The Cascading Bridge Design Pattern
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Automatic Verification of Java Design Patterns
Automatic Verification of Java Design Patterns Alex Blewitt, Alan Bundy, Ian Stark Division of Informatics, University of Edinburgh 80 South Bridge, Edinburgh EH1 1HN, UK [email protected] [email protected] [email protected] Abstract 2. Design patterns There are a number of books which catalogue and de- Design patterns are widely used by object oriented de- scribe design patterns [4, 1, 6] including an informal de- signers and developers for building complex systems in ob- scription of the key features and examples of their use. ject oriented programming languages such as Java. How- However, at the moment there are no books which attempt ever, systems evolve over time, increasing the chance that to formalise these descriptions, possibly for the following the pattern in its original form will be broken. reasons: We attempt to show that many patterns (implemented in Java) can be verified automatically. Patterns are defined 1. The implementation (and description) of the pattern is in terms of variants, mini-patterns, and constraints in a language-specific. pattern description language called SPINE. These specifi- 2. There are often several ways to implement a pattern cations are then processed by HEDGEHOG, an automated within the same language. proof tool that attempts to prove that Java source code 3. Formal language descriptions are not common within meets these specifications. the object oriented development community. Instead, each pattern is presented as a brief description, and an example of its implementation and use. Designers and developers are then expected to learn the ‘feel’ of a pat- 1. -
Design and Performance of a Modular Portable Object Adapter for Distributed, Real-Time, and Embedded CORBA Applications
Design and Performance of a Modular Portable Object Adapter for Distributed, Real-Time, and Embedded CORBA Applications Raymond Klefstad, Arvind S. Krishna, and Douglas C. Schmidt g fklefstad, krishnaa, schmidt @uci.edu Electrical and Computer Engineering Dept. University of California, Irvine, CA 92697, USA Abstract of distributed computing from application developers to mid- dleware developers. It has been used successfully in large- ZEN is a CORBA ORB designed to support distributed, real- scale business systems where scalability, evolvability, and in- time, and embedded (DRE) applications that have stringent teroperability are essential for success. memory constraints. This paper discusses the design and per- Real-time CORBA [5] is a rapidly maturing DOC middle- formance of ZENs portable object adapter (POA) which is ware technology standardized by the OMG that can simplify an important component in a CORBA object request broker many challenges for DRE applications, just as CORBA has (ORB). This paper makes the following three contributions for large-scale business systems. Real-time CORBA is de- to the study of middleware for memory-constrained DRE ap- signed for applications with hard real-time requirements, such plications. First, it presents three alternative designs of the as avionics mission computing [6]. It can also handle ap- CORBA POA. Second, it explains how design patterns can be plications with stringent soft real-time requirements, such as applied to improve the quality and performance of POA im- telecommunication call processing and streaming video [7]. plementations. Finally, it presents empirical measurements ZEN [8] is an open-source Real-time CORBA object re- based on the ZEN ORB showing how memory footprint can quest broker (ORB) implemented in Real-time Java [9]. -
Addison Wesley, 2000, Pp
------==Proudly Presented by MODELER==------ preface.fm Page xv Wednesday, June 6, 2001 4:18 PM Preface Design patterns and object-oriented programming. They hold such promise to make your life as a software designer and developer eas- ier. Their terminology is bandied about every day in the technical and even the popular press. But it can be hard to learn them, to become proficient with them, to understand what is really going on. Perhaps you have been using an object-oriented or object-based language for years. Have you learned that the true power of objects is not inheritance but is in “encapsulating behaviors”? Perhaps you are curious about design patterns and have found the literature a bit too esoteric and high-falutin. If so, this book is for you. It is based on years of teaching this material to software developers, both experienced and new to object orientation. It is based upon the belief—and our experience—that once you understand the basic principles and motivations that underlie these concepts, why they are doing what they do, your learning curve will be incredibly shorter. And in our discussion of design patterns, you will under- stand the true mindset of object orientation, which is a necessity before you can become proficient. As you read this book, you will gain a solid understanding of the ten most essential design patterns. You will learn that design pat- terns do not exist on their own, but are supposed to work in con- cert with other design patterns to help you create more robust applications. -
