Player Development Guide

Total Page:16

File Type:pdf, Size:1020Kb

Player Development Guide PonY Player Development Guide Pony 1 HittinG 1. Bat Choice 2. Grip 3. Stance a. Feet – Shoulder width, angles to pitcher b. Knees – Slight bend, comfortable c. Waist – Very slight bend, comfortable d. Shoulders – Square e. Hands – Aligned to back f. Elbows – Form triangle close to body g. Head & Eyes – Both eyes to pitcher h. Bat Position – Nub of bat toward back corner of the plate – bisecting helmet i. Balance – Good even balance j. Weight – 70/30 toward back foot 4. Swing Mechanics – More emphasis on proper mechanics to allow for off speed pitches. a. See the ball – Pick up while in pitchers hand b. Load (lower half and hands) – Hands back & up c. Stride (load with front foot and put foot down) – Short stride – stepping on thin ice d. Pivot – Squash the bug e. Bat direction – Level swing f. Weight Shift g. Hitting zone – T-Location just out in front of plate h. Contact – Sweet spot of bat – extend arms after contact i. Go with pitch (ie Inside pitch to left field) j. Follow through – Bat all the way through – Never touching body (finish high) 5. How to hit off a TEE properly 6. How to hit SOFT TOSS properly 7. FRONT SIDE drill – see Drill Section 8. Tracking Ball/Bunting Drills 9. Teach vision, release point how to see ball 10. Learn the strike zone 11. Develop a consistent stance, load, (stride), pivot and swing Pony 2 HittinG (Continued) 12. Know how to hit: a. TEE (outside, middle, inside pitch) b. High TEE c. Soft Toss d. Front Side e. Coaches Short BP f. Coaches Regular BP 13. Proper batting practice a. Opposite way (pitches must be middle/middle-away) b. Up the middle c. Hard where ball is pitched 14. Develop and Refine swing 15. 2 Strike approach to hitting 16. Mental approach to hitting a. Hitting in counts b. Looking for pitches (guesses) c. Recognize pitchers pattern d. Recognize pitchers tendencies e. Dugout 17. On Deck Circle 18. Bat control and ability to hit to all fields 19. Situational Hitting a. Execute hit and run b. Execute move runner from 2nd with no outs c. Execute get runner in from 3rd with less than 2 outs (Sac fly/Infield back ground ball) 20. One arm short bat swing drills (Top hand and bottom hand) Pony 3 Base runninG 1. Lead off bases – (footwork) Always start with left foot on base. Take (3) three side steps toward next base with body facing pitchers mound – Always watch Pitcher’s back ankle. 2. Stealing Bases – After Lead. Ball crosses batter. Left foot should crossover right foot toward next base. 3. Situations – Go over a list of base running situations with players: a. Infield Fly Rule b. Obstruction (Fielder) c. Interference (Base Runner) d. Tag Plays (Foul Balls, All Tag) e. Sliding head first, diving back to base f. Line Drives (freeze) g. Help runner score at home 4. Secondary Lead – (After Lead) Once ball is thrown home (and runner is not stealing) A secondary lead is used. Usually secondary lead is two shuffle steps sideways towards next base. Body stays facing the infield until you either crossover and go to next base or crossover and go back to original bag. Pony 4 PitchinG 1. Grip 2. Proper throwing mechanics 3. Proper long toss program 4. Wind up and delivery a. Grip b. Ready Position c. Drop step – small step back d. Wind-up with hands and arms e. Pivot f. Leg lift g. Front side alignment h. Balance Point i. Break hands (thumbs down) j. Stride direction (step to throw) k. Drive with back leg (Do not drop and drive, stay tall on back side) l. Arm action i. Hand and fingers on top of ball ii. Circle action down and up iii. Elbow above shoulder iv. Hand up to release point 5. Fast Ball Delivery a. 2 seam grip b. 4 seam grip 6. Change-up a. Reason to use pitch b. Grip c. Delivery d. Arm Action e. Release 7. No curve Balls 8. Pitcher/Catcher Signs 9. Strike Zone Awareness 10. Stretch Position with runners on base (1st and 2nd) 11. Delivery from the stretch position Pony 5 PitchinG (Continued) 12. Proper pitcher warm-ups (Bullpen routine) 13. Pickoffs at 1st and 2nd 14. Backing up bases 15. Fielding position and covering 1st 16. Fielding bunts 17. Proper breaking ball grip (if desired) 18. Proper breaking ball arm action and delivery (if desired) 19. Proper long toss and bullpen routine 20. 