Composite Mathematical Games Bachelor Thesis
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Impartial Games
Combinatorial Games MSRI Publications Volume 29, 1995 Impartial Games RICHARD K. GUY In memory of Jack Kenyon, 1935-08-26 to 1994-09-19 Abstract. We give examples and some general results about impartial games, those in which both players are allowed the same moves at any given time. 1. Introduction We continue our introduction to combinatorial games with a survey of im- partial games. Most of this material can also be found in WW [Berlekamp et al. 1982], particularly pp. 81{116, and in ONAG [Conway 1976], particu- larly pp. 112{130. An elementary introduction is given in [Guy 1989]; see also [Fraenkel 1996], pp. ??{?? in this volume. An impartial game is one in which the set of Left options is the same as the set of Right options. We've noticed in the preceding article the impartial games = 0=0; 0 0 = 1= and 0; 0; = 2: {|} ∗ { | } ∗ ∗ { ∗| ∗} ∗ that were born on days 0, 1, and 2, respectively, so it should come as no surprise that on day n the game n = 0; 1; 2;:::; (n 1) 0; 1; 2;:::; (n 1) ∗ {∗ ∗ ∗ ∗ − |∗ ∗ ∗ ∗ − } is born. In fact any game of the type a; b; c;::: a; b; c;::: {∗ ∗ ∗ |∗ ∗ ∗ } has value m,wherem =mex a;b;c;::: , the least nonnegative integer not in ∗ { } the set a;b;c;::: . To see this, notice that any option, a say, for which a>m, { } ∗ This is a slightly revised reprint of the article of the same name that appeared in Combi- natorial Games, Proceedings of Symposia in Applied Mathematics, Vol. 43, 1991. Permission for use courtesy of the American Mathematical Society. -
Algorithmic Combinatorial Game Theory∗
Playing Games with Algorithms: Algorithmic Combinatorial Game Theory∗ Erik D. Demaine† Robert A. Hearn‡ Abstract Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we begin with general background in Combinatorial Game Theory, which analyzes ideal play in perfect-information games, and Constraint Logic, which provides a framework for showing hardness. Then we survey results about the complexity of determining ideal play in these games, and the related problems of solving puzzles, in terms of both polynomial-time algorithms and computational intractability results. Our review of background and survey of algorithmic results are by no means complete, but should serve as a useful primer. 1 Introduction Many classic games are known to be computationally intractable (assuming P 6= NP): one-player puzzles are often NP-complete (as in Minesweeper) or PSPACE-complete (as in Rush Hour), and two-player games are often PSPACE-complete (as in Othello) or EXPTIME-complete (as in Check- ers, Chess, and Go). Surprisingly, many seemingly simple puzzles and games are also hard. Other results are positive, proving that some games can be played optimally in polynomial time. In some cases, particularly with one-player puzzles, the computationally tractable games are still interesting for humans to play. We begin by reviewing some basics of Combinatorial Game Theory in Section 2, which gives tools for designing algorithms, followed by reviewing the relatively new theory of Constraint Logic in Section 3, which gives tools for proving hardness. -
Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi
HEXAFLEXAGONS, PROBABILITY PARADOXES, AND THE TOWER OF HANOI For 25 of his 90 years, Martin Gard- ner wrote “Mathematical Games and Recreations,” a monthly column for Scientific American magazine. These columns have inspired hundreds of thousands of readers to delve more deeply into the large world of math- ematics. He has also made signifi- cant contributions to magic, philos- ophy, debunking pseudoscience, and children’s literature. He has produced more than 60 books, including many best sellers, most of which are still in print. His Annotated Alice has sold more than a million copies. He continues to write a regular column for the Skeptical Inquirer magazine. (The photograph is of the author at the time of the first