Object-Oriented Analysis, Design and Implementation
Undergraduate Topics in Computer Science Brahma Dathan Sarnath Ramnath Object-Oriented Analysis, Design and Implementation An Integrated Approach Second Edition Undergraduate Topics in Computer Science Undergraduate Topics in Computer Science (UTiCS) delivers high-quality instruc- tional content for undergraduates studying in all areas of computing and information science. From core foundational and theoretical material to final-year topics and applications, UTiCS books take a fresh, concise, and modern approach and are ideal for self-study or for a one- or two-semester course. The texts are all authored by established experts in their fields, reviewed by an international advisory board, and contain numerous examples and problems. Many include fully worked solutions. More information about this series at http://www.springer.com/series/7592 Brahma Dathan • Sarnath Ramnath Object-Oriented Analysis, Design and Implementation An Integrated Approach Second Edition 123 Brahma Dathan Sarnath Ramnath Department of Information and Computer Department of Computer Science Science and Information Technology Metropolitan State University St. Cloud State University St. Paul, MN St. Cloud, MN USA USA Series editor Ian Mackie Advisory Board Samson Abramsky, University of Oxford, Oxford, UK Karin Breitman, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, Brazil Chris Hankin, Imperial College London, London, UK Dexter Kozen, Cornell University, Ithaca, USA Andrew Pitts, University of Cambridge, Cambridge, UK Hanne Riis Nielson, Technical University of Denmark, Kongens Lyngby, Denmark Steven Skiena, Stony Brook University, Stony Brook, USA Iain Stewart, University of Durham, Durham, UK A co-publication with the Universities Press (India) Private Ltd., licensed for sale in all countries outside of India, Pakistan, Bhutan, Bangladesh, Sri Lanka, Nepal, The Maldives, Middle East, Malaysia, Indonesia and Singapore. -
Servant Documentation Release
servant Documentation Release Servant Contributors February 09, 2018 Contents 1 Introduction 3 2 Tutorial 5 2.1 A web API as a type...........................................5 2.2 Serving an API.............................................. 10 2.3 Querying an API............................................. 28 2.4 Generating Javascript functions to query an API............................ 31 2.5 Custom function name builder...................................... 38 2.6 Documenting an API........................................... 38 2.7 Authentication in Servant........................................ 43 3 Cookbook 51 3.1 Structuring APIs............................................. 51 3.2 Serving web applications over HTTPS................................. 54 3.3 SQLite database............................................. 54 3.4 PostgreSQL connection pool....................................... 56 3.5 Using a custom monad.......................................... 58 3.6 Basic Authentication........................................... 60 3.7 Combining JWT-based authentication with basic access authentication................ 62 3.8 File Upload (multipart/form-data)............................... 65 4 Example Projects 69 5 Helpful Links 71 i ii servant Documentation, Release servant is a set of packages for declaring web APIs at the type-level and then using those API specifications to: • write servers (this part of servant can be considered a web framework), • obtain client functions (in haskell), • generate client functions for other programming -
APPLYING MODEL-VIEW-CONTROLLER (MVC) in DESIGN and DEVELOPMENT of INFORMATION SYSTEMS an Example of Smart Assistive Script Breakdown in an E-Business Application
APPLYING MODEL-VIEW-CONTROLLER (MVC) IN DESIGN AND DEVELOPMENT OF INFORMATION SYSTEMS An Example of Smart Assistive Script Breakdown in an e-Business Application Andreas Holzinger, Karl Heinz Struggl Institute of Information Systems and Computer Media (IICM), TU Graz, Graz, Austria Matjaž Debevc Faculty of Electrical Engineering and Computer Science, University of Maribor, Maribor, Slovenia Keywords: Information Systems, Software Design Patterns, Model-view-controller (MVC), Script Breakdown, Film Production. Abstract: Information systems are supporting professionals in all areas of e-Business. In this paper we concentrate on our experiences in the design and development of information systems for the use in film production processes. Professionals working in this area are neither computer experts, nor interested in spending much time for information systems. Consequently, to provide a useful, useable and enjoyable application the system must be extremely suited to the requirements and demands of those professionals. One of the most important tasks at the beginning of a film production is to break down the movie script into its elements and aspects, and create a solid estimate of production costs based on the resulting breakdown data. Several film production software applications provide interfaces to support this task. However, most attempts suffer from numerous usability deficiencies. As a result, many film producers still use script printouts and textmarkers to highlight script elements, and transfer the data manually into their film management software. This paper presents a novel approach for unobtrusive and efficient script breakdown using a new way of breaking down text into its relevant elements. We demonstrate how the implementation of this interface benefits from employing the Model-View-Controller (MVC) as underlying software design paradigm in terms of both software development confidence and user satisfaction. -
