Proceedings of the 53rd Hawaii International Conference on System Sciences | 2020 An e-ADR (elaborated Action Design Research) Approach Towards Game- based Learning in Cybersecurity Incident Detection and Handling Dixon Prem Daniel R Sundarraj R P Indian Institute of Technology – Madras Indian Institute of Technology – Madras
[email protected] [email protected] Abstract provide value. We develop our gaming artefact using the e-ADR approach [6]. The growth of internet has significantly increased Cybersecurity is the top five most important IT the cybersecurity threat instances. Therefore to equip management concerns and also lists in the top five people with skills to mitigate such attacks, this paper largest IT investments [7]. The losses caused by breach provides a Cybersecurity game-based learning artefact in network security has always been an issue. As a designed using the e-ADR approach. The artefact result of lapses in security by organizations, enormous teaches the Incident Detection and Handling budgets have been set aside to protect information procedures that need to be undertaken in the event of a systems [8]. Internet has become all pervasive at home cybersecurity threat. As per NIST’s guide to malware and at workplace. Therefore online security is a high incident prevention and handling, an incident response priority task for the management in organizations, process has four major phases: preparation, detection computer users at home and also the society [9]. and analysis, containment/eradication/recovery, and Security being a primary issue, leads to expanding post-incident activity. Our gaming artefact delves into expenditures with respect to firewalls, authentication the detection and containment phase to design a game systems and other techniques that are concerned with that teaches users to detect and then perform the systems.