3rd to 1st move 21. Slide step 22. Inside move to 2nd 23. Pitchouts 24. How to use pitch sequence 25. Swing recognition 26. Game situation recognition Pony 6 InfielD 1. Glove choice/size 2. Grip – 4 seam 3. Throwing mechanics 4. Playing catch and how to warm up properly 5. Pre-pitch position and movement, set up on the pitchers delivery 6. First Step 7. Approach to a ground ball (under control) 8. Footwork – Circle the ball or angle the ball when possible, create an angle with feet in the direction you want them to throw 9. Fielding Position a. Feet b. Knees c. Waist d. Head & Eyes e. Arms (& Elbows) f. Glove positioning & Throwing hand g. Catch & Secure (Try to catch the ball in the middle of your body in front of your feet) 10. Catch and Secure the ball 11. Footwork to throw 12. Arm action and release 13. Quality infield 14. 1st Base mechanics (Throwing hand foot to the base, stretch, and catch) 15. Pop fly priority – infield/outfield communication 16. Pop flies 17. Force Outs 18. Tags at bases - Bring glove straight down. Do not reach to tag. 19. How to cover base on throw from outfield 20. Awareness – where to go when the ball is hit 21. 1st Basemen – How to hold runners 22. Proper rundown technique 23. Understanding bunt plays 24. Understanding of 1st and 3rd defenses 25. Cut-Off and relay fundamentals 26. Introduction to proper backhand 27. Field & Throw slow rollers 28. Double Play feeds and turns (all directions/all positions) 29. Proper maintenance and practice programs 30. Detailed instruction at 1st/2nd/SS/3rd Pony 7 OutfielD 1. Fly Ball Catch - Run with glove (movement drills) a. Cut Off and Relays – Ball hit to fence. Make sure outfielder throws ball to 2nd or SS (not to the bases or middle of infield) b. Wrong Turn – Fly Ball/Line Drive overhead. Ball moves to other side of body. Head must turn quickly around towards ball. **Key is the head turning quickly to get the body to the ball** c. Tag Play – Fly Ball – Outfielder should work on getting ‘feet’ behind the ball. On the catch, body movement should be going foreward towards infield. d. Sun Balls – Fly Ball in the sun. Turn your body sideways to the infield and use your hand or glove to block out the sun **Key is to turn sideways. This helps in changing the angle of the ball to you. Otherwise – the ball will stay in the sun and you won’t have a chance to catch it** e. Cut Off Relays – Make sure the outfielder throws the ball to the SS-2nd (not bases) when the ball is hit to the fence. 2. Ground Ball Catch –Continue working on footwork for following: a. No Runner on Base – Charge ball and break body down to field the ground ball just like an infielder. Once the ball is caught, come up quickly and throw it back in to the infielder. b. Backhands – Ball hit to throwing side. Thumb of glove down. On catch, stay on back foot with throw. Take a jab step to target with front foot on throw. c. Reverse Turn – Catch ball on glove side, turn back to infield, turn body around (keeping throwing shoulder towards target) and throw ball to base of cut off man. d. Ground Ball Charge – Glove and glove side foot come together on Ground Ball. Catch ball on outside of foot. Footwork after catch is: STEP, STEP, BODY, TURN, CREW HOP, THROW e. Circle Ground Ball – Same footwork as ‘charge’. Used when ball is hit to your left of right sides. Because ball slows down, you have to go get it. Don’t wait for ball to come to you. You go to the ball. Pony 8 OutfielD (continued) 3. Communication a. More Outfield/Outfield b. Go Over Infield/Outfield 4. Throwing Situations a. Throws to bases (Long Hop) b. Cut Off and Relay throws (from fence) c. Cut Off throws (to home) Pony 9 CatchinG 1. How to put the Catcher’s equipment on 2. Grip – 3 Fingers 3. Proper throwing mechanics 4. Proper receiving stance 5. Safe and correct distance from hitter 6. How to give a target 7. How to receive ball ( ½ turn with glove hand) 8. How to catch and receive ball 9. Proper signal stance 10. Blocking balls in the dirt (straight on, left, right) 11. Throwing to 2nd Base and 3rd Base: a. Footwork b. Hand to glove exchange c. Arm action and release 12. Tags at plate 13. Force outs at plate 14. Home to 1st double plays 15. Catching pop-ups 16. Fielding bunts 17. Proper stance with runners on base and 2 strikes 18. Blocking technique 19. Framing pitches 20. Receiving pitch outs 21. 1st and 3rd defense 22. Proper rundown technique 23. Calling pitches – Understanding counts and game situations 24. Pitcher/Catcher relationship 25. Passed balls with runners on 3rd 26. Understanding difference in hitters 27. Always catch the pitchers in the bullpen to learn the pitchers (this is the time you ‘practice your catching’) Pony 10.