Concurrency Patterns for Easier Robotic Coordination
Concurrency Patterns for Easier Robotic Coordination Andrey Rusakov∗ Jiwon Shin∗ Bertrand Meyer∗† ∗Chair of Software Engineering, Department of Computer Science, ETH Zurich,¨ Switzerland †Software Engineering Lab, Innopolis University, Kazan, Russia fandrey.rusakov, jiwon.shin, [email protected] Abstract— Software design patterns are reusable solutions to Guarded suspension – are chosen for their concurrent nature, commonly occurring problems in software development. Grow- applicability to robotic coordination, and evidence of use ing complexity of robotics software increases the importance of in existing robotics frameworks. The paper aims to help applying proper software engineering principles and methods such as design patterns to robotics. Concurrency design patterns programmers who are not yet experts in concurrency to are particularly interesting to robotics because robots often have identify and then to apply one of the common concurrency- many components that can operate in parallel. However, there based solutions for their applications on robotic coordination. has not yet been any established set of reusable concurrency The rest of the paper is organized as follows: After design patterns for robotics. For this purpose, we choose six presenting related work in Section II, it proceeds with a known concurrency patterns – Future, Periodic timer, Invoke later, Active object, Cooperative cancellation, and Guarded sus- general description of concurrency approach for robotics pension. We demonstrate how these patterns could be used for in Section III. Then the paper presents and describes in solving common robotic coordination tasks. We also discuss detail a number of concurrency patterns related to robotic advantages and disadvantages of the patterns and how existing coordination in Section IV. -
Design Patterns in Ocaml
Design Patterns in OCaml Antonio Vicente [email protected] Earl Wagner [email protected] Abstract The GOF Design Patterns book is an important piece of any professional programmer's library. These patterns are generally considered to be an indication of good design and development practices. By giving an implementation of these patterns in OCaml we expected to better understand the importance of OCaml's advanced language features and provide other developers with an implementation of these familiar concepts in order to reduce the effort required to learn this language. As in the case of Smalltalk and Scheme+GLOS, OCaml's higher order features allows for simple elegant implementation of some of the patterns while others were much harder due to the OCaml's restrictive type system. 1 Contents 1 Background and Motivation 3 2 Results and Evaluation 3 3 Lessons Learned and Conclusions 4 4 Creational Patterns 5 4.1 Abstract Factory . 5 4.2 Builder . 6 4.3 Factory Method . 6 4.4 Prototype . 7 4.5 Singleton . 8 5 Structural Patterns 8 5.1 Adapter . 8 5.2 Bridge . 8 5.3 Composite . 8 5.4 Decorator . 9 5.5 Facade . 10 5.6 Flyweight . 10 5.7 Proxy . 10 6 Behavior Patterns 11 6.1 Chain of Responsibility . 11 6.2 Command . 12 6.3 Interpreter . 13 6.4 Iterator . 13 6.5 Mediator . 13 6.6 Memento . 13 6.7 Observer . 13 6.8 State . 14 6.9 Strategy . 15 6.10 Template Method . 15 6.11 Visitor . 15 7 References 18 2 1 Background and Motivation Throughout this course we have seen many examples of methodologies and tools that can be used to reduce the burden of working in a software project. -
Servant Documentation Release
servant Documentation Release Servant Contributors March 07, 2016 Contents 1 Introduction 3 2 Tutorial 5 2.1 A web API as a type...........................................5 2.2 Serving an API..............................................9 2.3 Querying an API............................................. 25 2.4 Generating Javascript functions to query an API............................ 28 2.5 Documenting an API........................................... 30 3 Helpful Links 35 i ii servant Documentation, Release servant is a set of packages for declaring web APIs at the type-level and then using those API specifications to: • write servers (this part of servant can be considered a web framework), • obtain client functions (in haskell), • generate client functions for other programming languages, • generate documentation for your web applications • and more... All in a type-safe manner. Contents 1 servant Documentation, Release 2 Contents CHAPTER 1 Introduction servant has the following guiding principles: • concision This is a pretty wide-ranging principle. You should be able to get nice documentation for your web servers, and client libraries, without repeating yourself. You should not have to manually serialize and deserialize your resources, but only declare how to do those things once per type. If a bunch of your handlers take the same query parameters, you shouldn’t have to repeat that logic for each handler, but instead just “apply” it to all of them at once. Your handlers shouldn’t be where composition goes to die. And so on. • flexibility If we haven’t thought of your use case, it should still be easily achievable. If you want to use templating library X, go ahead. Forms? Do them however you want, but without difficulty. -
