Ada for Embedded Systems: Issues and Questions
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												Executable Code Is Not the Proper Subject of Copyright Law a Retrospective Criticism of Technical and Legal Naivete in the Apple V
Executable Code is Not the Proper Subject of Copyright Law A retrospective criticism of technical and legal naivete in the Apple V. Franklin case Matthew M. Swann, Clark S. Turner, Ph.D., Department of Computer Science Cal Poly State University November 18, 2004 Abstract: Copyright was created by government for a purpose. Its purpose was to be an incentive to produce and disseminate new and useful knowledge to society. Source code is written to express its underlying ideas and is clearly included as a copyrightable artifact. However, since Apple v. Franklin, copyright has been extended to protect an opaque software executable that does not express its underlying ideas. Common commercial practice involves keeping the source code secret, hiding any innovative ideas expressed there, while copyrighting the executable, where the underlying ideas are not exposed. By examining copyright’s historical heritage we can determine whether software copyright for an opaque artifact upholds the bargain between authors and society as intended by our Founding Fathers. This paper first describes the origins of copyright, the nature of software, and the unique problems involved. It then determines whether current copyright protection for the opaque executable realizes the economic model underpinning copyright law. Having found the current legal interpretation insufficient to protect software without compromising its principles, we suggest new legislation which would respect the philosophy on which copyright in this nation was founded. Table of Contents INTRODUCTION................................................................................................. 1 THE ORIGIN OF COPYRIGHT ........................................................................... 1 The Idea is Born 1 A New Beginning 2 The Social Bargain 3 Copyright and the Constitution 4 THE BASICS OF SOFTWARE .......................................................................... - 
												
												Nintendo Wii Software
Nintendo wii software A previous update, ( U) introduced the ability to transfer your data from one Wii U console to another. You can transfer save data for Wii U software, Mii. The Wii U video game console's built-in software lets you watch movies and have fun right out of the box. BTW, why does it sound like you guys are crying about me installing homebrew software on my Wii console? I am just wondering because it seems a few of you. The Nintendo Wii was introduced in and, since then, over pay for any of this software, which is provided free of charge to everyone. Perform to Popular Chart-Topping Tunes - Sing up to 30 top hits from Season 1; Gleek Out to Never-Before-Seen Clips from the Show – Perform to video. a wiki dedicated to homebrew on the Nintendo Wii. We have 1, articles. Install the Homebrew Channel on your Wii console by following the homebrew setup tutorial. Browse the Homebrew, Wii hardware, Wii software, Development. The Wii was not designed by Nintendo to support homebrew. There is no guarantee that using homebrew software will not harm your Wii. A crazy software issue has come up. It's been around 10 months since the wii u was turned on at all. Now that we have, it boots up fine and you. Thus, we developed a balance assessment software using the Nintendo Wii Balance Board, investigated its reliability and validity, and. In Q1, Nintendo DS software sales were million, up million units Wii software sales reached million units, a million. - 
												
												The LLVM Instruction Set and Compilation Strategy
The LLVM Instruction Set and Compilation Strategy Chris Lattner Vikram Adve University of Illinois at Urbana-Champaign lattner,vadve ¡ @cs.uiuc.edu Abstract This document introduces the LLVM compiler infrastructure and instruction set, a simple approach that enables sophisticated code transformations at link time, runtime, and in the field. It is a pragmatic approach to compilation, interfering with programmers and tools as little as possible, while still retaining extensive high-level information from source-level compilers for later stages of an application’s lifetime. We describe the LLVM instruction set, the design of the LLVM system, and some of its key components. 1 Introduction Modern programming languages and software practices aim to support more reliable, flexible, and powerful software applications, increase programmer productivity, and provide higher level semantic information to the compiler. Un- fortunately, traditional approaches to compilation either fail to extract sufficient performance from the program (by not using interprocedural analysis or profile information) or interfere with the build process substantially (by requiring build scripts to be modified for either profiling or interprocedural optimization). Furthermore, they do not support optimization either at runtime or after an application has been installed at an end-user’s site, when the most relevant information about actual usage patterns would be available. The LLVM Compilation Strategy is designed to enable effective multi-stage optimization (at compile-time, link-time, runtime, and offline) and more effective profile-driven optimization, and to do so without changes to the traditional build process or programmer intervention. LLVM (Low Level Virtual Machine) is a compilation strategy that uses a low-level virtual instruction set with rich type information as a common code representation for all phases of compilation. - 
												
