Object-Focused Environments Revisited
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ASP.NET MVC with Entity Framework and CSS
ASP.NET MVC with Entity Framework and CSS Lee Naylor ASP.NET MVC with Entity Framework and CSS Lee Naylor Newton-le-Willows, Merseyside United Kingdom ISBN-13 (pbk): 978-1-4842-2136-5 ISBN-13 (electronic): 978-1-4842-2137-2 DOI 10.1007/978-1-4842-2137-2 Library of Congress Control Number: 2016952810 Copyright © 2016 by Lee Naylor This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. -
Configuring Metadata Manager Privileges and Permissions
Configuring Metadata Manager Privileges and Permissions © Copyright Informatica LLC 1993, 2021. Informatica LLC. No part of this document may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording or otherwise) without prior consent of Informatica LLC. All other company and product names may be trade names or trademarks of their respective owners and/or copyrighted materials of such owners. Abstract You can configure privileges to allow users access to the features in Metadata Manager. You can configure permissions to allow access to resources or objects in Metadata Manager. This article describes the privileges and permissions that you can configure in Metadata Manager. Supported Versions • Metadata Manager 9.6.1 Table of Contents Introduction................................................................ 2 Users, Groups, Privileges, and Roles................................................ 3 Privileges ................................................................. 4 Catalog Privilege Group...................................................... 4 Load Privilege Group........................................................ 6 Model Privilege Group....................................................... 7 Security Privilege Group...................................................... 7 Permissions................................................................ 8 Types of Permissions........................................................ 9 Rules and Guidelines....................................................... -
Naked Objects: a Technique for Designing More Expressive Systems
Naked objects: a technique for designing more expressive systems Richard Pawson Robert Matthews Computer Sciences Corporation NakedObjects.org and Computer Science Department, Tdnity College, Dublin, IE rpawson@csc;com ABSTRACT OOUIs provide a number of advantages to the user including Naked objects is an approach to systems design in which core reduced modality [6], and greater expressiveness for the user business objects show directly through to the user interface, and [10], and have become the norm for 'creative' applications such in which all interaction consists of invoking methods on those as drawing, computer aided design (CAD), page make-up and objects in the noun-verb style. One advantage of this approach multimedia editing. OOUIs are far less common in transactional is that it reaults in systems that arc more expressive from the business systems. This may be because the need for viewpoint of the user: they treat the user like a problem solver, expressiveness is less clear. It may also be because the not as merely a process-follower. Another advantage is that the underlying structure of most transactional business applications, 1:1 mapping between the user's representation and the comprising scripted procedures and data operations, does not underlying model means that it is possible to auto-generate the map well onto an OOUI. former from the latter, which yields benefits to the development Surprisingly, though, even where a transactional business process. The authors have designed a Java-based, open source system is based upon a true business object model, the core toolkit called Naked Objects which facilitates this style of business objects are typically hidden from the user. -
Architectural Improvement of Display Viewer 5 Software
Teemu Vähä-Impola Architectural Improvement of Display Viewer 5 Software Master’s Thesis in Information Technology November 6, 2020 University of Jyväskylä Faculty of Information Technology Author: Teemu Vähä-Impola Contact information: [email protected] Supervisors: PhD Raino Mäkinen, MSc Tommy Rikberg, and MSc Lauri Saurus Title: Architectural Improvement of Display Viewer 5 Software Työn nimi: Display Viewer 5 -ohjelmiston arkkitehtuurin parantaminen Project: Master’s Thesis Study line: Software Technology Page count: 76+1 Abstract: In this thesis, an improved architecture for Display Viewer 5 (DV5) software was studied. The new architecture would enforce MVVM architecture more strongly, make clearer divisions of the software’s parts and enhance maintainability and reusability of the software, thus making the software more customizable for new projects and suitable for the customers’ needs. As a result, the existing MVVM architecture was strengthened by enforcing division into models, views and viewmodels. In addition, redundant duplications were removed and certain code was divided into their own separate entities. Keywords: architecture, software engineering Suomenkielinen tiivistelmä: Tässä tutkielmassa Display Viewer 5 (DV5) -ohjelmistolle pyrittiin löytämään parempi arkkitehtuuri, jonka seurauksena huollettavuus ja uudelleenkäytet- tävyys kasvavat ja ohjelmiston kustomointi uusille asiakkaille helpottuu. Tuloksena päädyt- tiin vahvistamaan jo nykyistä MVVM-arkkitehtuuria tekemällä jokaiselle luokalle tarvitta- van arkkitehtuurin -
