Collective Intelligence How Collaborative Contents and Social Media Changing the Face of Digital Library
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The Use of Time Dimension in Recommender Systems for Learning
The Use of Time Dimension in Recommender Systems for Learning Eduardo José de Borba1, Isabela Gasparini1 and Daniel Lichtnow2 1Graduate Program in Applied Computing (PPGCA), Department of Computer Science (DCC), Santa Catarina State University (UDESC), Paulo Malschitzki 200, Joinville, Brazil 2Polytechnic School, Federal University of Santa Maria (UFSM), Av. Roraima 1000, Santa Maria, Brazil Keywords: Recommender System, Context-aware, Time, Learning. Abstract: When the amount of learning objects is huge, especially in the e-learning context, users could suffer cognitive overload. That way, users cannot find useful items and might feel lost in the environment. Recommender systems are tools that suggest items to users that best match their interests and needs. However, traditional recommender systems are not enough for learning, because this domain needs more personalization for each user profile and context. For this purpose, this work investigates Time-Aware Recommender Systems (Context-aware Recommender Systems that uses time dimension) for learning. Based on a set of categories (defined in previous works) of how time is used in Recommender Systems regardless of their domain, scenarios were defined that help illustrate and explain how each category could be applied in learning domain. As a result, a Recommender System for learning is proposed. It combines Content-Based and Collaborative Filtering approaches in a Hybrid algorithm that considers time in Pre- Filtering and Post-Filtering phases. 1 INTRODUCTION potential to improve the quality of recommendation (Campos et al., 2014). Nowadays, there are distinct educational approaches, This work aims to identify how Time-aware RS e.g. online learning, blended learning, face-to-face (Context-aware RS that uses time context) can be learning, etc. -
How Collective Intelligence Fosters Incremental Innovation
Journal of Open Innovation: Technology, Market, and Complexity Article How Collective Intelligence Fosters Incremental Innovation Jung-Yong Lee 1 and Chang-Hyun Jin 2,* 1 Department of Business Administration, SungKyunKwan University, Seoul 03063, Korea 2 Department of Business Administration, Kyonggi University, Suwon 16227, Korea * Correspondence: [email protected] Received: 2 July 2019; Accepted: 7 August 2019; Published: 8 August 2019 Abstract: The study aims to identify motivational factors that lead to collective intelligence and understand how these factors relate to each other and to innovation in enterprises. The study used the convenience sampling of corporate employees who use collective intelligence from corporate panel members (n = 1500). Collective intelligence was found to affect work process, operations, and service innovation. When corporate employees work in an environment where collective intelligence (CI) is highly developed, work procedures or efficiency may differ depending on the onset of CI. This raises the importance of CI within an organization and implies the importance of finding means to vitalize CI. This study provides significant implications for corporations utilizing collective intelligence services, such as online communities. Firstly, such corporations vitalize their services by raising the quality of information and knowledge shared in their workplaces; and secondly, contribution motivations that consider the characteristics of knowledge and information contributors require further development. Keywords: collective intelligence; social contribution motivation; personal contribution motivation; work process; operation; service innovation; incremental innovation 1. Introduction The ubiquity of information communication technologies—increasingly brought on by recent breakthrough developments—is apparent as a means of inducing intrinsic yet innovative change across corporate management practices. Competition is becoming among corporations that fight for survival amidst a rapidly changing global economic environment. -
Collective Intelligence and the Blockchain
Collective intelligence and the blockchain: Technology, communities and social experiments Andrea Baronchelli1,2,3,* 1City University of London, Department of Mathematics, London EC1V 0HB, UK 2The Alan Turing Institute, British Library, 96 Euston Road, London NW12DB, UK 3UCL Centre for Blockchain Technologies, University College London, London, UK. *[email protected] Blockchains are still perceived chiefly as a new technology. But each blockchain is also a community and a social experiment, built around social consensus. Here I discuss three examples showing how collective intelligence can help, threat or capitalize on blockchain- based ecosystems. They concern the immutability of smart contracts, code transparency and new forms of property. The examples show that more research, new norms and, eventually, laws are needed to manage the interaction between collective behaviour and the blockchain technology. Insights from researchers in collective intelligence can help society rise up to the challenge. For most people, blockchain technology is about on-chain