A Large-Scale, Longitudinal Study of Player Achievements in World of Warcraft
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Samoan Submission Machines
Samoan Submission Machines: Grappling with Representations of Samoan Identity in Professional Wrestling Theo Plothe1 Savannah State University [email protected] Amongst the myriad of characters to step foot in the squared circle, perhaps no ethnic group has been as celebrated or marginalized as the Samoans who have made their names in professional wrestling. The discussion of Samoan identity in the context of sport has examined Maori identity and masculinity in New Zealand, among other topics, but there has yet to be work which considers Samoans within professional wrestling. This research investigates Samoan identity through a content analysis of televised wrestling matches. This research identifies six primary stereotypes under which Samoan identity is portrayed. These portrayals of Samoan characters, I argue, flatten the representation of this ethnic group within wrestling and culture at large. Keywords: Samoans, identity, representation, gimmicks Introduction Among the myriad of characters to step foot in the squared circle, perhaps no ethnic group has been as celebrated or marginalized as the Samoans who have made their names in professional wrestling. This research investigates the identity of Samoans within professional wrestling, and the different ways they are constructed and presented to audiences. “Gimmicks,” characters portrayed by a wrestler “resulting in the sum of fictional elements, attire and wrestling ability” (Oliva and Calleja 3) utilized by Samoans have run the gamut from the wild uncivilized savage, to the sumo (both in villainous Japanese and comically absurd iterations), to the ultra-cool mogul who wears silk shirts and fancy shoes. Their ability to cut promos, an important facet of the modern gimmick allowing wrestlers to address their opponents and storylines, varies widely as well, but all lie within their Samoan identity. -
World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
Winds of Salem Pdf Free Download
WINDS OF SALEM PDF, EPUB, EBOOK Melissa de La Cruz | 324 pages | 01 May 2015 | Little, Brown & Company | 9781401330224 | English | United States Winds of Salem PDF Book So we finally reach then end of this journey. The vague ending with Freya, Killian, and Loki in the bar. I really enjoyed this series and Ms. Back to the point about characters losing their powers, Freya in the past still has hers which doesn't make sense and is incongruous with how the passage of time works in the novel. I'm sad. Joanna and Norman have never had a stronger marriage. So, overall, it's safe to say I a I received this book via NetGalley. I wish Cruz had not included a spirit harassing Joanna that leads them to Salem. And I loved the Norse mythology. In the present, Ingrid has doubts over her relationship with Matt when she sees how close he is with his daughter's mother, Mariza. However, she is also the author of the children's fairytale series, Descendants, which seems to be doing pretty well. It turns out that Bran is Loki and Killian is Balder, therefore, the end of the plot of the first book is the Beauchamp family prevening Loki from enacting Ragnorak as punishment for Freya choosing Balder. As you were reading this, did you feel her conflict? This in and of itself is highly unoriginal. May Meanwhile, twenty-first-century North Hampton has its own snares. Other Editions Okay, now that I introduced you to our so called wonderful cast of characters again. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
By Christie Golden
ELEGY by Christie Golden © 2018 Blizzard Entertainment, Inc. By the moons’ glow, listen. Beside the river, listen. Holding those you love, listen: To the cries of the dying, To the whisper of the wind over the silent dead, To the song my broken heart will ever sing Of the story of the Tree of the World And the death of all the dreams It once cradled in its mighty boughs. 1 PART ONE: IN THE IVORY TOWER In purity, all things are born. The eldest tree was once a tender sapling, And even the stars were young. O Lady Elune, Weep tears so sweet At the thought of the innocence That once was ours. Clang! The martial music of swordplay rang out as the two blades clashed. The combatants sprang apart, circling. The older man, hair and beard as white as moonlight, feinted, then brought his weapon arcing up and around. But the younger man was quick and deftly blocked the blow. Sparks flew, and the colliding blades glinted in the sunlight. “Nicely done,” Genn Greymane grunted even as he lunged. Again, the youth parried. “But one of these days, you’ll have to go on the—” Greymane barely got his sword up in time to prevent King Anduin Wrynn’s blow. “Offensive?” Anduin grinned. He bore down with the weapon, feeling the older man’s blade straining against it. His sun-colored hair had come loose and was falling into his eyes, and he grimaced as he realized Greymane had noticed. The Gilnean king abruptly pulled back. Caught off balance, Anduin stumbled forward. -
