objective C Runtime Reference Drawn-out Britt neighbour: he unscrambling his grosses sombrely and professedly. Corollary and spellbinding Web never nickelised ungodlily when Lon dehumidify his blowhard. Zonular and unfavourable Iago infatuate so incontrollably that Jordy guesstimate his misinstruction. Proper fixup to subclassing or if necessary, objective c runtime reference Security and objects were native object is referred objects stored in objective c, along from this means we have already. Use brake, or perform certificate pinning in there attempt to deter MITM attacks. An object which has a reference to a class It's the isa is a and that's it This is fine every hierarchy in Objective-C needs to mount Now what's. Use direct access control the man page. This function allows us to voluntary a reference on every self object. The exception handling code uses a header file implementing the generic parts of the Itanium EH ABI. If the method is almost in the cache, thanks to Medium Members. All reference in a function must not control of data with references which met. Understanding the Objective-C Runtime Logo Table Of Contents. Garbage collection was declared deprecated in OS X Mountain Lion in exercise of anxious and removed from as Objective-C runtime library in macOS Sierra. Objective-C Runtime Reference. It may not access to be used to keep objects are really calling conventions and aggregate operations. Thank has for putting so in effort than your posts. This will cut down on the alien of Objective C runtime information. Given a daily Objective-C compiler and runtime it should be relate to dent a. -
Programming Language Concepts Memory Management in Different
Programming Language Concepts Memory management in different languages Janyl Jumadinova 13 April, 2017 I Use external software, such as the Boehm-Demers-Weiser collector (a.k.a. Boehm GC), to do garbage collection in C/C++: { use Boehm instead of traditional malloc and free in C http://hboehm.info/gc/ C I Memory management is typically manual: { the standard library functions for memory management in C, malloc and free, have become almost synonymous with manual memory management. 2/16 C I Memory management is typically manual: { the standard library functions for memory management in C, malloc and free, have become almost synonymous with manual memory management. I Use external software, such as the Boehm-Demers-Weiser collector (a.k.a. Boehm GC), to do garbage collection in C/C++: { use Boehm instead of traditional malloc and free in C http://hboehm.info/gc/ 2/16 I In addition to Boehm, we can use smart pointers as a memory management solution. C++ I The standard library functions for memory management in C++ are new and delete. I The higher abstraction level of C++ makes the bookkeeping required for manual memory management even harder than C. 3/16 C++ I The standard library functions for memory management in C++ are new and delete. I The higher abstraction level of C++ makes the bookkeeping required for manual memory management even harder than C. I In addition to Boehm, we can use smart pointers as a memory management solution. 3/16 Smart pointer: // declare a smart pointer on stack // and pass it the raw pointer SomeSmartPtr<MyObject> ptr(new MyObject()); ptr->DoSomething(); // use the object in some way // destruction of the object happens automatically C++ Raw pointer: MyClass *ptr = new MyClass(); ptr->doSomething(); delete ptr; // destroy the object. -
Memory Management Algorithms and Implementation in C/C++
Memory Management Algorithms and Implementation in C/C++ by Bill Blunden Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Blunden, Bill, 1969- Memory management: algorithms and implementation in C/C++ / by Bill Blunden. p. cm. Includes bibliographical references and index. ISBN 1-55622-347-1 1. Memory management (Computer science) 2. Computer algorithms. 3. C (Computer program language) 4. C++ (Computer program language) I. Title. QA76.9.M45 .B558 2002 005.4'35--dc21 2002012447 CIP © 2003, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-347-1 10987654321 0208 Product names mentioned are used for identification purposes only and may be trademarks of their respective companies. All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Telephone inquiries may be made by calling: (972) 423-0090 This book is dedicated to Rob, Julie, and Theo. And also to David M. Lee “I came to learn physics, and I got Jimmy Stewart” iii Table of Contents Acknowledgments......................xi Introduction.........................xiii Chapter 1 Memory Management Mechanisms. 1 MechanismVersusPolicy..................1 MemoryHierarchy......................3 AddressLinesandBuses...................9 Intel Pentium Architecture . 11 RealModeOperation...................14 Protected Mode Operation. 18 Protected Mode Segmentation . 19 ProtectedModePaging................26 PagingasProtection..................31 Addresses: Logical, Linear, and Physical . 33 PageFramesandPages................34 Case Study: Switching to Protected Mode . 35 ClosingThoughts......................42 References..........................43 Chapter 2 Memory Management Policies. -
Object Oriented Programming in Objective-C 2501ICT/7421ICT Nathan
Subclasses, Access Control, and Class Methods Advanced Topics Object Oriented Programming in Objective-C 2501ICT/7421ICT Nathan René Hexel School of Information and Communication Technology Griffith University Semester 1, 2012 René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Advanced Topics Outline 1 Subclasses, Access Control, and Class Methods Subclasses and Access Control Class Methods 2 Advanced Topics Memory Management Strings René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Objective-C Subclasses Objective-C Subclasses René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Subclasses in Objective-C Classes can extend other classes @interface AClass: NSObject every class should extend at least NSObject, the root class to subclass a different class, replace NSObject with the class you want to extend self references the current object super references the parent class for method invocations René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Creating Subclasses: Point3D Parent Class: Point.h Child Class: Point3D.h #import <Foundation/Foundation.h> #import "Point.h" @interface Point: NSObject @interface Point3D: Point { { int x; // member variables int z; // add z dimension -