consensus. And it certainly is. A blockchain provides users with a method and incentives for validating and storing a value or transaction without the need to trust a central authority, or any other participants in the system. Once approved, the transaction is recorded in an open ledger that cannot be altered retroactively. Since the system is trustless, everyone can join the network and read, write, or participate within the blockchain (in this article, I am considering only public and permissionless blockchains).1 But a public blockchain is not a self-contained universe. As a socio-technical system, its life extents behind the user base. For example, a blockchain can provide competition to existent socio-economic players, and it is shaped by what users do with it and, eventually, by the law.2, 3 Continuous updates and strategic decisions are therefore required to keep up with such a rapidly evolving landscape, meaning that blockchains are not self-sufficient. -
Collective Intelligence: an Overview
Collective Intelligence: An Overview What is Collective Intelligence? The Internet has given rise to some remarkable technologies that enable people to collaborate en masse. In barely a decade, the biggest encyclopaedia in human history has been written by millions of authors with no centralised control. In under a year, ordinary people classified more than 50 million photos of distant worlds to help astronomers understand how galaxies are formed. All over the world, organisations are starting to open up social networks and collaborative environments from which emanate an endless stream of data and insight. The potential that lies within interconnected networks of computers and humans is only just starting to be realised. We all possess intelligence. However, intelligence can be thought of not only as something that arises within human brains – it also arises in groups of people. This is Collective Intelligence – individuals acting together to combine their knowledge and insight. Collective Intelligence is an emergent property. It emerges from the group, it does not reside within any individual members. The Wisdom of Crowds is simply another term for Collective Intelligence, stemming from the work of British scientist Sir Francis Galton. At a livestock exhibition in 1906, Galton observed a competition where people had to guess the weight of an ox. At the end of the contest, Galton gathered all the guesses and calculated the average. The crowd’s estimate turned out to be near perfect. Galton referred to this as the collective wisdom of the crowd: the fact that groups of people can be more intelligent than an intelligent individual and that groups do not always require intelligent people to reach a smart decision or outcome. -
A Grouplens Perspective
From: AAAI Technical Report WS-98-08. Compilation copyright © 1998, AAAI (www.aaai.org). All rights reserved. RecommenderSystems: A GroupLensPerspective Joseph A. Konstan*t , John Riedl *t, AI Borchers,* and Jonathan L. Herlocker* *GroupLensResearch Project *Net Perceptions,Inc. Dept. of ComputerScience and Engineering 11200 West78th Street University of Minnesota Suite 300 Minneapolis, MN55455 Minneapolis, MN55344 http://www.cs.umn.edu/Research/GroupLens/ http://www.netperceptions.com/ ABSTRACT identifying sets of articles by keyworddoes not scale to a In this paper, wereview the history and research findings of situation in which there are thousands of articles that the GroupLensResearch project I and present the four broad contain any imaginable set of keywords. Taken together, research directions that we feel are most critical for these two weaknesses represented an opportunity for a new recommender systems. type of filtering, that would focus on finding which INTRODUCTION:A History of the GroupLensProject available articles matchhuman notions of quality and taste. The GroupLens Research project began at the Computer Such a system would be able to produce a list of articles Supported Cooperative Work (CSCW)Conference in 1992. that each user wouldlike, independentof their content. Oneof the keynote speakers at the conference lectured on a Wedecided to apply our ideas in the domain of Usenet his vision of an emerging information economy,in which news. Usenet screamsfor better information filtering, with most of the effort in the economywould revolve around hundreds of thousands of articles posted daily. Manyof the production, distribution, and consumptionof information, articles in each Usenet newsgroupare on the sametopic, so rather than physical goods and services. -
Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands. -
Mobile Application Recommender System