Model and Tool Integration in High Level Design of Embedded Systems
Model and Tool Integration in High Level Design of Embedded Systems JIANLIN SHI Licentiate thesis TRITA – MMK 2007:10 Department of Machine Design ISSN 1400-1179 Royal Institute of Technology ISRN/KTH/MMK/R-07/10-SE SE-100 44 Stockholm TRITA – MMK 2007:10 ISSN 1400-1179 ISRN/KTH/MMK/R-07/10-SE Model and Tool Integration in High Level Design of Embedded Systems Jianlin Shi Licentiate thesis Academic thesis, which with the approval of Kungliga Tekniska Högskolan, will be presented for public review in fulfilment of the requirements for a Licentiate of Engineering in Machine Design. The public review is held at Kungliga Tekniska Högskolan, Brinellvägen 83, A425 at 2007-12-20. Mechatronics Lab TRITA - MMK 2007:10 Department of Machine Design ISSN 1400 -1179 Royal Institute of Technology ISRN/KTH/MMK/R-07/10-SE S-100 44 Stockholm Document type Date SWEDEN Licentiate Thesis 2007-12-20 Author(s) Supervisor(s) Jianlin Shi Martin Törngren, Dejiu Chen ([email protected]) Sponsor(s) Title SSF (through the SAVE and SAVE++ projects), VINNOVA (through the Model and Tool Integration in High Level Design of Modcomp project), and the European Embedded Systems Commission (through the ATESST project) Abstract The development of advanced embedded systems requires a systematic approach as well as advanced tool support in dealing with their increasing complexity. This complexity is due to the increasing functionality that is implemented in embedded systems and stringent (and conflicting) requirements placed upon such systems from various stakeholders. The corresponding system development involves several specialists employing different modeling languages and tools. -
Design Patterns Design Patterns
Design Patterns CSC207 – Software Design Design Patterns • Design pattern: – A general description of the solution to a well- established problem using an arrangement of classes and objects. • Patterns describe the shape of code rather than the details. – There are lots of them in CSC 301 and 302. Loop patterns from first year • Loop pattern: – A general description of an algorithm for processing items in a collection. • All of you (hopefully) have some loop patterns in your heads. • You don’t really need to think about these any more; you just use them, and you should be able to discuss them with your fellow students. • Some first-year patterns: – Process List – Counted Loop – Accumulator – Sentinel Process list pattern • Purpose: to process every item in a collection where you don’t care about order or context; you don’t need to remember previous items. • Outline: • Example: • Other example: darken every pixel in a picture Counted loop pattern • Purpose: to process a range of indices in a collection. • Outline: • Example: • Other example: print indices of even-length string Accumulator pattern • Purpose: to accumulate information about items in a collection. • Outline: • Example: • Other examples: sum, min, accumulate a list of items meeting a particular criterion. Sentinel pattern • Purpose: to remove a condition in a loop guard. • Outline: • Example: Sentinel pattern, continued • Here is the code that Sentinal replaces; note that i != list.size() is evaluated every time through the loop, even though it is false only once. Design Pattern -
Presentación De Powerpoint
Software Architecture of Oviedoof University Modularity Science Computer of of Course 2018/2019 Jose E. Labra Gayo School Software Software School of Computer Science University of Oviedo Modularity Architecture Software Architecture of Oviedoof University Big Ball of Mud Modular decomposition Definitions Recommendations Modularity styles Layers Aspect Oriented decomposition Domain based decomposition Science Computer of of School Software Architecture Big Ball of Mud of Oviedoof Big Ball of Mud University Described by Foote & Yoder, 1997 Elements Lots of entities intertwined Constraints None Science Computer of of School Software Architecture Big Ball of Mud of Oviedoof Quality attributes (?) University Time-to-market Quick start It is possible to start without defining an architecture Incremental piecemeal methodology Solve problems on demand Cost Cheap solution for short-term projects Science Computer of of School Software Architecture Big Ball of Mud of Oviedoof Problems University High Maintenance costs Low flexibility at some given point At the beginning, it can be very flexible After some time, a change can be dramatic Inertia When the system becomes a Big Ball of Mud it is very difficult to convert it to another thing A few prestigious developers know where to touch Science Clean developers run away from these systems Computer of of School Software Architecture Big Ball of Mud of Oviedoof Some reasons University Throwaway code: You need an immediate fix for a small problem, a quick prototype or proof of concept When it is good -
