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QATAR ASW ONLINE SCRIPT V.8.0 Pages
“DEXIGN THE FUTURE: Innovation for Exponential Times” ARNOLD WASSERMAN COMMENCEMENT ADDRESS VIRGINIA COMMONWEALTH UNIVERSITY IN QATAR 2 MAY 2016 مساء الخير .Good afternoon It is an honor to be invited to address you on this important day. Today you artists and designers graduate into the future. Do you think about the future? Of course you do. But how do you think about the future? Is the future tangible - or is it intangible ? Is it a subject for rational deliberation? Or is it an imagined fantasy that forever recedes before us? Is the future simply whatever happens to us next? Or is it something we deliberately create? Can we Dexign the Future? What I would like us to think about for the next few moments is how creative professionals like yourselves might think about the future. What I have to say applies as much to art as it does to design. Both are technologies of creative innovation. I will take the liberty here of calling it all design. My speech is also available online. There you can follow a number of links to what I will talk about here. The future you are graduating into is an exponential future. What that means is that everything is happening faster and at an accelerating rate. For example, human knowledge is doubling every 12 months. And that curve is accelerating. An IBM researcher foresees that within a few years knowledge will be doubling every 12 hours as we build out the internet of things globally. This acceleration of human knowledge implies that the primary skill of a knowledge worker like yourself is research, analysis and synthesis of the not-yet-known. -
The Early History of Smalltalk
The Early History of Smalltalk http://www.accesscom.com/~darius/EarlyHistoryS... The Early History of Smalltalk Alan C. Kay Apple Computer [email protected]# Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. HOPL-II/4/93/MA, USA © 1993 ACM 0-89791-571-2/93/0004/0069...$1.50 Abstract Most ideas come from previous ideas. The sixties, particularly in the ARPA community, gave rise to a host of notions about "human-computer symbiosis" through interactive time-shared computers, graphics screens and pointing devices. Advanced computer languages were invented to simulate complex systems such as oil refineries and semi-intelligent behavior. The soon-to- follow paradigm shift of modern personal computing, overlapping window interfaces, and object-oriented design came from seeing the work of the sixties as something more than a "better old thing." This is, more than a better way: to do mainframe computing; for end-users to invoke functionality; to make data structures more abstract. Instead the promise of exponential growth in computing/$/volume demanded that the sixties be regarded as "almost a new thing" and to find out what the actual "new things" might be. For example, one would compute with a handheld "Dynabook" in a way that would not be possible on a shared mainframe; millions of potential users meant that the user interface would have to become a learning environment along the lines of Montessori and Bruner; and needs for large scope, reduction in complexity, and end-user literacy would require that data and control structures be done away with in favor of a more biological scheme of protected universal cells interacting only through messages that could mimic any desired behavior. -
Paper We Present an Early User Evaluation of a Advances in Sketch-Based Modeling Are Set to Simplify Many Sketch-Based 3D Modeling Tool We Have Been Developing [7,8]
ARTICLE IN PRESS Computers & Graphics 31 (2007) 580–597 www.elsevier.com/locate/cag Calligraphic Interfaces An evaluation of user experience with a sketch-based 3D modeling system Levent Burak KaraÃ, Kenji Shimada, Sarah D. Marmalefsky Mechanical Engineering Department, Carnegie Mellon University, Pittsburgh, PA 15213, USA Abstract With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environments. To date, a variety of methodologies and implemented systems have been proposed that all seek to make sketching the primary interaction method for 3D geometric modeling. While many of these methods are promising, a general lack of end user evaluations makes it difficult to assess and improve upon these methods. Based on our ongoing work, we present the usage and a user evaluation of a sketch-based 3D modeling tool we have been developing for industrial styling design. The study investigates the usability of our techniques in the hands of non-experts by gauging (1) the speed with which users can comprehend and adopt to constituent modeling steps, and (2) how effectively users can utilize the newly learned skills to design 3D models. Our observations and users’ feedback indicate that overall users could learn the investigated techniques relatively easily and put them in use immediately. However, users pointed out several usability and technical issues such as difficulty in mode selection and lack of sophisticated surface modeling tools as some of the key limitations of the current system. We believe the lessons learned from this study can be used in the development of more powerful and satisfying sketch-based modeling tools in the future. -
