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Preparing Teaching Swift Programming and Actual Classroom Teaching
https://doi.org/10.48009/4_iis_2020_295-305 Issues in Information Systems Volume 21, Issue 4, pp. 295-305, 2020 PREPARING TEACHING SWIFT PROGRAMMING AND ACTUAL CLASSROOM TEACHING Thomas L. Ngo-Ye, Alabama State University, [email protected] Jae J. Choi, Pittsburg State University, [email protected] Dexter Gittens, Alabama State University, [email protected] ABSTRACT Apple Swift programming is the behind-the-scenes technology powering millions of iOS and Mac OS X apps that we use every day. Our business school is offering Swift programming as an elective course for all business major students. At the beginning of this initiative, we had no expertise in Apple Mac platform and Swift programming. This paper documents our journey to overcome the challenges of unfamiliar technology as well as the knowledge learned along the way. In the process of preparing for teaching Swift programming, we found that the most efficient way to acquire Swift programming skills is through hands-on practice and exploration. In our exploration, we discovered many unique features of Swift. This study also reports our actual teaching experience and the classroom observations. We share the tips and insights gained from preparing and teaching Swift. This paper potentially makes some practical contributions to the area of teaching Swift programming. CIS faculties interested in teaching Swift programming may benefit from this study by making use of the practical guide, lessons learned, and workarounds. It is our objective to assist CIS faculties to make their preparation and teaching of Swift programming more efficient and smoother. Keywords: Swift Programming, Xcode, Playgrounds, Apple Mac Platform, Preparing Teaching, Actual Classroom Teaching, Mobile App Development INTRODUCTION In recent years, Apple products and services became widely popular among consumers. -
Apple Ios and Ipados 13 Contacts Security Target
Apple iOS and iPadOS 13 Contacts Security Target Prepared for Apple Inc. Prepared by Acumen Security, LLC. Document Version: 1.2 1 © Apple Inc. This document may be reproduced and distributed only in its original entirety without revision Table Of Contents 1 Security Target Introduction ................................................................................................................. 5 1.1 Security Target and TOE Reference .............................................................................................. 5 1.2 TOE Overview ................................................................................................................................ 5 1.3 TOE Description............................................................................................................................. 5 1.3.1 Evaluated Configuration ....................................................................................................... 5 1.3.2 Physical Boundaries .............................................................................................................. 8 1.3.3 Logical Boundaries ................................................................................................................ 8 1.3.4 TOE Documentation .............................................................................................................. 8 2 Conformance Claims ............................................................................................................................. 9 2.1 CC Conformance .......................................................................................................................... -
Hour of Code with Swift Playgrounds 2018 Facilitator Guide
Hour of Code with Swift Playgrounds 2018 Facilitator Guide Hour of Code with Swift Playgrounds | 2018 Facilitator Guide Welcome What you’ll need Celebrate Computer Science Education Week in your school or community group by leading your own Hour of Code event with iPad. This Facilitator Guide will help anyone set up and facilitate an Hour of Code experience with activities from Everyone Can Code using Swift Playgrounds, a free iPad app that makes getting started with coding fun and interactive. Using real code, participants ages 11 and up can solve puzzles and meet An iPad running iOS 11 or later for each characters they can control with just a tap. participant is recommended.* Participants can also share iPad devices and code together. For younger students, you’ll find information and links to a range of Hour of Code activities for block-based coding apps like Minecraft: Education Edition, Hopscotch, Tynker, and codeSpark Academy. Hour of Code is a nationwide initiative by Computer Science Education Week and code.org. Learn more about the Hour of Code initiative here. The Swift Playgrounds app. Download here. Hi! I’m Hopper, a character in Swift Playgrounds named after Grace Hopper—a pioneer in computer science. In celebration of her birthday, Computer Science Education Week takes place each year in early December. To honor her, change the character in Swift Playgrounds to me, Hopper. When you start your puzzle, tap Byte, then invite me into your coding world! Optional: Display for guiding participants through the activities. *Compatible with iPad Air or later, iPad mini 2 or later, and all Hour of Code with Swift Playgrounds | 2018 Facilitator Guide iPad Pro devices. -