UPTEC IT 10 025 Examensarbete 30 hp December 2010 Mobile Application Recommender System Christoffer Davidsson Abstract Mobile Application Recommender System Christoffer Davidsson Teknisk- naturvetenskaplig fakultet UTH-enheten With the amount of mobile applications available increasing rapidly, users have to put a lot of effort into finding applications of interest. The purpose of this thesis is to Besöksadress: investigate how to aid users in the process of discovering new mobile applications by Ångströmlaboratoriet Lägerhyddsvägen 1 providing them with recommendations. A prototype system is then built as a Hus 4, Plan 0 proof-of-concept. Postadress: The work of the thesis is divided into three phases where the aim of the first phase is Box 536 751 21 Uppsala to study related work and related systems to identify promising concepts and features. During the second phase, a prototype system is designed and implemented. Telefon: The outcome and result of the first two phases is then evaluated and analyzed in the 018 – 471 30 03 third and final phase. Telefax: 018 – 471 30 00 The prototype system integrates and extends an existing recommender engine previously used to recommend media items. As a part of the system, an Android Hemsida: application is developed, which observes user actions and presents recommended http://www.teknat.uu.se/student applications to the user. In parallel to the development, the system was tested by a small group of users recruited among colleagues at Ericsson. The data generated during this test period is analyzed to show the usefulness of observed user actions over explicit ratings and the dependency on context for application usage. -
A Systematic Review and Taxonomy of Explanations in Decision Support and Recommender Systems
Noname manuscript No. (will be inserted by the editor) A Systematic Review and Taxonomy of Explanations in Decision Support and Recommender Systems Ingrid Nunes · Dietmar Jannach Received: date / Accepted: date Abstract With the recent advances in the field of artificial intelligence, an increasing number of decision-making tasks are delegated to software systems. A key requirement for the success and adoption of such systems is that users must trust system choices or even fully automated decisions. To achieve this, explanation facilities have been widely investigated as a means of establishing trust in these systems since the early years of expert systems. With today's increasingly sophisticated machine learning algorithms, new challenges in the context of explanations, accountability, and trust towards such systems con- stantly arise. In this work, we systematically review the literature on expla- nations in advice-giving systems. This is a family of systems that includes recommender systems, which is one of the most successful classes of advice- giving software in practice. We investigate the purposes of explanations as well as how they are generated, presented to users, and evaluated. As a result, we derive a novel comprehensive taxonomy of aspects to be considered when de- signing explanation facilities for current and future decision support systems. The taxonomy includes a variety of different facets, such as explanation objec- tive, responsiveness, content and presentation. Moreover, we identified several challenges that remain unaddressed so far, for example related to fine-grained issues associated with the presentation of explanations and how explanation facilities are evaluated. Keywords Explanation · Decision Support System · Recommender System · Expert System · Knowledge-based System · Systematic Review · Machine Learning · Trust · Artificial Intelligence I. -
User Data Analytics and Recommender System for Discovery Engine
User Data Analytics and Recommender System for Discovery Engine Yu Wang Master of Science Thesis Stockholm, Sweden 2013 TRITA-ICT-EX-2013: 88 User Data Analytics and Recommender System for Discovery Engine Yu Wang [email protected] Whaam AB, Stockholm, Sweden Royal Institute of Technology, Stockholm, Sweden June 11, 2013 Supervisor: Yi Fu, Whaam AB Examiner: Prof. Johan Montelius, KTH Abstract On social bookmarking website, besides saving, organizing and sharing web pages, users can also discovery new web pages by browsing other’s bookmarks. However, as more and more contents are added, it is hard for users to find interesting or related web pages or other users who share the same interests. In order to make bookmarks discoverable and build a discovery engine, sophisticated user data analytic methods and recommender system are needed. This thesis addresses the topic by designing and implementing a prototype of a recommender system for recommending users, links and linklists. Users and linklists recommendation is calculated by content- based method, which analyzes the tags cosine similarity. Links recommendation is calculated by linklist based collaborative filtering method. The recommender system contains offline and online subsystem. Offline subsystem calculates data statistics and provides recommendation candidates while online subsystem filters the candidates and returns to users. The experiments show that in social bookmark service like Whaam, tag based cosine similarity method improves the mean average precision by 45% compared to traditional collaborative method for user and linklist recommendation. For link recommendation, the linklist based collaborative filtering method increase the mean average precision by 39% compared to the user based collaborative filtering method. -
A Recommender System for Groups of Users