Recommended publications
  • Defense of Baseball
    In#Defense#of#Baseball# ! ! On!Thursday!afternoon,!May!21,!Madison!Bumgarner!of!the!Giants!and! Clayton!Kershaw!of!the!Dodgers,!arguably!the!two!premiere!left@handers!in!the! National!League,!faCed!off!in!San!FranCisCo.!The!first!run!of!the!game!Came!in!the! Giants’!third,!when!Bumgarner!led!off!with!a!line!drive!home!run!into!the!left@field! bleaChers.!It!was!Bumgarner’s!seventh!Career!home!run,!and!the!first!Kershaw!had! ever!surrendered!to!another!pitCher.!In!the!top!of!the!fourth,!Kershaw!Came!to!bat! with!two!on!and!two!out.!Bumgarner!obliged!him!with!a!fastball!on!a!2@1!count,!and! Kershaw!lifted!a!fairly!deep,!but!harmless,!fly!ball!to!Center!field.!The!Giants!went!on! to!win,!4@0.!Even!though!the!pitChing!matChup!was!the!main!point!of!interest!in!the! game,!the!result!really!turned!on!that!exchange!of!at@bats.!Kershaw!couldn’t!do!to! Bumgarner!what!Bumgarner!had!done!to!him.! ! ! A!week!later,!the!Atlanta!Braves!were!in!San!FranCisCo,!and!the!Giants!sent! rookie!Chris!Heston!to!the!mound,!against!the!Braves’!Shelby!Miller.!Heston!and! Miller!were!even!better!than!Bumgarner!and!Kershaw!had!been,!and!the!game! remained!sCoreless!until!Brandon!Belt!reaChed!Miller!for!a!solo!home!run!in!the! seventh.!Miller!was!due!to!bat!seCond!in!the!eighth!inning,!and!with!the!Braves! behind!with!only!six!outs!remaining,!manager!Fredi!Gonzalez!elected!to!pinch@hit,! even!though!Miller!had!only!thrown!86!pitches.!The!Braves!failed!to!score,!and!with! the!Braves’!starter!out!of!the!game,!the!Giants!steamrolled!the!Braves’!bullpen!for! six!runs!in!the!bottom!of!the!eighth.!They!won!by!that!7@0!score.!
    [Show full text]
  • Roy Hobbs Baseball Playing Rules Official Rules of Baseball Plus RH Addendums
    Roy Hobbs Baseball Playing Rules Official Rules of Baseball plus RH addendums Roy Hobbs Note I: Roy Hobbs Baseball (RHBB) uses the Official Rules of Baseball as its base, with the following adaptations. The adaptations are for use at the annual Roy Hobbs World Series and any Roy Hobbs- sanctioned event where the promoter chooses to use them. These rules have been distributed to members of the Roy Hobbs Umpires Association. Note II: These rules adaptations apply directly to Open, Veterans, Masters, Legends & Classics age divisions, with further adaptations for Vintage, Timeless, Forever Young and Family ties divisions, which are listed separately as needed. Note III: The Roy Hobbs’ rules amplifications, exceptions and adaptations, updated as of June 1, 2017, supersede any other written copy of Roy Hobbs Rules. Note IV: In case of protest, the Official Rules of Baseball, supplemented by Jaska-Roder’s “The Rules of Professional Baseball: A Comprehensive Interpretation”, will be the basis of rules decisions. u 1.0 Rule interpretations, addendums 1.01 Strike zone: RHBB encourages umpires to call a “full” strike zone as described in Official Rules of Baseball: “. that area over home plate, the upper limit of which is a horizontal line at the midpoint between the top of the shoulders and the top of the uniform pants, and the lower level is a line at the hollow beneath the kneecap. The Strike Zone shall be determined from the batter’s stance as the batter is prepared to swing at a pitched ball.” RHBB notes: 1) Over home plate is strictly a judgment call for each umpire.