From Requirements to Design Specifications- a Formal Approach
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2010 Dubrovnik - Croatia, May 17 - 20, 2010. FROM REQUIREMENTS TO DESIGN SPECIFICATIONS- A FORMAL APPROACH W. Brace and K. Thramboulidis Keywords: requirements, requirements checklist, design specification, requirements formalization, model-centric requirements engineering 1. Introduction The traditional development process for mechatronic systems is criticized as inappropriate for the development of systems characterized by complexity, dynamics and uncertainty as is the case with today’s products. Software is playing an always increasing role in the development of these systems and it has become the evolving driver for innovations. It does not only implement a significant part of the functionality of today’s mechatronic systems, but it is also used to realize many of their competitive advantages [Thramboulidis 2009]. However, the current process is traditionally divided into software, electronics and mechanics, with every discipline to emphasize on its own approaches, methodologies and tools. Moreover, vocabularies used in processes and methodologies are different making the collaboration between the disciplines a great challenge. System development activities such as requirements and design specification, implementation and verification are well defined in software engineering. In terms of software engineering the term “design specification” is used to refer to the various models that are produced during the design process and describe the various models of the proposed solutions. Therefore, “design specifications” are descriptions of solution space while “analysis specifications” are descriptions of problem space. Analysis specifications include both requirements specifications but also the problem space structuring that is represented by analysis models such as class diagrams that capture the key concepts of the problem domain and in this sense they provide a specific structuring of the problem space. -
Composition of Software Architectures Christos Kloukinas
Composition of Software Architectures Christos Kloukinas To cite this version: Christos Kloukinas. Composition of Software Architectures. Computer Science [cs]. Université Rennes 1, 2002. English. tel-00469412 HAL Id: tel-00469412 https://tel.archives-ouvertes.fr/tel-00469412 Submitted on 1 Apr 2010 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Composition of Software Architectures - Ph.D. Thesis - - Presented in front of the University of Rennes I, France - - English Version - Christos Kloukinas Jury Members : Jean-Pierre Banâtre Jacky Estublier Cliff Jones Valérie Issarny Nicole Lévy Joseph Sifakis February 12, 2002 Résumé Les systèmes informatiques deviennent de plus en plus complexes et doivent offrir un nombre croissant de propriétés non fonctionnelles, comme la fiabi- lité, la disponibilité, la sécurité, etc.. De telles propriétés sont habituellement fournies au moyen d’un intergiciel qui se situe entre le matériel (et le sys- tème d’exploitation) et le niveau applicatif, masquant ainsi les spécificités du système sous-jacent et permettant à des applications d’être utilisées avec dif- férentes infrastructures. Cependant, à mesure que les exigences de propriétés non fonctionnelles augmentent, les architectes système se trouvent confron- tés au cas où aucun intergiciel disponible ne fournit toutes les propriétés non fonctionnelles visées. -
Comprehensive Measurement Framework for Enterprise Architectures
International Journal of Computer Science & Information Technology (IJCSIT) Vol 3, No 4, August 2011 COMPREHENSIVE MEASUREMENT FRAMEWORK FOR ENTERPRISE ARCHITECTURES Mahesh R. Dube 1 and Shantanu K. Dixit 2 1Department of Computer Engineering, VIT, Pune, India [email protected] 2Department of Electronics and Telecommunications, WIT, Solapur, India [email protected] ABSTRACT Enterprise Architecture defines the overall form and function of systems across an enterprise involving the stakeholders and providing a framework, standards and guidelines for project-specific architectures. Project-specific Architecture defines the form and function of the systems in a project or program, within the context of the enterprise as a whole with broad