PolyLens: A Recommender System for Groups of Users Mark O’Connor, Dan Cosley, Joseph A. Konstan, and John Riedl Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN 55455 USA {oconnor;cosley;konstan;riedl}@cs.umn.edu Abstract. We present PolyLens, a new collaborative filtering recommender system designed to recommend items for groups of users, rather than for individuals. A group recommender is more appropriate and useful for domains in which several people participate in a single activity, as is often the case with movies and restaurants. We present an analysis of the primary design issues for group recommenders, including questions about the nature of groups, the rights of group members, social value functions for groups, and interfaces for displaying group recommendations. We then report on our PolyLens prototype and the lessons we learned from usage logs and surveys from a nine-month trial that included 819 users. We found that users not only valued group recommendations, but were willing to yield some privacy to get the benefits of group recommendations. Users valued an extension to the group recommender system that enabled them to invite non-members to participate, via email. Introduction Recommender systems (Resnick & Varian, 1997) help users faced with an overwhelming selection of items by identifying particular items that are likely to match each user’s tastes or preferences (Schafer et al., 1999). The most sophisticated systems learn each user’s tastes and provide personalized recommendations. Though several machine learning and personalization technologies can attempt to learn user preferences, automated collaborative filtering (Resnick et al., 1994; Shardanand & Maes, 1995) has become the preferred real-time technology for personal recommendations, in part because it leverages the experiences of an entire community of users to provide high quality recommendations without detailed models of either content or user tastes. -
Chapter: Music Recommender Systems
Chapter 13 Music Recommender Systems Markus Schedl, Peter Knees, Brian McFee, Dmitry Bogdanov, and Marius Kaminskas 13.1 Introduction Boosted by the emergence of online music shops and music streaming services, digital music distribution has led to an ubiquitous availability of music. Music listeners, suddenly faced with an unprecedented scale of readily available content, can easily become overwhelmed. Music recommender systems, the topic of this chapter, provide guidance to users navigating large collections. Music items that can be recommended include artists, albums, songs, genres, and radio stations. In this chapter, we illustrate the unique characteristics of the music recommen- dation problem, as compared to other content domains, such as books or movies. To understand the differences, let us first consider the amount of time required for ausertoconsumeasinglemediaitem.Thereisobviouslyalargediscrepancyin consumption time between books (days or weeks), movies (one to a few hours), and asong(typicallyafewminutes).Consequently,thetimeittakesforausertoform opinions for music can be much shorter than in other domains, which contributes to the ephemeral, even disposable, nature of music. Similarly, in music, a single M. Schedl (!)•P.Knees Department of Computational Perception, Johannes Kepler University Linz, Linz, Austria e-mail: [email protected]; [email protected] B. McFee Center for Data Science, New York University, New York, NY, USA e-mail: [email protected] D. Bogdanov Music Technology Group, Universitat Pompeu Fabra, Barcelona, Spain e-mail: [email protected] M. Kaminskas Insight Centre for Data Analytics, University College Cork, Cork, Ireland e-mail: [email protected] ©SpringerScience+BusinessMediaNewYork2015 453 F. Ricci et al. (eds.), Recommender Systems Handbook, DOI 10.1007/978-1-4899-7637-6_13 454 M. -
A Multitask Ranking System
Recommending What Video to Watch Next: A Multitask Ranking System Zhe Zhao, Lichan Hong, Li Wei, Jilin Chen, Aniruddh Nath, Shawn Andrews, Aditee Kumthekar, Maheswaran Sathiamoorthy, Xinyang Yi, Ed Chi Google, Inc. {zhezhao,lichan,liwei,jilinc,aniruddhnath,shawnandrews,aditeek,nlogn,xinyang,edchi}@google.com ABSTRACT promising items. We present experiments and lessons learned from In this paper, we introduce a large scale multi-objective ranking building such a ranking system on a large-scale industrial video system for recommending what video to watch next on an indus- publishing and sharing platform. trial video sharing platform. The system faces many real-world Designing and developing a real-world large-scale video recom- challenges, including the presence of multiple competing ranking mendation system is full of challenges, including: objectives, as well as implicit selection biases in user feedback. To • There are often diferent and sometimes conficting objec- tackle these challenges, we explored a variety of soft-parameter tives which we want to optimize for. For example, we may sharing techniques such as Multi-gate Mixture-of-Experts so as to want to recommend videos that users rate highly and share efciently optimize for multiple ranking objectives. Additionally, with their friends, in addition to watching. we mitigated the selection biases by adopting a Wide & Deep frame- • There is often implicit bias in the system. For example, a user work. We demonstrated that our proposed techniques can lead to might have clicked and watched a video simply because it substantial improvements on recommendation quality on one of was being ranked high, not because it was the one that the the world’s largest video sharing platforms.