Curriculum Guide
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Preparing Teaching Swift Programming and Actual Classroom Teaching
https://doi.org/10.48009/4_iis_2020_295-305 Issues in Information Systems Volume 21, Issue 4, pp. 295-305, 2020 PREPARING TEACHING SWIFT PROGRAMMING AND ACTUAL CLASSROOM TEACHING Thomas L. Ngo-Ye, Alabama State University, [email protected] Jae J. Choi, Pittsburg State University, [email protected] Dexter Gittens, Alabama State University, [email protected] ABSTRACT Apple Swift programming is the behind-the-scenes technology powering millions of iOS and Mac OS X apps that we use every day. Our business school is offering Swift programming as an elective course for all business major students. At the beginning of this initiative, we had no expertise in Apple Mac platform and Swift programming. This paper documents our journey to overcome the challenges of unfamiliar technology as well as the knowledge learned along the way. In the process of preparing for teaching Swift programming, we found that the most efficient way to acquire Swift programming skills is through hands-on practice and exploration. In our exploration, we discovered many unique features of Swift. This study also reports our actual teaching experience and the classroom observations. We share the tips and insights gained from preparing and teaching Swift. This paper potentially makes some practical contributions to the area of teaching Swift programming. CIS faculties interested in teaching Swift programming may benefit from this study by making use of the practical guide, lessons learned, and workarounds. It is our objective to assist CIS faculties to make their preparation and teaching of Swift programming more efficient and smoother. Keywords: Swift Programming, Xcode, Playgrounds, Apple Mac Platform, Preparing Teaching, Actual Classroom Teaching, Mobile App Development INTRODUCTION In recent years, Apple products and services became widely popular among consumers. -
Download Swift Coding Club for Swift Playgrounds
Everyone Can Code Swift Coding Club Welcome to the Swift Coding Club! Coding Resources Swift Coding Clubs are built around a Learning to code teaches you how to solve problems and work with others in creative variety of resources for teaching code. Apple takes coders from learning the ways. And it helps you bring your ideas to life. basics to building real apps. Swift Coding Clubs are a fun way to learn to code and design apps. Activities built around Swift, Apple’s coding language, help you collaborate as you learn to code, prototype apps, and think about how code can make a difference in the world around you. You don’t have to be a teacher or a coding expert to run a Swift Coding Club. The Everyone Can Code | Ages 10+ materials are self-paced, so you can even learn alongside your club members. And you can all celebrate your club’s ideas and designs with an app showcase event for Use Swift code to learn coding your community. fundamentals with Swift Playgrounds on iPad or Mac. Learn more > This guide is arranged in three sections: Develop in Swift | Ages 14+ Get Started Learn and Apply Celebrate Learn to develop apps in Xcode on Mac. Learn more > Everything you Modules and Helpful resources to need to launch a activities for plan and host a Swift Coding Club. club sessions. community event. Welcome 2 Get Started 1. Explore Everyone Can Code resources Everyone Can Code introduces learners to the world of coding through interactive puzzles, playful characters, and engaging activities. -
How to Disable Gatekeeper and Allow Apps from Anywhere in Macos Sierra
How to Disable Gatekeeper and Allow Apps From Anywhere in macOS Sierra Gatekeeper, first introduced in OS X Mountain Lion, is a Mac security feature which prevents the user from launching potentially harmful applications. In macOS Sierra, however, Apple made some important changes to Gatekeeper that seemingly limit the choices of power users. But don’t worry, Gatekeeper can still be disabled in Sierra. Here’s how. Stand out at the party or promote your business with colorful powder coated and custom engraved Yeti tumblers from Perfect Etch. Traditionally, Gatekeeper offered three settings of increasing security: anywhere, App Store and identified developers, and App Store only. The first choice, as its name describes, allowed users to launch applications from any source, effectively disabling the Gatekeeper feature. The second choice allowed users to run apps from the Mac App Store as well as from software developers who have registered with Apple and securely sign their applications. Finally, the most secure setting limited users to running apps obtained from the Mac App Store only. While the secure options were good ideas for less experienced Mac users, power users found Gatekeeper to be too limiting and typically sought to disable it by setting it to “Anywhere.” In macOS Sierra, however, the “Anywhere” option is gone, leaving “App Store” and “App Store and identified developers” as the only two options. Disable Gatekeeper in macOS Sierra The Gatekeeper settings can be found in System Preferences > Security & Privacy > General. The Gatekeeper options are located beneath “All apps downloaded from:” with the choice of “Anywhere” missing. Thankfully, the “Anywhere” setting can be restored to Gatekeeper in Sierra with a Terminal command. -
Hour of Code with Swift Playgrounds 2018 Facilitator Guide