scope and business alignments. Application-specific Architecture defines the form and function of the applications that will be developed to realize functionality of the system with narrow scope and technical alignments. Because of the magnitude and complexity of any enterprise integration project, a major engineering and operations planning effort must be accomplished prior to any actual integration work. As the needs and the requirements vary depending on their volume, the entire enterprise problem can be broken into chunks of manageable pieces. These pieces can be implemented and tested individually with high integration effort. Therefore it becomes essential to analyze the economic and technical feasibility of realizable enterprise solution. It is difficult to migrate from one technological and business aspect to other as the enterprise evolves. The existing process models in system engineering emphasize on life-cycle management and low-level activity coordination with milestone verification. Many organizations are developing enterprise architecture to provide a clear vision of how systems will support and enable their business. -
An Annotated Bibliography for ISO/IEC/IEEE 42010
An Annotated Bibliography for ISO/IEC/IEEE 42010 version 4.4.b October 15, 2020 Introduction An annotated bibliography of papers, reports and books on topics pertaining to ISO/IEC/- IEEE 42010:2011 (revision of the former IEEE Std 1471:2000). Originally prepared for ISO/IEC JTC1/SC7 WG42, the Architecture Working Group of the Systems and Software Engineering Subcommittee of ISO. Currently the bibliography is undergoing a major up- date as ISO/IEC/IEEE 42010 is being revised. The current draft is a work-in-progress; it has many new entries, but these are not necessarily complete. The bibliography includes 1) items which were inspirations for the Standard; 2) items citing or about the Standard or its development; and 3) items inspired by or built upon the Standard and its concepts. Note: with version 4.x, we switch to producing the bibliography using the biblatex package. There may be errors. Please send corrections and additions to [email protected]. References 12th Working IEEE/IFIP Conference on Software Architecture (WICSA 2015), 4–7 May 2015, Montr´eal,Qu´ebec,Canada. IEEE Computer Society, Apr. 2015. A. Anwar et al. “A Formal Approach to Model Composition Applied to VUML”. In: 2011 16th IEEE International Conference on Engineering of Complex Computer Systems. Keywords: graph grammars, process algebra, model composition, MBSE. Apr. 2011, pp. 188–197. DOI: 10.1109/ICECCS.2011.26. Annotations: -. 1 Abstract: Several approaches adopted by the software engineering community rely on the principle of multi-modeling which allows to separate concerns and to model a sys- tem as a set of less complex sub-models. -
A Project to Model-Driven Development with Naked Objects and Domain-Driven Design
Elihu: A Project to Model-Driven Development with Naked Objects and Domain-Driven Design Samuel Alves Soares1 and Mariela Ines´ Cortes´ 2 1Federal Institute of Education, Science and Technology of Ceara,´ Taua,´ Ceara,´ Brazil 2State University of Ceara,´ Fortaleza, Ceara,´ Brazil Keywords: Model Driven Development, Naked Objects, Domain Driven Design, Domain Patterns, Design Patterns. Abstract: The model-driven development is a approach to creating software through well-defined models containing the information needed to generate the application. However, the software modeling in this approach requires the definition of application infrastructure artifacts in the model, such as user interface technologies and data persistence scheme, in order to transform modeling in final application. This makes the modeling complex, difficult to understand and maintain since new artifacts need to be added, failing to keep the focus on application business domain. To resolve this problem, we propose the Elihu project, a solution based on Naked Objects Pattern, Domain-Driven Design and software design patterns where the developer models just business objects and their characteristics related to the application domain. The full application is generated based on these software patterns and a Naked Objects Pattern framework is responsible for the application infrastructure code and the display of objects to users. The proposed solution benefits the creation of less complex models, that support evolution and modification of requirements along the development and the generation of full applications without manual intervention in the generated code. 1 INTRODUCTION 2006). On the other hand, the ambiguous nature of models and information redundancy along different The focus on the problem domain is pointed views of the same object make it difficult to maintain out as the ideal approach to the development of and make it difficult to adopt the MDD in the industry computer systems (Pawson, 2004).