												Embedded Linux Systems with the Yocto Project™
OPEN SOURCE SOFTWARE DEVELOPMENT SERIES Embedded Linux Systems with the Yocto Project" FREE SAMPLE CHAPTER SHARE WITH OTHERS �f, � � � � Embedded Linux Systems with the Yocto ProjectTM This page intentionally left blank Embedded Linux Systems with the Yocto ProjectTM Rudolf J. Streif Boston • Columbus • Indianapolis • New York • San Francisco • Amsterdam • Cape Town Dubai • London • Madrid • Milan • Munich • Paris • Montreal • Toronto • Delhi • Mexico City São Paulo • Sidney • Hong Kong • Seoul • Singapore • Taipei • Tokyo Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our corporate sales depart- ment at [email protected] or (800) 382-3419. For government sales inquiries, please contact [email protected]. For questions about sales outside the U.S., please contact [email protected]. Visit us on the Web: informit.com Cataloging-in-Publication Data is on file with the Library of Congress. - 
												
												Design Languages for Embedded Systems
Design Languages for Embedded Systems Stephen A. Edwards Columbia University, New York [email protected] May, 2003 Abstract ward hardware simulation. VHDL’s primitive are assign- ments such as a = b + c or procedural code. Verilog adds Embedded systems are application-specific computers that transistor and logic gate primitives, and allows new ones to interact with the physical world. Each has a diverse set be defined with truth tables. of tasks to perform, and although a very flexible language might be able to handle all of them, instead a variety of Both languages allow concurrent processes to be de- problem-domain-specific languages have evolved that are scribed procedurally. Such processes sleep until awak- easier to write, analyze, and compile. ened by an event that causes them to run, read and write variables, and suspend. Processes may wait for a pe- This paper surveys some of the more important lan- riod of time (e.g., #10 in Verilog, wait for 10ns in guages, introducing their central ideas quickly without go- VHDL), a value change (@(a or b), wait on a,b), ing into detail. A small example of each is included. or an event (@(posedge clk), wait on clk un- 1 Introduction til clk='1'). An embedded system is a computer masquerading as a non- VHDL communication is more disciplined and flexible. computer that must perform a small set of tasks cheaply and Verilog communicates through wires or regs: shared mem- efficiently. A typical system might have communication, ory locations that can cause race conditions. VHDL’s sig- signal processing, and user interface tasks to perform. - 
												
												Architectural Support for Scripting Languages
Architectural Support for Scripting Languages By Dibakar Gope A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Electrical and Computer Engineering) at the UNIVERSITY OF WISCONSIN–MADISON 2017 Date of final oral examination: 6/7/2017 The dissertation is approved by the following members of the Final Oral Committee: Mikko H. Lipasti, Professor, Electrical and Computer Engineering Gurindar S. Sohi, Professor, Computer Sciences Parameswaran Ramanathan, Professor, Electrical and Computer Engineering Jing Li, Assistant Professor, Electrical and Computer Engineering Aws Albarghouthi, Assistant Professor, Computer Sciences © Copyright by Dibakar Gope 2017 All Rights Reserved i This thesis is dedicated to my parents, Monoranjan Gope and Sati Gope. ii acknowledgments First and foremost, I would like to thank my parents, Sri Monoranjan Gope, and Smt. Sati Gope for their unwavering support and encouragement throughout my doctoral studies which I believe to be the single most important contribution towards achieving my goal of receiving a Ph.D. Second, I would like to express my deepest gratitude to my advisor Prof. Mikko Lipasti for his mentorship and continuous support throughout the course of my graduate studies. I am extremely grateful to him for guiding me with such dedication and consideration and never failing to pay attention to any details of my work. His insights, encouragement, and overall optimism have been instrumental in organizing my otherwise vague ideas into some meaningful contributions in this thesis. This thesis would never have been accomplished without his technical and editorial advice. I find myself fortunate to have met and had the opportunity to work with such an all-around nice person in addition to being a great professor. - 
												