edition.) THE NEW MARTIN GARDNER MATHEMATICAL LIBRARY Editorial Board Donald J. Albers, Menlo College Gerald L. Alexanderson, Santa Clara University John H. Conway, F.R. S., Princeton University Richard K. Guy, University of Calgary Harold R. Jacobs Donald E. Knuth, Stanford University Peter L. Renz From 1957 through 1986 Martin Gardner wrote the “Mathematical Games” columns for Scientific American that are the basis for these books. Scientific American editor Dennis Flanagan noted that this column contributed substantially to the success of the magazine. The exchanges between Martin Gardner and his readers gave life to these columns and books. These exchanges have continued and the impact of the columns and books has grown. These new editions give Martin Gardner the chance to bring readers up to date on newer twists on old puzzles and games, on new explanations and proofs, and on links to recent developments and discoveries. -
ES.268 Dynamic Programming with Impartial Games, Course Notes 3
ES.268 , Lecture 3 , Feb 16, 2010 http://erikdemaine.org/papers/AlgGameTheory_GONC3 Playing Games with Algorithms: { most games are hard to play well: { Chess is EXPTIME-complete: { n × n board, arbitrary position { need exponential (cn) time to find a winning move (if there is one) { also: as hard as all games (problems) that need exponential time { Checkers is EXPTIME-complete: ) Chess & Checkers are the \same" computationally: solving one solves the other (PSPACE-complete if draw after poly. moves) { Shogi (Japanese chess) is EXPTIME-complete { Japanese Go is EXPTIME-complete { U. S. Go might be harder { Othello is PSPACE-complete: { conjecture requires exponential time, but not sure (implied by P 6= NP) { can solve some games fast: in \polynomial time" (mostly 1D) Kayles: [Dudeney 1908] (n bowling pins) { move = hit one or two adjacent pins { last player to move wins (normal play) Let's play! 1 First-player win: SYMMETRY STRATEGY { move to split into two equal halves (1 pin if odd, 2 if even) { whatever opponent does, do same in other half (Kn + Kn = 0 ::: just like Nim) Impartial game, so Sprague-Grundy Theory says Kayles ≡ Nim somehow { followers(Kn) = fKi + Kn−i−1;Ki + Kn−i−2 j i = 0; 1; :::;n − 2g ) nimber(Kn) = mexfnimber(Ki + Kn−i−1); nimber(Ki + Kn−i−2) j i = 0; 1; :::;n − 2g { nimber(x + y) = nimber(x) ⊕ nimber(y) ) nimber(Kn) = mexfnimber(Ki) ⊕ nimber(Kn−i−1); nimber(Ki) ⊕ nimber(Kn−i−2) j i = 0; 1; :::n − 2g RECURRENCE! | write what you want in terms of smaller things Howe do w compute it? nimber(K0) = 0 (BASE CASE) nimber(K1) = mexfnimber(K0) ⊕ nimber(K0)g 0 ⊕ 0 = 0 = 1 nimber(K2) = mexfnimber(K0) ⊕ nimber(K1); 0 ⊕ 1 = 1 nimber(K0) ⊕ nimber(K0)g 0 ⊕ 0 = 0 = 2 so e.g. -
Combinatorial Game Theory
Combinatorial Game Theory Aaron N. Siegel Graduate Studies MR1EXLIQEXMGW Volume 146 %QIVMGER1EXLIQEXMGEP7SGMIX] Combinatorial Game Theory https://doi.org/10.1090//gsm/146 Combinatorial Game Theory Aaron N. Siegel Graduate Studies in Mathematics Volume 146 American Mathematical Society Providence, Rhode Island EDITORIAL COMMITTEE David Cox (Chair) Daniel S. Freed Rafe Mazzeo Gigliola Staffilani 2010 Mathematics Subject Classification. Primary 91A46. For additional information and updates on this book, visit www.ams.org/bookpages/gsm-146 Library of Congress Cataloging-in-Publication Data Siegel, Aaron N., 1977– Combinatorial game theory / Aaron N. Siegel. pages cm. — (Graduate studies in mathematics ; volume 146) Includes bibliographical references and index. ISBN 978-0-8218-5190-6 (alk. paper) 1. Game theory. 2. Combinatorial analysis. I. Title. QA269.S5735 2013 519.3—dc23 2012043675 Copying and reprinting. Individual readers of this publication, and nonprofit libraries acting for them, are permitted to make fair use of the material, such as to copy a chapter for use in teaching or research. Permission is granted to quote brief passages from this publication in reviews, provided the customary acknowledgment of the source is given. Republication, systematic copying, or multiple reproduction of any material in this publication is permitted only under license from the American Mathematical Society. Requests for such permission should be addressed to the Acquisitions Department, American Mathematical Society, 201 Charles Street, Providence, Rhode Island 02904-2294 USA. Requests can also be made by e-mail to [email protected]. c 2013 by the American Mathematical Society. All rights reserved. The American Mathematical Society retains all rights except those granted to the United States Government. -
