Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces
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Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces Edited by Paulo Blikstein, Sylvia Libow Martinez, and Heather Allen Pang CONSTRUCTING MODERN KNOWLEDGE PRESS This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 In- ternational License. To view a copy of this license, visit creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. All marks are the property of their respective owners. All photos are credited to the article author unless otherwise noted. Constructing Modern Knowledge Press Torrance, CA USA cmkpress.com Print book ISBN: 978-0-9891511-9-1 e-book ISBN: 978-0-9891511-2-2 EDU039000 EDUCATION / Computers & Technology EDU029030 EDUCATION / Teaching Methods & Materials / Science & Technology Cover design by Chad McCallum Interior design and production by SunDried Penguin Edited by Dorothy M. Taguchi, The Linguistic Edge Contents About the FabLearn Fellows Initiative .......................... viii 12. The Role of Peer Assessment in a Maker Classroom About the FabLearn Labs .............................................. viii by Christa Flores .........................................................37 About this book ............................................................... ix 13. The Role and Rigor of Self-Assessment in Acknowledgements ........................................................ ix Maker Education Caution ............................................................................ ix by Christa Flores .........................................................41 Meet the FabLearn Fellows .............................................. x 14. Examples of Self-Assessment in Making in Education Foreword by Christa Flores and Carolina Rodriguez ................ 45 by Paulo Blikstein ..................................................... xiv Making It Happen: Society + Inclusion ....48 Constructionism in Action .............................2 15. STEAM, the Trojan Horse for Making “Inclusivity” 1. From Name Tags to Lasting Artifacts: by Christa Flores and Patrick Benfield ......................50 Fostering a Culture of Deep Projects 16. T he Young Papaneks: In the Face of a Problem, by Christa Flores .......................................................... 4 a Project 2. Thoughts on Learning and Engagement and by Gilson Domingues and Pietro Domingues .................53 the Pluto New Horizons Mission 17. “M aking” In California K–12 Education: by Tracy Rudzitis ......................................................... 7 A Brief State of Affairs 3. What Do People Learn from Using Digital by David Malpica ........................................................57 Fabrication Tools? 18. Making for Change by Erin Riley ................................................................. 8 by Roy Ombatti ......................................................... 59 4. Launching Boats 19. 3D Printing in Kenya by Erin Riley ................................................................14 by Roy Ombatti .........................................................60 5. Fostering a Constructionist Learning Environment: 20. T echnologies of the Heart: Beyond #BlackLivesMatter The Qualities of a Maker Educator and toward #MakingLiberation by Christa Flores .........................................................17 by Susan Klimczak, in collaboration with Adia Wallace 6. STEM, STEAM, and Making and Nettrice Gaskins ..................................................61 by Tracy Rudzitis ........................................................19 Projects to Explore in Depth ..................... 68 7. The Power of Making What You Can Imagine 21. Of Feet, Fleas, and 3D Printing by Erin Riley ...............................................................21 by Roy Ombatti .........................................................70 8. T he “Unstructured Classroom” and Other 22. T hink Like an Architect, Draw Like an Engineer Misconceptions about Constructivist Learning by Erin Riley ............................................................... 72 by Christa Flores ........................................................ 23 23. Drawing: A Visual Language for Makers How Do We Know? by Erin Riley ................................................................75 Assessment + Documentation ................. 26 24. Cyanotype Blueprints 9. Alternative Assessments and Feedback in by Erin Riley ................................................................77 a “Maker” Classroom 25. Where Is the Line? Telegraph Construction with by Christa Flores ........................................................ 28 Specific Instructions 10. Watching Children Learn by Heather Allen Pang .............................................. 79 by Tracy Rudzitis ....................................................... 34 26. Eighth Graders Design Monuments to Historic Figures 11. Documenting a Project Using a “Failures Box” by Heather Allen Pang ...............................................81 by Susanna Tesconi ................................................... 36 27. Silhouettes: Old and New Technology of Portraits Make it big: Scaled-up Scrabble-type game ............. 112 by Heather Allen Pang ..............................................84 What do elderly people need? .................................. 112 28. Story Architects: Reflection on an Integrated Project Nalin Tutiyaphuengprasert .............................................. 113 by Erin Riley ............................................................... 85 Parents’ maker day .................................................... 113 29. The Techno Ugly Christmas Sweater Project Videoconference to showcase students’ ideas ......... 113 by Mark Schreiber .....................................................89 Fab Lab in your class .................................................. 114 30. The Molds of Civilization Minisculpture ............................................................ 114 by Gilson Domingues and Pietro Domingues ............ 92 Box maker .................................................................. 114 31. Reproducing Workpieces Design your house ..................................................... 114 by Gilson Domingues and Pietro Domingues ............ 95 Pop-pop boat competition ........................................ 114 32. Make a Silicone Protector for Soldering Irons Elevation drawing ...................................................... 115 by Gilson Domingues and Pietro Domingues ............ 98 Mother’s Day pop-up card with basic electronic 33. Learning to Debug Circuits with CircuitScribe circuits ...................................................................... 115 by David Malpica ..................................................... 100 Juliet Wanyiri .................................................................. 116 34. Exploring Circuits: Make Stuff Light Up and Move! Redesigning our cities ............................................... 116 by Tracy Rudzitis .................................................... 102 Video games and virtual worlds: Programming with Scratch ............................................................. 116 Project Snapshots..........................................104 35. Community Organizations .............................106 Intelligent house and car .......................................... 116 Susan Klimczak .............................................................. 106 Building a bike-powered smoothie maker .............. 116 Flappy Bird game making with Scratch ................... 106 3D printing meets paper electronics ........................ 116 Musical Scratch ......................................................... 106 The clapping car: An introduction to sensors ........... 116 Wooden cell phone holders ......................................107 Electronic quiz board ................................................ 117 MaKey MaKey game controllers ...............................107 Simple origami lights ................................................ 117 MaKey MaKey conductivity game ............................107 36. Museums ............................................................ 118 Squishy circuit activities ............................................107 Keith Ostfeld ...............................................................118 Machines Gone Wild!: Physical programming Cardboard automata ..............................................118 with cam mechanisms ........................................... 108 Light painting .........................................................118 Paper electronic storytelling .................................... 108 Zoetrope .................................................................118 No-sew electric friends ............................................ 108 Duct tape making ...................................................118 RoboPicasso: Physical programming with Top making .............................................................118 VEX Robotics .......................................................... 109 LED bling ................................................................118 Chain reaction machines with WeDo and Scratch: 37. Schools ................................................................ 119 Physical programming ........................................... 109 Jaymes Dec .....................................................................