    [Show full text]
  • Sabermetrics: the Past, the Present, and the Future
    Sabermetrics: The Past, the Present, and the Future Jim Albert February 12, 2010 Abstract This article provides an overview of sabermetrics, the science of learn- ing about baseball through objective evidence. Statistics and baseball have always had a strong kinship, as many famous players are known by their famous statistical accomplishments such as Joe Dimaggio’s 56-game hitting streak and Ted Williams’ .406 batting average in the 1941 baseball season. We give an overview of how one measures performance in batting, pitching, and fielding. In baseball, the traditional measures are batting av- erage, slugging percentage, and on-base percentage, but modern measures such as OPS (on-base percentage plus slugging percentage) are better in predicting the number of runs a team will score in a game. Pitching is a harder aspect of performance to measure, since traditional measures such as winning percentage and earned run average are confounded by the abilities of the pitcher teammates. Modern measures of pitching such as DIPS (defense independent pitching statistics) are helpful in isolating the contributions of a pitcher that do not involve his teammates. It is also challenging to measure the quality of a player’s fielding ability, since the standard measure of fielding, the fielding percentage, is not helpful in understanding the range of a player in moving towards a batted ball. New measures of fielding have been developed that are useful in measuring a player’s fielding range. Major League Baseball is measuring the game in new ways, and sabermetrics is using this new data to find better mea- sures of player performance.
    [Show full text]
  • Physics of Knuckleballs
    Home Search Collections Journals About Contact us My IOPscience Physics of knuckleballs This content has been downloaded from IOPscience. Please scroll down to see the full text. 2016 New J. Phys. 18 073027 (http://iopscience.iop.org/1367-2630/18/7/073027) View the table of contents for this issue, or go to the journal homepage for more Download details: IP Address: 129.104.29.1 This content was downloaded on 03/08/2016 at 09:50 Please note that terms and conditions apply. New J. Phys. 18 (2016) 073027 doi:10.1088/1367-2630/18/7/073027 PAPER Physics of knuckleballs OPEN ACCESS Baptiste Darbois Texier1, Caroline Cohen1, David Quéré2 and Christophe Clanet1,3 RECEIVED 1 LadHyX, UMR 7646 du CNRS, Ecole Polytechnique, 91128 Palaiseau Cedex, France 18 December 2015 2 PMMH, UMR 7636 du CNRS, ESPCI, 75005 Paris, France REVISED 3 Author to whom any correspondence should be addressed. 6 June 2016 ACCEPTED FOR PUBLICATION E-mail: [email protected] 20 June 2016 Keywords: sport ballistics, zigzag trajectory, path instability, drag crisis, symmetry breaking PUBLISHED 13 July 2016 Original content from this Abstract work may be used under Zigzag paths in sports ball trajectories are exceptional events. They have been reported in baseball the terms of the Creative Commons Attribution 3.0 (from where the word knuckleball comes from), in volleyball and in soccer. Such trajectories are licence. associated with intermittent breaking of the lateral symmetry in the surrounding flow. The different Any further distribution of this work must maintain scenarios proposed in the literature (such as the effect of seams in baseball) are first discussed and attribution to the author(s) and the title of compared to existing data.
    [Show full text]
  • Role of Materials & Design on Performance of Baseball Bats
    Copyright Warning & Restrictions The copyright law of the United States (Title 17, United States Code) governs the making of photocopies or other reproductions of copyrighted material. Under certain conditions specified in the law, libraries and archives are authorized to furnish a photocopy or other reproduction. One of these specified conditions is that the photocopy or reproduction is not to be “used for any purpose other than private study, scholarship, or research.” If a, user makes a request for, or later uses, a photocopy or reproduction for purposes in excess of “fair use” that user may be liable for copyright infringement, This institution reserves the right to refuse to accept a copying order if, in its judgment, fulfillment of the order would involve violation of copyright law. Please Note: The author retains the copyright while the New Jersey Institute of Technology reserves the right to distribute this thesis or dissertation Printing note: If you do not wish to print this page, then select “Pages from: first page # to: last page #” on the print dialog screen The Van Houten library has removed some of the personal information and all signatures from the approval page and biographical sketches of theses and dissertations in order to protect the identity of NJIT graduates and faculty. ABSTRACT ROLE OF MATERIAL & DESIGN ON PERFORMANCE OF BASEBALL BATS by Kim Benson-Worth Baseball bat safety has become an increasing area of interest with more than 19 million people in the United States alone participating in this sport. An increase in injuries resulting from bat injuries has brought the performance of the bats into question.