												Sr. Firmware - Embedded Software Engineer
SR. FIRMWARE - EMBEDDED SOFTWARE ENGINEER Atel USA is a leading provider of high-performance, small form-factor tracking systems for the vehicle recovery, fleet, heavy trucks, and asset tracking industries. Our team has years of experience in developing complex wireless and communications systems. We have shipped several millions of vehicle tracking devices operating on all major cellular networks. We are seeking an enthusiastic embedded software engineer to be a key team member in the design, implementation, and verification of our asset tracking devices and sensory accessories. The Sr. Firmware Engineer will become an integral part of our company and will work as part of a small, multi-disciplinary development team to design, construct and deliver software/firmware for our current and next generation products. Primary Responsibilities: • Work independently on project tasks as well as work as a team member of a larger project team. • Collaborate with hardware/system design engineers to define the product feature set and work within a product development team to deliver firmware that meets or exceeds product requirements. • Engage with customers and product managers to define requirements, develop software architecture, and plan development in dynamic, evolving customer driven environment. • Deliver innovative solutions from concept to prototype to production. • Conduct/participate in engineering reviews to provide technical input on product designs and quality. • Conduct software unit tests to exercise implemented functionality. • Document software designs. • Troubleshoot and remove defects from production software. • Communicate and interact with team and customers to clearly set expectations, share technical details, resolve issues, and report progress. • Participate in brainstorms and otherwise contribute outside your area of expertise. - 
												
												Sr. Embedded Software/ Firmware Engineer This Position Is Located at the Corporate Headquarters in Henderson, Nevada
Sr. Embedded Software/ Firmware Engineer This position is located at the Corporate Headquarters in Henderson, Nevada VadaTech, Inc. is seeking experienced candidates for Senior Embedded Software/Firmware Engineer. Primary Responsibilities: • Responsible for the focus on BIOS and board bring up • Responsible for the coordinating and prioritizing application modifications and bug fixes • Responsible for working with the customer support team to troubleshoot and resolve production issues • Responsible for the support, maintenance and documentation of software functionality • Responsible for Contributing to the development of internal tools to streamline the engineering and build and release processes • Responsible for the production of functional specifications and design documents Desired Skills and Experience • Bachelor’s degree in computer science or related field; master’s degree preferred • 8+ years of related work experience • Fluency in C programming required • Experience with Embedded Bootloader/OS porting required • Experience with U-Boot/Embedded Linux porting and PC BIOS maintenance preferred • Experience with new/untested hardware board bring-up required • Demonstrated ability to read hardware schematics and use lab instruments such as oscilloscopes, multimeters and JTAG probes to resolve problems required • Must be knowledgeable in low-level board-support software/hardware interfacing for DDR3 memory, local bus timings, Ethernet PHYs, NOR/NAND flash, I2C/SPI, and others • Experience with diverse CPU types such as PowerPC/PowerQUICC/QorIQ, - 
												
												Embedded Linux Systems
Dpto Sistemas Electrónicos y de Control Universidad Politécnica de Madrid Embedded Linux Systems Using Buildroot for building Embedded Linux Systems with the Raspberry-PI V1.2 Mariano Ruiz 2014 EUIT Telecomunicación Dpto. Sistemas Electrónicos y de C o n t r o l Page 1 of 41 Page 2 of 41 Table of contents 1 SCOPE ........................................................................................................................................ 6 1.1 Document Overview .............................................................................................................. 6 1.2 Acronyms .............................................................................................................................. 6 2 REFERENCED DOCUMENTS ......................................................................................................... 7 2.1 References ............................................................................................................................. 7 3 LAB1: BUILDING LINUX USING BUILDROOT ................................................................................. 8 3.1 Elements needed for the execution of these LABS. .................................................................. 8 3.2 Starting the VMware .............................................................................................................. 8 3.3 Configuring Buildroot. .......................................................................................................... 11 3.4 Compiling buildroot. ........................................................................................................... - 
												
