DUNE V0.2 a Beginning Is a Delicate Time. Know, Then, That It Is the Year 10,187 A.G. and More Than Twenty Thousand Years Into T
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DUNE v0.2 A beginning is a delicate time. Know, then, that it is the year 10,187 A.G. and more than twenty thousand years into the future as you know it. House Harkonnen currently controls production of the spice melangewith an iron fist, as dictated by the Padishah Emperor Shaddam IV, the ruler of the known universe -- which may actually range anywhere from simply the Orion arm of the galaxy to include the nearest few galaxies. No one is really keeping track, to be honest. Rumors do however get around, and one of the more interesting rumors in the Galactic Padashah Empire is that House Atreides will be taking charge of Arrakis in 10,190. More importantly, technology here has reached a point of both advancement and stagnation. Things are incredibly durable... but do not expect robots to be replacing you in the workplace. Humans are not disposable, but instead essential -- there are no computers here, but there are humans who have mental functions so advanced that they can outpace computers for raw ability, or who can calculate the safest way to fold space between two places and come out intact. Thou shalt not make a machine in the likeness of the human mind, after all. Welcome to Frank Herbert's Dune. War is on the horizon and the universe will inevitably turn its eye toward Arrakis, for it is the source of Melange, more commonly called spice. The spice extends life... the spice expands consciousness... and the spice is vital to space travel. No matter where you start, it will be easy enough to move about in the known universe, travelling with the Spacing Guild, who has a monopoly on space travel and provide transport between worlds in massive ships called heighliners. Whether you wish to watch the unfolding events on Arrakis, learn the secrets of biomechanical manipulation from the Tliexalu, or the arcane secrets of technology on Ix... or even simply take a holiday on Caladan. Be careful about enjoying too much melange, however. It may triple or quadrule your lifespan and expand your consciousness and senses, but until this jump ends, it is addictive and withdrawal is universally fatal. You may wish to be very discreet about using certain powers and bringing along certain companions, and it may be wise to ask for them to sit this one out. Everyone in this universe has been indoctrinated, after an ancient war against AI, to never again make a machine in the likeness of a human mind. If an AI or a robot is seen, it is sure to attract the worst kind of attention; with the political structure of the universe, they will not think twice about isolating the planet you are on and dropping nuclear bombs until there is nothing left but a smooth glass surface. Of course, as this is a very narrative-heavy universe, it is expected that you will be able to put together a coherent narrative of your background and how you gained the knowledge and abilities that you have, if possible. Starting planet: Roll 1d8 or pay 100 Arrakis -- A planet full of sun, sand, and spice. Fremen must start on this planet. Caladin -- An ocean-dominated world and a prime vacation spot. Home to House Atreides as of the beginning of the jump and one of the primary exporters of food in the Imperium. You've never seen so much farmland. Geidi Prime -- An industrial planet, dominated by the Harkonnens. While they are considered cruel, you can do virtually anything here without having to worry about consequences. Ix -- The Ixians provide the bulk of advanced technology across the universe. You could, in theory, learn a lot here... or simply learn the secrets of this universe's advanced technology. Tleilax -- Home of the Tleilaxu; Tleilaxu must start on this planet, though they are sure to travel, in time. Anyone else that ends up here is going to want to get out fairly quickly, as despite having a beautiful world, they do not take kindly to outsiders poking their nose in where it does not belong. Kaitain -- The core of the Imperium, this is where the Emperor rules from and is full of politicians. It is absolutely beautiful in only the way that opulence can display, as Kaitain is Versailles writ large and across the whole of the planet's surface. 7 or 8: FREE CHOICE -- You lucky dog. You start on a Guild Heighliner, and can choose anywhere in the known universe to start out... there are countless options. If you are part of a House Minor, you may choose this option for free. Baseline Age: 15 + 1d8 [Please note: Some backgrounds will add to this!] Starting background: There are so many different possibilities in this universe that you may either choose to roll 1d8 and take the faction you get, or pay as you wish. Drop-in 0 No different in appearance from any of the masses in the known universe, you aren't beholden to any of the groups vying for power and control of the galaxy. Good for keeping your head down, but good luck getting attached to anyone of real consequence without doing something truly amazing. Smuggler 0 You could be running any of a hundred kinds of contraband foods across thousands of worlds, and you've got the paperwork to prove that you are no more than the most innocent of merchants. The primary thing that smugglers have in common is finding quick transport aboard a Guild heighliner to anywhere, no questions asked, and the ability to find goods that should otherwise be inaccessible or even against the Great Convention -- as long as it is not a thinking machine. Fremen 50 Do you like the beach? Do you hate the ocean? Being a Fremen is for you, because now you are stranded on a planet which is all sand and no water! Yes, everyone tends to forget that the Fremen are hyper-religious Zensunni, but that's largely because once you learn to ride the worm, you get to take part in the sietch's tau orgy. It's not literally an orgy... but it is a freaky spice-fueled psychic experience where you get to relive the collective Fremen past, getting chased from world to world like a bunch of gypsies until they found a world that was so bad NOBODY wanted it. At least, until someone discovered spice... you even have to pay to be one of the least-loved people in the universe. Tleilaxu 50 The Tleilaxu utterly mercenary in their outlook, and are masters of biotechnology, rumored to have genetically modified themselves. More concretely known, however, is that they are capable of cloning the dead and creating what they call a ghola, which under the right conditions can be made to remember its past life; the darkest rumors say their rulers are simply gholas, recreated over and over to continue ruling eternally. They produce enough gray market goods to be tolerated by the political powers that be, however; Harkonnens are especially fond of buying twisted mentats from them. House Minor 100 Do you like politics and conspiracies? If you answered no but you still want to enjoy the benefits of an inflated ego, then this may be the option for you. Choose any of a thousand families, and you can lord it up over anything ranging from the size of a continent to a planet, as long as you don't rock the boat too much. If you play nice, you can even enjoy diplomatic immunity when you travel, even from the actions of a House Major... within reason. You may choose start on any planet free. House Major 100 Do you like politics and conspiracies? If you answered yes, then you may want to join one of the Major Houses. You will of course not be the Duke or Baron, but you can still be a member of any of a hundred Houses and be a trusted advisor, or a major player in his military... or even take the place of an existing advisor's position. This grants great latitude in what you do, but you will be expected to adhere to the family's politics at all times and behave with proper decorum. In short, unlike those Houses Minor, you may not attend the local frat parties; on the other hand, that Dr. Yueh throws a hell of a party himself... just make sure he doesn't slip you something. Bene Gesserit 100 Do you like politics and conspiracies? Do you like religion? Are you an atheist? If you answered yes to all three of these questions, then you may have potential in the Sisterhood, and contrary to their name, men form a large part of their organization; it remains matriarchial due to the nature of Reverend Mothers, and only women thus far being able to access the memories of their ancestors. Their primary purpose is found in cultivating the bloodlines of all the Great Houses along with many other groups, and as a result, they have a hand in politics. The Emperor employs a truthsayer, and the vast majority of houses have a Bene Gesserit concubine due to their abilities and intellect. FREE CHOICE You may choose any background you choose without incurring cost, if you roll this option. Abilities/Skills: 0 Eyes of Ibad Your eye color has shifted to be blue-on-blue, thanks to saturation of melange in your body; not only will your irises be cerulean but the whites of your eyes gain a matching color.