Learning with Squeak Etoys
Learning with Squeak Etoys Cathleen Galas, Rita Freudenberg VPRI Research Note RN-2010-002 Viewpoints Research Institute, 1025 Westwood Blvd 2nd flr, Los Angeles, CA 90024 t: (310) 208-0524 Constructionism 2010, Paris Learning with Squeak Etoys Cathleen Galas, [email protected] Squeakland Foundation, Galas Consulting Rita Freudenberg, [email protected] Dept of Computer Science, Otto-von-Guericke-University Magdeburg, Squeakland Foundation Abstract This paper serves as introduction and overview of Squeak Etoys, an engaging computer media- authoring environment, and describes how it aids in the constructionist approach to learning, thinking, and education. Etoys development was inspired by LOGO, the constructionist ideas of Seymour Papert, and Piaget, Bruner, and Montessori. It was developed to help student exploration and discovery in learning and thinking deeply about powerful ideas in math and science. The design of Etoys includes a powerful user interface that will run on all platforms and allow users to author in multiple dimensions. Etoys is an object-oriented system that is built in Squeak, an open-source implementation of Smalltalk. The learning environment is an open world, a sandbox, ready for the creative visions of the user, and undisturbed by buttons and toolbars. Resources are readily available, a click away, stored in flaps, hidden windows that open to many new possibilities. Beginning activities involve creating and scripting objects, building collaboration between objects, and building, exploring, and sharing -
Simula Mother Tongue for a Generation of Nordic Programmers
Simula! Mother Tongue! for a Generation of! Nordic Programmers! Yngve Sundblad HCI, CSC, KTH! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Inspired by Ole-Johan Dahl, 1931-2002, and Kristen Nygaard, 1926-2002" “From the cold waters of Norway comes Object-Oriented Programming” " (first line in Bertrand Meyer#s widely used text book Object Oriented Software Construction) ! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Simula concepts 1967" •# Class of similar Objects (in Simula declaration of CLASS with data and actions)! •# Objects created as Instances of a Class (in Simula NEW object of class)! •# Data attributes of a class (in Simula type declared as parameters or internal)! •# Method attributes are patterns of action (PROCEDURE)! •# Message passing, calls of methods (in Simula dot-notation)! •# Subclasses that inherit from superclasses! •# Polymorphism with several subclasses to a superclass! •# Co-routines (in Simula Detach – Resume)! •# Encapsulation of data supporting abstractions! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Simula example BEGIN! REF(taxi) t;" CLASS taxi(n); INTEGER n;! BEGIN ! INTEGER pax;" PROCEDURE book;" IF pax<n THEN pax:=pax+1;! pax:=n;" END of taxi;! t:-NEW taxi(5);" t.book; t.book;" print(t.pax)" END! Output: 7 ! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! -
HCI Remixed : Essays on Works That Have Influenced the HCI
4 Drawing on SketchPad: Refl ections on Computer Science and HCI Joseph A. Konstan University of Minnesota, Minneapolis, Minnesota, U.S.A. I. Sutherland, 1963: “Sketchpad: A Man–Machine Graphical Communication System” Sutherland’s SketchPad system, paper, and dissertation provide, for me, the answer to the oft-asked question: “why should HCI belong in a computer science program?” I fi rst came across the paper “SketchPad: A Man–Machine Graphical Communica- tion System” from the 1963 AFIPS conference nearly thirty years after it had been published (Sutherland 1963). I was nearing completion of my own dissertation in which I was exploring a variety of techniques for constructing user interface toolkits. At the time, the paper seemed little more than a handy reference in which I could trace the lineage of constraint programming in user interfaces—from Sketchpad, through Borning’s ThingLab (Borning 1981), to my own work, with various hops and detours along the way. I guess I was young and in a hurry. It was only a few years later when I started to teach this material that I realized how much of today’s computing traces its roots to Sutherland’s work. What was this tremendous paper about? A drawing program. Not just any drawing program, but one that took full advantage of computing, a million-pixel display (albeit with a slow pixel-by-pixel refresh), a light pen, and various buttons and dials to empower users to draw and repeat patterns, to integrate constraints with draw- ings so as to better understand mechanical systems, and to draw circuit diagrams as input to simulators. -
The Mother of All Demos
