Race to the Moons
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Race to the Moons The year is 2169 and mankind has pretty much filled up the Earth. It has been 200 years since man first set foot on the Moon. Now there are cities on the Moon and Mars, and mining communities in the asteroid belt. But our Solar System is just the beginning. It might be home, but Earth is the only truly hospitable planet nearby. However, recent breakthroughs in warp travel mean that interstellar voyages are finally a reality. There are several extrasolar systems that have been discovered to have planets and moons which appear to be very Earthlike, and likely hospitable. The nearest of these is in the Gamma Leporis tri-star system, 29 light years away from Earth. A series of moons orbiting a gas giant named Yutu show breathable atmospheres, tolerable radiation levels, reasonable temperatures, liquid water, and plenty of land. Now, the race is on. Terran, Lunar, Martian, and Belter organizations are competing to be the first to send humans to one of these habitable moons and establish a permanent human colony. It will take research, determination, and a bit of luck to be the first to arrive. Do you have what it takes to drive the next great space triumph and win the Race to the Moons? Overview: Race to the Moons is a worker placement game where 2-5 players (solo variant included) are working to research the technology needed to complete an interstellar mission and be the first to found a human colony on a moon system around a gas planet in another solar system. Players must research technologies that affect different parts of the mission: Journey, Arrival & Landing, and Colonization, as well as Training their crew. Players must also work on building rockets, building facilities (research labs, factories, launch stations, and more), managing money, and improving public opinion. Players race to have their rockets arrive at the destination and set up a successful colony to earn enough points to beat the competition. Race to the Moons - 1 Components: - 1 Game Board - Money - 1 Reference & Scoring Board o $1, $5, $10 - 5 Player Boards (double sided) - 1 Production Outsourcing Tile - 60 Workers (12 per player) - 1 First Player Token - 50 Rockets (10 per player) - 20 Factory Cards - 5 Research Drones (1 per player) o 10 Level 1, 5 each Level 2 & 3 - 35 Tracker cubes (7 per player) - 20 Research Facility Cards - 30 Research cubes (shared) o 10 Level 1, 5 each Level 2 & 3 - 9 Technology Dice - 10 Launch Station Cards o 2 black D6 o 5 each Level 1 & 2 o 2 green D8 - 9 Credit Union Cards o 2 blue D10 - 5 Drone Workshop Cards o 3 red D12 - 6 Proprietary Tech Certificates - 2 D8 Save the Day Dice (purple or white) - 9 Special Action Cards - 40 Save the Day Tokens - 5 Deployment Center Cards Setup - Set out the game board and place the Facility and Proprietary Technology Certificate cards in separate piles, organized by type and level. - Set the Money, Save the Day tokens, Research Cubes, Reference Board, and dice near the game board. - Select the appropriate side of the Production Outsourcing tile for the number of players and place that near the game board. - Give each player all the pieces in their chosen color (Rockets, Workers, Research Drone, and Tracker cubes) and one Deployment Center card (put any unused Deployment Centers back in the box). - Give each player 1 Player Board (players can choose, or be dealt randomly). If using the Alt side of the player boards, see the Alternate Setup section at the end of the rules. - Give each player starting Facilities, Money, and set their Tracker cubes on the appropriate places on their Player Board. o 1 Level 1 Factory – place a Rocket on the first Production Line space. o 1 Level 1 Research Lab – place a Research cube on the first Research space of each Research Track. o 3 Popularity o Base Income ($3) o 7 Technology Levels (including Training – choose how they should be distributed, no more than 3 in any one track). Apply any additional starting Popularity. o $5 - Place starting Workers on the Deployment Centers based on the starting Popularity. - The last player to have gone stargazing receives the First Player Token. - Player 2 gets $1 extra, Player 3 gets $2 extra, Player 4 gets $4 extra, Player 5 gets $4 extra and 1 Save the Day token. - NOTE: Read the section for Alternate Setup at the end of the rules for changes to these setup instructions if using the Alt player boards with faction abilities. Race to the Moons - 2 Gameplay The game is played in a series of rounds. Each round consists of two phases: Phase 1 – Worker Placement Take turns assigning workers to one of seven different Actions. You can place as many workers on an Action as that Action allows. Immediately after placing the workers you must pay the cost to gain the benefit of that Action. If you are the first player to use an Action each round, you will get an extra bonus. If you cannot pay the cost of the Action you may not take it. You may not take an Action you have already taken this round. 