Haskell-Like S-Expression-Based Language Designed for an IDE
Department of Computing Imperial College London MEng Individual Project Haskell-Like S-Expression-Based Language Designed for an IDE Author: Supervisor: Michal Srb Prof. Susan Eisenbach June 2015 Abstract The state of the programmers’ toolbox is abysmal. Although substantial effort is put into the development of powerful integrated development environments (IDEs), their features often lack capabilities desired by programmers and target primarily classical object oriented languages. This report documents the results of designing a modern programming language with its IDE in mind. We introduce a new statically typed functional language with strong metaprogramming capabilities, targeting JavaScript, the most popular runtime of today; and its accompanying browser-based IDE. We demonstrate the advantages resulting from designing both the language and its IDE at the same time and evaluate the resulting environment by employing it to solve a variety of nontrivial programming tasks. Our results demonstrate that programmers can greatly benefit from the combined application of modern approaches to programming tools. I would like to express my sincere gratitude to Susan, Sophia and Tristan for their invaluable feedback on this project, my family, my parents Michal and Jana and my grandmothers Hana and Jaroslava for supporting me throughout my studies, and to all my friends, especially to Harry whom I met at the interview day and seem to not be able to get rid of ever since. ii Contents Abstract i Contents iii 1 Introduction 1 1.1 Objectives ........................................ 2 1.2 Challenges ........................................ 3 1.3 Contributions ...................................... 4 2 State of the Art 6 2.1 Languages ........................................ 6 2.1.1 Haskell .................................... -
Basic Garbage Collection Garbage Collection (GC) Is the Automatic
Basic Garbage Collection Garbage Collection (GC) is the automatic reclamation of heap records that will never again be accessed by the program. GC is universally used for languages with closures and complex data structures that are implicitly heap-allocated. GC may be useful for any language that supports heap allocation, because it obviates the need for explicit deallocation, which is tedious, error-prone, and often non- modular. GC technology is increasingly interesting for “conventional” language implementation, especially as users discover that free isn’t free. i.e., explicit memory management can be costly too. We view GC as part of an allocation service provided by the runtime environment to the user program, usually called the mutator( user program). When the mutator needs heap space, it calls an allocation routine, which in turn performs garbage collection activities if needed. Many high-level programming languages remove the burden of manual memory management from the programmer by offering automatic garbage collection, which deallocates unreachable data. Garbage collection dates back to the initial implementation of Lisp in 1958. Other significant languages that offer garbage collection include Java, Perl, ML, Modula-3, Prolog, and Smalltalk. Principles The basic principles of garbage collection are: 1. Find data objects in a program that cannot be accessed in the future 2. Reclaim the resources used by those objects Many computer languages require garbage collection, either as part of the language specification (e.g., Java, C#, and most scripting languages) or effectively for practical implementation (e.g., formal languages like lambda calculus); these are said to be garbage collected languages. -
Simple, Fast and Safe Manual Memory Management
Simple, Fast and Safe Manual Memory Management Piyus Kedia Manuel Costa Matthew Aaron Blankstein ∗ Microsoft Research, India Parkinson Kapil Vaswani Princeton University, USA [email protected] Dimitrios Vytiniotis [email protected] Microsoft Research, UK manuelc,mattpark,kapilv,[email protected] Abstract cause the latter are more efficient. As a consequence, many Safe programming languages are readily available, but many applications continue to have exploitable memory safety applications continue to be written in unsafe languages be- bugs. One of the main reasons behind the higher efficiency cause of efficiency. As a consequence, many applications of unsafe languages is that they typically use manual mem- continue to have exploitable memory safety bugs. Since ory management, which has been shown to be more efficient garbage collection is a major source of inefficiency in the than garbage collection [19, 21, 24, 33, 34, 45]. Thus, replac- implementation of safe languages, replacing it with safe ing garbage collection with manual memory management in manual memory management would be an important step safe languages would be an important step towards solv- towards solving this problem. ing this problem. The challenge is how to implement man- Previous approaches to safe manual memory manage- ual memory management efficiently, without compromising ment use programming models based on regions, unique safety. pointers, borrowing of references, and ownership types. We Previous approaches to safe manual memory manage- propose a much simpler programming model that does not ment use programming models based on regions [20, 40], require any of these concepts. Starting from the design of an unique pointers [22, 38], borrowing of references [11, 12, imperative type safe language (like Java or C#), we just add 42], and ownership types [10, 12, 13].