Hour of Code with Swift Playgrounds Facilitator Guide
Hour of Code with Swift Playgrounds Facilitator Guide func hourOfCode() { foldOrigami() learnFunctions() solvePuzzles() doDance() } Welcome What you’ll need Celebrate Computer Science Education Week in your school or community group by leading your own Hour of Code event with iPad. This facilitator guide will help anyone set up and lead an Hour of Code experience with Swift Playgrounds, a free iPad app that makes getting started with coding fun and interactive. Using real code, participants with a third-grade reading level and higher can solve puzzles and meet characters Swift Playgrounds requires a 64-bit iPad with they can control with just a tap. iOS 10 or later or iPadOS. An iPad for each participant is recommended. Participants can In this Hour of Code experience, participants will explore a modified lesson also share iPad devices and code together. from the new Everyone Can Code curriculum, learning not just how to code, but also how code is used in everyday life. Hour of Code is a nationwide initiative by Computer Science Education Week and code.org. Learn more about the Hour of Code initiative here. The Swift Playgrounds app. Download here. Hi! I’m Hopper, a character in Swift Playgrounds named after Grace Hopper—a pioneer in computer science. In celebration of her birthday, Computer Science Education Week takes place each year in early December. To honor her, change the character in Swift Playgrounds to me, Hopper. When you start your puzzle, tap Byte, then invite me into your coding world! Display for guiding participants through the activities. Hour of Code with Swift Playgrounds | Facilitator Guide Before the Event 1. -
DRC INSIGHT System Requirements Table of Contents 2 UPDATE: What’S New, Ended, Ending and Coming 2 UPDATE: New Or Changing DRC Technology 4 Minimum Vs
System Requirements Effective June 2021–October 2021 Current Update: June 25, 2021 Next Update: October 2021 This document is updated three times each calendar year. Table of Contents DRC INSIGHT System Requirements Table of Contents 2 UPDATE: What’s New, Ended, Ending and Coming 2 UPDATE: New or Changing DRC Technology 4 Minimum vs. Recommended 4 DRC INSIGHT Testing Device Requirements 5 DRC INSIGHT Testing Device Additional Notes 6 COS Service Device Requirements 8 DRC’s Device Support Policy 9 DRC’s Operating System Support Policy 10 DRC’s Operating System Version Support 11 Trademarks 13 UPDATE: What’s New, Ended, Ending and Coming The following is an overview of upcoming changes to the hardware and software supported for DRC INSIGHT and/or COS Service Devices. Operating System Support What’s New Windows 10 Spring Release (21H1) Microsoft released version 21H1 in spring of 2021. Support for this release will follow DRC’s Operating System Support Policy. Starting in July of 2021, DRC will only support the Microsoft supported versions of Windows 10. Support will be consistent with our Operating System Support Policy (see page 10). What’s Ended Windows 7 As a reminder, Microsoft ended support for Windows 7 in January of 2020. DRC no longer supports or allows Windows 7 for testing. Ubuntu 16.04 Support for Ubuntu 16.04 ended in April of 2021. DRC moved it to Best Effort Support in May of 2021 and will move it to End of Support in June of 2021. What’s Ending iPadOS 13 DRC anticipates Apple will discontinue support of iPadOS 13 in September with the introduction of iPadOS 15. -
Curriculum Guide
Curriculum Guide November 2019 Develop in Swift Curriculum Guide | November 2019 1 Teaching Code with Apple When you teach code, you’re not only teaching the language of technology. You’re teaching new ways to think and bring ideas to life. And coding with Swift, Apple’s powerful, intuitive and easy-to-learn programming language, provides students fun and engaging ways to prepare for the future. Every student should have the opportunity to create something that can change the world. Whether students are just getting started with Swift Playgrounds on iPad or ready to learn Xcode on Mac, Apple provides everything educators need to bring code into the classroom. Develop in Swift Curriculum Guide | November 2019 2 Teaching Code Curriculum Pathway The Everyone Can Code and Develop in Swift curricula take students all the way from writing their first lines of Swift code to building their first apps. The table below provides an overview of the core, free teaching and learning resources available. Student Teacher Device Audience App Prerequisites Overview Lesson hours Everyone Can Code Everyone Primary 4 Swift None Students learn foundational 45 hours Can Code and up Playgrounds coding concepts, such as loops, Puzzles variables and functions. They practise and apply their skills in a variety of ways, from puzzles to open-ended playgrounds. Everyone Primary 4 Swift Everyone Can Students learn more advanced 45 hours Can Code and up Playgrounds Code Puzzles code concepts, such as event Adventures handling, advanced arrays and component-based design as they scope and build their own projects. Develop in Swift Intro to App Secondary Xcode None Students get practical experience 90 hours Development school with the tools, techniques and with Swift and up concepts needed to build a basic iOS app from scratch. -