Hour of Code with Swift Playgrounds 2018 Facilitator Guide Hour of Code with Swift Playgrounds | 2018 Facilitator Guide Welcome What you’ll need Celebrate Computer Science Education Week in your school or community group by leading your own Hour of Code event with iPad. This Facilitator Guide will help anyone set up and facilitate an Hour of Code experience with activities from Everyone Can Code using Swift Playgrounds, a free iPad app that makes getting started with coding fun and interactive. Using real code, participants ages 11 and up can solve puzzles and meet An iPad running iOS 11 or later for each characters they can control with just a tap. participant is recommended.* Participants can also share iPad devices and code together. For younger students, you’ll find information and links to a range of Hour of Code activities for block-based coding apps like Minecraft: Education Edition, Hopscotch, Tynker, and codeSpark Academy. Hour of Code is a nationwide initiative by Computer Science Education Week and code.org. Learn more about the Hour of Code initiative here. The Swift Playgrounds app. Download here. Hi! I’m Hopper, a character in Swift Playgrounds named after Grace Hopper—a pioneer in computer science. In celebration of her birthday, Computer Science Education Week takes place each year in early December. To honor her, change the character in Swift Playgrounds to me, Hopper. When you start your puzzle, tap Byte, then invite me into your coding world! Optional: Display for guiding participants through the activities. *Compatible with iPad Air or later, iPad mini 2 or later, and all Hour of Code with Swift Playgrounds | 2018 Facilitator Guide iPad Pro devices. -
Apple Music & Beyond
EBOOK EXTRAS: v1.2 Downloads, Updates, Feedback TAKE CONTROL OF macOS MEDIA APPS Apple Music & Beyond Manage your audio and video content in the Music, Podcasts, TV, and Books apps for macOS by KIRK McELHEARN $14.99 Click here to buy the full 237-page “Take Control of macOS Media Apps” for only $14.99! Table of Contents Read Me First ............................................................... 5 Updates and More ............................................................. 5 What’s New in Version 1.2 .................................................. 6 A Note on Terminology ....................................................... 7 Introduction ................................................................ 9 Quick Start ................................................................ 11 A Brief Introduction to Apple’s Media Apps ................ 13 Play Music ................................................................. 15 Play Your Music ............................................................... 15 Control Music with the MiniPlayer ....................................... 22 View Lyrics for Your Songs ................................................ 25 Use the Full Screen Player ................................................ 27 Get Notifications as Your Music Changes ............................. 29 Search for Music .............................................................. 31 Let Genius Choose What to Play ........................................ 33 Use Playing Next to View and Manage a Music Queue ........... 38 Make -
Download the Os X Mavericks Application from the Mac App Store
Download the os x mavericks application from the mac app store CLICK HERE TO DOWNLOAD Nov 01, · Open the App Store and search for “OS X Mavericks” or just click the direct App Store link (free, downloading one times or is always free) Click the “Download” button and confirm that you want to download the OS X Installer again by choosing “Continue”. Nov 07, · Connecting to the Mac App Store. The "Install OS X Mavericks" should be on the order of 5 or 6GB in size (I do not have the exact size at the moment, but GB is way too small). More Less. Question: Q: where can I download OS X Mavericks Update More Less. Apple Footer. May 28, · About Mac OS Mavericks Apple OS X Mavericks was first announced in June and was then released in October of It was the tenth big release of the Apple OS X line. At the same time, Mavericks was promoted and marketed as a major release just as was the case with the Lion and Mountain Lion OS X updates which came before the Mavericks. Oct 22, · Apple released OS X Mavericks today, Download Free from mac app store. plus new features compatible for macbook, mac mini, imac and macbook air models. OS X Mavericks -- the latest update to Apple's desktop OS -- noticeably improves the overall experience on for both new and older renuzap.podarokideal.ru:Free: Mac OS. Oct 23, · OS X Server requires Mavericks and is available from the Mac App Store for $ (US). Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. -
Best Recording Software for Mac
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Hour of Code with Swift Playgrounds Facilitator Guide
Hour of Code with Swift Playgrounds Facilitator Guide func hourOfCode() { foldOrigami() learnFunctions() solvePuzzles() doDance() } Welcome What you’ll need Celebrate Computer Science Education Week in your school or community group by leading your own Hour of Code event with iPad. This facilitator guide will help anyone set up and lead an Hour of Code experience with Swift Playgrounds, a free iPad app that makes getting started with coding fun and interactive. Using real code, participants with a third-grade reading level and higher can solve puzzles and meet characters Swift Playgrounds requires a 64-bit iPad with they can control with just a tap. iOS 10 or later or iPadOS. An iPad for each participant is recommended. Participants can In this Hour of Code experience, participants will explore a modified lesson also share iPad devices and code together. from the new Everyone Can Code curriculum, learning not just how to code, but also how code is used in everyday life. Hour of Code is a nationwide initiative by Computer Science Education Week and code.org. Learn more about the Hour of Code initiative here. The Swift Playgrounds app. Download here. Hi! I’m Hopper, a character in Swift Playgrounds named after Grace Hopper—a pioneer in computer science. In celebration of her birthday, Computer Science Education Week takes place each year in early December. To honor her, change the character in Swift Playgrounds to me, Hopper. When you start your puzzle, tap Byte, then invite me into your coding world! Display for guiding participants through the activities. Hour of Code with Swift Playgrounds | Facilitator Guide Before the Event 1. -