Crash Course on Combinatorial Game Theory
CRASH COURSE ON COMBINATORIAL GAME THEORY ALFONSO GRACIA{SAZ Disclaimer: These notes are a sketch of the lectures delivered at Mathcamp 2009 containing only the definitions and main results. The lectures also included moti- vation, exercises, additional explanations, and an opportunity for the students to discover the patterns by themselves, which is always more enjoyable than merely reading these notes. 1. The games we will analyze We will study combinatorial games. These are games: • with two players, who take turns moving, • with complete information (for example, there are no cards hidden in your hand that only you can see), • deterministic (for example, no dice or flipped coins), • guaranteed to finish in a finite amount of time, • without loops, ties, or draws, • where the first player who cannot move loses. In this course, we will specifically concentrate on impartial combinatorial games. Those are combinatorial games in which the legal moves for both players are the same. 2. Nim Rules of nim: • We play with various piles of beans. • On their turn, a player removes one or more beans from the same pile. • Final position: no beans left. Notation: • A P-position is a \previous player win", e.g. (0,0,0), (1,1,0). • An N-position is a \next player win", e.g. (1,0,0), (2,1,0). We win by always moving onto P-positions. Definition. Given two natural numbers a and b, their nim-sum, written a ⊕ b, is calculated as follows: • write a and b in binary, • \add them without carrying", i.e., for each position digit, 0 ⊕ 0 = 1 ⊕ 1 = 0, 0 ⊕ 1 = 1 ⊕ 0 = 1. -
Notes on Impartial Game Theory
IMPARTIAL GAMES KENNETH MAPLES In the theory of zero-sum and general-sum games, we studied games where each player made their moves simultaneously. Equivalently, we can think of the moves of the alternate player as hidden until both have made their decision. In this part of the course, we will instead consider games that have complete information; that is, both players know the entire state of the game. This means that players move sequentially and there are no unknown or random factors in the game. We will first consider the theory of impartial games. An impartial game is one where two players move alternately according to a set of rules. If either player has no available moves when it is her turn, that player loses. We also require that both players have the same set of moves from a position. The theory of game of complete information where the players have different sets of moves available is called the theory of partizan games, which we will cover in the next week of the course. For our analysis the following definition is very convenient. Definition. An impartial game is a set. We will call the elements of a game A the options of the game, where they represent the resulting game after the move. Thus the game fg, denoting the empty set, is a game where the player-to-move loses, and the game ffgg, denoting a set containing the empty set, is a game where the player-to-move wins (as after her move, teh opponent is given a losing game). -
Mathfest 2018