2-Player Adjustment: In a 2-player game, one of the Actions will have its 1st User Benefit blocked each round. Phase 2 – End of Round At the end of the round there are a few steps that must be taken by all players: - Revenue - License Technology - Advance Production Outsourcing - Advance Rockets - Retrieve Workers Game End The game ends at the end of the round when one player successfully colonizes. Then points are tallied: - Points Earned Per Rocket Per Location: o Colonization = 25 pts o Outpost = 15 pts o Landing = 12 pts o Arrival = 10 pts o Journey ▪ Leg 3 = 7pts ▪ Leg 2 = 5pts ▪ Leg 1 = 3pts ▪ Departure = 1pt - 1 point per active, constructed rocket (including all launched, but not lost rockets, and rockets in the Staging Area). - 2 points for Popularity 15 - 2 points per Technology Level at Level 8, including Training - 2 points per Proprietary Technology Certificate owned - Bonus for Entrepreneur – the player with the most money. o 2 Player Game = 3pts o 3 Player Game = 5pts for first, 1pt for second o 4-5 Player Game = 5/3/1 pts for first/second/third If there is a tie the winner is the player with the most rockets closest to Colonization. If there is still a tie the winner is the player with the most money. When totaling up scores, use the Score Tracker side of the Reference Board and one piece of each player’s color. Race to the Moons - 3 Component Layouts & Information Board Anatomy ACTIONS - Name - Corresponding die value for 1 & 2- - Cost & Limits player games. - Benefit - AI Action for Solo - 1st User Bonus MISSION SPACES - End of Game Points - Mission Hold – Indicates that a Mission Control action must be taken to advance from here. - Mission Stage - Research Drone Space – Indicates that a Research Drone will make a Tech Roll at this Mission Space. - Penalties and Rewards for - Technology Roll Needed for Success Technology Rolls during Rocket Advancement Step Race to the Moons - 4 Player Board Anatomy - Popularity – Determines - Faction Logo. - Resources – This allows you to number of Workers. track Resources available for your - Income – Determines mission. end of round earnings. - Technology Tracks – Determines which dice to roll for each stage in the journey. - Popularity Boost – When a Tech reaches a level with the symbol, gain a Popularity. - Training – Training your crew gives you a permanent boost to Tech Rolls. - Proprietary Tech Level – When the - Alt Indicator – The bottom right first player reaches tech level 5 or corner may have an icon that 8 they receive the corresponding shows if it should be used with Proprietary Tech Certificate. the alternate setup and special abilities. Tile & Card Anatomy - Title & Symbol - Start Space - Production Outsourcing spaces – start at $20 and move down the track toward $5. - Path Arrows – a reminder of the direction Rockets move along the track. - Player Count – Each Production Outsourcing tile is for a different player count. - Cash out reward – If you pay the amount on the space your Rocket occupies you’ll earn that Rocket or a Save the Day Token and 5 Resources. Race to the Moons - 5 - Symbol - Title - Purchase Cost - Level - Research Tracks - Sale Value - Operations Cost - Symbol - Title - Purchase Cost - Level - Launch Pads - Usage Bonus - Sale Value - Symbol - Title - Level - Production Lines - Purchase Cost - Bonus Resource Production - Sale Value (when maxing out a production line) - Symbol - Title - Worker Slots - Purchase Cost - Sale Value Race to the Moons - 6 - Title - Symbol - Worker Slot – 1 - Purchase Cost Worker per turn - Sale Value - Cost to Build a Drone = Lowest - Exhausted Tech + Highest Workers (Cost Tech + $1 per increases by $2 Exhausted Worker per Exhausted Worker) Proprietary Technology Certificate Name Tech Level Needed to Acquire License Fee Owner’s Earnings Save the Day Tokens Collecting Save the Day tokens is critical to a successful mission. Each Save the Day token can be used to: - Add 1 purple D8 Boost Die to the dice used (max 2). - Re-roll one or more dice. - Press the Mission – attempt to advance a Rocket one more stage in the Mission. - Advance from a Mission Hold space without taking a Mission Control action. This requires 2 Save the Day tokens. Once used, the Save the Day token(s) must be discarded. Race to the Moons - 7 Gameplay Detail Phase 1 – Worker Placement Before Phase 1 – For 2-Player Games Starting with the first player and proceeding clockwise, Only each player places 1 or more Workers onto one Action In a two-player game each Worker Placement space on the board or a Facility.