Curriculum Guide
Curriculum Guide November 2019 Develop in Swift Curriculum Guide | November 2019 1 Teaching Code with Apple When you teach code, you’re not only teaching the language of technology. You’re teaching new ways to think and bring ideas to life. And coding with Swift, Apple’s powerful, intuitive and easy-to-learn programming language, provides students fun and engaging ways to prepare for the future. Every student should have the opportunity to create something that can change the world. Whether students are just getting started with Swift Playgrounds on iPad or ready to learn Xcode on Mac, Apple provides everything educators need to bring code into the classroom. Develop in Swift Curriculum Guide | November 2019 2 Teaching Code Curriculum Pathway The Everyone Can Code and Develop in Swift curricula take students all the way from writing their first lines of Swift code to building their first apps. The table below provides an overview of the core, free teaching and learning resources available. Student Teacher Device Audience App Prerequisites Overview Lesson hours Everyone Can Code Everyone Primary 4 Swift None Students learn foundational 45 hours Can Code and up Playgrounds coding concepts, such as loops, Puzzles variables and functions. They practise and apply their skills in a variety of ways, from puzzles to open-ended playgrounds. Everyone Primary 4 Swift Everyone Can Students learn more advanced 45 hours Can Code and up Playgrounds Code Puzzles code concepts, such as event Adventures handling, advanced arrays and component-based design as they scope and build their own projects. Develop in Swift Intro to App Secondary Xcode None Students get practical experience 90 hours Development school with the tools, techniques and with Swift and up concepts needed to build a basic iOS app from scratch. -
Mac Os Versions in Order
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Swift Playgrounds Resource Guide February 2017 Everyone Can Code
Swift Playgrounds Resource Guide February 2017 Everyone Can Code Technology has a language. It’s called code. And we believe coding is an essential skill. Learning to code teaches you how to solve problems and work together in creative ways. And it helps you build apps that bring your ideas to life. We think everyone should have the opportunity to create something that can change the world. So we’ve designed a new program with the tools and resources that lets anyone learn, write, and teach it. Swift Playgrounds Preview Guide | June 2016 2 Everyone Can Code Program | Overview | Key Features | Support Resources | Course Outlines | Additional Information | Curriculum Alignment Everyone Can Code Program The Everyone Can Code program includes a range of resources that take students all the way from no coding experience to building their first apps. The table below provides an overview of all the free teaching and learning resources available. Number of lesson Resource Device App Audience Prerequisites Overview Learning materials Support resources hours included Middle school None Learn fundamental • Swift Playgrounds app • Learn to Code 45 hours, including and up coding concepts using • Learn to Code 1 & 2 lessons 1 & 2: Teacher Guide Teacher Guide and real Swift code. Learn to Code 1 & 2 • iTunes U course lessons Learn to Middle school Learn to Code Expand coding skills • Swift Playgrounds app • Learn to Code 3: 20 hours, including Code 3 and up 1 & 2 and start thinking more • Learn to Code 3 lessons Teacher Guide Teacher Guide and like an app developer. Learn to Code 3 lessons High school None Get practical experience with Intro to App Development • Intro to App 90 hours and college the tools, techniques, and with Swift book and Xcode Development with Swift: concepts needed to build a project files Teacher Guide basic iOS app from scratch. -
Hour of Code with Swift Playgrounds the Incredible Code Machine Facilitator Guide
Hour of Code with Swift Playgrounds The Incredible Code Machine Facilitator Guide Hour of Code with Swift Playgrounds | Facilitator Guide | 1 Welcome What you’ll need Lead your own Hour of Code event Celebrate Computer Science Education Week—host your own Hour of Code event with Swift Playgrounds on iPad. The Hour of Code is a global initiative by Computer Science Education Week and Code.org to introduce millions of students to one hour of computer science and computer programming. Plan your event from start to finish An iPad running iOS 10 or later for each participant Use this guide to set up and lead your Hour of Code with Swift Playgrounds. is recommended.† Participants can also share iPad devices and code together. You’ll find tips and activities to help you before, during, and after the event. Get started with Swift Playgrounds Swift Playgrounds is a free iPad app that makes learning to code fun and interactive with real Swift code. The app comes with a complete set of Apple- designed lessons. The Swift Playgrounds app. Download here. This year’s Hour of Code challenge is The Incredible Code Machine. Become a master builder and create your own machine with code. This challenge is recommended for 12-to-14-year-olds. If you’re new to Swift Playgrounds, you may also want to explore Hour of Code: Starting Your Coding Journey. This challenge introduces students to Learn to Code 1 and Byte’s World. Download the Facilitator Guide. Optional: Display for guiding participants through the activities. †Compatible with iPad Air or later, iPad mini 2 or later, and all iPad Pro devices.