Abstracts of Papers Presented at MathFest 2018 Denver, CO August 1 – 4, 2018 Published and Distributed by The Mathematical Association of America Contents Invited Addresses 1 Earle Raymond Hedrick Lecture Series by Gigliola Staffilani . 1 Nonlinear Dispersive Equations and the Beautiful Mathematics That Comes with Them Lecture 1: Thursday, August 2, 11:00–11:50 AM, Plaza Ballroom A, B, & C, Plaza Building Lecture 2: Friday, August 3, 10:30–11:20 AM, Plaza Ballroom A, B, & C, Plaza Building Lecture 3: Saturday, August 4, 10:00–10:50 AM, Plaza Ballroom A, B, & C, Plaza Building . 1 AMS-MAA Joint Invited Address . 1 Gravity’s Action on Light: A Mathematical Journey by Arlie Petters Thursday, August 2, 10:00–10:50 AM, Plaza Ballroom A, B, & C, Plaza Building . 1 MAA Invited Address . 1 Inclusion-exclusion in Mathematics: Who Stays in, Who Falls out, Why It Happens, and What We Should Do About It by Eugenia Cheng Friday, August 3, 11:30–12:20 AM, Plaza Ballroom A, B, & C, Plaza Building . 1 Snow Business: Scientific Computing in the Movies and Beyond by Joseph Teran Saturday, August 4, 11:00–11:50 AM, Plaza Ballroom A, B, & C, Plaza Building . 1 Mathematical Medicine: Modeling Disease and Treatment by Lisette de Pillis Thursday, August 2, 9:00–9:50 AM, Plaza Ballroom A, B, & C, Plaza Building . 2 MAA James R.C. Leitzel Lecture . 2 The Relationship between Culture and the Learning of Mathematics by Talitha Washington Saturday, August 4, 9:00–9:50 AM, Plaza Ballroom A, B, & C, Plaza Building . -
Math-GAMES IO1 EN.Pdf
Math-GAMES Compendium GAMES AND MATHEMATICS IN EDUCATION FOR ADULTS COMPENDIUMS, GUIDELINES AND COURSES FOR NUMERACY LEARNING METHODS BASED ON GAMES ENGLISH ERASMUS+ PROJECT NO.: 2015-1-DE02-KA204-002260 2015 - 2018 www.math-games.eu ISBN 978-3-89697-800-4 1 The complete output of the project Math GAMES consists of the here present Compendium and a Guidebook, a Teacher Training Course and Seminar and an Evaluation Report, mostly translated into nine European languages. You can download all from the website www.math-games.eu ©2018 Erasmus+ Math-GAMES Project No. 2015-1-DE02-KA204-002260 Disclaimer: "The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein." This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ISBN 978-3-89697-800-4 2 PRELIMINARY REMARKS CONTRIBUTION FOR THE PREPARATION OF THIS COMPENDIUM The Guidebook is the outcome of the collaborative work of all the Partners for the development of the European Erasmus+ Math-GAMES Project, namely the following: 1. Volkshochschule Schrobenhausen e. V., Co-ordinating Organization, Germany (Roland Schneidt, Christl Schneidt, Heinrich Hausknecht, Benno Bickel, Renate Ament, Inge Spielberger, Jill Franz, Siegfried Franz), reponsible for the elaboration of the games 1.1 to 1.8 and 10.1. to 10.3 2. KRUG Art Movement, Kardzhali, Bulgaria (Radost Nikolaeva-Cohen, Galina Dimova, Deyana Kostova, Ivana Gacheva, Emil Robert), reponsible for the elaboration of the games 2.1 to 2.3 3. -
New Results for Domineering from Combinatorial Game Theory Endgame Databases
New Results for Domineering from Combinatorial Game Theory Endgame Databases Jos W.H.M. Uiterwijka,∗, Michael Bartona aDepartment of Knowledge Engineering (DKE), Maastricht University P.O. Box 616, 6200 MD Maastricht, The Netherlands Abstract We have constructed endgame databases for all single-component positions up to 15 squares for Domineering. These databases have been filled with exact Com- binatorial Game Theory (CGT) values in canonical form. We give an overview of several interesting types and frequencies of CGT values occurring in the databases. The most important findings are as follows. First, as an extension of Conway's [8] famous Bridge Splitting Theorem for Domineering, we state and prove another theorem, dubbed the Bridge Destroy- ing Theorem for Domineering. Together these two theorems prove very powerful in determining the CGT values of large single-component positions as the sum of the values of smaller fragments, but also to compose larger single-component positions with specified values from smaller fragments. Using the theorems, we then prove that for any dyadic rational number there exist single-component Domineering positions with that value. Second, we investigate Domineering positions with infinitesimal CGT values, in particular ups and downs, tinies and minies, and nimbers. In the databases we find many positions with single or double up and down values, but no ups and downs with higher multitudes. However, we prove that such single-component ups and downs easily can be constructed, in particular that for any multiple up n·" or down n·# there are Domineering positions of size 1+5n with these values. Further, we find Domineering positions with 11 different tinies and minies values. -