												1.1 Purpose of Embedded System 1.2 Host and Target Machine 1.2.1
e-PG Pathshala Subject : Computer Science Paper: Embedded System Module: Embedded Software Development Tools Module No: CS/ES/36 Quadrant 1 – e-text In this module, we will discuss about the host and target machine, Embedded Software development process and Embedded tools. 1.1 Purpose of Embedded System An embedded system is a special-purpose system in which the computer is completely encapsulated by the device it controls. Each embedded system has unique characteristics. The components and functions of hardware and software can be different for each system. Nowadays, embedded software is used in all the electronic devices such as watches, cellular phones etc. This embedded software is similar to general programming. But the embedded hardware is unique. The method of communication between interfaces can vary from processor to processor. It leads to more complexity of software. Engineers need to be aware of the software developing process and tools. There are a lot of things that software development tools can do automatically when the target platform is well defined. This automation is possible because the tools can exploit features of the hardware and operating system on which your program will execute. Embedded software development tools can rarely make assumptions about the target platform. Hence the user has to provide some explicit instructions of the system to the tools. Figure 1.1 shows how an embedded system is developed using a host and a target machine. 1.2 Host and Target machine Figure 1.1 Embedded system using host and target machine 1.2.1 Performance of Host machine The application program developed runs on the host computer. - 
												
												CDC Build System Guide
CDC Build System Guide Java™ Platform, Micro Edition Connected Device Configuration, Version 1.1.2 Foundation Profile, Version 1.1.2 Optimized Implementation Sun Microsystems, Inc. www.sun.com December 2008 Copyright © 2008 Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, California 95054, U.S.A. All rights reserved. Sun Microsystems, Inc. has intellectual property rights relating to technology embodied in the product that is described in this document. In particular, and without limitation, these intellectual property rights may include one or more of the U.S. patents listed at http://www.sun.com/patents and one or more additional patents or pending patent applications in the U.S. and in other countries. U.S. Government Rights - Commercial software. Government users are subject to the Sun Microsystems, Inc. standard license agreement and applicable provisions of the FAR and its supplements. This distribution may include materials developed by third parties. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and in other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, Java, Solaris and HotSpot are trademarks or registered trademarks of Sun Microsystems, Inc. or its subsidiaries in the United States and other countries. The Adobe logo is a registered trademark of Adobe Systems, Incorporated. Products covered by and information contained in this service manual are controlled by U.S. Export Control laws and may be subject to the export or import laws in other countries. Nuclear, missile, chemical biological weapons or nuclear maritime end uses or end users, whether direct or indirect, are strictly prohibited. - 
												
												Asurvey of Embedded Software Profiling Methodologies
International Journal of Embedded Systems and Applications (IJESA) Vol.1, No.2, December 2011 A SURVEY OF EMBEDDED SOFTWARE PROFILING METHODOLOGIES Rajendra Patel1 and Arvind Rajawat 2 1,2 Department of Electronics and Communication Engineering, Maulana Azad National Institute of Technology, Bhopal, India 1 [email protected] [email protected] 2 ABSTRACT Embedded Systems combine one or more processor cores with dedicated logic running on an ASIC or FPGA to meet design goals at reasonable cost. It is achieved by profiling the application with variety of aspects like performance, memory usage, cache hit versus cache miss, energy consumption, etc. Out of these, performance estimation is more important than others. With ever increasing system complexities, it becomes quite necessary to carry out performance estimation of embedded software implemented in a particular processor for fast design space exploration. Such profiled data also guides the designer how to partition the system for Hardware (HW) and Software (SW) environments. In this paper, we propose a classification for currently available Embedded Software Profiling Tools, and we present different academic and industrial approaches in this context. Based on these observations, it will be easy to identify such common principles and needs which are required for a true Software Profiling Tool for a particular application. KEYWORDS Profiling, Embedded, Software, Performance, Methodology 1. INTRODUCTION In the design of embedded systems, design space exploration is performed to satisfy the application requirements. This can be achieved either by different architectural choices or by appropriate task partitioning. At the end the synthesis process generates the final solution with proper combination of Software, Hardware and Communication Structures.