UC Irvine Embodiment and Performativity Title The Mother of All Demos Permalink https://escholarship.org/uc/item/91v563kh Author Salamanca, Claudia Publication Date 2009-12-12 Peer reviewed eScholarship.org Powered by the California Digital Library University of California The Mother of All Demos Claudia Salamanca PhD Student, Rhetoric Department University of California Berkeley 1929 Fairview St. Apt B. Berkeley, CA, 94703 1 510 735 1061 [email protected] ABSTRACT guide situated at the mission control and from there he takes us This paper analyses the documentation of the special session into another location: a location that Levy calls the final frontier. delivered by Douglas Engelbart and William English on This description offered by Levy as well as the performance in December 9, 1968 at the Fall Computer Joint Conference in San itself, shows a movement in time and space. The name, “The Francisco. Mother of All Demos,” refers to a temporality under which all previous demos are subcategories of this performance. Furthermore, the name also points to a futurality that is constantly Categories and Subject Descriptors in production: all future demos are also included. What was A.0 [Conference Proceedings] delivered on December 9, 1968 captured the past but also our future. In order to explain this extended temporality, Engelbart’s General Terms demo needs to be addressed not only from the perspective of the Documentation, Performance, Theory. technological breakthroughs but also the modes in which they were delivered. This mode of futurality goes beyond the future simple tense continuously invoked by rhetorics of progress and Keywords technology. The purpose of this paper is to interrogate “The Demo, medium performance, fragmentation, technology, Mother of All Demos” as a performance, inquiring into what this augmentation system, condensation, space, body, mirror, session made and is still making possible. -
Computer Organization and Design
THIRD EDITION Computer Organization Design THE HARDWARE/SOFTWARE INTERFACE ACKNOWLEDGEMENTS Figures 1.9, 1.15 Courtesy of Intel. Computers in the Real World: Figure 1.11 Courtesy of Storage Technology Corp. Photo of “A Laotian villager,” courtesy of David Sanger. Figures 1.7.1, 1.7.2, 6.13.2 Courtesy of the Charles Babbage Institute, Photo of an “Indian villager,” property of Encore Software, Ltd., India. University of Minnesota Libraries, Minneapolis. Photos of “Block and students” and “a pop-up archival satellite tag,” Figures 1.7.3, 6.13.1, 6.13.3, 7.9.3, 8.11.2 Courtesy of IBM. courtesy of Professor Barbara Block. Photos by Scott Taylor. Figure 1.7.4 Courtesy of Cray Inc. Photos of “Professor Dawson and student” and “the Mica micromote,” courtesy of AP/World Wide Photos. Figure 1.7.5 Courtesy of Apple Computer, Inc. Photos of “images of pottery fragments” and “a computer reconstruc- Figure 1.7.6 Courtesy of the Computer History Museum. tion,” courtesy of Andrew Willis and David B. Cooper, Brown University, Figure 7.33 Courtesy of AMD. Division of Engineering. Figures 7.9.1, 7.9.2 Courtesy of Museum of Science, Boston. Photo of “the Eurostar TGV train,” by Jos van der Kolk. Figure 7.9.4 Courtesy of MIPS Technologies, Inc. Photo of “the interior of a Eurostar TGV cab,” by Andy Veitch. Figure 8.3 ©Peg Skorpinski. Photo of “firefighter Ken Whitten,” courtesy of World Economic Forum. Figure 8.11.1 Courtesy of the Computer Museum of America. Graphic of an “artificial retina,” © The San Francisco Chronicle. -
The Development of Smalltalk Topic Paper #7
The Development of Smalltalk Topic Paper #7 Alex Laird Max Earn Peer CS-3210-01 Reviewer On Time/Format 1 2/4/09 Survey of Programming Languages Correct 5 Spring 2009 Clear 2 Computer Science, (319) 360-8771 Concise 2 [email protected] Grading Rubric Grading Total 10 pts ABSTRACT Dynamically typed languages are easier on the compiler because This paper describes the development of the Smalltalk it has to make fewer passes and the brunt of checking is done on programming language. the syntax of the code. Compilation of Smalltalk is just-in-time compilation, also known Keywords as dynamic translation. It means that upon compilation, Smalltalk code is translated into byte code that is interpreted upon usage and Development, Smalltalk, Programming, Language at that point the interpreter converts the code to machine language and the code is executed. Dynamic translations work very well 1. INTRODUCTION with dynamic typing. Smalltalk, yet another programming language originally developed for educational purposes and now having a much 5. IMPLEMENTATIONS broader horizon, first appeared publically in the computing Smalltalk has been implemented in numerous ways and has been industry in 1980 as a dynamically-typed object-oriented language the influence of many future languages such as Java, Python, based largely on message-passing in Simula and Lisp. Object-C, and Ruby, just to name a few. Athena is a Smalltalk scripting engine for Java. Little Smalltalk 2. EARLY HISTORY was the first interpreter of the programming language to be used Development for Smalltalk started in 1969, but the language outside of the Xerox PARC. -
A New Era for Mechanical CAD Time to Move Forward from Decades-Old Design JESSIE FRAZELLE