    [Show full text]
  • First and Third
    Cutoffs and Relays • Every player on the field, including the pitcher, has a responsibility and a place to be on every cutoff and relay situation. • The voice commands we use are: We will not say anything if we want the ball to come through to the base we are directing to – we will say the number of the base that we wants the ball “cut and relayed” to (2-2-2,3-3-3,4-4-4) • “Cut” means “cut the ball” and “control the play” • The catcher will direct the play as it develops to home plate. • The third baseman will direct the play as it develops to third base. • On a double, possible triple, the trail infielder will direct the play for the lead infielder. • We want the outfielders to make longer throw and “hit the first cutoff man in the chest.” • Infielders STOP moving when the outfielder picks up the ball. We want the outfielder to throw to a stationary target: open and give with good throws. NEVER jump or short hop relay throw. • All sure doubles, possible triples, with nobody on first base, we line up with a double cut to third. • All SURE doubles, possible triples, with nobody on first base, we ine up with a double cut to home plate. • Trail infielder lines up the play and directs the play. • Infielders must know your outfielders arm strength and position yourself accordingly. • Trail infielder must position yourself to catch a high throw and/or a throw that will short hop the lead infielder so you can catch it on one bounce.
    [Show full text]
  • Hitting Mechanics 101
    Hitting Mechanics 101 BAT SELECTION & GRIPPING THE BAT When selecting a bat: • Find a bat you can handle. Too many players use bats that are too big for them. • Select a bat that you can choke up on a little. When gripping a bat: • Hold the bat in your fingers • Line up the middle knuckles NOTE: Holding the bat too far in the palm of the hand will prevent you from maximizing the wrist snap during your swing. PREPARATION: 1. Take practice swings by swinging the bat down to the contact point and then bring it back to the shoulder. 2. Take eyes from mound to plate as you practice swing. 3. Make sure you bring hands back before going forward on swing. 4. Take short, quick swings while pitcher is getting the sign from the catcher. 5. Once pitcher starts wind up bring hands back up to top of the zone and get them still. 6. Don’t wiggle bat. Get your hands still when pitcher throws the ball so you can go right into Trigger Stride position. Hitting Mechanics 101 STANCE 1. Maintain a wide base – set up with your feet more than shoulder-width apart to gain balance and to avoid over-striding. 2. Knees should be inside ankles. Weight should be on the balls of the feet. 3. Bend at the knees and the waist. 4. Hands should be at the top of the strike zone. 5. Elbows should point toward the ground. (Holding the back elbow up can lead to a loop in the swing.) 6.
    [Show full text]
  • 2021Tournament Preparation
    Tournament 20212021Preparation Kit #SoMuchMoreThanBaseball 3-Day Experience PLEASE READ IN FULL The information contained in this kit is up to date as of the time of publication. From time to time updates may occur. Please check our web site [ballparksofamerica.com] for latest updates. 2021 Tournament Preparation Kit #SoMuchMoreThanBaseball TABLE OF CONTENTS Page 3 ...................................... Welcome Letter Page 4 ........................................... Campus Map Page 5 ..................................... Team Dashboard Page 6 ...................................... Team Insurance Page 7 .......................................... What to Bring Page 8 ................................... BJs Trophy (Pins) Page 9 ........................................... Photography Page 10 ............................. Tournament Itinerary Page 11 .......................................... Official Rules Page 12 ............................................. Game Rules Page 16 .......................................... Ground Rules Page 17 ................. Scheduling & Weather Policy Page 18 .......................................... Facility Rules Page 20 ........................... Home Run Derby Rules Page 21 ........................ Things to Do on Campus Page 22 ........................................... Our Partners Page 2 of 25 2021 Tournament Preparation Kit #SoMuchMoreThanBaseball Welcome Dear Coach, Baseball is a great game. It is a game that is symbolic of life itself - one hit, one catch, one pitch - any of these can change
    [Show full text]
  • APPENDIX A‐4 ‐ MUSTANG DIVISION Rules the Mustang Division Will Be Governed by the Current Season's Edition of the PONY
    APPENDIX A‐4 ‐ MUSTANG DIVISION Rules The Mustang Division will be governed by the current season's edition of the PONY Official Regulations and Playing Rules, unless otherwise specified in the EYB Policies & Procedures or in the Mustang Division Rules. Division Composition A. The Division will consist of (8) to (12) teams, depending upon league registration numbers. B. Each team’s roster will have a minimum of 10 players and a maximum of 13 players. Introduction The Mustang Division is an instructional League for 9 to 10 year‐old players. The Game A. A regulation game is 6 innings. A complete game will consist of 3 innings. B. No new inning will begin after 1 hour 35 minutes. Games must end before 9:45 p.m. Ties are permitted. C. A new inning begins the moment the third out is recorded in the previous inning. Partially completed games that affect the start of the next game may be suspended. Ten (10) minutes prior to the start of the next scheduled game. The Umpire, with Director on Duty’s approval, has discretion to suspend games under these circumstances. No game that qualifies as a complete game will be suspended. D. The Mustang Division shall observe a "4 Run Rule" for the first three (3) innings of the game. When the fourth run of an inning crosses the plate, all play stops. In the event that the fourth run scored during an over the fence home run, then all runners on base at the time the home run was hit will be allowed to score.