Mac Os Versions in Order
Mac Os Versions In Order Is Kirby separable or unconscious when unpins some kans sectionalise rightwards? Galeate and represented Meyer videotapes her altissimo booby-trapped or hunts electrometrically. Sander remains single-tax: she miscalculated her throe window-shopped too epexegetically? Fixed with security update it from the update the meeting with an infected with machine, keep your mac close pages with? Checking in macs being selected text messages, version of all sizes trust us, now became an easy unsubscribe links. Super user in os version number, smartphones that it is there were locked. Safe Recover-only Functionality for Lost Deleted Inaccessible Mac Files Download Now Lost grate on Mac Don't Panic Recover Your Mac FilesPhotosVideoMusic in 3 Steps. Flex your mac versions; it will factory reset will now allow users and usb drive not lower the macs. Why we continue work in mac version of the factory. More secure your mac os are subject is in os x does not apply video off by providing much more transparent and the fields below. Receive a deep dive into the plain screen with the technology tally your search. MacOS Big Sur A nutrition sheet TechRepublic. Safari was in order to. Where can be quit it straight from the order to everyone, which can we recommend it so we come with? MacOS Release Dates Features Updates AppleInsider. It in order of a version of what to safari when using an ssd and cookies to alter the mac versions. List of macOS version names OS X 10 beta Kodiak 13 September 2000 OS X 100 Cheetah 24 March 2001 OS X 101 Puma 25. -
Swift Playgrounds Resource Guide February 2017 Everyone Can Code
Swift Playgrounds Resource Guide February 2017 Everyone Can Code Technology has a language. It’s called code. And we believe coding is an essential skill. Learning to code teaches you how to solve problems and work together in creative ways. And it helps you build apps that bring your ideas to life. We think everyone should have the opportunity to create something that can change the world. So we’ve designed a new program with the tools and resources that lets anyone learn, write, and teach it. Swift Playgrounds Preview Guide | June 2016 2 Everyone Can Code Program | Overview | Key Features | Support Resources | Course Outlines | Additional Information | Curriculum Alignment Everyone Can Code Program The Everyone Can Code program includes a range of resources that take students all the way from no coding experience to building their first apps. The table below provides an overview of all the free teaching and learning resources available. Number of lesson Resource Device App Audience Prerequisites Overview Learning materials Support resources hours included Middle school None Learn fundamental • Swift Playgrounds app • Learn to Code 45 hours, including and up coding concepts using • Learn to Code 1 & 2 lessons 1 & 2: Teacher Guide Teacher Guide and real Swift code. Learn to Code 1 & 2 • iTunes U course lessons Learn to Middle school Learn to Code Expand coding skills • Swift Playgrounds app • Learn to Code 3: 20 hours, including Code 3 and up 1 & 2 and start thinking more • Learn to Code 3 lessons Teacher Guide Teacher Guide and like an app developer. Learn to Code 3 lessons High school None Get practical experience with Intro to App Development • Intro to App 90 hours and college the tools, techniques, and with Swift book and Xcode Development with Swift: concepts needed to build a project files Teacher Guide basic iOS app from scratch. -
Hour of Code with Swift Playgrounds the Incredible Code Machine Facilitator Guide
Hour of Code with Swift Playgrounds The Incredible Code Machine Facilitator Guide Hour of Code with Swift Playgrounds | Facilitator Guide | 1 Welcome What you’ll need Lead your own Hour of Code event Celebrate Computer Science Education Week—host your own Hour of Code event with Swift Playgrounds on iPad. The Hour of Code is a global initiative by Computer Science Education Week and Code.org to introduce millions of students to one hour of computer science and computer programming. Plan your event from start to finish An iPad running iOS 10 or later for each participant Use this guide to set up and lead your Hour of Code with Swift Playgrounds. is recommended.† Participants can also share iPad devices and code together. You’ll find tips and activities to help you before, during, and after the event. Get started with Swift Playgrounds Swift Playgrounds is a free iPad app that makes learning to code fun and interactive with real Swift code. The app comes with a complete set of Apple- designed lessons. The Swift Playgrounds app. Download here. This year’s Hour of Code challenge is The Incredible Code Machine. Become a master builder and create your own machine with code. This challenge is recommended for 12-to-14-year-olds. If you’re new to Swift Playgrounds, you may also want to explore Hour of Code: Starting Your Coding Journey. This challenge introduces students to Learn to Code 1 and Byte’s World. Download the Facilitator Guide. Optional: Display for guiding participants through the activities. †Compatible with iPad Air or later, iPad mini 2 or later, and all iPad Pro devices. -