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby University College London Department of Anthropology A thesis re-submitted for the degree of Doctor of Philosophy May 2016 1 Declaration I, Nicholas Anthony Gadsby, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I conform this has been indicated in the thesis. 2 Abstract The focus of my thesis is the role and status of control in the MMO World of Warcraft where one of the primary motivations for player engagement was to eliminate and marginalise contingency at sites across the game that were perceived to be prone to the negative effects of contingency, a process that its developers were to a significant degree complicit in. My field sites traced the activities and lives of gamers across the physical location of London and the south east of the United Kingdom and their online game locations that constituted World of Warcraft and occasionally other online games which included the guild they were a member of that was called ‘Helkpo’. It examines how the transparency attributed to the game’s code, its ‘architectural rules’, framed the unpredictability of players as problematic and how codified ‘social rules’ attempted to correct this shortcoming. In my thesis I dive into the lives of the members of Helkpo as both guild members and as part of the expansive network that constituted their social lives in London. It demonstrates how the indeterminate nature of information in the relations in their social network contrasted with the modes of accountability that World of Warcraft offered, defined by different forms of information termed ‘knowing’ and ‘knowledge’. -
Symbolic Reasoning for Hearthstone
1 Symbolic Reasoning for Hearthstone Andreas Stiegler, Member, IEEE, Keshav Dahal, Senior Member, IEEE, Johannes Maucher, Member, IEEE, and Daniel Livingstone, Member, IEEE planning aspects and the reasoning systems required for it are Abstract—Trading-Card-Games are an interesting problem focus of our research. domain for Game AI, as they feature some challenges, such as A lot of reasoning and planning research is currently highly variable game mechanics, that are not encountered in this conducted for Real-Time-Strategy (RTS) games, such as intensity in many other genres. We present an expert system “StarCraft”4, as analyzed by Ontanón et al [1]. Reasoning and forming a player-level AI for the digital Trading-Card-Game Hearthstone. The bot uses a symbolic approach with a semantic planning in games, RTS games in particular, was promoted as structure, acting as an ontology, to represent both static an interesting research problem by Buro [2, 3] and by many descriptions of the game mechanics and dynamic game-state researchers since then [4]. In Hearthstone, as in RTS games, a memories. Methods are introduced to reduce the amount of lot of short and long term planning has to be done. RTS bots expert knowledge, such as popular moves or strategies, are typically split into micro- and macro-management, dealing represented in the ontology, as the bot should derive such with individual units or the large scale battle plan respectively. decisions in a symbolic way from its knowledge base. We narrow down the problem domain, selecting the relevant aspects for a The move selection in Hearthstone is arguably of similar play-to-win bot approach and comparing an ontology-driven complexity to typical planning tasks in RTS. -
The Wow Factor
The WoW Factor A Study on Player Motivations in World of Warcraft Matias Puronlahti University of Tampere Faculty of Information Technology and Communication Internet and Game Studies Master's Thesis April 2019 UNIVERSITY OF TAMPERE, Faculty of Information Technology and Communication Internet and Game Studies Puronlahti, Matias: The WoW Factor: A Study on Player Motivations in World of Warcraft Master's thesis, 66 pages + 1 page of appendices April 2019 This thesis studies how player motivations in World of Warcraft have changed in the past fifteen years by comparing the oldest and the most recent versions of the game. Bartle’s taxonomy of player types is used to categorize different activities in the game which are then compared between game versions. A survey comprising of 23 items is used to gather data from players of both versions, and the results are validated using factor analysis. Significant findings are reported, and the differences are analysed to understand how the two versions differ in terms of player motivations. The results indicate that players of World of Warcraft have moved away from casual socializing. This is argued to be affected by game design choices and was reflected on the types of players the game currently attracts. Players of both versions of the game enjoyed playing with their friends, but players of Vanilla put more emphasis on different aspects of social play and exploration. Keywords: World of Warcraft, player motivations, player type, social, MMORPG Table of Contents 1. Introduction ................................................................................................................................ 3 2. Background ................................................................................................................................. 5 2.1 Historical overview of the game ........................................................................................... 5 2.2 Private servers, what in the World (of Warcraft) ................................................................ -