Numbers 1 to 100
Numbers 1 to 100 PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 30 Nov 2010 02:36:24 UTC Contents Articles −1 (number) 1 0 (number) 3 1 (number) 12 2 (number) 17 3 (number) 23 4 (number) 32 5 (number) 42 6 (number) 50 7 (number) 58 8 (number) 73 9 (number) 77 10 (number) 82 11 (number) 88 12 (number) 94 13 (number) 102 14 (number) 107 15 (number) 111 16 (number) 114 17 (number) 118 18 (number) 124 19 (number) 127 20 (number) 132 21 (number) 136 22 (number) 140 23 (number) 144 24 (number) 148 25 (number) 152 26 (number) 155 27 (number) 158 28 (number) 162 29 (number) 165 30 (number) 168 31 (number) 172 32 (number) 175 33 (number) 179 34 (number) 182 35 (number) 185 36 (number) 188 37 (number) 191 38 (number) 193 39 (number) 196 40 (number) 199 41 (number) 204 42 (number) 207 43 (number) 214 44 (number) 217 45 (number) 220 46 (number) 222 47 (number) 225 48 (number) 229 49 (number) 232 50 (number) 235 51 (number) 238 52 (number) 241 53 (number) 243 54 (number) 246 55 (number) 248 56 (number) 251 57 (number) 255 58 (number) 258 59 (number) 260 60 (number) 263 61 (number) 267 62 (number) 270 63 (number) 272 64 (number) 274 66 (number) 277 67 (number) 280 68 (number) 282 69 (number) 284 70 (number) 286 71 (number) 289 72 (number) 292 73 (number) 296 74 (number) 298 75 (number) 301 77 (number) 302 78 (number) 305 79 (number) 307 80 (number) 309 81 (number) 311 82 (number) 313 83 (number) 315 84 (number) 318 85 (number) 320 86 (number) 323 87 (number) 326 88 (number) -
Abstracts for the MAA Undergraduate Poster Session San Diego, CA
Abstracts for the MAA Undergraduate Poster Session San Diego, CA January 12, 2018 Organized by Eric Ruggieri College of the Holy Cross and Chasen Smith Georgia Southern University Dear Students, Advisors, Judges and Colleagues, If you look around today you will see over 400 posters (a record number!) and more than 650 student pre- senters, representing a wide array of mathematical topics and ideas. These posters showcase the vibrant research being conducted as part of summer programs and during the academic year at colleges and univer- sities from across the United States and beyond. It is so rewarding to see this session, which offers such a great opportunity for interaction between students and professional mathematicians, continue to grow. The judges you see here today are professional mathematicians from institutions around the world. They are advisors, colleagues, new Ph.D.s, and administrators. Many of the judges are acknowledged here in this booklet; however, a number of judges here today volunteered on site. Their support is vital to the success of the session and we thank them. We are supported financially by the National Science Foundation, Tudor Investments, and Two Sigma. We are also helped by the members of the Committee on Undergraduate Student Activities and Chapters (CUSAC) in some way or other. They are: Dora C. Ahmadi; Benjamin Galluzzo; TJ Hitchman; Cynthia Huffman; Aihua Li; Sara Louise Malec; May Mei; Stacy Ann Muir; Andy Niedermaier; Peri Shereen; An- gela Spalsbury; Violetta Vasilevska; Gerard A. Venema; and Jim Walsh. There are many details of the poster session that begin with putting out the advertisement in FOCUS, ensuring students have travel money, mak- ing sure the online submission system works properly, and organizing poster boards and tables in the room we are in today that are attributed to Gerard Venema (MAA Associate Secretary), Kenyatta Malloy (MAA), and Donna Salter (AMS).