Swift Playgrounds Kit Welcome to the Swift Coding Club! Swift Coding Clubs
Swift Playgrounds Kit Welcome to the Swift Coding Club! Swift Coding Clubs Learning to code teaches you how to solve problems and work together in creative Block-Based Coding | Ages 8–11 ways. And it helps you build apps that bring your ideas to life. Learn coding basics using visual apps on iPad. Swift Coding Clubs are a fun way to learn to code and design apps. Activities built around Swift, Apple’s coding language, help you collaborate as you learn to code, prototype apps, and think about how code can make a difference in the world around you. You don’t have to be a teacher or a coding expert to run a Swift Coding Club. The materials are self-paced, so you can even learn alongside your club members. And Swift Playgrounds | Ages 11+ you can all celebrate your club’s ideas and designs with an app showcase event for your community. Use Swift code to learn coding fundamentals with Swift Playgrounds on iPad. This kit is arranged in three sections: Xcode | Ages 14+ Get Started Learn & Design Celebrate Learn to develop apps in Xcode Everything you Tips and activities Helpful resources on Mac. need to launch a for designing to plan and host an Swift Coding Club. club sessions. app showcase in your community. Swift Playgrounds Kit: Welcome 2 Get Started 1. Download club materials. Use AirDrop to share these two guides with club members in your first club meeting. They’re also included as part of this document. Coding Activities App Design Journal Learn coding concepts with these fun, Explore the app design process with this Keynote collaborative activities and solve puzzles journal. -
About Ipados Updates Ipados, the Powerful Operating System with a New Name to Recognize the Distinctive Experience of Ipad
About iPadOS Updates iPadOS, the powerful operating system with a new name to recognize the distinctive experience of iPad. iPadOS builds on the same foundation as iOS, adding powerful new capabilities and intuitive features specific to the large display and versatility of iPad. This update features new ways to work with multiple apps, presents more information at a glance on a redesigned Home screen, makes using Apple Pencil feel even more responsive along with a new way to instantly mark up anything, provides a dramatic new Dark Mode, allows a simple way to sign in to websites that protects your privacy, and gives new tools to edit and view your photos. iPadOS is faster and more responsive with optimizations across the system. Devices that will support iPadOS 13 12.9-inch iPad Pro iPad (5th gen) 11-inch iPad Pro iPad Mini (5th gen) 10.5-inch iPad Pro iPad Mini 4 9.7-inch iPad Pro iPad Air (3rd gen) iPad (6th gen) iPad Air 2 Home Screen • Today Widgets on the Home screen for at-a-glance information • A new layout to put even more apps on each page Multitasking • Slide Over with support for multiple apps to access your favorite apps from anywhere in iPadOS and quickly switch between them • Multiple windows from a single app in Split View to work with two documents, notes, or emails, side- by-side • Enhanced Spaces to open the same app across multiple spaces • App Exposé to quickly see all of the open windows for an app Apple Pencil • Lower latency with Apple Pencil, making it feel more responsive than ever • Redesigned tool palette, with -
Curriculum Guide
Curriculum Guide December 2020 Teaching Code with Apple When you teach code, you’re not only teaching the language of technology. You’re teaching new ways to think and bring ideas to life. And coding with Swift, Apple’s powerful, intuitive, and easy-to-learn programming language, provides students fun and engaging ways to prepare for the future. Every student should have the opportunity to create something that can change the world. Whether students are just getting started with Swift Playgrounds or ready to learn Xcode, Apple provides everything educators need to bring code into the classroom. Everyone Can Code Curriculum Guide | December 2020 2 Code Curriculum Pathway The Everyone Can Code and Develop in Swift curricula take students all the way from writing their first lines of Swift code to building their first apps. The table below provides an overview of the free teaching and learning resources available. Student Teacher Device Audience App Prerequisites Overview Lesson hours Everyone Can Code Everyone iPad and Mac Grade 4 Swift None Students learn foundational 45 hours Can Code and up Playgrounds coding concepts, such as loops, Puzzles variables, and functions. They practice and apply their skills in a variety of ways, from puzzles to open-ended playgrounds. Everyone iPad Grade 4 Swift Everyone Can Students learn more advanced 45 hours Can Code and up Playgrounds Code Puzzles coding concepts, such as event Adventures handling, advanced arrays, and component-based design as they scope and build their own projects. Develop in Swift Develop in Swift Mac High school Xcode None Students build a solid foundation in 180 hours Explorations and up Swift programming.