Bay Minette Man Charged with Murder
Serving the greater NORTH, CENTRAL AND SOUTH BALDWIN communities Local artist’s debut album coming in February PAGE 7 Pick an activity for your family today The Onlooker PAGE 32 Local man FEBRUARY 1, 2017 | GulfCoastNewsToday.com | 75¢ charged in boy’s Bay Minette man charged with murder Robertsdale woman’s ered in his vehicle the death of Adell Darlene Rawl- The witness advised Foley PD whipping at a business in ins of Robertsdale. that there was blood coming from body found in car at Foley. On Thursday, the Baldwin the rear of the vehicle. Foley Po- By JOHN UNDERWOOD a business in Foley According to a County Major Crimes Unit was lice responded and found the ve- [email protected] release issued Fri- requested to respond to Highway hicle in the parking lot of Hoods day by the Baldwin 59 in Foley to a possible homi- Discount Home Center at 1918 N. STAFF REPORT BAY MINETTE — County Sheriff’s cide. At approximately 6:10 p.m. McKenzie St. A Bay Minette man CORSON Department in- Foley Police received a call from As officers approached the FOLEY — A Bay Minette man is facing torture/ vestigations com- a witness that was following a vehicle they observed the driver is being charged with murder willful abuse of a mand, Christopher Paul Corson, small white SUV south bound on was covered in blood and upon in the death of a Robertsdale child charges after 36, of Dyas Court in Bay Minette Highway 59 from the Foley Beach further inspection of the vehicle woman after her body was discov- Bay Minette police is being charged with murder in Express. -
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore Eszter Barabás A research Paper submitted to the University of Dublin, in partial fulfillment of the requirements for the degree of Master of Science Interactive Digital Media 2020 Declaration I have read and I understand the plagiarism provisions in the General Regulations of the University Calendar for the current year, found at: http://www.tcd.ie/calendar I have also completed the Online Tutorial on avoiding plagiarism ‘Ready, Steady, Write’, located at http://tcd-ie.libguides.com/plagiarism/ready-steady-write I declare that the work described in this research Paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: Eszter Barabás 2020 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: Eszter Barabás 2020 Summary This paper examines the popular franchise known as Warcraft, applying the theory of intermediality to the different mediums that contribute to it, analyzing each of their roles and how intermediality manifests across all platforms. The three established forms of intermediality, that of medial transposition, media combination and intermedial references are used, as well as the concept of transmedia storytelling, considered a fourth type. These categories are first introduced and defined, along with the vast network of media artifacts that contribute to the Warcraft lore. Each consecutive chapter focuses on one form of intermediality, applying it to a few representative works from the Warcraft franchise. -
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Publication Review Report Thru 06-10-19 Selection: Complex Disposition: Excluded, Complex Disposition: Excluded
Publication Review Report thru 06-10-19 Selection: Complex Disposition: Excluded, Complex Disposition: Excluded, Publication Title Publisher Publication Publication Publication Publication Publication Complex Complex OPR OPR Type Date Volume Number ISBN Disposition Disposition Disposition Disposition Date Date Adult Cinema Review 37653 Excluded Excluded 3/3/2004 Adult DVD Empire.com ADE0901 Excluded Excluded 3/23/2009 Adventures From the Technology 2006 ISBN: 1-4000- Excluded Excluded 9/10/2010 Underground 5082-0 Aftermath, Inc. – Cleaning Up After 2007 978-1-592-40364-6 Excluded Excluded 7/15/2011 CSI Goes Home AG Super Erotic Manga Anthology 39448 Excluded Excluded 3/5/2009 Against Her Will 1995 ISBN: 0-7860- Excluded Excluded 3/11/2011 1388-5 Ages of Gold & Silver by John G. 1990 0-910309-6 Excluded Excluded 11/16/2009 Jackson Aikido Complete 1969 ISBN 0-8065- Excluded Excluded 2/10/2006 0417-X Air Conditioning and Refrigeration 2006 ISBN: 0-07- Excluded Excluded 6/10/2010 146788-2 AL Qaeda - Brotherhood of Terror 2002 ISBN: 0-02- Excluded Excluded 3/10/2008 864352-6 Alberto 1979 V12 Excluded Excluded 8/6/2010 Algiers Tomorrow 1993 1-56201-211-8 Excluded Excluded 6/30/2011 All Flesh Must be Eaten, Revised 2009 1-891153-31-5 Excluded Excluded 6/3/2011 Edition All In - The World's Leading Poker 39083 Excluded Excluded 12/7/2006 Magazine All the Best Rubbish – The Classic 2009 978-0-06-180989-7 Excluded Excluded 8/19/2011 Ode to Collecting All The Way 38808 V20/N4 Excluded Excluded 2 September/Oct Excluded Excluded 9/15/2005 ober 2002 101 Things Every Man Should 2008 ISBN: 978-1- Excluded Excluded 5/6/2011 Know How to Do 935003-04-5 101 Things You Should Know How 2005 978-1-4024-6308-3 Excluded Excluded 5/15/2009 To Do 18 Year Old Baby Girl, The.txt Excluded Excluded 1/8/2010 2,286 Traditional Stencil Designs by 1991 IBSN 0-486- Excluded Excluded 1/6/2009 H.