A Design Pattern Generation Tool
Project Number: GFP 0801 A DESIGN PATTERN GEN ERATION TOOL A MAJOR QUALIFYING P ROJECT REPORT SUBMITTED TO THE FAC ULTY OF WORCESTER POLYTECHNIC INSTITUTE IN PARTIAL FULFILLME NT OF THE REQUIREMEN TS FOR THE DEGREE OF BACHELOR O F SCIENCE BY CAITLIN VANDYKE APRIL 23, 2009 APPROVED: PROFESSOR GARY POLLICE, ADVISOR 1 ABSTRACT This project determines the feasibility of a tool that, given code, can convert it into equivalent code (e.g. code that performs the same task) in the form of a specified design pattern. The goal is to produce an Eclipse plugin that performs this task with minimal input, such as special tags.. The final edition of this plugin will be released to the Eclipse community. ACKNOWLEGEMENTS This project was completed by Caitlin Vandyke with gratitude to Gary Pollice for his advice and assistance, as well as reference materials and troubleshooting. 2 TABLE OF CONTENTS Abstract ....................................................................................................................................................................................... 2 Acknowlegements ................................................................................................................................................................... 2 Table of Contents ..................................................................................................................................................................... 3 Table of Illustrations ............................................................................................................................................................. -
Java Design Patterns I
Java Design Patterns i Java Design Patterns Java Design Patterns ii Contents 1 Introduction to Design Patterns 1 1.1 Introduction......................................................1 1.2 What are Design Patterns...............................................1 1.3 Why use them.....................................................2 1.4 How to select and use one...............................................2 1.5 Categorization of patterns...............................................3 1.5.1 Creational patterns..............................................3 1.5.2 Structural patterns..............................................3 1.5.3 Behavior patterns...............................................3 2 Adapter Design Pattern 5 2.1 Adapter Pattern....................................................5 2.2 An Adapter to rescue.................................................6 2.3 Solution to the problem................................................7 2.4 Class Adapter..................................................... 11 2.5 When to use Adapter Pattern............................................. 12 2.6 Download the Source Code.............................................. 12 3 Facade Design Pattern 13 3.1 Introduction...................................................... 13 3.2 What is the Facade Pattern.............................................. 13 3.3 Solution to the problem................................................ 14 3.4 Use of the Facade Pattern............................................... 16 3.5 Download the Source Code............................................. -
Design Patterns
CSE 403: Software Engineering, Winter 2016 courses.cs.washington.edu/courses/cse403/16wi/ Design Patterns Emina Torlak [email protected] Outline • Overview of design patterns • Creational patterns • Structural patterns • Behavioral patterns 2 introoverview of design patterns What is a design pattern? 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom • A technique for making code more flexible or efficient • reduce coupling among program components • reduce memory overhead 4 What is a design pattern? • A standard solution to a common programming problem • a design or implementation structure that achieves a particular purpose • a high-level programming idiom • A technique for making code more flexible or efficient • reduce coupling among program components • reduce memory overhead • Shorthand for describing program design • a description of connections among program components • the shape of a heap snapshot or object model 4 Why should you care? • You could come up with these solutions on your own … • But you shouldn't have to! • A design pattern is a known solution to a known problem. 5 Types of design patterns • Creational patterns • how objects are instantiated • Structural patterns • how objects / classes can