TEXT COMMIT TO 1 OF 12 memory ONLY A New Era for Mechanical CAD Time to move forward from decades-old design JESSIE FRAZELLE omputer-aided design (CAD) has been around since the 1950s. The first graphical CAD program, called Sketchpad, came out of MIT [designworldonline. com]. Since then, CAD has become essential to designing and manufacturing hardware Cproducts. Today, there are multiple types of CAD. This column focuses on mechanical CAD, used for mechanical engineering. Digging into the history of computer graphics reveals some interesting connections between the most ambitious and notorious engineers. Ivan Sutherland, who won the Turing Award for Sketchpad in 1988, had Edwin Catmull as a student. Catmull and Pat Hanrahan won the Turing award for their contributions to computer graphics in 2019. This included their work at Pixar building RenderMan [pixar. com], which was licensed to other filmmakers. This led to innovations in hardware, software, and GPUs. Without these innovators, there would be no mechanical CAD, nor would animated films be as sophisticated as they are today. There wouldn’t even be GPUs. Modeling geometries has evolved greatly over time. Solids were first modeled as wireframes by representing the object by its edges, line curves, and vertices. This evolved into surface representation using faces, surfaces, edges, and vertices. Surface representation is valuable in robot path planning as well. Wireframe and surface acmqueue |march-april 2021 5 COMMIT TO 2 OF 12 memory I representation contains only geometrical data. Today, modeling includes topological information to describe how the object is bounded and connected, and to describe its neighborhood. -
Design and Implementation of an Optionally-Typed Functional Programming Language
Design and Implementation of an Optionally-Typed Functional Programming Language Shaobai Li Electrical Engineering and Computer Sciences University of California at Berkeley Technical Report No. UCB/EECS-2017-215 http://www2.eecs.berkeley.edu/Pubs/TechRpts/2017/EECS-2017-215.html December 14, 2017 Copyright © 2017, by the author(s). All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission. Design and Implementation of an Optionally-Typed Functional Programming Language by Patrick S. Li A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Engineering { Electrical Engineering and Computer Sciences in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Koushik Sen, Chair Adjunct Professor Jonathan Bachrach Professor George Necula Professor Sara McMains Fall 2017 Design and Implementation of an Optionally-Typed Functional Programming Language Copyright 2017 by Patrick S. Li 1 Abstract Design and Implementation of an Optionally-Typed Functional Programming Language by Patrick S. Li Doctor of Philosophy in Engineering { Electrical Engineering and Computer Sciences University of California, Berkeley Professor Koushik Sen, Chair This thesis describes the motivation, design, and implementation of L.B. Stanza, an optionally- typed functional programming language aimed at helping programmers tackle the complexity of architecting large programs and increasing their productivity across the entire software development life cycle. -
S.No. Name of Article Page No. Details of Author(S)
S.NO. NAME OF PAGE DETAILS OF AUTHOR(S) ARTICLE NO. 1. SOCIAL MEDIA, USE, Page 03- Mr. Alfredo M. Ronchi MISUSE, ABUSE, Page 24 General Secretary of the European REGULATION AND Commission-MEDICI Framework THE WAY FORWARD Piazza Leonarda da Vinci, 32, 20133, Milan, Italy 00390223991 [email protected] 2 SOCIAL MEDIA, USE, MISUSE, ABUSE, REGULATION AND THE WAY FORWARD • Abstract As a side effect of globalisation and massive cyber services the number of crimes both perpetrated at local and global level is growing up. Governments and Law Enforcement Agencies are aware of this and look for potential countermeasures not only following traditional solutions. Technological countermeasures are not enough there is a need to foster the Culture of Cyber Security. This paper will start setting the scene and describing the evolutionary path followed by cyber technology. The issue of privacy tightly connected with information and data ownership will open a more general discussion about risks and threats connected with the increasing use of cyber technologies. Cybersecurity and the need to foster a “Culture of cybersecurity” will take us to the latest part of the document devoted to the social and economic impact of “cyber”. Economic and social impacts of cyber technology are considered as well. Keywords: Data Ownership, Privacy, Ethics, Cybersecurity, Culture of cybersecurity • Setting The Scene We are witnessing relevant changes due to both technological enhancements and modification of user requirements/expectations. In recent times the digital domain, once strictly populated by professional users and computer scientists, has opened up to former digitally divided. Technology is evolving toward a mature “calm” [4 - Weiser 1991] phase, “users” are overlapping more and more with “citizens” [5 - Council of Europe 2001] and they consider technology and e-Services [6 – Ronchi 2019] as an everyday commodity, to buy a ticket, to meet a medical doctor, to access the weather forecast.