    [Show full text]
  • Ripken Baseball Camps and Clinics
    Basic Fundamentals of Outfield Play Outfield play, especially at the youth levels, often gets overlooked. Even though the outfielder is not directly involved in the majority of plays, coaches need to stress the importance of the position. An outfielder has to be able to maintain concentration throughout the game, because there may only be one or two hit balls that come directly to that player during the course of the contest. Those plays could be the most important ones. There also are many little things an outfielder can do -- backing up throws and other outfielders, cutting off balls and keeping runners from taking extra bases, and throwing to the proper cutoffs and bases – that don’t show up in a scorebook, but can really help a team play at a high level. Straightaway Positioning All outfielders – all fielders for that matter – must understand the concept of straightaway positioning. For an outfielder, the best way to determine straightaway positioning is to reference the bases. By drawing an imaginary line from first base through second base and into left field, the left fielder can determine where straightaway left actually is. The right fielder can do the same by drawing an imaginary line from third base through second base and into the outfield. The center fielder can simply use home plate and second base in a similar fashion. Of course, the actual depth that determines where straightaway is varies from age group to age group. Outfielders will shift their positioning throughout the game depending on the situation, the pitcher and the batter. But, especially at the younger ages, an outfielder who plays too close to the line or too close to another fielder can 1 create a huge advantage for opposing hitters.
    [Show full text]
  • Batting out of Order
    Batting Out Of Order Zebedee is off-the-shelf and digitizing beastly while presumed Rolland bestirred and huffs. Easy and dysphoric airlinersBenedict unawares, canvass her slushy pacts and forego decamerous. impregnably or moils inarticulately, is Albert uredinial? Rufe lobes her Take their lineups have not the order to the pitcher responds by batting of order by a reflection of runners missing While Edward is at bat, then quickly retract the bat and take a full swing as the pitch is delivered. That bat out of order, lineup since he bats. Undated image of EDD notice denying unemployed benefits to man because he is in jail, the sequence begins anew. CBS INTERACTIVE ALL RIGHTS RESERVED. BOT is an ongoing play. Use up to bat first place on base, is out for an expected to? It out of order in to bat home they batted. Irwin is the proper batter. Welcome both the official site determine Major League Baseball. If this out of order issue, it off in turn in baseball is strike three outs: g are encouraging people have been called out? Speed is out is usually key, bat and bats, all games and before game, advancing or two outs. The best teams win games with this strategy not just because it is a better game strategy but also because the boys buy into the work ethic. Come with Blue, easily make it slightly larger as department as easier for the umpires to call. Wipe the dirt off that called strike, video, right behind Adam. Hall fifth inning shall bring cornerback and out of organized play? Powerfully cleans the bases.
    [Show full text]
  • What Are Scouts and College Coaches Looking for in Outfielders?
    What are Scouts and College Coaches Looking for in Outfielders? By Justin Cronk & Jason Ronai As the last line of defense on a baseball field, outfielders play a crucial role in determining the number of runs the opposing team scores throughout a game and the number of bases a runner advances on a given hit. Although there are many factors that can determine the outcome of a game, outfield defense is one that is often overlooked or discarded as ultimately irrelevant by the layperson. Given the fact that many contests throughout the course of a year are decided by a poor read on a ball, a bad throw or a missed cut-off man, it is ironic that outfield defense is arguably the most under-taught aspect of high school baseball. As a result of this general lack of focus on detailed outfield play, it becomes difficult for high school outfielders to know exactly what they can work on to be more marketable in the eye of the professional scout or college coach. While offensive prowess is obviously very important for a scout or coach in assessing the overall ability of an outfielder, defensive aptitude is equally significant in their evaluation. There are many skills that are vital components of an outfielder's game. Speed: Great speed allows an outfielder to track down difficult fly balls or cut off hard hit ground balls in the gap. Some outfielders, such as former major leaguer Deion Sanders, have great "recovery" speed, which allows them to get away with a poor read or first step, but still recover in time to make the play.
    [Show full text]